
GM Mort |

2 points of non lethal damage to Einar, these little buggers are perched 60 ft away from the party, taking pop shots from the trees.
Mr Whiskers knowledge nature: 1d20 + 7 ⇒ (4) + 7 = 11
Cadence knowledge nature: 1d20 + 6 ⇒ (8) + 6 = 14
Mr Whiskers and Cadence recognizes these as winter touched sprites. And nothing else.
You'll need to make a perception check in order to hit them because they are doing the snipe, then move rules. So for the top sprite, DC 16, second sprite, DC 9, 3rd sprite DC 11

Einar 'Kinslayer' Bjornson |
Also Einar, give me two DC 10 fort saves or you are staggered for 1 round. The penalties for range has already been given.
with the breastplate Einar's AC is 20 does the 15+4 still hit?
fort: 1d20 + 4 ⇒ (6) + 4 = 10fort: 1d20 + 4 ⇒ (17) + 4 = 21
"verdammte Fee" Getting hit by the fey arrows Einar mumbles under his breath as he drops his glaive. Drawing his sling and a coldiron bullet, he calls out "Come down und play little vones"
two move actions

GM Mort |

Flatfooted. You were ambushed! I did their first round first since there was no way you could spot them, DC 30 lol.

GM Mort |

"Foolish human...we have the advantage here. Why would WE come down?" One of them replies, as all of them release a mad peal of diabolical laughter. They aim their arrows at Einar, and fly to other glowing blue balls of lights among the trees.
bow, DA: 1d20 + 3 ⇒ (11) + 3 = 14
bow, DA: 1d20 + 3 ⇒ (17) + 3 = 20
dmg: 1d2 ⇒ 2
bow, DA: 1d20 + 3 ⇒ (9) + 3 = 12
Two clang harmlessly off his breastplate, but one catches him on his cheek. 2 points lethal to Einar, DC 10 Fort save or you're staggered.
stealth again after sniping: 1d20 ⇒ 19
stealth again after sniping: 1d20 ⇒ 2
stealth again after sniping: 1d20 ⇒ 9
Still maintaining distance of 60 ft between themselves and party, cos they're d!cks
Einar, Bad Guys, Mr Whiskers, Cadence, Crummock
Sorry I put turn order wrong at the start. Mr Whiskers is up now

Mr. Whiskers |

Perception, familiar, snow: 1d20 + 2 + 2 - 4 ⇒ (3) + 2 + 2 - 4 = 3 I see one of them
Even if we can't see where they are, we can still see appropriately where the arrows come from, right? Also, are you remembering to give them the -4 to ranged?
"Gib mir bitte etwas Deckung." Mr. Whiskers whispers, as he waits.
Delay until after fey next shoots or I get cover from both groups of fey then begin casting sleep. If I get to the end of the full round casting, spend an arcane reservoir point to increase the DC.

GM Mort |

All factored in already. The base would've been +8 to hit otherwise. Yup, I'm not kidding. Since Crummock was pointing out where they were, and yours is an AE spell you can target them wherever your party points them out to be - whether you see them or not is inconsequential, as long as you know where you want to release it.

Mr. Whiskers |

Targetting comes after the full round action. Right now, I'm hoping that Cadence or Crummock takes the hint and gets between me and the fairy to the north -- the one where no one knows exactly where it is. Fortunately arrows aren't stealthed.

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Cadence steps between Mr. Whiskers and the fairy to the north.
Perception: 1d20 + 4 ⇒ (18) + 4 = 22
"It's right up there!" She points up with her guisarme, so the others can still take advantage of the flag this round, but looks for a place to plant it next round so that she can fire her bow.

Einar 'Kinslayer' Bjornson |
sorry guys, I was waiting on Crummock, apparently he had gone already
not sure I translate how hard these fey are to hit do we see them or not?
perception: 1d20 + 8 ⇒ (8) + 8 = 16
Getting shot in the cheek, Einar wipes the blood off of his face, trying to see where Cadence is pointing toward. He places a cold-iron bullet in the sling, swinging it and releasing he fires at the fey, he see's the bullet shoot off in the wrong direction. Realizing he has torn the wound on his shoulder open he asks quietly "Can anyone heal that shoulder?"
full attack: sling, cold iron bullet 9/10, range 50 ft. so were in second level
attack: 1d20 + 3 ⇒ (1) + 3 = 4 for damage: 1d4 + 4 ⇒ (3) + 4 = 7
sorry guys, I forgot to ask someone to heal the wound from the 'dragon' attack; now I'm at 7 hp with 2 non lethal ;(

GM Mort |

You spot those that your perception per round lets you spot. So for Einar he would only spot the one at the bottom this round, since 16 - 4 = 12, sufficient to spot the bottom one.
As the cold iron bullet whizzies past one of them by a wide margin, the fey in question shrieks out in disgust, "Cold Iron! How nasty!"
"We've been spotted! Hide, sisters, hide!" They fly around the trees like little buzzing bees to new hiding spots.
Stealth: 1d20 ⇒ 11
Stealth: 1d20 ⇒ 15
Stealth: 1d20 ⇒ 17

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Perception with Icy Conditions: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16
"Da sind sie!!" Cadence points the the two Southwest fey out for Mr. Whiskers and Einar again. She does not spot the sneaky one to the Northeast. "Sollte ich die Flagge setzen, da ich die Hauptperson bin, die sie entdecken kann?"
Should I put down the flag, since I seem to be the main one who can see them?"

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Keeping one hand on the guisarme, Cadence takes out the CLW wand from her belt and heals Einar.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

GM Mort |

DC 15, he used an arcane point. I know what it entails.
If I get to the end of the full round casting, spend an arcane reservoir point to increase the DC.
will: 1d20 + 1 ⇒ (10) + 1 = 11
will: 1d20 + 1 ⇒ (13) + 1 = 14The party sees two dimunitive bodies fall out if the trees and hear 2 soft thumps of bodies hitting the snow. The bodies remain motionless.
falling damage: 5d6 ⇒ (5, 5, 2, 5, 3) = 20
falling damage: 5d6 ⇒ (1, 5, 4, 3, 1) = 14

Einar 'Kinslayer' Bjornson |
perception: 1d20 + 8 ⇒ (8) + 8 = 16
'that feels better maybe I can hit one of them now.' Keeping an eye out for the fey, as he feels Cadence use the wand, Einar whispers, Danke, das fühlt sich viel besser an" Seeing the two fey fall from the sky, Einar spins his sling looking for the other, calling out. "Are Vee done Playing now Fee Bogenschütze?"
not a lot to do, until the next perception roll ;)

Mr. Whiskers |
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Sleep is finished, time to go take care of the remaining issue.
As the two small fey fall to their likely deaths, Mr. Whiskers answers "That is why you shouldn't fly so high!"
He then pulls out the wand we had found and starts activating it.
"Old McDonald made a Wand,
E-I-E-I-O!"
Move action to pull the wand, standard action to start using the wand

GM Mort |

"Nooooo! We must retreat! "The party hears a shierk as the remaining sprite flees for her life, on seeing her sisters fall out of the trees.
Double move, 120 ft

Summoned Buddy |

Target acquired! Only one target, smite activated!
A celestial eagle comes into being and charges at the fleeing fey, pecking at it's fleeing form.
Attack, charge: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Damage, +1 for smite: 1d4 + 1 ⇒ (1) + 1 = 2
Attack of Opportunity: 1d20 + 3 ⇒ (13) + 3 = 16
Damage, +1 for smite: 1d4 + 1 ⇒ (1) + 1 = 2
Attack, charge: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
Damage, +1 for smite: 1d4 + 1 ⇒ (3) + 1 = 4
Attack of Opportunity: 1d20 + 3 ⇒ (1) + 3 = 4
Damage, +1 for smite: 1d4 + 1 ⇒ (4) + 1 = 5
Attack, charge: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Damage, +1 for smite: 1d4 + 1 ⇒ (1) + 1 = 2
Attack of Opportunity: 1d20 + 3 ⇒ (4) + 3 = 7
Damage, +1 for smite: 1d4 + 1 ⇒ (2) + 1 = 3

GM Mort |

Although badly wounded,The tiny little pest manages doesn't manage to get away...
falling damage: 5d6 ⇒ (3, 6, 3, 6, 1) = 19
stabilize: 1d20 - 10 ⇒ (13) - 10 = 3
One of the little bodies on the floor breathes its last. The lights in the forest wink out, leaving the party standing in the middle of a fir forest.
The other stabilized on its own, what do you want to do with it?

Crummock-i-Phail |

Before it runs away (i.e. is still only a double move away)...
Perception: 1d20 + 6 ⇒ (5) + 6 = 11.
Although he does not spot it at first, Crummock staggers forward (single move), and then actively looks for it (standard action).
Perception: 1d20 + 6 ⇒ (17) + 6 = 23.
If he spots it, he will point it out to the others, so they have a chance of shooting it before it *really* legs it...

GM Mort |

If the rest of the party wants, feel free to take pop shots, but renember the range increments, so you only hit on a nat 20. You get 3 rounds of pop shots

Crummock-i-Phail |
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Crummock attempts to perforate the creature as it flees.
Light Crossbow: 1d20 - 2 + 1 ⇒ (6) - 2 + 1 = 5...
Light Crossbow: 1d20 - 2 + 1 ⇒ (20) - 2 + 1 = 19, for 1d8 + 1 ⇒ (6) + 1 = 7 damage.
Crit Confirmation: 1d20 - 2 + 1 ⇒ (20) - 2 + 1 = 19, for 1d8 + 1 ⇒ (2) + 1 = 3 *ADDITIONAL* damage.
Mein Gott!
Light Crossbow: 1d20 - 2 + 1 ⇒ (18) - 2 + 1 = 17.
Much to Crummock's surprise, despite his shaking hands, his second crossbow bolt flies true, pinning the tiny creature to a tree.

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Cadence blinks. "Nice shot, Crummock!" Then she points to the still breathing fey. "Shall we ask it questions?"

GM Mort |

Its in no condition to answer you...unless someone wants to use smelling salts/a wand

Mr. Whiskers |

"...and from that wand we summon a Celestial Eagle!"
Watching it fly after the fey, Mr. Whiskers says "That worked rather well!" Looking over to Crummock, he adds "Nice shot!"
He then walks over to where the two fey fell. Looking down at the one that is still alive, he says "I am unsure how much information we could get from it. My understanding is that to become touched by winter the fey has to have given itself over to evil."
Looking to Cadence, he asks "Any idea if there is a way to redeem it?"
He looks quite unhappy as he admits "We can't just release it, for it would most likely report our presence to the others from the ambush party."

GM Mort |

On each body the party finds a tiny short sword and a tiny shortbow with 18 arrows(tiny!) and 14 gp.

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Cadence kneels down and stares, amused, at the weaponry. "Does Nivean want to take up archery?" She teases.
Then she gets more serious. "I don't know how to redeem the fey," she says sadly. "Do you want me to put it out of its misery?"

Mr. Whiskers |

He gives a small chuckle at the comment about archery.
Then his expression turns grim. "Unless someone has an idea of how to redeem it, I fear we will have to." Mr. Whiskers says, the sadness clear in his voice.
"As for the weaponry, might as well take it. Nivean has no ability with tools or weapons, but there are others that may have a use for it. I don't think we are lacking space in the dog's packs."

GM Mort |

30 min later after following the trail
A narrow game trail winds its way through the trees and undergrowth here. Hoofprints mark the underlying snow, leading in both directions.The party hears a voice in the distance, ”I am Sssssswiftfoooot,zee talking sssstag. Good day travellerssss, what bringssss you to zesssse icy woods?”They see a white stag walking towards them. The dogs start salivating.
??: 1d20 + 9 ⇒ (9) + 9 = 18
Crummock SM: 1d20 + 7 ⇒ (3) + 7 = 10
Cadence SM: 1d20 + 2 ⇒ (5) + 2 = 7
Mr Whiskers SM: 1d20 + 2 ⇒ (19) + 2 = 21
Einar SM: 1d20 ⇒ 6
The last time you looked, stags didn't talk. Unless something else is doing the talking? Nivean, in your coat squeaks worriedly at the stag.

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Cadence curtsies. Her family had taught her to always be polite, and legends have always spoken of the importance of dealing with fey courteously.
"Greetings, noble Swiftfoot. I had heard tales spoken of a wondrous talking Stag that conversed with a Heldren farmboy. Are you he? I am Cadence, a performing skald, and these are my friends, Mr. Whiskers, Einer and Crummock. "
"We are seeking a lost lady, Argentaea, and the bandits that kidnapped her. Have you seen them? We would be honored by any information you can provide."

GM Mort |

Yessss, I am he."The stag replies. Nasssssty boy. He had a ssssssling."
"Oh, thosssse. I haven't sssseeen them around. Mossssst two-leggerssss are nasssssty. Banditssss esssspecially. But you ssssseem the nice sssssort. I think you might be looking in the wrong place."
??: 1d20 + 9 ⇒ (6) + 9 = 15
Crummock SM: 1d20 + 7 ⇒ (9) + 7 = 16
Cadence SM: 1d20 + 2 ⇒ (9) + 2 = 11
Mr Whiskers SM: 1d20 + 2 ⇒ (9) + 2 = 11
Einar SM: 1d20 ⇒ 9
Something about his story doesn't add up.

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She looks at him quizzically. "Or would you like an exchange? A song for information? That can be done as well, a gift for a gift."
Untrained Diplomacy: 1d20 + 3 ⇒ (19) + 3 = 22
EDIT: Oops, I edited to fit your post, and you edited to fit mine!

GM Mort |

"Hmmsssss, maybe ssssome exchange of knowledge? Are you just here to resssscue Lady Argentea from the banditssss?"

Mr. Whiskers |

Mr. Whiskers steps forward saying "No, no! We are mostly seekers of knowledge. The idea of meeting wondrous creatures such as yourself made us want to explore the woods!"
Bluff: 1d20 + 3 ⇒ (14) + 3 = 17
He has one paw behind his back as he addresses the stag. It is giving a thumbs down sign. The stag would not be able to see that paw. I hope they figure out that I'm stalling.
Active Perception: 1d20 + 4 ⇒ (5) + 4 = 9
Redone to fit what happened.

GM Mort |

"Oh knowledge...what type do you ssssseek?" The stag asks."I sssseek knowledge too..."
??: 1d20 + 9 ⇒ (2) + 9 = 11
Crummock SM: 1d20 + 7 ⇒ (8) + 7 = 15
Cadence SM: 1d20 + 2 ⇒ (7) + 2 = 9
Mr Whiskers SM: 1d20 + 2 ⇒ (1) + 2 = 3
Einar SM: 1d20 ⇒ 9
Crummock thinks that the voice is coming from its back. And no, you really don't think stags can talk.

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Cadence sees Mr. Whisker's signal, but tries not to let it flummox her. "I explain things best in song. Should I get out my fiddle or do you want me to sing acapella style?"
Acapella looks up, and Cadence laughs. "Sorry sweetie, I didn't mean you this time."

GM Mort |

"I enjoy sssssinging." The stag replies as he thumps his foot in assent.
??: 1d20 + 9 ⇒ (17) + 9 = 26
Crummock SM: 1d20 + 7 ⇒ (18) + 7 = 25
Cadence SM: 1d20 + 2 ⇒ (5) + 2 = 7
Mr Whiskers SM: 1d20 + 2 ⇒ (13) + 2 = 15
Einar SM: 1d20 ⇒ 3

Einar 'Kinslayer' Bjornson |
earlier:
"beeindruckend!" Einar, seeing Crummocks shot, cannot help but be impressed. Keeping his loaded sling in one hand and his glaive in the other he keeps an eye out for any more creatures as his companions deal with the evil fey. 'Who am I to say who is redeemable or not?' As they get back on the trail Einar takes the lead and continues plodding along. Seeing the white stag Einar, not the best talker, lets Cadence take the lead in their dealings with it.
Now;
'Thumbs down, So what's up I wonder. Seeing Mr. Whiskers hand, Einar starts looking around carefully.
perception: 1d20 + 8 ⇒ (11) + 8 = 19

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Cadence sings, hoping that her song pleases the odd fey, and helps Mr. Whiskers do whatever it is he's trying to do. The glory of music is that it's both honest and opaque.
♫ Join us... Traveling into winter
Join us... Cracking ice may splinter
Join us... Don’t let the snows hinder your journey
Come now, come with me
Journey... to a spot exciting, mystic and exotic
Journey... maybe it can be cathartic too
We’ve got good deeds to do, me and you
We’ve negotiations with fey
We’ve got parts to perform... woods to warm
Songs to shelter my family from the coming storm
As we go along our way
Danger... Bandits and disaster
Combat... Handled by a master ♫
She smiles at Einar.
♫ Romance... At least I hope it will happen for me
(I guess I’ll wait and see)
Adventure... New knowledges to study
Friendship... Perhaps make a fey buddy
Join us... Come where everyone can see
You and me
We’ve got good deeds to do, me and you
We’ve negotiations with fey
We’ve got parts to perform... woods to warm
Songs to shelter my family from the coming storm
As we go along our way ♫
Source: Magic to Do

GM Mort |

As Cadence begins to sing, the stag does not dance, but Einar notices something twitch on the back of the stag(Almost like a white mop of hair).
”You would…negotiate with the fey over the winter? Then you’re either braver or more foolish then I thought.” There is a sigh coming from the stag. ”What you ssssseek liesssss to the sssssouth of Lake Taermain.”
I wisssssh you well, but I cannot tarry in thessssse landssss any longer. “The white stag looks backwards as it is expecting to be hunted at any moment.

Einar 'Kinslayer' Bjornson |
'Romance for her, it's like the flower hoping to bloom. But who would deserve such a prize. Could she want a life's partner who's only desire is to return to the north and start a war.' Returning Cadences smile as she sings, Einar watches the stag as it turns to leave.'Hhhmmmm, I wonder if that is a rider' Einar whispers "There is a somezing tvitching, on it's back, like a small mop of vite hair. Do vee let it leave?"