Reign of Winter (Inactive)

Game Master Just a Mort

ROW Book 6

Days on Triaxius - 20


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Strange Aeons Grp 2 |

2 points of non lethal damage to Einar, these little buggers are perched 60 ft away from the party, taking pop shots from the trees.

Mr Whiskers knowledge nature: 1d20 + 7 ⇒ (4) + 7 = 11
Cadence knowledge nature: 1d20 + 6 ⇒ (8) + 6 = 14

Mr Whiskers and Cadence recognizes these as winter touched sprites. And nothing else.

You'll need to make a perception check in order to hit them because they are doing the snipe, then move rules. So for the top sprite, DC 16, second sprite, DC 9, 3rd sprite DC 11


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Perception: 1d20 + 6 ⇒ (9) + 6 = 15.

Crummock points out the location of the two closest fey.

Other than that, he waits to see what happens.


Retired to Triaxius
GM Mort wrote:
Also Einar, give me two DC 10 fort saves or you are staggered for 1 round. The penalties for range has already been given.

with the breastplate Einar's AC is 20 does the 15+4 still hit?

fort: 1d20 + 4 ⇒ (6) + 4 = 10
fort: 1d20 + 4 ⇒ (17) + 4 = 21

"verdammte Fee" Getting hit by the fey arrows Einar mumbles under his breath as he drops his glaive. Drawing his sling and a coldiron bullet, he calls out "Come down und play little vones"

two move actions


Strange Aeons Grp 2 |

Flatfooted. You were ambushed! I did their first round first since there was no way you could spot them, DC 30 lol.


Strange Aeons Grp 2 |

"Foolish human...we have the advantage here. Why would WE come down?" One of them replies, as all of them release a mad peal of diabolical laughter. They aim their arrows at Einar, and fly to other glowing blue balls of lights among the trees.

bow, DA: 1d20 + 3 ⇒ (11) + 3 = 14
bow, DA: 1d20 + 3 ⇒ (17) + 3 = 20
dmg: 1d2 ⇒ 2
bow, DA: 1d20 + 3 ⇒ (9) + 3 = 12

Two clang harmlessly off his breastplate, but one catches him on his cheek. 2 points lethal to Einar, DC 10 Fort save or you're staggered.

stealth again after sniping: 1d20 ⇒ 19
stealth again after sniping: 1d20 ⇒ 2
stealth again after sniping: 1d20 ⇒ 9

Still maintaining distance of 60 ft between themselves and party, cos they're d!cks

Einar, Bad Guys, Mr Whiskers, Cadence, Crummock

Sorry I put turn order wrong at the start. Mr Whiskers is up now


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Perception, familiar, snow: 1d20 + 2 + 2 - 4 ⇒ (3) + 2 + 2 - 4 = 3 I see one of them

Even if we can't see where they are, we can still see appropriately where the arrows come from, right? Also, are you remembering to give them the -4 to ranged?

"Gib mir bitte etwas Deckung." Mr. Whiskers whispers, as he waits.

Skald:
Give me some cover, please. Someone between me and them gives me cover.

Delay until after fey next shoots or I get cover from both groups of fey then begin casting sleep. If I get to the end of the full round casting, spend an arcane reservoir point to increase the DC.


Strange Aeons Grp 2 |

All factored in already. The base would've been +8 to hit otherwise. Yup, I'm not kidding. Since Crummock was pointing out where they were, and yours is an AE spell you can target them wherever your party points them out to be - whether you see them or not is inconsequential, as long as you know where you want to release it.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Targetting comes after the full round action. Right now, I'm hoping that Cadence or Crummock takes the hint and gets between me and the fairy to the north -- the one where no one knows exactly where it is. Fortunately arrows aren't stealthed.

Liberty's Edge

Female Ifrit Fractured Mind Spiritualist 1 | HP 9/10 | AC 16, T 13, FF 13 | CMD 14 | F+3 R+3 W+1 (+4 vs Enchantment) | Init +3 | Per +0, SM -1 | Speed 30 ft | Spells 2/2 1st | Active Conditions: Ready to Rock

Cadence steps between Mr. Whiskers and the fairy to the north.

Perception: 1d20 + 4 ⇒ (18) + 4 = 22
"It's right up there!" She points up with her guisarme, so the others can still take advantage of the flag this round, but looks for a place to plant it next round so that she can fire her bow.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Mr. Whiskers starts casting his spell!


Retired to Triaxius

sorry guys, I was waiting on Crummock, apparently he had gone already
not sure I translate how hard these fey are to hit do we see them or not?

perception: 1d20 + 8 ⇒ (8) + 8 = 16

Getting shot in the cheek, Einar wipes the blood off of his face, trying to see where Cadence is pointing toward. He places a cold-iron bullet in the sling, swinging it and releasing he fires at the fey, he see's the bullet shoot off in the wrong direction. Realizing he has torn the wound on his shoulder open he asks quietly "Can anyone heal that shoulder?"

full attack: sling, cold iron bullet 9/10, range 50 ft. so were in second level
attack: 1d20 + 3 ⇒ (1) + 3 = 4 for damage: 1d4 + 4 ⇒ (3) + 4 = 7

sorry guys, I forgot to ask someone to heal the wound from the 'dragon' attack; now I'm at 7 hp with 2 non lethal ;(


Strange Aeons Grp 2 |

You spot those that your perception per round lets you spot. So for Einar he would only spot the one at the bottom this round, since 16 - 4 = 12, sufficient to spot the bottom one.

As the cold iron bullet whizzies past one of them by a wide margin, the fey in question shrieks out in disgust, "Cold Iron! How nasty!"

"We've been spotted! Hide, sisters, hide!" They fly around the trees like little buzzing bees to new hiding spots.

Stealth: 1d20 ⇒ 11
Stealth: 1d20 ⇒ 15
Stealth: 1d20 ⇒ 17

Liberty's Edge

Female Ifrit Fractured Mind Spiritualist 1 | HP 9/10 | AC 16, T 13, FF 13 | CMD 14 | F+3 R+3 W+1 (+4 vs Enchantment) | Init +3 | Per +0, SM -1 | Speed 30 ft | Spells 2/2 1st | Active Conditions: Ready to Rock

Perception with Icy Conditions: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16

"Da sind sie!!" Cadence points the the two Southwest fey out for Mr. Whiskers and Einar again. She does not spot the sneaky one to the Northeast. "Sollte ich die Flagge setzen, da ich die Hauptperson bin, die sie entdecken kann?"

Skald:
"There they are!

Should I put down the flag, since I seem to be the main one who can see them?"


I am the tool of the GM

Click. Whirr.

BOTTING MR. WHISKERS

Perception: 1d20 + 2 - 4 ⇒ (16) + 2 - 4 = 14

He spots one of the errant fey, and trusts Cadence knows where she is pointing to. He casts sleep on that spot with two fey.

DC 15 Will Save

Liberty's Edge

Female Ifrit Fractured Mind Spiritualist 1 | HP 9/10 | AC 16, T 13, FF 13 | CMD 14 | F+3 R+3 W+1 (+4 vs Enchantment) | Init +3 | Per +0, SM -1 | Speed 30 ft | Spells 2/2 1st | Active Conditions: Ready to Rock

Keeping one hand on the guisarme, Cadence takes out the CLW wand from her belt and heals Einar.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8


Strange Aeons Grp 2 |

DC 15, he used an arcane point. I know what it entails.

Mr Whiskers wrote:


If I get to the end of the full round casting, spend an arcane reservoir point to increase the DC.

will: 1d20 + 1 ⇒ (10) + 1 = 11

will: 1d20 + 1 ⇒ (13) + 1 = 14

The party sees two dimunitive bodies fall out if the trees and hear 2 soft thumps of bodies hitting the snow. The bodies remain motionless.

falling damage: 5d6 ⇒ (5, 5, 2, 5, 3) = 20
falling damage: 5d6 ⇒ (1, 5, 4, 3, 1) = 14


Strange Aeons Grp 2 |

stabilize: 1d20 - 9 ⇒ (9) - 9 = 0
stabilize: 1d20 - 3 ⇒ (16) - 3 = 13


Strange Aeons Grp 2 |

Einar's Fort save previous round: 1d20 + 4 ⇒ (8) + 4 = 12


Retired to Triaxius

perception: 1d20 + 8 ⇒ (8) + 8 = 16
'that feels better maybe I can hit one of them now.' Keeping an eye out for the fey, as he feels Cadence use the wand, Einar whispers, Danke, das fühlt sich viel besser an" Seeing the two fey fall from the sky, Einar spins his sling looking for the other, calling out. "Are Vee done Playing now Fee Bogenschütze?"

not a lot to do, until the next perception roll ;)

skald:
"Thank you that feels much better."


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Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Sleep is finished, time to go take care of the remaining issue.

As the two small fey fall to their likely deaths, Mr. Whiskers answers "That is why you shouldn't fly so high!"

He then pulls out the wand we had found and starts activating it.

"Old McDonald made a Wand,
E-I-E-I-O!
"

Move action to pull the wand, standard action to start using the wand


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Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

Something is coming into existence! Looks like it will have wings!


Strange Aeons Grp 2 |

"Nooooo! We must retreat! "The party hears a shierk as the remaining sprite flees for her life, on seeing her sisters fall out of the trees.

Double move, 120 ft


Tarcog’s dragon | AC 18 | Fort +6 Reflex +7 Will +5

Target acquired! Only one target, smite activated!

A celestial eagle comes into being and charges at the fleeing fey, pecking at it's fleeing form.

Attack, charge: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Damage, +1 for smite: 1d4 + 1 ⇒ (1) + 1 = 2

Attack of Opportunity: 1d20 + 3 ⇒ (13) + 3 = 16
Damage, +1 for smite: 1d4 + 1 ⇒ (1) + 1 = 2

Attack, charge: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
Damage, +1 for smite: 1d4 + 1 ⇒ (3) + 1 = 4

Attack of Opportunity: 1d20 + 3 ⇒ (1) + 3 = 4
Damage, +1 for smite: 1d4 + 1 ⇒ (4) + 1 = 5

Attack, charge: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Damage, +1 for smite: 1d4 + 1 ⇒ (1) + 1 = 2

Attack of Opportunity: 1d20 + 3 ⇒ (4) + 3 = 7
Damage, +1 for smite: 1d4 + 1 ⇒ (2) + 1 = 3


Strange Aeons Grp 2 |

Although badly wounded,The tiny little pest manages doesn't manage to get away...

falling damage: 5d6 ⇒ (3, 6, 3, 6, 1) = 19

stabilize: 1d20 - 10 ⇒ (13) - 10 = 3

One of the little bodies on the floor breathes its last. The lights in the forest wink out, leaving the party standing in the middle of a fir forest.

The other stabilized on its own, what do you want to do with it?


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Before it runs away (i.e. is still only a double move away)...

Perception: 1d20 + 6 ⇒ (5) + 6 = 11.

Although he does not spot it at first, Crummock staggers forward (single move), and then actively looks for it (standard action).

Perception: 1d20 + 6 ⇒ (17) + 6 = 23.

If he spots it, he will point it out to the others, so they have a chance of shooting it before it *really* legs it...


Strange Aeons Grp 2 |

If the rest of the party wants, feel free to take pop shots, but renember the range increments, so you only hit on a nat 20. You get 3 rounds of pop shots


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Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Crummock attempts to perforate the creature as it flees.

Light Crossbow: 1d20 - 2 + 1 ⇒ (6) - 2 + 1 = 5...

Light Crossbow: 1d20 - 2 + 1 ⇒ (20) - 2 + 1 = 19, for 1d8 + 1 ⇒ (6) + 1 = 7 damage.
Crit Confirmation: 1d20 - 2 + 1 ⇒ (20) - 2 + 1 = 19, for 1d8 + 1 ⇒ (2) + 1 = 3 *ADDITIONAL* damage.

Mein Gott!

Light Crossbow: 1d20 - 2 + 1 ⇒ (18) - 2 + 1 = 17.

Much to Crummock's surprise, despite his shaking hands, his second crossbow bolt flies true, pinning the tiny creature to a tree.

Liberty's Edge

Female Ifrit Fractured Mind Spiritualist 1 | HP 9/10 | AC 16, T 13, FF 13 | CMD 14 | F+3 R+3 W+1 (+4 vs Enchantment) | Init +3 | Per +0, SM -1 | Speed 30 ft | Spells 2/2 1st | Active Conditions: Ready to Rock

Cadence blinks. "Nice shot, Crummock!" Then she points to the still breathing fey. "Shall we ask it questions?"


Strange Aeons Grp 2 |

Its in no condition to answer you...unless someone wants to use smelling salts/a wand


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

"...and from that wand we summon a Celestial Eagle!"

Watching it fly after the fey, Mr. Whiskers says "That worked rather well!" Looking over to Crummock, he adds "Nice shot!"

He then walks over to where the two fey fell. Looking down at the one that is still alive, he says "I am unsure how much information we could get from it. My understanding is that to become touched by winter the fey has to have given itself over to evil."

Looking to Cadence, he asks "Any idea if there is a way to redeem it?"

He looks quite unhappy as he admits "We can't just release it, for it would most likely report our presence to the others from the ambush party."


Strange Aeons Grp 2 |

On each body the party finds a tiny short sword and a tiny shortbow with 18 arrows(tiny!) and 14 gp.

Liberty's Edge

Female Ifrit Fractured Mind Spiritualist 1 | HP 9/10 | AC 16, T 13, FF 13 | CMD 14 | F+3 R+3 W+1 (+4 vs Enchantment) | Init +3 | Per +0, SM -1 | Speed 30 ft | Spells 2/2 1st | Active Conditions: Ready to Rock

Cadence kneels down and stares, amused, at the weaponry. "Does Nivean want to take up archery?" She teases.

Then she gets more serious. "I don't know how to redeem the fey," she says sadly. "Do you want me to put it out of its misery?"


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

He gives a small chuckle at the comment about archery.

Then his expression turns grim. "Unless someone has an idea of how to redeem it, I fear we will have to." Mr. Whiskers says, the sadness clear in his voice.

"As for the weaponry, might as well take it. Nivean has no ability with tools or weapons, but there are others that may have a use for it. I don't think we are lacking space in the dog's packs."


Strange Aeons Grp 2 |

30 min later after following the trail

A narrow game trail winds its way through the trees and undergrowth here. Hoofprints mark the underlying snow, leading in both directions.The party hears a voice in the distance, ”I am Sssssswiftfoooot,zee talking sssstag. Good day travellerssss, what bringssss you to zesssse icy woods?”They see a white stag walking towards them. The dogs start salivating.

secret rollz:

??: 1d20 + 9 ⇒ (9) + 9 = 18
Crummock SM: 1d20 + 7 ⇒ (3) + 7 = 10
Cadence SM: 1d20 + 2 ⇒ (5) + 2 = 7
Mr Whiskers SM: 1d20 + 2 ⇒ (19) + 2 = 21
Einar SM: 1d20 ⇒ 6

Mr Whiskers:

The last time you looked, stags didn't talk. Unless something else is doing the talking? Nivean, in your coat squeaks worriedly at the stag.

Liberty's Edge

Female Ifrit Fractured Mind Spiritualist 1 | HP 9/10 | AC 16, T 13, FF 13 | CMD 14 | F+3 R+3 W+1 (+4 vs Enchantment) | Init +3 | Per +0, SM -1 | Speed 30 ft | Spells 2/2 1st | Active Conditions: Ready to Rock

Cadence curtsies. Her family had taught her to always be polite, and legends have always spoken of the importance of dealing with fey courteously.

"Greetings, noble Swiftfoot. I had heard tales spoken of a wondrous talking Stag that conversed with a Heldren farmboy. Are you he? I am Cadence, a performing skald, and these are my friends, Mr. Whiskers, Einer and Crummock. "

"We are seeking a lost lady, Argentaea, and the bandits that kidnapped her. Have you seen them? We would be honored by any information you can provide."


Strange Aeons Grp 2 |

Yessss, I am he."The stag replies. Nasssssty boy. He had a ssssssling."

"Oh, thosssse. I haven't sssseeen them around. Mossssst two-leggerssss are nasssssty. Banditssss esssspecially. But you ssssseem the nice sssssort. I think you might be looking in the wrong place."

secret:

??: 1d20 + 9 ⇒ (6) + 9 = 15
Crummock SM: 1d20 + 7 ⇒ (9) + 7 = 16
Cadence SM: 1d20 + 2 ⇒ (9) + 2 = 11
Mr Whiskers SM: 1d20 + 2 ⇒ (9) + 2 = 11
Einar SM: 1d20 ⇒ 9

Crummock:

Something about his story doesn't add up.

Liberty's Edge

Female Ifrit Fractured Mind Spiritualist 1 | HP 9/10 | AC 16, T 13, FF 13 | CMD 14 | F+3 R+3 W+1 (+4 vs Enchantment) | Init +3 | Per +0, SM -1 | Speed 30 ft | Spells 2/2 1st | Active Conditions: Ready to Rock

She looks at him quizzically. "Or would you like an exchange? A song for information? That can be done as well, a gift for a gift."

Untrained Diplomacy: 1d20 + 3 ⇒ (19) + 3 = 22

EDIT: Oops, I edited to fit your post, and you edited to fit mine!


Strange Aeons Grp 2 |

Cadence, we're cross posting. Lets say my reply was stated to your answer


Strange Aeons Grp 2 |

"Hmmsssss, maybe ssssome exchange of knowledge? Are you just here to resssscue Lady Argentea from the banditssss?"

Liberty's Edge

Female Ifrit Fractured Mind Spiritualist 1 | HP 9/10 | AC 16, T 13, FF 13 | CMD 14 | F+3 R+3 W+1 (+4 vs Enchantment) | Init +3 | Per +0, SM -1 | Speed 30 ft | Spells 2/2 1st | Active Conditions: Ready to Rock

Edited again to fit better.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Mr. Whiskers steps forward saying "No, no! We are mostly seekers of knowledge. The idea of meeting wondrous creatures such as yourself made us want to explore the woods!"

Bluff: 1d20 + 3 ⇒ (14) + 3 = 17

He has one paw behind his back as he addresses the stag. It is giving a thumbs down sign. The stag would not be able to see that paw. I hope they figure out that I'm stalling.

Active Perception: 1d20 + 4 ⇒ (5) + 4 = 9

GM:
Hoping to get it to talk again, so I might get an idea where the voice is actually coming from and if there seems to be anything directing it. On the other hand, with that roll I don't expect to notice much. :(

Redone to fit what happened.


Strange Aeons Grp 2 |

"Oh knowledge...what type do you ssssseek?" The stag asks."I sssseek knowledge too..."

secret:

??: 1d20 + 9 ⇒ (2) + 9 = 11
Crummock SM: 1d20 + 7 ⇒ (8) + 7 = 15
Cadence SM: 1d20 + 2 ⇒ (7) + 2 = 9
Mr Whiskers SM: 1d20 + 2 ⇒ (1) + 2 = 3
Einar SM: 1d20 ⇒ 9

Crummock:

Crummock thinks that the voice is coming from its back. And no, you really don't think stags can talk.

Liberty's Edge

Female Ifrit Fractured Mind Spiritualist 1 | HP 9/10 | AC 16, T 13, FF 13 | CMD 14 | F+3 R+3 W+1 (+4 vs Enchantment) | Init +3 | Per +0, SM -1 | Speed 30 ft | Spells 2/2 1st | Active Conditions: Ready to Rock

Cadence sees Mr. Whisker's signal, but tries not to let it flummox her. "I explain things best in song. Should I get out my fiddle or do you want me to sing acapella style?"

Acapella looks up, and Cadence laughs. "Sorry sweetie, I didn't mean you this time."


Strange Aeons Grp 2 |

"I enjoy sssssinging." The stag replies as he thumps his foot in assent.

secret:

??: 1d20 + 9 ⇒ (17) + 9 = 26
Crummock SM: 1d20 + 7 ⇒ (18) + 7 = 25
Cadence SM: 1d20 + 2 ⇒ (5) + 2 = 7
Mr Whiskers SM: 1d20 + 2 ⇒ (13) + 2 = 15
Einar SM: 1d20 ⇒ 3


Retired to Triaxius

earlier:

"beeindruckend!" Einar, seeing Crummocks shot, cannot help but be impressed. Keeping his loaded sling in one hand and his glaive in the other he keeps an eye out for any more creatures as his companions deal with the evil fey. 'Who am I to say who is redeemable or not?' As they get back on the trail Einar takes the lead and continues plodding along. Seeing the white stag Einar, not the best talker, lets Cadence take the lead in their dealings with it.

Now;

'Thumbs down, So what's up I wonder. Seeing Mr. Whiskers hand, Einar starts looking around carefully.

perception: 1d20 + 8 ⇒ (11) + 8 = 19

Liberty's Edge

Female Ifrit Fractured Mind Spiritualist 1 | HP 9/10 | AC 16, T 13, FF 13 | CMD 14 | F+3 R+3 W+1 (+4 vs Enchantment) | Init +3 | Per +0, SM -1 | Speed 30 ft | Spells 2/2 1st | Active Conditions: Ready to Rock

Cadence sings, hoping that her song pleases the odd fey, and helps Mr. Whiskers do whatever it is he's trying to do. The glory of music is that it's both honest and opaque.

♫ Join us... Traveling into winter
Join us... Cracking ice may splinter
Join us... Don’t let the snows hinder your journey
Come now, come with me

Journey... to a spot exciting, mystic and exotic
Journey... maybe it can be cathartic too

We’ve got good deeds to do, me and you
We’ve negotiations with fey
We’ve got parts to perform... woods to warm
Songs to shelter my family from the coming storm
As we go along our way

Danger... Bandits and disaster
Combat... Handled by a master ♫

She smiles at Einar.

♫ Romance... At least I hope it will happen for me
(I guess I’ll wait and see)

Adventure... New knowledges to study
Friendship... Perhaps make a fey buddy
Join us... Come where everyone can see
You and me

We’ve got good deeds to do, me and you
We’ve negotiations with fey
We’ve got parts to perform... woods to warm
Songs to shelter my family from the coming storm
As we go along our way ♫

Source: Magic to Do


Strange Aeons Grp 2 |

As Cadence begins to sing, the stag does not dance, but Einar notices something twitch on the back of the stag(Almost like a white mop of hair).

”You would…negotiate with the fey over the winter? Then you’re either braver or more foolish then I thought.” There is a sigh coming from the stag. ”What you ssssseek liesssss to the sssssouth of Lake Taermain.”

I wisssssh you well, but I cannot tarry in thessssse landssss any longer. “The white stag looks backwards as it is expecting to be hunted at any moment.


Retired to Triaxius

'Romance for her, it's like the flower hoping to bloom. But who would deserve such a prize. Could she want a life's partner who's only desire is to return to the north and start a war.' Returning Cadences smile as she sings, Einar watches the stag as it turns to leave.'Hhhmmmm, I wonder if that is a rider' Einar whispers "There is a somezing tvitching, on it's back, like a small mop of vite hair. Do vee let it leave?"


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

"Crivens! There be something not right here... not only is there something on his back, but the voice is lying to us..."


Retired to Triaxius

Einar, turning to Crummock, raises an eyebrow "Lying to us?"

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