Shæl |
Shael wastes no time; she recognizes Eladorn's command swiftly and doesn't hesitate to obey.
Standard: attack red
5' step
Gore: 1d20 + 4 ⇒ (8) + 4 = 12
Damage, P: 1d8 + 1 ⇒ (1) + 1 = 2
Mustafa al-Tali |
I also have cold resistance, but that puts me at 0 HP if the cold was additive to the 5 and 4
when my turn comes around, Mustafa will channel positive energy to heal 1d6 ⇒ 4HP to everyone
Thorn Slivertip |
Knowledge (Religion) 1d20 + 5 ⇒ (12) + 5 = 17
Thorn steps back so as not to impeded the rest!
Upon racking his memory on what the skeletons are he begins informing the rest!
Ylosani |
Despite the power in The Bow of the Southern Winds, Ylosani knows it is useless against this type of opponent.
He draws his sword, instead. Still not the most effective weapon in this situation, but it lets him help his companions.
He makes a feint toward the blue one to distract it while Maraxus attacks.
Aid Another: 1d20 + 2 ⇒ (6) + 2 = 8
GM Sapphire Fox |
Mustafa, of 5 damage 2 of which was cold, of 4 damage 1 of which was cold, you should only have taken 6 points with the cold resistance
GM Sapphire Fox |
Thorn recalls something similar to these, but has an issue recalling the name till the lords of Duh hit Thorn upside the head and gets the bame Frost Skeleton
What one thing do you want to know?
Maraxus Keld |
Maraxus hefts his hammer and being it to bear on blue deftly avoiding Mustafa with experience of long practice with the long handled weapon.
Attack, blue: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d12 + 6 ⇒ (5) + 6 = 11
Can't buy a good roll on this table
Thorn Slivertip |
Sorry. Family Emergency.
Could I have its Special attacks please.
Rubbing his head as the power of his patrons slams knowledge into him, Thorn recalls a useful fact about them and informs the rest. At least he hoped that it was useful......
GM Sapphire Fox |
Special attacks none though it seems to have a cold aura and it might explode upon death
it happens, you are the only one left to act at the moment
Thorn Slivertip |
Thorn steps back and holds his staff in a defensive position.
Total Defense!
GM Sapphire Fox |
Blue at mustafa
claw 1: 1d20 + 2 ⇒ (20) + 2 = 22
claw 2: 1d20 + 2 ⇒ (2) + 2 = 4
Claw 1 Confirm: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d4 + 2 + 1d6 ⇒ (4) + 2 + (2) = 8 2 is cold damage
Crit Damage: 1d4 + 2 + 1d6 ⇒ (3) + 2 + (1) = 6 1 is cold damage
Red at Ylosani
claw 1: 1d20 + 2 ⇒ (6) + 2 = 8
claw 2: 1d20 + 2 ⇒ (8) + 2 = 10
Green at Eladorn
claw 1: 1d20 + 2 ⇒ (10) + 2 = 12
claw 2: 1d20 + 2 ⇒ (10) + 2 = 12
Every next to green takes cold: 1d6 ⇒ 6
Everyone next to red takes
cold: 1d6 ⇒ 6
Everyone next to blue takes
cold: 1d6 ⇒ 6
Ylosani you will take both being next to 2 of them
~~Round 2~~
Actions?
Eladorn |
Eladorn doesn't feel much of the cold radiating off these strange, frost-covered skeletons, except when he draws in close with a broad-armed swinging stroke of his flail.
Standard: attack green
Heavy flail, flank: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Damage, B: 1d10 + 6 ⇒ (8) + 6 = 14
Shæl |
Shael feels the cold bite into her flesh, her thick winter coat months from appearing. She circles the skeleton, looking for a good opening, then pokes in with her antlers.
5' step
Standard: attack red
Gore, flank: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Damage, P: 1d8 + 1 ⇒ (6) + 1 = 7
Mustafa al-Tali |
Despite the positive energy channeling (If you didn't notice, everyone who was injured in the last round got back 4HP), the claws of the skeleton down the cleric.
Mustafa crumples to the ground, briefly thinking Damn, maybe I should have channeled against them!
stabilize?: 1d20 - 4 + 1 ⇒ (12) - 4 + 1 = 9 that's a no
egad, I hate 1st level :)
Maraxus Keld |
Cursing at the damage they already caused, Maraxus again lashes out at blue with his hammer.
Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d12 + 6 ⇒ (9) + 6 = 15
Seriously? Why does this table in particular hate me so?
Ylosani |
2 people marked this as a favorite. |
Oh gods, it's happening again! Ylosani thinks as he is overcome by the brutal cold being emanated from the 2 skeletons.
Stabilization check: 1d20 - 2 ⇒ (17) - 2 = 15
I think this table is cursed. A lot of misses on the players' side and a lot of crits on the GM's side. Apparently, the Mighty Dai Shrolla does not like this combination of players.
Thorn Slivertip |
Good Grief!
So Who else is down? I can attempt a stablise.....
GM Sapphire Fox |
Ylosani is stable,
Mustafa is bleeding out, next to the creatures that have a damaging aura lol good lord
Maraxus Keld |
Twas the cold skeletons that started the collapse last time too
Mustafa al-Tali |
I was hoping after the first time that it was all 'part of the plan' for the party to be beaten so that some bad guy could capture them, tell them his plan, and then be foiled by some mysterious helpers, like the rangers coming back to the lodge or something. but apparently not
Thorn Slivertip |
Damaging aura? How the heck am I supposed to Stablise them then? lol.
Let's try this. Diplomacy to Persuade them to come after him 1d20 + 7 ⇒ (11) + 7 = 18
"I've never seen such skeletons like these. Perhaps the cold has chilled them down to their bones. So chill eh?" Thorn begins as he prepares hopefully to lead these skeletons away from his companions.
GM Sapphire Fox |
Top of the round
Ylosani, Shael Next to red take cold: 1d6 ⇒ 1
Eladorn, Tyrael Next to green take cold: 1d6 ⇒ 4
Ylosani, Mustafa Next to blue take cold: 1d6 ⇒ 3
Ylosani I will need another Stabilize check again from taking damage if you are still alive
Blue 5ft steps and swing at Maraxus
claw1: 1d20 + 2 ⇒ (19) + 2 = 21
claw2: 1d20 + 2 ⇒ (1) + 2 = 3
Claw 1 damage: 1d4 + 2 + 1d6 ⇒ (1) + 2 + (1) = 4
Red swings at Shael
claw1: 1d20 + 2 ⇒ (10) + 2 = 12
claw2: 1d20 + 2 ⇒ (3) + 2 = 5
Green swings at Tyrael hoping for better luck
claw1: 1d20 + 2 ⇒ (11) + 2 = 13
claw2: 1d20 + 2 ⇒ (14) + 2 = 16
Round 3
Actions? Can you hit them?
Ylosani |
The immense chill threatens to send Ylosani back on the downward spiral to doom.
Stabilization check: 1d20 - 3 ⇒ (2) - 3 = -1
And overcomes his tenuous grasp on life, pushing him a little closer to his final reward.
Mustafa al-Tali |
well, I'm not taking any more damage from the cold. Any chance it will freeze my wounds shut though?
stabilize?: 1d20 - 5 + 1 ⇒ (17) - 5 + 1 = 13 hey hey!
The soft rime of frost settling over his body seems to help the blood coagulate along Mustafa's wounds.
Shæl |
Shael keeps fighting the skeleton, trying to entangle the thing in his antlers. After a hard strike, he takes a slow couple of steps back, keeping his eyes locked on the skeleton as he tries to draw it away from the downed companions.
Standard: attack red
5' step
Gore: 1d20 + 4 ⇒ (6) + 4 = 10
Damage, P: 1d8 + 1 ⇒ (2) + 1 = 3
Eladorn |
The cold doesn't appear to affect Eladorn as he keeps swinging his flail at the skeleton between he and Tyreal, trying to coordinate his attacks with the other holy warrior.
Standard: attack green
Heavy flail, flank: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
Damage, B: 1d10 + 6 ⇒ (3) + 6 = 9
Maraxus Keld |
take 3
Cursing at the painful scratches, Maraxus steps back to make room for a mighty swing of his hammer.
"Die again, bony one!"
Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d12 + 6 ⇒ (6) + 6 = 12
Sigh, TPK pt. 2 incoming! :)
Thorn Slivertip |
I might just regret this.
Concentration 1d20 + 1 ⇒ (15) + 1 = 16
CLW 1d8 + 1 ⇒ (3) + 1 = 4
Thorn sighs as he bends down to adminsiter first aid. Taking note to be cautious as he slowly and methodically casts his spell of healing upon teh wounded Ylosani.
GM Sapphire Fox |
Top of round
Tyrael, Ylsoani around red take cold: 1d6 ⇒ 3
Mustafa and thorn around blue take cold: 1d6 ⇒ 5
Red turns to face Tyreal and swings
claw 1: 1d20 + 2 ⇒ (15) + 2 = 17
claw 2: 1d20 + 2 ⇒ (19) + 2 = 21
Claw 1 damage: 1d4 + 2 + 1d6 ⇒ (2) + 2 + (5) = 9 5 cold
Claw 2 damage: 1d4 + 2 + 1d6 ⇒ (3) + 2 + (2) = 7 2 cold
Blue 5 ft steps towards maraxud and swings
claw 1: 1d20 + 2 ⇒ (10) + 2 = 12
claw 2: 1d20 + 2 ⇒ (19) + 2 = 21
Claw 2 damage: 1d4 + 2 + 1d6 ⇒ (4) + 2 + (3) = 9 3 cold
Ylosani need another atabilize check
Actions?
Tyrael, harbinger of justice |
Tyrael steady himself as he raises his hammer and calls out to Apsu to guide his strike. Then brings his giant hammer back down on the skeleton(red).
atk w/P atk: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 2d6 + 7 ⇒ (2, 3) + 7 = 12
finally scoring a hit ya baby eat it skeleton ugh. Lol
Maraxus Keld |
Maraxus staggers under the slashing claws and biting cold he is nearly dead.
He manages to fumble a healing potion from his belt, but lacked the strength to drink it.
0 hp, disabled . Used a move to draw a potion that I won't get a chance to drink next round.
Ylosani |
It all depends on the Stabilization check. If he makes it, he'll be at -9. If he fails, he's dead.
Stabilization check: 1d20 - 5 ⇒ (9) - 5 = 4
Ylosani never regains consciousness as the skeletons start exploding around him. Though Thorn's work stabilizes him for a moment, the waves of cold and bone finally overwhelm his constitution and he passes on to his final reward.
Thorn Slivertip |
Crap that was enormous.....No way I can save anybody with this kind of damage being dealt.
5 damage taken.
Attack 1d20 + 2 ⇒ (1) + 2 = 31d6 + 3 ⇒ (3) + 3 = 6
Feeling the sting of the explosion and seeing the one who brought them all out here fall finally, Thorn attempts to fight off the skeleton!
Failing to land a blow, Thorn attempts to shift back.....