AC 17 (18 without backpack), touch 13 (14 without backpack), flat-footed 14 (+3 Dex (+4 without backpack), +4 Armor); CMD 18 (14 Fl)
hp 21 (3d8+3)
Fort +5 (+5 vs cold weather), Ref +8, Will +4 (-1 vs. emotion spells unless they also have the fear descriptor)
Special Defenses cold weather outfit gain +5 circumstance bonus on Fortitude saving throws vs. cold weather
. . Righteous Indignation take -1 penalty on Will saving throws vs effects with the [emotion] description that do not also have the [fear] descriptor
Offense:
BAB+2; CMB +4
Speed 30 ft. (20 ft. encumbered)
Melee
. . longsword +4 (1d8+3, S, 19-20/×2)
. . short sword +4 (1d6+3, P, 19-20/×2)
. . warhammer +4 (1d8+3, B, x3)
. . unarmed strike +4 (1d3+2, B, nonlethal)
. . touch +4
Ranged
. . darkwood comp. (+2) longbow +7
. . . . arrows (1d8+3/×3, P)
. . . . blunt arrows (1d8+3/×3, B)
. . ranged touch +6
Special Attacks
. . Deadeye Bowman target does not receive bonus to AC provided by cover from a single target when using a longbow
. . Point-Blank Shot gain +1 bonus on ranged attacks within 30'
. . Precise Shot (precise companion) no penalty for shooting into melee
. . Rapid Shot make one extra ranged attack per round; all ranged attacks take a -2 penalty this round
. . Righteous Indignation must take provoked attacks of opportunity unless succeed at Will saving throw with DC = 10 + level
. . Weapon Training gain +1 trait bonus on damage with bastard sword, battleaxe, greataxe, greatsword, handaxe, light hammer, longbow, longsword, shortbow, short sword, throwing axe, and warhammer
Spells:
Hunter Spells Known (CL 3rd; vs SR +3; concentration +5)
1st
. . aspect of the falcon Standard, V/S/DF, personal, 1 min/level
gain +3 competence bonus on Perception checks; gain +1 competence bonus on ranged attacks; critical multiplier on bows/crossbows becomes 19-20/x3
. . Deadeye's lore 1 round, V/S, personal, 1 hr/level
gain +4 sacred bonus on Survival checks; may move at full speed while traveling through wilderness or tracking
. . gravity bow Standard, V/S, personal, 1 min/level (D)
arrows/bolts fired from bow/crossbow carried deal damage as if 1 size category larger
. . keep watch Standard, V/S, touch, up to 1 creature/2 levels, 8 hours (see text)
subjects suffer no fatigue and gain all benefits of full rest (including hit point recovery and spell renewal) without needing to sleep; any vigorous activity (such as fighting) ends the effect
. . magic fang (Fur Domain) Standard, V/S, touch, 1 living creature, 1 min/level
1 natural attack or unarmed strike of subject gains +1 enhancement bonus; does not change nonlethal to lethal damage
. . summon nature's ally I 1 round, V/S/DF, close, 1 rd/level (D)
summon 1 creature from list (see text); creature acts immediately, on your turn
Orisons
. . create water Standard, V/S, close, instant
create up to 2 gallons of water/level
. . guidance Standard, V/S, touch, up to 1 min
subject gains +1 competence bonus on attack roll, saving throw, or skill check, before rolling
. . know direction Standard, V/S, personal, instant
instantly know direction of north from current location; may not work in planar locations
. . light Standard, V/DF, touch, object touched, 10 min/level (D)
object glows like a torch (normal light 20', increase light level 1 step up to normal for next 20')
. . purify food and drink Standard, V/S, 10 ft, up to 1 cu ft/level of food/drink, instant
make contaminated food and/or drink suitable for eating and drinking
. . stabilize Standard, V/S, close, 1 living creature, instant
subject with -1 or fewer hit points is instantly stabilized
Spell Modifiers
DeityErastil Obedience Plant five seeds in fertile earth, spacing them out in the shape of an arrow. The seeds may be those of any plant that can potentially grow in the region, though edible plants are preferred. The seeds don’t need to be from a type of plant that could thrive in that soil—all they must have is a chance at survival. If no suitable earth exists, place a small bundle of seeds (again, those that grow edible plants are preferred), a small bundle of preserved food, or a quiver of arrows in a place where a passerby might see it. Mark your gifts with Erastil’s sign, and say a prayer for the health and safety of the communities in the area and those who may be in need of Erastil’s guidance. Gain a +4 sacred bonus on Survival checks.
Feats & Traits:
Feats
. . Deific Obedience perform a daily obedience and gain deity-specific benefits
. . Point-Blank Shot gain +1 bonus on ranged attacks within 30'
. . Precise Shot (precise companion) no penalty for shooting into melee
. . Rapid Shot make one extra ranged attack per round; all ranged attacks take a -2 penalty this round
Traits
. . Deadeye Bowman target does not receive bonus to AC provided by cover from a single target when using a longbow
. . Weapon Training gain +1 trait bonus on damage with bastard sword, battleaxe, greataxe, greatsword, handaxe, light hammer, longbow, longsword, shortbow, short sword, throwing axe, and warhammer
. . Winter Warrior gain +1 trait bonus on Stealth and Survival check in ice- or snow-covered terrain
Drawback
. . Righteous Indignation must take provoked attacks of opportunity unless succeed at Will saving throw with DC = 10 + level; take -1 penalty on Will saving throws vs effects with the [emotion] description that do not also have the [fear] descriptor
[ ] *Acrobatics +1 (-4 to jump when speed under 30'; +4 to jump when speed over 40')
[ ] Appraise +1
[ ] Bluff -2
[1] *Climb +3
[ ] Craft (any) +1 (-2 without tools; +2 with masterwork tools)
[ ] Diplomacy -2
[ ] Disguise -2
[ ] *Escape Artist +1
[ ] *Fly +1
[3] Handle Animal +4 (+4 with Shael)
[1] Heal +6
[1] Intimidate +2
[1] Knowledge (geography) +5
[3] Knowledge (nature) +7
[3] Knowledge (religion) +7
[ ] Knowledge (untrained) +1 (DC 10 max)
[3] Perception +8
[ ] Perform (any) -2
[ ] *Ride +1
[ ] Sense Motive +2
[1] Spellcraft +5
[3] *Stealth +7 (+1 in ice- or snow-covered terrain)
[3] Survival +8 (+4 if obedience performed; +1 to track; +1 in ice- or snow-covered terrain)
[1] *Swim +3
Skill Modifiers
. . Animal Companion Link handle animal companion as free action, push as move action, even if untrained in Handle Animal; +4 circumstance bonus on wild empathy and Handle Animal checks related to animal companion
. . Deific Obedience (Erastil)
gain a +4 sacred bonus on Survival checks for the day after performing obedience
. . Winter Warrior gain +1 trait bonus on Stealth and Survival check in ice- or snow-covered terrain
Languages Common (Taldane), Skald, Sylvan
Special Abilities:
Human Abilites
+2 to any ability score: Dexterity
. . Bonus Feat gain a bonus feat at first level
. . Skilled gain an extra skill rank at every level
Hunter (Diving Hunter, Feykiller) Abilities
. . Animal Companion Link (Ex) handle animal companion as free action, push as move action, even if untrained in Handle Animal; +4 circumstance bonus on wild empathy and Handle Animal checks related to animal companion
. . Animal Focus (Su; swift; 3 min/day) gain bonuses from emulated animals; use for number of minutes per day equal to level in 1 minute increments; can apply same or different aspect to companion with no limit on duration; can apply and/or change both aspects with same swift action
. . Domain (Su) gain a domain offered by your deity as a cleric with an effective level 2 less than hunter level; replaces teamwork feats
. . Iron Talons (Ex) one of animal companion's natural attacks is considered cold iron for purposes of overcoming damage reduction; replaces wild empathy and speak with master
. . Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options that modify animal companion
. . Otherworldly Companion (Su) animal companion gains celestial template; replaces hunter tactics
. . Precision Companion (Precise Shot) (Ex) gain Outflank or Precise Shot as a bonus feat
. . Track +1 (Ex) add half hunter level to Survival checks to follow tracks
DomainAnimal (Fur subdomain) Domain Powers
. . Predator's Grace +10 ft (Su; swift; 5 rds/day) gain bonus to speed and low-light vision for 1 round; +10 ft plus 5 ft/5 levels; use number of times per day equal to 3 + Wisdom modifier
Gear:
Light up to 58 lbs. Medium up to 116 lbs. Heavy up to 175 lbs.
Current Load Carried 96 lbs. (Medium) (56 without backpack; Light)
Money 14 gp 0 sp 0 cp
Containers
Backpack
Belt Pouch
Spell Component Pouch
Slots cold weather outfit gain +5 circumstance bonus on Fortitude saving throws vs. cold weather
Head:
Headband:
Eyes:
Shoulders: cloak of resistance +1
Neck:
Chest:
Body:
Armor: +1 studded leather armor (+4 AC, +5 Max Dex, -0 ACP, 15% Arcane Failure)
Belt:
Wrists:
Hands:
Ring:
Ring:
Feet:
Weapons
Longsword
Short Sword
Warhammer
Darkwood Composite Longbow (+2 Str)
. . arrows, cold iron
. . blunt arrows, cold iron
Level 3
Hunter (Divine Hunter, Feykiller)
Favored Class Bonus: +1 companion skill point
hp 6 (d8, +1 Constitution)
+0 Fortitude save, +0 Reflex Save, +1 Will save
+1 BAB
Divine Hunter: Domain (Animal, Fur subdomain)
Divine Hunter: Otherworldly Companion
Fur subdomain: Predatory Grace
Hunter 0-level orison (+1): stabilize
Hunter 1st level spell (+1): aspect of the falcon
Fur subdomain 1st level spell: magic fang
Feat: Deific Obedience
Skill points (8): handle animal, intimidate, knowledge (nature), knowledge (religion), perception, stealth, spellcraft
Statblock:
Eladorn
Human (Ulfen) hunter (divine hunter, feykiller) 3
LN Medium humanoid (human)
Init +4; Senses Perception +8
Aura predator's grace (10 ft.)
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Defense
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AC 17, touch 14, flat-footed 14 (+3 armor, +4 Dex)
hp 21 (3d8+3)
Fort +5, Ref +8, Will +4 (-1 penalty vs. [emotion] spells unless they're [fear] spells as well)
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Offense
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Speed 20 ft.
Melee longsword +4 (1d8+3/19-20) or
. . short sword +4 (1d6+3/19-20) or
. . warhammer +4 (1d8+3/×3)
Ranged darkwood composite longbow +7 (1d8+3/×3)
Hunter (Divine Hunter, Feykiller) Spells Known (CL 3rd; concentration +5)
. . 1st (4/day)—aspect of the falcon, deadeye's lore, gravity bow, keep watch, magic fang[D], summon nature's ally I
. . 0 (at will)—create water, guidance, know direction, light, purify food and drink (DC 12), stabilize
. . Domain Animal (Fur subdomain)
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Statistics
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Str 14, Dex 18, Con 12, Int 12, Wis 14, Cha 7
Base Atk +2; CMB +4; CMD 18
Feats Deific Obedience, Point-Blank Shot, Precise Shot, Rapid Shot
Traits deadeye bowman, weapon training, winter warrior (irrisen)
Skills Climb +6, Handle Animal +4, Heal +6, Intimidate +2, Knowledge (geography) +5, Knowledge (nature) +7, Knowledge (religion) +7, Perception +8, Spellcraft +5, Stealth +10, Survival +8, Swim +6
Languages Common, Skald, Sylvan
SQ animal companion, animal focus (3 minutes/day), domain (fur), iron talons, nature training, righteous indignation, track +1
Combat Gear cold iron arrows (50), cold iron blunt arrows (50), alchemist's fire (5); Other Gear +1 studded leather, darkwood composite longbow (+2 Str), longsword, short sword, warhammer, cloak of resistance +1, backpack, bedroll, belt pouch, flint and steel, mess kit, pot, silk rope (50 ft.), spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Erastil, 19 gp
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Special Abilities
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Animal Companion (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Animal Focus (3 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Deific Obedience Purify yourself daily to prove devotion to a deity and gain benefits.
Hunter (Divine Hunter, Feykiller) Domain (Fur) Iron Talons (Ex) One of you animal companion's attack natural is treated as cold iron for purposes of overcoming DR.
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Predator's Grace (+10 ft, 5/day) (Su) Swift action: +10 speed, Low-light vision for 1 round.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Righteous Indignation (DC 13) Must take any AoO provoked by enemy (Will neg). -1 to Will saves vs. non-fear emotion effects.
Track +1 Add the listed bonus to Survival checks made to track.