Pale Stranger

Tyrael, harbinger of justice's page

50 posts. Alias of OlSmokey.


Race

hp19/31, ac17 touch11 FF16, perc +0, fort +8 ref+5 will+6, init +3

Strength 16
Dexterity 12
Constitution 14
Intelligence 11
Wisdom 10
Charisma 16

About Tyrael, harbinger of justice

Tyrael , The Harbinger of Justice
Suli paladin 3
LG Medium outsider (native)
Init +3
Senses low-light vision
Perception +0
Aura courage (10 ft.)

—————Defense—————
AC 17
touch 11
flat-footed 16
hp 31
Fort +8
Ref +5
Will +6
Immune disease
Immune fear
Resist acid 5
Resist cold 5
Resist electricity 5
Resist fire 5

—————Offense—————
Speed 30 ft.
Melee
mwk cold iron earth breaker +7 (2d6+4/×3)
Special Attacks
smite evil 1/day (+3 attack and AC, +3 damage)
Paladin Spell-Like Abilities (CL 3rd; concentration +6)
At will
detect evil

—————Statistics—————
Str 16
Dex 12
Con 14
Int 11
Wis 10
Cha 16
Base Atk +3
CMB +6
CMD 17
Feats
Intimidating Prowess
Power Attack
Traits
bully
reactionary
Skills
Acrobatics +1
Appraise +0
Bluff +4
Climb +4
Craft +0
Diplomacy +9
N Disable Device +1
Disguise +4
Escape Artist +1
Fly +1
N Handle Animal +4
Heal +0
Intimidate +13
N Knowledge (Arcana)
N Knowledge (Dungeoneering)
N Knowledge (Engineering)
N Knowledge (Geography)
N Knowledge (History)
N Knowledge (Local)
N Knowledge (Nature)
N Knowledge (Nobility)
Knowledge (Planes) +2
N Knowledge (Religion)
N Linguistics +0
Perception +0
Perform +4
N Profession +0
Ride +1
Sense Motive +2
N Slight of Hand +1
N Spellcraft +0
Stealth +1
Survival +0
Swim +4
N Use Magic Device +4
Racial Modifiers
+2 Diplomacy
+2 Sense Motive
Languages
Common
Draconic
SQ
elemental assault
lay on hands 4/day (1d6)
mercy (sickened)
Other Gear
four-mirror
mwk cold iron earth breaker
backpack
bedroll
belt pouch
flint and steel
hemp rope (50 ft.)
holy text (Apsu)
mess kit
pot
soap
torch (10)
trail rations (5)
waterskin
wooden holy symbol of Apsu

—————Special Abilities—————
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Disease Variant Channeling] (±1 Sacred) Heal ability damage/Sicken
Elemental Assault (1d6 Acid/Cold/Electricity/Fire dam, 3 rounds, 1/day) As a swift action unarmed strike/held weapon is wreathed in energy and deals extra damage.
Energy Resistance
Acid (5) You have the specified Energy Resistance against Acid attacks.
Cold (5) You have the specified Energy Resistance against Cold attacks.
Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Fire (5) You have the specified Energy Resistance against Fire attacks.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (1d6 hit points, 4/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +3 to hit, +3 to damage, +3 deflection bonus to AC when used.