Reign of Winter Adventure Path Table 2 (Inactive)

Game Master GM Sapphire Fox


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Male N Animal Companion Megaloceros | HP: 19/19 | AC: 19 (14 Tch, 15 Fl) | CMD: 19 18 | F: +5, R: +7, W: +3 | Init: +4 | Perc: +7, SM +2 | Speed 50ft | Animal Aspect: Bull (+2 Str) | Active conditions: none

Shael wastes no time; she recognizes Eladorn's command swiftly and doesn't hesitate to obey.

Actions:

Standard: attack red
5' step

Gore: 1d20 + 4 ⇒ (8) + 4 = 12
Damage, P: 1d8 + 1 ⇒ (1) + 1 = 2

Grand Lodge

M Aasimar(Scion of Humanity) Cleric(Angelfire Apostle)-2 | HP 15/15 | AC15 T10 F15 CMB+3 CMD13 | F+4 R+0 W+6 | Init+0 Perception +6 | Channel 8/8 |Effects: blessed, +2AC

I also have cold resistance, but that puts me at 0 HP if the cold was additive to the 5 and 4
when my turn comes around, Mustafa will channel positive energy to heal 1d6 ⇒ 4HP to everyone


Male Half Elf Slayer (Cleaner) 1 / Inquistor (Sworn of the Eldest) 2 / Alchemist (Mindchemist) 2 HP: 32/32| AC: 21/12/19 | Fort: +10| Ref: +7| Will: +4| Init: +4+(+2)| Perc: +9| CMB: +6| CMD: 17|L.Mace: +6;1d6+3|Mit.Dag:+6;1d4+3| C.LB: +5;1d8| Bomb: +5;1d6|
skills2:
Spell:+7|Stealth:+5|Sur:+7|Swim:+1|UMD:+8|
Skills:
Acro:+1|App:+2|Bluff:+11|Cra.(Alc):+10|Clim:-3|Diplo:+9|Disguise:+19|E.A:-4 |H.A:+3|Heal:+5|Inti:+3|K.Pla/Reli:+10|Loc/His/Nob:+8|K.Geo/Arc/Nat:+9|Ling :+14|Per:+9|Ride:-4|SM:+9|Sleight:+2|

Knowledge (Religion) 1d20 + 5 ⇒ (12) + 5 = 17

Thorn steps back so as not to impeded the rest!
Upon racking his memory on what the skeletons are he begins informing the rest!

Sovereign Court

Init +1, Perception +7, Low-Light Vision M Tengu Order of the Shield Samurai 3 [HP 12/28 (25), NL2, AC 21 /ff 10 /t 11, Fort +5, Ref +2, Will +2, Spd 30' (20’ in armor)

Despite the power in The Bow of the Southern Winds, Ylosani knows it is useless against this type of opponent.

He draws his sword, instead. Still not the most effective weapon in this situation, but it lets him help his companions.

He makes a feint toward the blue one to distract it while Maraxus attacks.

Aid Another: 1d20 + 2 ⇒ (6) + 2 = 8

Sovereign Court

Map

Mustafa, of 5 damage 2 of which was cold, of 4 damage 1 of which was cold, you should only have taken 6 points with the cold resistance

Sovereign Court

Map

Thorn recalls something similar to these, but has an issue recalling the name till the lords of Duh hit Thorn upside the head and gets the bame Frost Skeleton

What one thing do you want to know?

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

Maraxus hefts his hammer and being it to bear on blue deftly avoiding Mustafa with experience of long practice with the long handled weapon.

Attack, blue: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d12 + 6 ⇒ (5) + 6 = 11

Can't buy a good roll on this table

Grand Lodge

M Aasimar(Scion of Humanity) Cleric(Angelfire Apostle)-2 | HP 15/15 | AC15 T10 F15 CMB+3 CMD13 | F+4 R+0 W+6 | Init+0 Perception +6 | Channel 8/8 |Effects: blessed, +2AC

kn:religion: 1d20 + 5 ⇒ (3) + 5 = 8 well at least that wasn't a saving throw


Male Half Elf Slayer (Cleaner) 1 / Inquistor (Sworn of the Eldest) 2 / Alchemist (Mindchemist) 2 HP: 32/32| AC: 21/12/19 | Fort: +10| Ref: +7| Will: +4| Init: +4+(+2)| Perc: +9| CMB: +6| CMD: 17|L.Mace: +6;1d6+3|Mit.Dag:+6;1d4+3| C.LB: +5;1d8| Bomb: +5;1d6|
skills2:
Spell:+7|Stealth:+5|Sur:+7|Swim:+1|UMD:+8|
Skills:
Acro:+1|App:+2|Bluff:+11|Cra.(Alc):+10|Clim:-3|Diplo:+9|Disguise:+19|E.A:-4 |H.A:+3|Heal:+5|Inti:+3|K.Pla/Reli:+10|Loc/His/Nob:+8|K.Geo/Arc/Nat:+9|Ling :+14|Per:+9|Ride:-4|SM:+9|Sleight:+2|

Sorry. Family Emergency.
Could I have its Special attacks please.

Rubbing his head as the power of his patrons slams knowledge into him, Thorn recalls a useful fact about them and informs the rest. At least he hoped that it was useful......

Dark Archive

hp19/31, ac17 touch11 FF16, perc +0, fort +8 ref+5 will+6, init +3

tyrael will 5 foot up to a flank position and atk the skeleton.

atk: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
dam: 2d6 + 7 ⇒ (6, 2) + 7 = 15

Sovereign Court

Map

Special attacks none though it seems to have a cold aura and it might explode upon death

it happens, you are the only one left to act at the moment


Male Half Elf Slayer (Cleaner) 1 / Inquistor (Sworn of the Eldest) 2 / Alchemist (Mindchemist) 2 HP: 32/32| AC: 21/12/19 | Fort: +10| Ref: +7| Will: +4| Init: +4+(+2)| Perc: +9| CMB: +6| CMD: 17|L.Mace: +6;1d6+3|Mit.Dag:+6;1d4+3| C.LB: +5;1d8| Bomb: +5;1d6|
skills2:
Spell:+7|Stealth:+5|Sur:+7|Swim:+1|UMD:+8|
Skills:
Acro:+1|App:+2|Bluff:+11|Cra.(Alc):+10|Clim:-3|Diplo:+9|Disguise:+19|E.A:-4 |H.A:+3|Heal:+5|Inti:+3|K.Pla/Reli:+10|Loc/His/Nob:+8|K.Geo/Arc/Nat:+9|Ling :+14|Per:+9|Ride:-4|SM:+9|Sleight:+2|

Thorn steps back and holds his staff in a defensive position.
Total Defense!

Sovereign Court

Map

Blue at mustafa

claw 1: 1d20 + 2 ⇒ (20) + 2 = 22
claw 2: 1d20 + 2 ⇒ (2) + 2 = 4
Claw 1 Confirm: 1d20 + 2 ⇒ (17) + 2 = 19

Damage: 1d4 + 2 + 1d6 ⇒ (4) + 2 + (2) = 8 2 is cold damage
Crit Damage: 1d4 + 2 + 1d6 ⇒ (3) + 2 + (1) = 6 1 is cold damage

Red at Ylosani

claw 1: 1d20 + 2 ⇒ (6) + 2 = 8
claw 2: 1d20 + 2 ⇒ (8) + 2 = 10

Green at Eladorn

claw 1: 1d20 + 2 ⇒ (10) + 2 = 12
claw 2: 1d20 + 2 ⇒ (10) + 2 = 12

Every next to green takes cold: 1d6 ⇒ 6

Everyone next to red takes
cold: 1d6 ⇒ 6

Everyone next to blue takes
cold: 1d6 ⇒ 6
Ylosani you will take both being next to 2 of them

~~Round 2~~
Actions?


Male LN Human Hunter 3 | HP: 21/21 | AC: 19 17 (15 13 Tch, 14 Fl) | CMD: 20 18 (14 Fl) | F: +4, R: +9 +7, W: +3 | Init: +6 +4 | Perc: +8, SM +2 | Speed 30 ft | Animal Aspect: none | Active conditions: cat's grace

Eladorn doesn't feel much of the cold radiating off these strange, frost-covered skeletons, except when he draws in close with a broad-armed swinging stroke of his flail.

Actions:

Standard: attack green

Heavy flail, flank: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Damage, B: 1d10 + 6 ⇒ (8) + 6 = 14


Male N Animal Companion Megaloceros | HP: 19/19 | AC: 19 (14 Tch, 15 Fl) | CMD: 19 18 | F: +5, R: +7, W: +3 | Init: +4 | Perc: +7, SM +2 | Speed 50ft | Animal Aspect: Bull (+2 Str) | Active conditions: none

Shael feels the cold bite into her flesh, her thick winter coat months from appearing. She circles the skeleton, looking for a good opening, then pokes in with her antlers.

Actions:

5' step
Standard: attack red

Gore, flank: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Damage, P: 1d8 + 1 ⇒ (6) + 1 = 7

Grand Lodge

M Aasimar(Scion of Humanity) Cleric(Angelfire Apostle)-2 | HP 15/15 | AC15 T10 F15 CMB+3 CMD13 | F+4 R+0 W+6 | Init+0 Perception +6 | Channel 8/8 |Effects: blessed, +2AC

Despite the positive energy channeling (If you didn't notice, everyone who was injured in the last round got back 4HP), the claws of the skeleton down the cleric.
Mustafa crumples to the ground, briefly thinking Damn, maybe I should have channeled against them!
stabilize?: 1d20 - 4 + 1 ⇒ (12) - 4 + 1 = 9 that's a no
egad, I hate 1st level :)

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

Cursing at the damage they already caused, Maraxus again lashes out at blue with his hammer.

Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d12 + 6 ⇒ (9) + 6 = 15

Seriously? Why does this table in particular hate me so?

Sovereign Court

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Init +1, Perception +7, Low-Light Vision M Tengu Order of the Shield Samurai 3 [HP 12/28 (25), NL2, AC 21 /ff 10 /t 11, Fort +5, Ref +2, Will +2, Spd 30' (20’ in armor)

Oh gods, it's happening again! Ylosani thinks as he is overcome by the brutal cold being emanated from the 2 skeletons.

Stabilization check: 1d20 - 2 ⇒ (17) - 2 = 15

I think this table is cursed. A lot of misses on the players' side and a lot of crits on the GM's side. Apparently, the Mighty Dai Shrolla does not like this combination of players.

Dark Archive

hp19/31, ac17 touch11 FF16, perc +0, fort +8 ref+5 will+6, init +3

tyrael will bring his hammer back down on the green

atk w/power atk: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
damage blunt cold iron: 2d6 + 7 ⇒ (6, 1) + 7 = 14

yep we are cursed on this table

Sovereign Court

Map

Dai Shrolla wants more sacrifical offerings, and I guess I am obliged to give it to them


Male Half Elf Slayer (Cleaner) 1 / Inquistor (Sworn of the Eldest) 2 / Alchemist (Mindchemist) 2 HP: 32/32| AC: 21/12/19 | Fort: +10| Ref: +7| Will: +4| Init: +4+(+2)| Perc: +9| CMB: +6| CMD: 17|L.Mace: +6;1d6+3|Mit.Dag:+6;1d4+3| C.LB: +5;1d8| Bomb: +5;1d6|
skills2:
Spell:+7|Stealth:+5|Sur:+7|Swim:+1|UMD:+8|
Skills:
Acro:+1|App:+2|Bluff:+11|Cra.(Alc):+10|Clim:-3|Diplo:+9|Disguise:+19|E.A:-4 |H.A:+3|Heal:+5|Inti:+3|K.Pla/Reli:+10|Loc/His/Nob:+8|K.Geo/Arc/Nat:+9|Ling :+14|Per:+9|Ride:-4|SM:+9|Sleight:+2|

Good Grief!
So Who else is down? I can attempt a stablise.....

Sovereign Court

Map

Ylosani is stable,
Mustafa is bleeding out, next to the creatures that have a damaging aura lol good lord

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

Twas the cold skeletons that started the collapse last time too

Grand Lodge

M Aasimar(Scion of Humanity) Cleric(Angelfire Apostle)-2 | HP 15/15 | AC15 T10 F15 CMB+3 CMD13 | F+4 R+0 W+6 | Init+0 Perception +6 | Channel 8/8 |Effects: blessed, +2AC

I was hoping after the first time that it was all 'part of the plan' for the party to be beaten so that some bad guy could capture them, tell them his plan, and then be foiled by some mysterious helpers, like the rangers coming back to the lodge or something. but apparently not

Sovereign Court

Map

yes but the last time they were controlled, this time they arent

Sovereign Court

Map

Thorn go ahead and attempt to help stabilize Aid Another/Heal check I believe


Male Half Elf Slayer (Cleaner) 1 / Inquistor (Sworn of the Eldest) 2 / Alchemist (Mindchemist) 2 HP: 32/32| AC: 21/12/19 | Fort: +10| Ref: +7| Will: +4| Init: +4+(+2)| Perc: +9| CMB: +6| CMD: 17|L.Mace: +6;1d6+3|Mit.Dag:+6;1d4+3| C.LB: +5;1d8| Bomb: +5;1d6|
skills2:
Spell:+7|Stealth:+5|Sur:+7|Swim:+1|UMD:+8|
Skills:
Acro:+1|App:+2|Bluff:+11|Cra.(Alc):+10|Clim:-3|Diplo:+9|Disguise:+19|E.A:-4 |H.A:+3|Heal:+5|Inti:+3|K.Pla/Reli:+10|Loc/His/Nob:+8|K.Geo/Arc/Nat:+9|Ling :+14|Per:+9|Ride:-4|SM:+9|Sleight:+2|

Damaging aura? How the heck am I supposed to Stablise them then? lol.
Let's try this. Diplomacy to Persuade them to come after him 1d20 + 7 ⇒ (11) + 7 = 18

"I've never seen such skeletons like these. Perhaps the cold has chilled them down to their bones. So chill eh?" Thorn begins as he prepares hopefully to lead these skeletons away from his companions.

Sovereign Court

Map

Top of the round

Ylosani, Shael Next to red take cold: 1d6 ⇒ 1

Eladorn, Tyrael Next to green take cold: 1d6 ⇒ 4

Ylosani, Mustafa Next to blue take cold: 1d6 ⇒ 3

Ylosani I will need another Stabilize check again from taking damage if you are still alive

Blue 5ft steps and swing at Maraxus

claw1: 1d20 + 2 ⇒ (19) + 2 = 21
claw2: 1d20 + 2 ⇒ (1) + 2 = 3

Claw 1 damage: 1d4 + 2 + 1d6 ⇒ (1) + 2 + (1) = 4

Red swings at Shael

claw1: 1d20 + 2 ⇒ (10) + 2 = 12
claw2: 1d20 + 2 ⇒ (3) + 2 = 5

Green swings at Tyrael hoping for better luck

claw1: 1d20 + 2 ⇒ (11) + 2 = 13
claw2: 1d20 + 2 ⇒ (14) + 2 = 16

Round 3
Actions? Can you hit them?

Sovereign Court

Init +1, Perception +7, Low-Light Vision M Tengu Order of the Shield Samurai 3 [HP 12/28 (25), NL2, AC 21 /ff 10 /t 11, Fort +5, Ref +2, Will +2, Spd 30' (20’ in armor)

The immense chill threatens to send Ylosani back on the downward spiral to doom.

Stabilization check: 1d20 - 3 ⇒ (2) - 3 = -1

And overcomes his tenuous grasp on life, pushing him a little closer to his final reward.

Grand Lodge

M Aasimar(Scion of Humanity) Cleric(Angelfire Apostle)-2 | HP 15/15 | AC15 T10 F15 CMB+3 CMD13 | F+4 R+0 W+6 | Init+0 Perception +6 | Channel 8/8 |Effects: blessed, +2AC

well, I'm not taking any more damage from the cold. Any chance it will freeze my wounds shut though?
stabilize?: 1d20 - 5 + 1 ⇒ (17) - 5 + 1 = 13 hey hey!
The soft rime of frost settling over his body seems to help the blood coagulate along Mustafa's wounds.


Male N Animal Companion Megaloceros | HP: 19/19 | AC: 19 (14 Tch, 15 Fl) | CMD: 19 18 | F: +5, R: +7, W: +3 | Init: +4 | Perc: +7, SM +2 | Speed 50ft | Animal Aspect: Bull (+2 Str) | Active conditions: none

Shael keeps fighting the skeleton, trying to entangle the thing in his antlers. After a hard strike, he takes a slow couple of steps back, keeping his eyes locked on the skeleton as he tries to draw it away from the downed companions.

Actions:

Standard: attack red
5' step

Gore: 1d20 + 4 ⇒ (6) + 4 = 10
Damage, P: 1d8 + 1 ⇒ (2) + 1 = 3


Male LN Human Hunter 3 | HP: 21/21 | AC: 19 17 (15 13 Tch, 14 Fl) | CMD: 20 18 (14 Fl) | F: +4, R: +9 +7, W: +3 | Init: +6 +4 | Perc: +8, SM +2 | Speed 30 ft | Animal Aspect: none | Active conditions: cat's grace

The cold doesn't appear to affect Eladorn as he keeps swinging his flail at the skeleton between he and Tyreal, trying to coordinate his attacks with the other holy warrior.

Actions:

Standard: attack green

Heavy flail, flank: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
Damage, B: 1d10 + 6 ⇒ (3) + 6 = 9

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

take 3

Cursing at the painful scratches, Maraxus steps back to make room for a mighty swing of his hammer.

"Die again, bony one!"

Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d12 + 6 ⇒ (6) + 6 = 12

Sigh, TPK pt. 2 incoming! :)

Sovereign Court

Map

Eladorn connects as green explodes dealing Cold: 1d6 ⇒ 2

Dark Archive

hp19/31, ac17 touch11 FF16, perc +0, fort +8 ref+5 will+6, init +3

tyrael will move 15' and swing at the red skeleton.

atk w/power atk: 1d20 + 4 ⇒ (5) + 4 = 9
dam: 2d6 + 7 ⇒ (4, 5) + 7 = 16

ok the dice gods hate me that is the 3rd 5 in a row on the damn d20

Sovereign Court

Map

Thorn is the only one remaining for this round it looks like


Male Half Elf Slayer (Cleaner) 1 / Inquistor (Sworn of the Eldest) 2 / Alchemist (Mindchemist) 2 HP: 32/32| AC: 21/12/19 | Fort: +10| Ref: +7| Will: +4| Init: +4+(+2)| Perc: +9| CMB: +6| CMD: 17|L.Mace: +6;1d6+3|Mit.Dag:+6;1d4+3| C.LB: +5;1d8| Bomb: +5;1d6|
skills2:
Spell:+7|Stealth:+5|Sur:+7|Swim:+1|UMD:+8|
Skills:
Acro:+1|App:+2|Bluff:+11|Cra.(Alc):+10|Clim:-3|Diplo:+9|Disguise:+19|E.A:-4 |H.A:+3|Heal:+5|Inti:+3|K.Pla/Reli:+10|Loc/His/Nob:+8|K.Geo/Arc/Nat:+9|Ling :+14|Per:+9|Ride:-4|SM:+9|Sleight:+2|

I might just regret this.
Concentration 1d20 + 1 ⇒ (15) + 1 = 16
CLW 1d8 + 1 ⇒ (3) + 1 = 4

Thorn sighs as he bends down to adminsiter first aid. Taking note to be cautious as he slowly and methodically casts his spell of healing upon teh wounded Ylosani.

Sovereign Court

Map

Top of round
Tyrael, Ylsoani around red take cold: 1d6 ⇒ 3

Mustafa and thorn around blue take cold: 1d6 ⇒ 5

Red turns to face Tyreal and swings

claw 1: 1d20 + 2 ⇒ (15) + 2 = 17
claw 2: 1d20 + 2 ⇒ (19) + 2 = 21

Claw 1 damage: 1d4 + 2 + 1d6 ⇒ (2) + 2 + (5) = 9 5 cold
Claw 2 damage: 1d4 + 2 + 1d6 ⇒ (3) + 2 + (2) = 7 2 cold

Blue 5 ft steps towards maraxud and swings

claw 1: 1d20 + 2 ⇒ (10) + 2 = 12
claw 2: 1d20 + 2 ⇒ (19) + 2 = 21

Claw 2 damage: 1d4 + 2 + 1d6 ⇒ (4) + 2 + (3) = 9 3 cold

Ylosani need another atabilize check

Actions?

Dark Archive

hp19/31, ac17 touch11 FF16, perc +0, fort +8 ref+5 will+6, init +3

Tyrael steady himself as he raises his hammer and calls out to Apsu to guide his strike. Then brings his giant hammer back down on the skeleton(red).

atk w/P atk: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 2d6 + 7 ⇒ (2, 3) + 7 = 12

finally scoring a hit ya baby eat it skeleton ugh. Lol

Sovereign Court

Map

Red explodes and deals cold: 1d6 ⇒ 4

Ylosani does that kill you?

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

Maraxus staggers under the slashing claws and biting cold he is nearly dead.

He manages to fumble a healing potion from his belt, but lacked the strength to drink it.

0 hp, disabled . Used a move to draw a potion that I won't get a chance to drink next round.

Sovereign Court

Init +1, Perception +7, Low-Light Vision M Tengu Order of the Shield Samurai 3 [HP 12/28 (25), NL2, AC 21 /ff 10 /t 11, Fort +5, Ref +2, Will +2, Spd 30' (20’ in armor)

It all depends on the Stabilization check. If he makes it, he'll be at -9. If he fails, he's dead.

Stabilization check: 1d20 - 5 ⇒ (9) - 5 = 4

Ylosani never regains consciousness as the skeletons start exploding around him. Though Thorn's work stabilizes him for a moment, the waves of cold and bone finally overwhelm his constitution and he passes on to his final reward.


Male Half Elf Slayer (Cleaner) 1 / Inquistor (Sworn of the Eldest) 2 / Alchemist (Mindchemist) 2 HP: 32/32| AC: 21/12/19 | Fort: +10| Ref: +7| Will: +4| Init: +4+(+2)| Perc: +9| CMB: +6| CMD: 17|L.Mace: +6;1d6+3|Mit.Dag:+6;1d4+3| C.LB: +5;1d8| Bomb: +5;1d6|
skills2:
Spell:+7|Stealth:+5|Sur:+7|Swim:+1|UMD:+8|
Skills:
Acro:+1|App:+2|Bluff:+11|Cra.(Alc):+10|Clim:-3|Diplo:+9|Disguise:+19|E.A:-4 |H.A:+3|Heal:+5|Inti:+3|K.Pla/Reli:+10|Loc/His/Nob:+8|K.Geo/Arc/Nat:+9|Ling :+14|Per:+9|Ride:-4|SM:+9|Sleight:+2|

Crap that was enormous.....No way I can save anybody with this kind of damage being dealt.
5 damage taken.
Attack 1d20 + 2 ⇒ (1) + 2 = 31d6 + 3 ⇒ (3) + 3 = 6

Feeling the sting of the explosion and seeing the one who brought them all out here fall finally, Thorn attempts to fight off the skeleton!
Failing to land a blow, Thorn attempts to shift back.....

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