
![]() |

We can get you a riding wolf, Bret! Another possibility... I take a pet class and you can ride on my pet. I also like the idea of an all dark vision group.
No ABP is fine. We'll just try to build to the challenge. As for keeping a fast pace, one of the most important elements for that is group chemistry. I usually love coming in with a shared background with other players in order to foster that chemistry. If we don't have it as a group, posting becomes a slog. If we do have it, we'll have so much fun that we'll banter all the time in here and you won't be able to shut us up.
Personalities are as important as builds to me.
Hmm

Robert Henry |

Robert have you looked at the Garuda aasimar? You could have feathered hair. Literally! Their bonuses go to wisdom and dex.
The Aasimar I am playing now is Garuda, took the Scion of Humanity so he just looked normal,
I think we will be fine with four, most of us know how to cover a couple of bases, we just need to coordinate it a little. That's why I like the slayer class, acceptable melee or ranged and disable device. If someone else goes 'skill monkey' I can cover another area. 'Hmm' if you take a caster based on charisma you can cover the parties face. Once we see what everyone is doing we will be able to sort out the little details.
GM Mort, if we do decide to go with a fifth, consider ginganinja I have been in a couple of games with her and she is a regular poster, I believe she is in New Zealand which fits the time constraints.

Mr. Whiskers |

I think that I've got my character mostly together.
Please let me know if you want something changed in the formatting.
Note that the Fort save includes the bonus from Familair but Perception doesn't. The difference is that for the Fort save bonus it can be further away.
If the whole group decides to do dark vision, I'll trade back the 30' move speed and low light to regain Dark Vision.
If the group decides they want summons, I'll trade archetypes to Occultist.
Comments welcome.

GM Mort |

The NPCs do not have deeper darkness/darkness to throw at you (for this book). That being said, there are some weather effects already in play and very few have the way to see through it.

GM Mort |

The reason why I don't want players using vision blocking effects is because it makes the mod too easy and repetitive. Not to mention hard on the GM because she does not know(without metagaming) on how the monsters know where you are and just going after you to hit, despite concealment.

GM Mort |

Oh of course you can see through fog and mist and darkness, even deeper. I don't care. Should you create vision blocking effects, I want it to be used for evasion of combat only.
We have special pets here hrmph. We'll need some houserules.
Any animal companion/familiar that can be reasonably expected to live in cold climates(yes, I'll be doing inspections), is considered to be in a cold weather outfit for the purposes of cold. Any endure elements potion/spell cast on the master can be shared with the animal companion/familiar and whatnot for its full duration(both master and animal companion/familiar and whatnot get full 24h).

![]() |
1 person marked this as a favorite. |

"Meow."
Its more for animal companions and eids really. You can't snuggle them in your vest.

Robert Henry |

hey 'Hmm' is Cadence built on a fifteen point buy or a twenty, it looks like fifteen to me but it's late....
I've been tinkering with either a tiefling bloodrager or a aasimar slayer. I can't get the bloodrager to work out for disable device so I will probably do the aasimar slayer.
I'll keep working it out tonight.

GM Mort |

He ran out of traits for trapfinding I think. Its all about ACP...and irori being too stuffy a god ;)

![]() |

Robert, I am recycling an alias that I applied for a previous RoW game in. Cadence got waitlisted, not chosen. There were over 90 applicants for that game! And yes, that game required 15 point buy.
I still haven't built the Cadence that I'm using for THIS campaign. I was going to build several different Cadences in Hero Lab and see which I want to go with, and then craft a story to match the skeleton of crunch.
Right now, the contenders are:
1) Skald -- I realize that with spell kenning they can do condition removal, and they're fun. Besides, then I would have an excuse to filk. Ask Mort and Bret about me and filk. I'm sort of notorious for it in games. Skalds can buff summons and melee and skalds fit with the area.
2) Flame oracle (possibly with spirit guide archetype). Ifrit or Peri aasimar. All the fire.
3) Evangelist Cleric (hey another chance to perform!) -- divine and sermonic performance (inspire courage). Haven't decided on god yet. It would be neat to get one of the ones that offers archery, otherwise it will likely be a reach fighter.
4) Archer Sacred Huntsmaster Inquistor with Siberian Tiger buddy
5) Fey Speaker Druid with Siberian Tiger buddy
----
They all interest me, so I kind of want to mess with the builds and see how they look, and what stories come up. I'll probably pick the one that sparks the most interesting story. They'd all be interesting to play with.
Is there anything in these options that appeal to the team?
Hmm

Robert Henry |

I have a few characters that I have built backstories for that I like enough that I wanted to play them. this is the backstory for Einar:
Bjorn ‘bearkiller’ was a Carl of the young Earl Brynjar ‘the wise’, Bjorn a great champion and a wealthy man in his own right in the twilight years of his fighting. After Earl Brynjar was victorious in the last border war he passed out gifts to his Carls and great men. To Bjorn he gave a beautiful slave named Erica. Unbeknownst to everyone she was a sorceress.
Bjorn’s wife Gilda was unhappy with the new slave. She was less happy when Bjorn married Erica. Truly upset when Erica became pregnant and bore him his fourth son: Einar. When Bjorn announced that Erica would become his primary wife it was the last straw. Gilda and her three adult sons went to Bjorn and insisted he change his mind. Being the man that he was, he did change his mind. He announced that he would give each of the sons their inheritance, one fifth of the land; Einar would have a double portion. He sold the rest of the slaves and livestock only keeping what Erica wanted and gave the remaining wealth to Erica. He then divorced Gilda and burned the farm house to the ground. Moving himself, Erica and the young Einar to the hunting lodge in the high woods and living out the rest of his days there.
Gilda and her sons complained to the Earl, but to no avail Bjorn was within his rights, and Gilda became an example of what happens to nagging wives. The winter Einar was fifteen his father took ill and never recovering died at a ripe old age. Though there was bad blood between he and his half-brothers there was no open hostility until five years later.
The winter that Einar was twenty he was in the woods hunting for several days, when he returned home he found the hunting cabin burned to the ground and his mother dead, finding track he followed them back to his brother’s homes. Experiencing the bloodrage for the first time he killed everyone in the longhouse and then set fire to it, as they had to him. The fire brought the attention of others and Einar, fatigued from the fighting was taken into custody before the Earl.
Earl Brynjar, now older and wiser, saw the opportunity to increase his own wealth substantially. He tried Einar for murder and found him guilty of killing his own family. Considering that the death of Einar’s mother was suspicious he banished Einar, declaring him ‘kinslayer’ instead of killing him. The result still placed all of Bjorn’s massive land wealth squarely in the Earls hands.
Einar, stripped of all weapons and possessions, except for the armor he was wearing. Seeing the blood under Einar’s fingernails apparently he had killed his brothers with his bare hands, no one was willing to go near him to pull the armor off. So he was banished wearing the armor. As he traveled south he traded his White-bear fur great cloak for some meager items, surviving on what he could kill with club and sling which he had fashioned.
He has become quite a sight, gone is the pampered Carls son. In his place is a tall lean black haired northerner, in a strange land. Wearing chainmail armor and simple clothing; a sling wrapped around his waist for a belt. A club in one hand and a knotted burlap bag holding all his worldly possessions in the other. He had wanted to see the world and test his metal, now he would get his chance. If he returns to the north it will be at the head of an army to reclaim his birthright from the over eager Earl.
He was originally a human with the dragon bloodline but I thought the story would fit for the descendant of a Cambion. There are not the right traits to do disable device with wisdom as Luke had suggested in another discussion.
My original Idea was to do a bloodrager for a melee heavy character or a slayer for a melee/skill-monkey. I just don't see this backstory fitting my slayer/skill-monkey, but it was still fun to work on him a little.
Working on the aasimar slayer, I think aasimar will give the 'human' feel that I am going for.

GM Mort |

This is pretty sick for archers. Improved precise shot. For a trait><
This for dealing with wind conditions.
Note that with snow there will be visibility and wind issues, but again, since I only have read the first book, I am not sure how prevalent that stuff will be.
Note that deadeye bowman prevents you from using fates favored, both being religion traits. Should you want to build an archer you'll want to start as human(for more feats), take dimdweller racial feature instead of skilled, if you're going full darkvision team.
I am actually ok refluffing trapfinder trait to be *insert whatever ruins in Golarion you choose* instead of Waldi. God knows there are enough tombs to rob.
Hmm - there's a priest of Erastil in the first town, Helden. Again, I'm pretty partial to Erastil...
But archer clerics will have next to no skill points due to the MAD required to pull it off.
And oh. If your animal companion comes into game without barding, there will be spankings. I am a member of Druid Local 704

GM Mort |

Also, I've decided not to take a 5th player. The problem is mine, not with candidates. I am a relatively new GM so I am unsure if I can handle multiple PCs in combat as to combat tracking.
I don't want to ask for help(unless its absolutely necessary), as I feel it is part of my growing journey on being a better PBP GM. If I ever feel more confident if my abilities, I may open things up to more people.
Also, we'll implement the 3 person rule. If 3 people agree on a course of action, it will take place.
With more people on the table, combat is likely to get more chaotic. I would ask that if you are making attacks, state who is the next target in case the first guy drops.Or would you rather I decide the target - will be next nearest target
And also that I may not be able to post in between your combat posts (since there are now 4 of you, phenomenal as my activity generally is), so I ask for some patience on your parts.
If you need to go to bed(or can't post for a while), and your init hasn't come yet,you can post your action and I will fit it in when your init comes, unless fulfilling condition is not possible(I.e that guy is dead). You may also choose to just wait till your init comes by(probably more relevant to spellcasters).

GM Mort |

I rather you take dimdweller to replace adaptability, unless your back story calls for it. Light blindness is quite painful.

Robert Henry |
1 person marked this as a favorite. |

dim dweller, I will look into that,
I was planning on my slayer being aasimar, but I might go half-elf. this is the backstory for my slayer, he was originally created for Reign of Winter as a rogue, so it wasn't a hard transition.
'Hmm' if your going with someone musical we may have known each other at least in passing.
Seamus was born twenty years ago in the Theatre District in the city of Almas. To Euphemi , a beautiful Taldan girl with long flowing brown hair and naturally bronze skin, her small eyes were green and expressive. As a young girl she had been taken as a vagabond from her family. When she escaped she fled to Andoran and ended up at the capital, Almas. For several years she was a working girl at a local establishment in the Theatre District,it was there she met Seamus’ father. His father was a traveling minstrel who was a fixture at one of the playhouses. For a time, Euphemi and he were quite an item, painting the town. He even had enough pull to get her into one of the theatre companies. After his contract was up he left Almas and Euphemi. Soon she realized she was pregnant. When the beautiful baby boy was born she named him after the traveling minstrel, she had fallen for, Seamus.
Seamus was blessed with his mother’s brown hair, bronze skin and small expressive green eyes. But from his father he received a love for music, quick hands and an incurable wanderlust. Seamus grew up in the theatre trying to put on every suit of armor he could find and trying to play every stringed instrument he could pick up. Learning to play by ear, being left handed, he played them upside down. He soon was running the streets while his mother worked long hours at the theatre.
It was not long before Seamus was learning other skills. Falling in with pick pockets and thieves, he first played the distraction with his toy armor, following soldiers or guards. Soon he graduated to doing ‘roof work’ himself, and at twelve he bought his first leather armor, short sword and mandolin.
By fifteen he had upgraded to studded leather armor, a larger sword and a lyre. It was then that he got in trouble with a local gang leader named Cruel, A half-orc thug who had earned the name. Seamus had refused to pay the “tax” and had publically embarrassed Cruel with his sharp wit. Cruel was out for blood. Not knowing what else to do, Euphemi told Seamus to leave town. She said he looked Taldan and if he crossed the river into Taldor, Cruel would never follow. But she warned him not to become a vagabond, or he would be taken into forced labor or worse yet slavery.
Seamus purchased a Gleemans cloak and a broad felt hat, to look the part of a traveling minstrel; he was able to get out of Almas and across the border into Taldor, where he continued the front as a minstrel, sometimes earning money playing for his supper, sometimes thieving. Seamus settled into the town called Zimar. Working at “The Purple Horse,” in inn in the upscale merchant district, where he played his lute six nights a week for room and board and the occasional tip. On his one night off a week he would go down to the docks late and practice ‘roofwork’.
This is where he got in trouble, not with the local law, but the local thieves guild. He was seen on a roof working loose a shutter by two local members. They acquired a couple of “friends” and strong armed Seamus out of not only his take but all his tips for the week. They explain that Seamus would need to join the guild or leave town. Seamus told them he would happily join the guild. Instead, not intending to get involved with the local riff raff, he went back to “The Purple Horse” gathering his felt hat, his gleeman cloak, his lute and his pack. He was soon headed out of Zimar, towards a small town called Heldren.
Seamus, though born in Andoran, looks very much like a Taldan, thanks to his mother’s flowing brown hair, naturally bronze skin and expressive small green eyes, all of which genetics deemed fit to give to Seamus. From his father he inherited his 6 ft. height, his long slender fingers and his quick wit.
These days he wears; a deep-blue felt flop hat, which he will turn over for tips when he plays, a multi-patched minstrel’s cloak, to continue the ruse, and a three quarter length double-breasted sky-blue jacket over his chain shirt. With his greatsword hidden under his cloak, near at hand, a couple of throwing knives tucked in his thigh-high soft-leather light-brown walking boots and a sap tucked discreetly near the small of his back in the matching light brown belt; he hopes the only instrument folks will notice is the over-sized lute he is either carrying or has slung on his shoulder near his rucksack.
Clinically Seamus would be described as - The Performer
People-oriented and fun-loving, they make things more fun for others by their enjoyment. Living for the moment, they love new experiences. They dislike theory and impersonal analysis. Interested in serving others. Likely to be the center of attention in social situations. Well-developed common sense and practical ability.
In practical application Seamus was raised in the theatre and has a flare for the dramatic. He chooses to hide in plain sight as a performer. He is a good enough musician to survive on the income, but being a thief gives him a thrill that the applause of people does not. Being from the theatre gives him an appreciation for being a member of a troupe, but like all Andorans he is quick to speak his mind and willing to hear others opinions, saving his quick wit for those who are foolish or rude.

Robert Henry |

I rather you take dimdweller to replace adaptability, unless your back story calls for it. Light blindness is quite painful.
Humans: Dimdweller (2 RP): Whenever characters with this trait benefit from concealment or full concealment due to darkness or dim light, they gain a +2 racial bonus on Intimidate, Perception, and Stealth checks. Humans can take this trait in place of the skilled trait, also gaining darkvision to a range of 60 feet.
elves: Dimdweller (2 RP): Whenever characters with this trait benefit from concealment or full concealment due to darkness or dim light, they gain a +2 racial bonus on Intimidate, Perception, and Stealth checks. Elves can take this trait in place of weapon familiarity.
for dark vision Elves must take: Darkvision: Though uncommon, some groups of elves are born with darkvision, rather than low-light vision. In many cases this is taken as a sign of a drow in the elf's ancestry, and can lead to persecution within the elf's home community. Elves with this racial trait gain darkvision with a range of 60 feet, but also gain sensitivity to light and are dazzled in areas of bright light or within the radius of a daylight spell. This racial trait replaces low-light vision.
half-elves:Dimdweller (2 RP): Whenever characters with this trait benefit from concealment or full concealment due to darkness or dim light, they gain a +2 racial bonus on Intimidate, Perception, and Stealth checks. Half-elves can take this trait in place of adaptability
Half elves only get darkvision: Drow-Blooded: Some half-elves born of drow parents exhibit more drow traits than others—particularly many of the physical features of the drow—and have darkvision 60 feet and light blindness. This racial trait replaces the low-light vision racial trait.
for what it is worth I described his father as a beautiful wandering minstrel. But I really don't want the light blindness, I figure I will stick with an Aasimar father and then he will be A scion of Humanity, but with 'darkvision' of course ;)

GM Mort |

Meh sorry, my bad. Meant blended view.
Blended View (2 RP): Prerequisite(s): low-light vision. Half-drow whose non-drow parent had low-light vision might be blessed with a legacy of versatile senses. Characters with this trait keep their low-light vision but also gain darkvision to a distance of 60 feet. Half-elves can take this trait in place of multitalented
Talk about same name racial traits getting me confused.

Robert Henry |

hhhmmmmmm, of course I would need to make his mother a half elf then, which is easily do able. I need to relook at race traits and stats and decide which would be better, there are several things I like about both.
my stats for the (angel-kin) aasimar are str. 18, dex. 16, con. 12, int. 10, wis. 12, cha. 9, using the cha to boost other stats.
a half elf would be 18, 16, 12, 10, 12, 7, or 18, 16, 12, 8, 12, 8, and I lose a skill point...
decisions, decisions,

GM Mort |

Argghhh, dump stats...arrghh my eyes!
*cover eyes from dump stats*
Also, I've personally felt 14 con helps for a front line melee...but if you like to live dangerously ;)

Robert Henry |

I agree, but if he is handling the disable device tasks, he wants the dex, and str with a bonus of odd numbers is donw right painful; and I would feel silly with him dumping int. to 7 for Con to be 14 and wis to be 13.
I may go dex 14 and con 14, but that hurts both dex skills and AC, what to do? what to do?

GM Mort |

ACP isn't as bad as you think it is actually. Just make sure you remember to take off your armor before you do the DD check.

GM Mort |

Noooo! *Runs away screaming*
Come on...theres mw thieves tools, skill focus.
And starting with 16 str is NOT the end of the world.
Or you could suck it up and worship Irori ;) Inner peace.

Robert Henry |

Noooo! *Runs away screaming*
Come on...theres mw thieves tools, skill focus.
And starting with 16 str is NOT the end of the world.
not the end of the world? I would rather dump int and wis. no use seeing it if I can't disable it...
actually the skill focus is one of the reasons I was considering half-elf
edit: I ninja'd your "Irori" post, bwa ha ha

BretI |

@Robert
If you are looking for Dark Vision, wouldn't it make more sense with that background to go half-orc? There are plenty of half-orcs who rock the bad boy look. I see no reason your father couldn't have had a good charisma.
---
Looks like we are going all dark vision. I'll make the changes to my character.
How much optimizing do we need? Sounds like both Luke and Robert are going much further than I had planned to. Is it going to be a problem if my mage only has a 16 Int?

GM Mort |

Let me try crunch a few numbers. Say on a half orc template.
16 str, 14 dex, 14 con, 10 int, 14 wis, 10 cha
Trapfinder trait makes trapfinder a class skill.
1 rank + 3 class + 2 dex + 1 trait = +7 to DD
That is without ACP penalty. ACP penalty would likely make it 3-4 less or so. Unfortunately most basic traps require 20 DD to disarm (yeah that's the sad truth of rogue life).
You would need to have Skill focus for Disable Device, not have ACP to be able to take 10 on a basic trap. The good news is it gets easier once you level up since the Disable Device DC remains static...
Just don't expect your rogue to disable device right out of the box.

Robert Henry |

@Robert
If you are looking for Dark Vision, wouldn't it make more sense with that background to go half-orc? There are plenty of half-orcs who rock the bad boy look. I see no reason your father couldn't have had a good charisma.
---
Looks like we are going all dark vision. I'll make the changes to my character.
How much optimizing do we need? Sounds like both Luke and Robert are going much further than I had planned to. Is it going to be a problem if my mage only has a 16 Int?
The simple truth is that I don't like Half-Orcs much, I've rolled/played two, one bored me, the other was fun but short lived. But it's still more than I've played Dwarves, elves or gnomes... one elf, one dwarf and no gnomes, yeah, I'm that guy.
Oh and I'm using charisma as a dump stat. ;)
I'm just comparing half-elf against aasimar for this character, I'm really not optimizing him, just trying to get him reasonably good as both melee and trap-guy.
the 16 intelligence is great with me, but I don't play casters, read too much Robert E. Howard as a kid....There Mort, I said it. I'll at least admit it! (we tell the boys where I work "The first step on working on a problem is admitting you have one.")

GM Mort |

Cheesy me on the other hand always likes playing half orc for the fates favored, sacred tattoo combination.
Again in most games I applied for, its easier to slip a half orc through then an aasimar...

Robert Henry |

Cheesy me on the other hand always likes playing half orc for the fates favored, sacred tattoo combination.
Again in most games I applied for, its easier to slip a half orc through then an aasimar...
Oh, I totally agree, most games won't consider Aasimar or you have to have an awesome backstory.

BretI |

I've updated my character to have Dark Vision and changed some equipment. So, now that we are an all Dark Vision group, does anyone also have Low Light?
Dark Vision is limited to 60'. Low Light doesn't have that limitation.
Low-Light Vision
Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-light vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle f lame is next to him as a source of light.
Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.
Tieflings can have it for a feat. Fetchlings and Suli normally have both.
On the topic of races, I've had a lot of fun trying the different races.

GM Mort |

Robert and Luke should be finishing No response from Deepmar by today, or if not tomorrow, and I can probably start this whole AP on my Sat morning.

![]() |

I am leaning skald because it would give me an excuse to sing.
The regular raging song offers +2 strength, +2 con, +1 Will save, -1 AC and prevents you from using a number of skills.
The urban skald gives you +2 to one attribute, and I can pick whether I'm giving strength, con and dex. It allows you to use your skills while raging, does not affect on AC or Will saves.
You can choose round by round whether you're taking it. Are others here likely to take my song? It does me no good to choose skald if others don't opt in. Is this something you'd be interested in trying? If so, do you have a preference for regular or urban?
Hmm

Robert Henry |

I would certainly use the skald song, with either characters, the slayer or the bloodrager, most likely going slayer.
Urban skald would be useful to the slayer so he can use it for combat or traps. regular would be more useful to the bloodrager, Wouldn't urban help casters with their dex ergo AC?
Hey 'Hmm' would Seamus know your skald? She would have had to have sung in the city of Almas; maybe he played backup for her on his Lute

![]() |

By taking Divine Fighting Technique(Desna) - it only works with starknives, but the ability to use charisma for attack and damage rolls with them is still fairly solid at low levels (when a blaster-caster is fairly useless).
From about level 4 I doubt I will use it much, but it should be relevant for the first book, at least :-)