Reign of Winter Adventure Path Table 2 (Inactive)

Game Master GM Sapphire Fox


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Sovereign Court

Map

Init:

Nox: 1d20 + 7 ⇒ (2) + 7 = 9
Ylosani: 1d20 + 4 ⇒ (19) + 4 = 23
Yuukyou: 1d20 + 2 ⇒ (9) + 2 = 11
Ulric: 1d20 + 3 ⇒ (2) + 3 = 5
Tchort: 1d20 + 3 ⇒ (3) + 3 = 6
Orladan: 1d20 + 3 ⇒ (6) + 3 = 9
GM1: 1d20 + 2 ⇒ (2) + 2 = 4
Skeleton: 1d20 + 6 ⇒ (10) + 6 = 16
damn thats some s$#&ty rolls

~~Round 1~~
Knowledge Religion to ID
Bold to Act
Ylosani
R
B
Yuukyou
Nox
Orladan
Tchort
Ulric
GM1

Sovereign Court

Init +1, Perception +7, Low-Light Vision M Tengu Order of the Shield Samurai 3 [HP 12/28 (25), NL2, AC 21 /ff 10 /t 11, Fort +5, Ref +2, Will +2, Spd 30' (20’ in armor)

Ylosani knows there won't be much room to maneuver at the top of the stairs and that there are people who are much better suited to dealing with opponents face to face than he is already up there.

Still, he moves onto the staircase draws an arrow and pulls the string of Bow of the Southern Winds back. It will take careful aim, to avoid hitting his allies who are between him and the door but he will try to skewer any opponent who appears.

Readied Attack (with Point Blank Shot): 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Arrow Plus Point Blank Shot: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6

I'm sure they'll have cover, if he can even see them but I don't know what the modifier will be so I'll leave it to you, GM.And I'll leave it to you to roll concealment if they have that, as well.

Sovereign Court

Map

Blue moves to the hallway and strikes at ulric

Ylosani's attack goes off and just barely manages to hit the blue

Red 5ft moves in by the door and strikes at Ulric and as well

Blue Attack: 1d20 + 2 ⇒ (7) + 2 = 9
Red Attack: 1d20 + 2 ⇒ (10) + 2 = 12
Red Attack2: 1d20 + 2 ⇒ (4) + 2 = 6

all three of them missing

however at the start of Ulric's turn while standing next to the two skeletons he just feels this wave of cold coming off of them

Cold Damage: 1d6 ⇒ 1
Cold Damage: 1d6 ⇒ 3

~~Round 1~~
Knowledge Religion to ID
Bold to Act
Ylosani
R
B
Yuukyou
Nox
Orladan
Tchort
Ulric
GM1

Grand Lodge

Elf Witch(Tatterdemalion)-1| HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+4, lowlight vision | Current effects:

Not quite able to make it up the stairs and without enough room to really twirl her bolas, Nox grabs her whip and tries to trip the skeleton she can see.
move to grab whip, attack blue
Whip(trip): 1d20 ⇒ 14 vs. his CMD

Dark Archive

Zombie | HP: 12/12 | AC: 12 (10 Tch, 12 Fl) | CMB: +4, CMD: 14 (14 Fl) | F: +0, R: +0, W: +3 | Init: +0 | Perc: +0, SM +0 | Speed 30ft | Active conditions: staggered

Knowledge (religion): 1d20 + 4 ⇒ (16) + 4 = 20 (untrained, DC 10 max)

Tchort looks up the stairs and sees nothing that he can do. "Ulric, you're on your own the way you're positioned; can you handle this? What can I do to help?"

Grand Lodge

Zombie Chow

Ulric roars in pain as the cold bites into him. Battling through the pain, he hacks at the enemy in front of him.

Looks like he's stuck in the hall, with nowhere to go.

Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d8 + 4 ⇒ (3) + 4 = 7 cold iron

Dark Archive

Human Psychic 5
stats:
HP 27 AC 16:Touch12:FF14/ Int +3 Percp +6 Fort 3:Ref 4: Will 5 (+7 during Dark Half, Immune to Fear)/ CMB -1:CMD 11

Yuukyou is in no position to attempt a shot, so stays back, wishing he had more power he could throw around.

Grand Lodge

Zombie Chow

I can fall back through my team correct? If so I'd use my move to withdraw, else Im down next turn

Sovereign Court

Map

you can withdraw instead of attacking yes, just remember your action goes off last

Grand Lodge

Zombie Chow

ill stick. Dont feel right negating a dumb miss like that. Hope nox is handy with her wand

Dark Archive

hp13/13, ac17 touch11 FF16, perc +0, fort +4 ref+1 will+2, init +3

Orladan not being able to do anything at the moment will ready an atk if she gets the chance to get close enough.

ready p/atk: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 2d6 + 10 ⇒ (6, 5) + 10 = 21

Sovereign Court

Map

as the stairs starts to get into a fight, you can hear the groaning of bodies back from where you were at, as 8 of the bodies stand up and another figure stands behind them as it seems it was him who raised them from the dead

I will not have them attack this round, as it would be a complete slaughter

~~Round 1~~
Knowledge Religion to ID
Bold to Act
Ylosani
R
B
Yuukyou
Nox
Orladan
Tchort
Ulric
GM1
Zom

Grand Lodge

Zombie Chow

oh, crap

Sovereign Court

Init +1, Perception +7, Low-Light Vision M Tengu Order of the Shield Samurai 3 [HP 12/28 (25), NL2, AC 21 /ff 10 /t 11, Fort +5, Ref +2, Will +2, Spd 30' (20’ in armor)

Though his stoic expression does not betray it, it is with a definite sense of dread that Ylosani turns when he hears that groaning and shuffling behind him.

When you're a hammer, everything looks like a nail. When you're an archer, everything looks like something that needs an arrow through the eye.

He moves away from the foot of the stairs, suspecting that it's about to be a very crowded place. While moving he draws and knocks a new arrow from one of his looted quivers.

He plants his feet draws the Bow of the Southern Winds and launches at one of the closest of the born again enemies (Green).

"We should have let Orladan chop up the bodies first," he grumbles to himself as he lets fly.

Bow of the Southern Winds with Point Blank Shot firing into melee: 1d20 + 5 + 1 - 4 ⇒ (1) + 5 + 1 - 4 = 3
Arrow Plus Point Blank Shot: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Sovereign Court

Map

Red lashes forth with both claws at Ulric

Claw 1: 1d20 + 2 ⇒ (13) + 2 = 15
Claw 2: 1d20 + 2 ⇒ (13) + 2 = 15

Both missing

Blue lashes forward with both of his claws

Claw 1: 1d20 + 2 ⇒ (6) + 2 = 8
Claw 2: 1d20 + 2 ⇒ (19) + 2 = 21

1 hit

Damage: 1d4 + 2 + 1d6 ⇒ (4) + 2 + (3) = 9

ulric and those who collapse during this fight, you will not be taking the cold Aura damage while you are unconcious, just while you are up

~~Round 1~~
Knowledge Religion to ID
Bold to Act
Ylosani
R
B
Yuukyou
Nox
Orladan
Tchort
Ulric -6
GM1
Zom

Grand Lodge

Zombie Chow

"URK!"

Ulric collapses, frozen and slashed badly. His body hits the floor and starts making a bloody mess.

Stabilise: 1d20 + 2 - 6 ⇒ (18) + 2 - 6 = 14

Sovereign Court

Map

Ulric to stabilize you don't take the -6 on the roll, you just have to beat a DC of 10+Negative HP, so you are stabilized on your turn

Grand Lodge

Elf Witch(Tatterdemalion)-1| HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+4, lowlight vision | Current effects:

Nox is pretty sure they aren't coming out of this encounter alive. If that is to be her fate, she will meet it head on. She whirls her wicked bolas in the narrow space and tosses them at the skeleton at the top of the stairs, hoping to entangle him.

Brutal Bolas: 1d20 + 3 ⇒ (13) + 3 = 16 vs. blue's CMD I didn't take the -4 ranged into melee cause Ulric is down
hoping that hits if beats his CMD, he is tripped and takes damage: 1d4 ⇒ 4 B damage

She asks Tchort and Ylosani, "Do you think there's any point in trying to reason with the necromancer?"

Dark Archive

Zombie | HP: 12/12 | AC: 12 (10 Tch, 12 Fl) | CMB: +4, CMD: 14 (14 Fl) | F: +0, R: +0, W: +3 | Init: +0 | Perc: +0, SM +0 | Speed 30ft | Active conditions: staggered

Stabilize:

GM Sapphire Fox wrote:

Ulric to stabilize you don't take the -6 on the roll, you just have to beat a DC of 10+Negative HP, so you are stabilized on your turn

This basically amounts to the same thing, but a Stabilize check is a DC 10 CON check with a penalty equal to the amount of your negative hp.

PRD wrote:
Dying: A dying creature is unconscious and near death. Creatures that have negative hit points and have not stabilized are dying. A dying creature can take no actions. On the character's next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 Constitution check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. If a dying creature has an amount of negative hit points equal to its Constitution score, it dies. Emphasis mine

"Hey, Necromancer! We'd all be terribly thrilled if you'd call off your minions here for a minute so that we can talk. I'm sure that we can work this out."

Diplomacy: 1d20 - 2 ⇒ (17) - 2 = 15

Tchort knows that his words have little chance of taking effect, but calls them out nonetheless. Seeing nowhere to go, he wastes no time, attacking the creatures that swarm him with all of his might.

Actions:

Full round: full attack, pink first, then green

Claw: 1d20 + 3 ⇒ (13) + 3 = 16
Damage, S: 1d4 ⇒ 4

Claw: 1d20 + 3 ⇒ (20) + 3 = 23
Damage, S: 1d4 ⇒ 4

Crit?: 1d20 + 3 ⇒ (7) + 3 = 10
Crit damage: 1d4 ⇒ 1

Dark Archive

hp13/13, ac17 touch11 FF16, perc +0, fort +4 ref+1 will+2, init +3

orladan heads back down the stairs and jumps ofer the railling to atk the green.
moves 15ft
power atk: 1d20 + 6 ⇒ (5) + 6 = 11
damage: 2d6 + 10 ⇒ (6, 3) + 10 = 19

Dark Archive

Human Psychic 5
stats:
HP 27 AC 16:Touch12:FF14/ Int +3 Percp +6 Fort 3:Ref 4: Will 5 (+7 during Dark Half, Immune to Fear)/ CMB -1:CMD 11

Yuukyou cowers at the bottom of the stairs, ready to fire a marble as the enemies come down and not having much else he can do.

Readied TK attack: 1d20 + 2 ⇒ (17) + 2 = 19
damage: 1d6 ⇒ 5

Dark Archive

Human Psychic 5
stats:
HP 27 AC 16:Touch12:FF14/ Int +3 Percp +6 Fort 3:Ref 4: Will 5 (+7 during Dark Half, Immune to Fear)/ CMB -1:CMD 11

Realizing that he had somehow missed the hord of skeletons that had appeared and their necromancer boss, Yuukyou whirls and fires the marble he had readied into the necromancer across the room, attempting to fire in-between the skeletons..

He takes a step back eyeing the exits... he is not in a position to be fighting off this many enemies!

Sovereign Court

Map

Yuukyou, they aren't skeletons, those are Zombies on the 1st floor with you guys, the skeletons are upstairs

Sovereign Court

Map

the blue skeleton falls to the ground, though that doesn't seems to detour any of the creatures at all

Tchort tears into a zombie but it still stays standing, Orladan tries to attack and though the swing seemed good with everything there, still missed.

The cleric looking at Orladan just mutters loud enough "Kill for me"

Orladan I need a will save

the Cyan, Purple and Green all swing at Tchort

Cyan Slam: 1d20 + 4 ⇒ (11) + 4 = 15
Purple Slam: 1d20 + 4 ⇒ (17) + 4 = 21
Green Slam: 1d20 + 4 ⇒ (17) + 4 = 21

Purple Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Green Damage: 1d6 + 4 ⇒ (6) + 4 = 10

~~Round 3~~
Knowledge Religion to ID
Bold to Act
Ylosani
R
B
Yuukyou
Nox
Orladan
Tchort
Ulric -6
GM1
Zom

Sovereign Court

Init +1, Perception +7, Low-Light Vision M Tengu Order of the Shield Samurai 3 [HP 12/28 (25), NL2, AC 21 /ff 10 /t 11, Fort +5, Ref +2, Will +2, Spd 30' (20’ in armor)

As tempting as it is to simply fire another arrow, especially since Tchort takes a couple of hard hits, Ylosani tries something else.

Instead, he casts a spell while he still has some room. His arrows temporarily gain a little weight, though nothing compared to the mass they'll gain and thus the impact they'll make when they hit.

Casting Gravity Bow.

Dark Archive

hp13/13, ac17 touch11 FF16, perc +0, fort +4 ref+1 will+2, init +3

will save: 1d20 ⇒ 19

hopfully that passes, otherwise dont worry guys i cant seem to hit anything.

Dark Archive

Zombie | HP: 12/12 | AC: 12 (10 Tch, 12 Fl) | CMB: +4, CMD: 14 (14 Fl) | F: +0, R: +0, W: +3 | Init: +0 | Perc: +0, SM +0 | Speed 30ft | Active conditions: staggered

Con DC 10, Stabilize: 1d20 + 2 - 9 ⇒ (5) + 2 - 9 = -2 (-1 hp, dying)

Tchort goes down hard under the onslaught of many zombies, his body battered and bloody. He does not appear to be regaining consciousness on his own.

Sovereign Court

Map

blue is on the ground, and doesn't really seem to care as it stands up
AoO from nox?

red kinda waits till after nox

Orladan is safe from this feeling of murder

~~Round 3~~
Knowledge Religion to ID
Bold to Act
Ylosani
B -4 Standing
Yuukyou
Nox
R
Orladan
Tchort
Ulric -6
GM1
Zom

Dark Archive

Human Psychic 5
stats:
HP 27 AC 16:Touch12:FF14/ Int +3 Percp +6 Fort 3:Ref 4: Will 5 (+7 during Dark Half, Immune to Fear)/ CMB -1:CMD 11

Yuukyou continues to back towards the door, clearly ready to bolt if needed. He fires another marble, aiming for a zombie this time to try and hit.

TK: 1d20 + 2 ⇒ (16) + 2 = 18
damage: 1d6 ⇒ 5

Grand Lodge

Elf Witch(Tatterdemalion)-1| HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+4, lowlight vision | Current effects:

she threw her bola so she doesn't have an AoO at the moment, alas
Afraid of what may happen to both Ulric and Tchort, Nox steps down to Tchort, trusting the half-orc's endurance to help him hold on. She lightly touches his foot with her wand.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
"Don't die on us," she whispers.

Dark Archive

Zombie | HP: 12/12 | AC: 12 (10 Tch, 12 Fl) | CMB: +4, CMD: 14 (14 Fl) | F: +0, R: +0, W: +3 | Init: +0 | Perc: +0, SM +0 | Speed 30ft | Active conditions: staggered

Constitution DC 10 (to become conscious): 1d20 + 2 - 6 ⇒ (2) + 2 - 6 = -2

The tiefling remains unconscious, though he appears to be in no immediate danger of death any longer.

Per the PRD, Tchort is now stable but unconscious. He will get another Constitution check to become conscious in an hour unless he gets more healing. (Currently at -6 hp)

PRD wrote:
Stable: A character who was dying but who has stopped losing hit points each round and still has negative hit points is stable. The character is no longer dying, but is still unconscious. If the character has become stable because of aid from another character (such as a Heal check or magical healing), then the character no longer loses hit points. The character can make a DC 10 Constitution check each hour to become conscious and disabled (even though his hit points are still negative). The character takes a penalty on this roll equal to his negative hit point total.

Sovereign Court

Map

Yuukyou which one are you aiming at?
Tchort i have your action no worries

Red moves and swings at nox

claw: 1d20 + 2 ⇒ (7) + 2 = 9 and misses

~~Round 3~~
Knowledge Religion to ID
Bold to Act
Ylosani
B -4 Standing
Yuukyou
Nox
R
Orladan
Tchort
Ulric -6
GM1
Zom

Dark Archive

hp13/13, ac17 touch11 FF16, perc +0, fort +4 ref+1 will+2, init +3

Not happy that the cleric of the undead is trying to play mind games. She works on hacking her way to him.

Atking green
power atk: 1d20 + 6 ⇒ (2) + 6 = 8
dam: 2d6 + 10 ⇒ (6, 1) + 10 = 17
And she misses again.

Sovereign Court

Map

The Cleric starts to cast again at Orladan, Need another will save

the green zombie 5' steps as well as Orange and purple all attack at Orladan

Green Slam: 1d20 + 4 ⇒ (5) + 4 = 9
Orange Slam: 1d20 + 4 ⇒ (1) + 4 = 5
Purple Slam: 1d20 + 4 ⇒ (1) + 4 = 5

all three of them missing

~~Round 4~~
Bold to Act
Ylosani
B -4 Standing
Yuukyou
Nox
R
Orladan
Tchort
Ulric -6
GM1

Sovereign Court

Init +1, Perception +7, Low-Light Vision M Tengu Order of the Shield Samurai 3 [HP 12/28 (25), NL2, AC 21 /ff 10 /t 11, Fort +5, Ref +2, Will +2, Spd 30' (20’ in armor)

Ylosani is in what the people who trained him (his parents) would call a "target rich environment." Everywhere he looks, there is something he can shoot. Unfortunately none of them are "targets of value." (He can practically hear his mother saying that to him and he is certain the Bow of the Southern Winds is saying it.)

He's relieved that none of the zombies hit Orladan. She's the only thing standing between him and being overrun. There is little worse for an archer than having his back against a wall and being surrounded.

But he knows from experience earlier in the day that he's not going to do much to one of these creatures and that they are not the real threat.

Still, he launches an arrow at one of them as a parting shot.

Bow of the Southern Winds + Point Blank Shot - Shooting Into Melee: 1d20 + 5 + 1 - 4 ⇒ (6) + 5 + 1 - 4 = 8

Gravity Bow Damage: 2d6 + 2 ⇒ (3, 1) + 2 = 6

Then, he throws himself out the window behind him and starts moving around the house to get a better shot at that cleric.

Ok...don't know if breaking the window and diving out is a possibility or what kind of action(s) would be involved. I moved based on the assumption that it was a free action to break the window and a I still had a normal move left. If that's not correct, feel free to move me back. Assuming it's possible for me to get out the window, at all.

Sovereign Court

Map

blue will move and then wait

DC for Will save Oraladan is 13

~~Round 4~~
Bold to Act
Ylosani
B -4 Standing
Yuukyou
Nox
R
Orladan
Tchort
Ulric -6
GM1

Dark Archive

Human Psychic 5
stats:
HP 27 AC 16:Touch12:FF14/ Int +3 Percp +6 Fort 3:Ref 4: Will 5 (+7 during Dark Half, Immune to Fear)/ CMB -1:CMD 11

Yuukyou fires a marble at green

TK: 1d20 + 2 ⇒ (13) + 2 = 15
damage: 1d6 ⇒ 1

Grand Lodge

Elf Witch(Tatterdemalion)-1| HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+4, lowlight vision | Current effects:

"I'm open to suggestions here, guys!" Nox isn't much of a melee combatant, and she knows that. She prefers to keep her distance if at all possible. Being backed into a corner is also not her preference. With a sigh of resignation, she tries a different strategy.
touch attack with wand against red

CLW: 1d20 ⇒ 18 Damage: 1d8 + 1 ⇒ (7) + 1 = 8
oh, they get a Will save for half, DC 11 I guess

Grand Lodge

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Zombie Chow

"URK!" is all Ulric can manage.

Dark Archive

hp13/13, ac17 touch11 FF16, perc +0, fort +4 ref+1 will+2, init +3

Orladan shouts back to nox blunt your arrows and fire at the skeletons. Then we can use the stair well as a funnel and hack these monstrositys down.

Sovereign Court

Map

Red Will: 1d20 + 2 ⇒ (4) + 2 = 6

Death Explosion: 1d6 ⇒ 1 DC 11 Nox, Orladan, and the green zombie

Green Reflex: 1d20 ⇒ 8

~~Round 4~~
Bold to Act
Ylosani
B -4 Standing
Yuukyou
Nox
Orladan
Tchort
Ulric -6
GM1

Dark Archive

Zombie | HP: 12/12 | AC: 12 (10 Tch, 12 Fl) | CMB: +4, CMD: 14 (14 Fl) | F: +0, R: +0, W: +3 | Init: +0 | Perc: +0, SM +0 | Speed 30ft | Active conditions: staggered

Tchort remains unconscious but stable at -6 hp. He will be able to make another Con check to regain consciousness in 1 hour.

Grand Lodge

Elf Witch(Tatterdemalion)-1| HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+4, lowlight vision | Current effects:

Reflex: 1d20 + 3 ⇒ (3) + 3 = 6 is that fire damage?
"They explode?! Oh gods above!" Nox's cloak attempts to shield her from the explosion, but she ends up singed just the same.

we may all need to follow Ylosani out the window

Sovereign Court

Map

Nox its Cold Damage

~~Round 4~~
Bold to Act
Ylosani
B -4 Standing
Yuukyou
Nox
Orladan
Tchort
Ulric -6
GM1

Dark Archive

hp13/13, ac17 touch11 FF16, perc +0, fort +4 ref+1 will+2, init +3

i will let orladan auto fail the relfex as 1 point of cold damage will not ger through her energy resistance.

will save: 1d20 ⇒ 1

As orladan feels the clerics magic flow into her head she turns and atks nox. sorry about this nox

atk with power atk and elemental assault: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 2d6 + 10 + 1d6 ⇒ (6, 6) + 10 + (5) = 27 the 1d6 is acid dam

again so sorry about this nox

Grand Lodge

Zombie Chow

Poor Nox. TPK, or at least closeto feels inevitable if y'all don't retteat, unless Ylosani can ice that Cleric ASAP

Dark Archive

Human Psychic 5
stats:
HP 27 AC 16:Touch12:FF14/ Int +3 Percp +6 Fort 3:Ref 4: Will 5 (+7 during Dark Half, Immune to Fear)/ CMB -1:CMD 11

Gonna do what I can, but this feels like a TPK to me to unless we get lucky.

Sovereign Court

Map

Green Orange Pink all continue to attack Orladan

Orange Slam: 1d20 + 4 ⇒ (19) + 4 = 23
Green Slam: 1d20 + 4 ⇒ (17) + 4 = 21
Pink Slam: 1d20 + 4 ⇒ (8) + 4 = 12

Orange Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Green Damage: 1d6 + 4 ⇒ (6) + 4 = 10

while other zombies seem to move as well as the cleric and fires a round at Yuukyou

Cleric Range: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d8 ⇒ 6

~~Round 5~~
Bold to Act
Ylosani
B -4 Standing
Yuukyou
Nox - Dead
Orladan
Tchort
Ulric -6
GM1

Sovereign Court

Init +1, Perception +7, Low-Light Vision M Tengu Order of the Shield Samurai 3 [HP 12/28 (25), NL2, AC 21 /ff 10 /t 11, Fort +5, Ref +2, Will +2, Spd 30' (20’ in armor)

Ylosani can no longer see what is happening within the cabin. Or the cleric who is his prime target. He can only hear the sounds of battle and what he hears makes him wince as at least two solid, meaty blows land on someone and none of his allies use their fists.

He knows he's likely only going to get one good shot before there will be a flood of zombies coming at him and he'll have to deal with the cleric.

The elf archer takes a slow, deep breath to center himself,focusing down the length of the arrow he's got knocked and drawn, the tip centered on the zombie that is coming at him's heart.

He releases his breath and the arrow at the same moment.

Bow of the Southern Winds plus Point Blank Shot: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
Gravity Bow Arrow plus Point Blank Shot: 2d6 + 2 + 1 ⇒ (2, 3) + 2 + 1 = 8

The arrow hits but is not the killing shot he needed. Ylosani hesitates a moment, weighing his options then begins to circle around the cabin, hoping that one or more of his companions might have escaped out the other door, his heart heavy with the near certainty that they did not.

Sovereign Court

Map

blue double moves

~~Round 5~~
Bold to Act
Ylosani
B -4 Standing
Yuukyou
Nox - Dead
Orladan
Tchort
Ulric -6
GM1

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