Reign of Winter Adventure Path Table 2 (Inactive)

Game Master GM Sapphire Fox


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Dark Archive

Human Psychic 5
stats:
HP 27 AC 16:Touch12:FF14/ Int +3 Percp +6 Fort 3:Ref 4: Will 5 (+7 during Dark Half, Immune to Fear)/ CMB -1:CMD 11

Yuukyou is clearly loosing some of his humor.

I'm growing to disdain fey...

Sovereign Court

Init +1, Perception +7, Low-Light Vision M Tengu Order of the Shield Samurai 3 [HP 12/28 (25), NL2, AC 21 /ff 10 /t 11, Fort +5, Ref +2, Will +2, Spd 30' (20’ in armor)

Ylosani's lips quirk almost unnoticeably in the barest hint of a smirk, the only outward sign of his amusement at Tchort's comment.

"They should have created a fiercer guardian if they wanted us to heed his message," he comments.

And if that doesn't tempt fate to make it a snow golem or something, I don't know what would...

Grand Lodge

Elf Witch(Tatterdemalion)-1| HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+4, lowlight vision | Current effects:

"Be careful. At this point, I believe we can assume there is SOME sort of trap." She nocks an arrow in her bow, aiming for the snowman.

Sovereign Court

Map

assuming its safe, Tchort approaches it to inspect it further

Tchort Fort: 1d20 + 2 ⇒ (11) + 2 = 13 fail

and upon taking that closer look, he hears this horibble ear piercing screech and becomes stunned for 1 round while taking Sonic: 1d8 ⇒ 6 damage as blood trickles out of his ears a bit

and as if on cue, it seems like 2 creatures just appear from under the iced river

Init:

Nox: 1d20 + 7 ⇒ (7) + 7 = 14
Ylosani: 1d20 + 4 ⇒ (4) + 4 = 8
Yuukyou: 1d20 + 2 ⇒ (16) + 2 = 18
Ulric: 1d20 + 3 ⇒ (8) + 3 = 11
Tchort: 1d20 + 3 ⇒ (4) + 3 = 7
Grindahl: 1d20 + 2 ⇒ (15) + 2 = 17
GM: 1d20 - 1 ⇒ (1) - 1 = 0

~Round 1~
Knowledge Planes
Yuukyou
Grindahl
Nox
Ulric
Ylosani
Tchort Stunned
GM

Dark Archive

Zombie | HP: 12/12 | AC: 12 (10 Tch, 12 Fl) | CMB: +4, CMD: 14 (14 Fl) | F: +0, R: +0, W: +3 | Init: +0 | Perc: +0, SM +0 | Speed 30ft | Active conditions: staggered

Tchort gets a +1 trait bonus against "spells, spell-like abilities, and supernatural abilities of evil arcane spellcasters" due to Warded Against Witchery. I don't know if that bonus applies in this case, but I'd also like to use Inspiration: 1d6 ⇒ 3 (at a cost of 2 pool) to add 1d6 to that roll, either way. So he should have an additional +3 or +4 to that save.

Dark Archive

Human Psychic 5
stats:
HP 27 AC 16:Touch12:FF14/ Int +3 Percp +6 Fort 3:Ref 4: Will 5 (+7 during Dark Half, Immune to Fear)/ CMB -1:CMD 11

Any more detail than "Creature" on the creatures? Hard to form tactics when I don't have any idea what I'm fighting.

Yuukyou holds out his hand and fires one of his marbles at a creature.

marble: 1d20 + 2 ⇒ (9) + 2 = 11
damage: 1d6 ⇒ 3

Grand Lodge

Zombie Chow

know planes: 1d20 + 1 - 1 ⇒ (10) + 1 - 1 = 10

-Posted with Wayfinder

Grand Lodge

Elf Witch(Tatterdemalion)-1| HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+4, lowlight vision | Current effects:

Nox is beginning to feel like EVERYTHING is trapped. But that probably means they're headed in the right direction. Instead of shooting at the creatures, she opts for a more magical approach. She stares intently at the one on the left and sneers.

evil eye hex@the one on the left: -2 to attack for 7 rounds, DC 15 will save(mind-effecting) reduces to 1 round)

Sovereign Court

Map

Tchort even with the +4 it wouldn't make it, and Nox you would have to move within 30 unless you have something that lets you do it farther out?

Yuukyou missesLarger image posted

Grand Lodge

Elf Witch(Tatterdemalion)-1| HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+4, lowlight vision | Current effects:

AH! Didn't see them on the map! My bad. I thought they were over by the snowman. Oops

Longbow: 1d20 + 3 ⇒ (6) + 3 = 9
I will assume that's a miss!

Sovereign Court

Map

~Round 1~
Knowledge Planes
Yuukyou
Grindahl
Nox
Ulric
Ylosani
Tchort Stunned
GM

Grand Lodge

Zombie Chow

Seeing the two creatures were still out of reach, Ulric steps forward, shield and blade bared and roars out a warchant.

While he does so he takes a look at the ice in front of him, wondering if it looks safe to cross or fight on.

Perception: 1d20 + 4 ⇒ (9) + 4 = 13

Inspiring Rage, take it if you like on your turn

Raging Song:
Inspired Rage (Su) At 1st level, affected allies gain a +2 morale bonusto Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

-Posted with Wayfinder

Sovereign Court

Init +1, Perception +7, Low-Light Vision M Tengu Order of the Shield Samurai 3 [HP 12/28 (25), NL2, AC 21 /ff 10 /t 11, Fort +5, Ref +2, Will +2, Spd 30' (20’ in armor)

As they had expected, there was an ambush, just not where they expected.

This time as Ulric begins his inspiring chant, Ylosani ignores it. It won't help him with the Bow of the Southern Winds and might cloud his judgment.

He moves up to the edge of the water to get a better shot, draws and releases in one smooth motion that sends an arrow hurtling at the one to the south.

Bow of the Southern Winds: 1d20 + 5 ⇒ (13) + 5 = 18
Arrow: 1d8 + 2 ⇒ (4) + 2 = 6

Sovereign Court

Map

the ice is somewhat save to move on, it is considered difficult terrain

Grindahl moves forward to ready incase they came in range

to take advantage of the water below, you see green and orange dip under the ice without making a hole or trail and pop up next to Ulric and Ylosani each being attacked

Green: 1d20 + 4 ⇒ (9) + 4 = 13
Orange: 1d20 + 4 ⇒ (1) + 4 = 5

both missing

~Round 1~
Knowledge Planes
Yuukyou
Grindahl
Nox
Ulric
Ylosani
Tchort
G -6
O

Grand Lodge

Elf Witch(Tatterdemalion)-1| HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+4, lowlight vision | Current effects:

lets try this again. evil eye hex@the orange one: -2 to attack for 7 rounds, DC 15 will save(mind-effecting) reduces to 1 round)

Nox stares intently at the creature menacing Ulric.

Dark Archive

Human Psychic 5
stats:
HP 27 AC 16:Touch12:FF14/ Int +3 Percp +6 Fort 3:Ref 4: Will 5 (+7 during Dark Half, Immune to Fear)/ CMB -1:CMD 11

Yuukyou attacks with the marbles again, gritting his teeth in frustration.

marble: 1d20 + 2 ⇒ (5) + 2 = 7
damage: 1d6 ⇒ 6

Grand Lodge

Zombie Chow

hoping we didn't lose Grindahl, posting early as I may be scarce tomorrow

Fueled with the unnatural power flowing through his veins from the fury of his warchant, Ulric lashes out at the creature in his face. Orange

know (planes): 1d20 + 1 - 1 ⇒ (14) + 1 - 1 = 14

Attack: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
Damage: 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12

AC 18, Fast Heal 2 during raging song

-Posted with Wayfinder

Sovereign Court

Map

Yuukyou misses his shot

Grindahl moves over and uses his hammer to hit Attack: 1d20 + 5 ⇒ (1) + 5 = 6 but misses comedically

Nox giving the stink eye to the orange OWS: 1d20 ⇒ 15 just barely makes the save

Ulric shouts out to the group that they are Ice Elementals and swings at them and makes a solid hit though it stays standing

~Round 2~
Yuukyou
Grindahl
Nox
Ulric
Ylosani
Tchort
G -6
O -12

Dark Archive

Zombie | HP: 12/12 | AC: 12 (10 Tch, 12 Fl) | CMB: +4, CMD: 14 (14 Fl) | F: +0, R: +0, W: +3 | Init: +0 | Perc: +0, SM +0 | Speed 30ft | Active conditions: staggered

Tchort comes back around, the ringing in his ears receding to the point where he can make sense of the world around him again. He looks for a way to help Ulric with the elemental the half-orc is fighting, but can't see a way to squeeze past without exposing himself to further attack. Instead, he heads into the underbrush to move around to the other side.

"If these things are creatures of ice, perhaps they're weak to fire. If anyone can, let's try to melt these things!"

Actions:

Double move: 45' (through snow; is that difficult terrain? If so, he might not make it the whole way. Feel free to adjust the movement if that's the case)

Sovereign Court

Init +1, Perception +7, Low-Light Vision M Tengu Order of the Shield Samurai 3 [HP 12/28 (25), NL2, AC 21 /ff 10 /t 11, Fort +5, Ref +2, Will +2, Spd 30' (20’ in armor)

Ice elementals...that seems appropriate. Ylosani thinks to himself.

He carefully steps out of the reach of the ice creature. Mentally, he delves into the stories and experiences stored in the Bow of the Southern Winds and finds a powerful weapon wielded by his ancestors.

Mentally copying some of the power of Deverokai, he taps the hilt of Grindahl's sword, expending some of his Focus to imbue it with some of the ancient sword's ability.

Ylosani is expending 1 mental focus to use Legacy Weapon. Grindahl's sword is a +1 weapon for the next minute.

Sovereign Court

Map

Orange takes his chances and slams into Tchort after taking a 5' step

Slam: 1d20 + 2 ⇒ (18) + 2 = 20 hit

Damage: 1d4 + 1 + 1d3 ⇒ (1) + 1 + (3) = 5 3 points of Cold damage

while green 5' steps and attack Grindahl
Slam: 1d20 + 4 ⇒ (10) + 4 = 14

~Round 2~
Yuukyou
Grindahl
Nox
Ulric
Ylosani
Tchort
G -6
O -12

Dark Archive

Human Psychic 5
stats:
HP 27 AC 16:Touch12:FF14/ Int +3 Percp +6 Fort 3:Ref 4: Will 5 (+7 during Dark Half, Immune to Fear)/ CMB -1:CMD 11

Yuukyou moves up, kicking the snowman a little as he aims a marble at orange and fires.

marble: 1d20 + 2 - 4 ⇒ (18) + 2 - 4 = 16
damage: 1d6 ⇒ 4

Holy hell i might have hit something!

Grand Lodge

Elf Witch(Tatterdemalion)-1| HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+4, lowlight vision | Current effects:

Hoping that Tchort isn't too badly wounded, Nox moves to get in range of the other (green} elemental. She stares at the elemental, imposing her will on it to weaken it.

evil eye hex@the green one: -2 to AC for 7 rounds, DC 15 will save(mind-effecting) reduces to 1 round)
btw, the orange one should have still had a -2 to attack for 1 round, but I think he hit Tchort anyway

Sovereign Court

Map

it has a +4 to its attack, so it was in calculation

GWS: 1d20 ⇒ 10

Grand Lodge

Elf Witch(Tatterdemalion)-1| HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+4, lowlight vision | Current effects:
GM Sapphire Fox wrote:

it has a +4 to its attack, so it was in calculation

my bad! and hurray for him failing will save!

Grand Lodge

Zombie Chow

apologize if Im jumping the gun, but i don't think Grindahls action should make any difference to Ulric

Ulric slides forward a bit and continues his attack on the elemental that attacked Tchort.

Attack - Orange: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
Damage: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10

-Posted with Wayfinder

Dark Archive

Zombie | HP: 12/12 | AC: 12 (10 Tch, 12 Fl) | CMB: +4, CMD: 14 (14 Fl) | F: +0, R: +0, W: +3 | Init: +0 | Perc: +0, SM +0 | Speed 30ft | Active conditions: staggered

Tchort has cold resistance 5, so takes the 2 points of physical hp damage only.

Sovereign Court

Map

Yuukyou hit the creature, however didn't drop it, at least not until Ulric slams his weapon against the ice of the beast and the elemental just falls to pieces

~Round 2~
Yuukyou
Grindahl
Nox
Ulric
Ylosani
Tchort
G -6

Sovereign Court

Init +1, Perception +7, Low-Light Vision M Tengu Order of the Shield Samurai 3 [HP 12/28 (25), NL2, AC 21 /ff 10 /t 11, Fort +5, Ref +2, Will +2, Spd 30' (20’ in armor)

Ylosani takes quick stock of the battlefield and sees that one of their opponents is down.

He calmly moves a few yards down the shore to get a good shot.

Grindahl is too close and too tangled in combat for the shot to be completely clear but he thinks he has a shot as he draws and fires.

Bow of the Southern Winds + Point Blank Shot - Firing Into Melee: 1d20 + 5 + 1 - 4 ⇒ (1) + 5 + 1 - 4 = 3

Arrow + Point Blank Shot: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Dark Archive

Zombie | HP: 12/12 | AC: 12 (10 Tch, 12 Fl) | CMB: +4, CMD: 14 (14 Fl) | F: +0, R: +0, W: +3 | Init: +0 | Perc: +0, SM +0 | Speed 30ft | Active conditions: staggered

Tchort's body visibly relaxes to see the elemental in front of him fall to pieces. This strange snowburst in the summer was proving to be too deadly. Too close. Gotta watch myself. This is.... Just have to stay on top of things from now on. Eyes up; stay aware.

He surveys the scene in front of him and settles on a strategy the minimizes risk. Stepping just a small amount forward, he pulls a flask of acid from a pouch at his side, takes aim, and throws it hard at the remaining elemental.

Actions:

5' Step
Move: draw flask
Standard: attack (ranged touch)

Acid Flask, ranged touch, into melee, range increment: 1d20 + 3 - 4 - 2 ⇒ (16) + 3 - 4 - 2 = 13
Damage, acid: 1d6 ⇒ 2
Miss Direction: 1d8 ⇒ 3

Sovereign Court

Map

Grindahl lines up a shot 1d20 + 6 ⇒ (12) + 6 = 18 and hits with a resounding 1d8 + 5 ⇒ (8) + 5 = 13 as the creature crumbles to the ground and seems to melt away

~End of combat~

I have someone in mind to Replace Grindahl I will get a hold of him an see if they are still interested, otherwise I will continue on the waiting list

Grand Lodge

Elf Witch(Tatterdemalion)-1| HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+4, lowlight vision | Current effects:

Nox waves the wand over Tchort's wound.
Cure Lt Wounds: 1d8 + 1 ⇒ (4) + 1 = 5

"Are you alright?"

not sure if we need to roll Perception to see this, but did anyone notice the body across the river?

Grand Lodge

Zombie Chow

Ulric grins savagely as his blade strikes home and the elemental crumbles.

Whirling to face the second monster he growls as it dies before he can strike a blow. Stopping his battlechant, his heart rate slows as the savage impulse to tear and rend fades.

Seeing Nox helping their wounded investigator, Ulric looks about, searching for further threats.

Perception : 1d20 + 4 ⇒ (11) + 4 = 15

-Posted with Wayfinder

Dark Archive

Human Psychic 5
stats:
HP 27 AC 16:Touch12:FF14/ Int +3 Percp +6 Fort 3:Ref 4: Will 5 (+7 during Dark Half, Immune to Fear)/ CMB -1:CMD 11

Yuukyou Rubs his hands together and glares at the icy forms.

I'd piss on you if I didn't think it'd freeze in mid-air here. Blasted cold creatures... why couldn't the cards have led me someplace nice and warm?

Dark Archive

hp13/13, ac17 touch11 FF16, perc +0, fort +4 ref+1 will+2, init +3

Orladan streches and yawns and wriggles herself out from under the tree she was napping under.

who are yall and what are you doing out in this blasted cold? And where did you come from?

Grand Lodge

Zombie Chow

Ulric whirls at the sudden appearance of the newcomer, "What in the hells, where did you come from?"

Keeping his blade and shield ready he continues, "we seek the cause of this cold, are you aligned with the fey and their" he contemptuously kicks the remains of the elemental in front of him, "creatures?"

-Posted with Wayfinder

Dark Archive

hp13/13, ac17 touch11 FF16, perc +0, fort +4 ref+1 will+2, init +3

"by the god of anubis no, i am seeking the cause of this infernal weather myself."
And looking insulted "how dare you call me a nasty fay i am a suli one born of the elements."
Her face shifting alittle "and i came from under that tree where i was napping but all the ruckus woke me"

-Posted with Wayfinder

Sovereign Court

Init +1, Perception +7, Low-Light Vision M Tengu Order of the Shield Samurai 3 [HP 12/28 (25), NL2, AC 21 /ff 10 /t 11, Fort +5, Ref +2, Will +2, Spd 30' (20’ in armor)

Ylosani spins just as quickly as Ulric. An arrow is knocked and drawn on the Bow of the Southern Winds. He does not speak as his companion has voiced their reason for being there and the only question he has admirably.

He keeps his weapon ready, as well. Waiting to see if the answer they get is acceptable.

Grand Lodge

Elf Witch(Tatterdemalion)-1| HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+4, lowlight vision | Current effects:

Although wary, Nox does not feel that it's unlikely that others would also seek out the source of this bizarre weather. Her cape whips about her as she addresses the new-comer.
"And have you seen anything from your... unusual vantage that would help explain the cold? Or perhaps you saw a prisoner being carried away, a lady?"

Dark Archive

Zombie | HP: 12/12 | AC: 12 (10 Tch, 12 Fl) | CMB: +4, CMD: 14 (14 Fl) | F: +0, R: +0, W: +3 | Init: +0 | Perc: +0, SM +0 | Speed 30ft | Active conditions: staggered
Yuukyou wrote:
I'd piss on you if I didn't think it'd freeze in mid-air here. Blasted cold creatures... why couldn't the cards have led me someplace nice and warm?

Tchort laughs out loud at the young psychic. "They did. We're in southern Taldor. Take a wrong turn and you'll hit a Qadiran desert before long." Tchort shakes the lightweight white fabric of his long flowing tunic, puffing it up. "It's the hottest part of the year, too."

This reverie on the current weather is interrupted by the appearance of a new explorer. Tchort cautiously approaches, listening as a variety of questions are thrown about, trying to judge the newcomer's character.

Perception: 1d20 + 4 ⇒ (13) + 4 = 17
Sense Motive: 1d20 + 0 ⇒ (19) + 0 = 19

"Well," Tchort speaks up. "If you also seek the cause of this strangeness, I recommend you join up with us. Truly, we seek a kidnapped Lady, but begin more and more to believe that the weather is connected. This is unnatural. Help us find the Lady and we may all learn something about..." he waves his arms at the bowed limbs around them, heavy and drooping with fresh snow. He kicks at the snow at his feet. "Well, we may learn what all of this is about."

Dark Archive

hp13/13, ac17 touch11 FF16, perc +0, fort +4 ref+1 will+2, init +3
Nox Pembrook wrote:
Although wary, Nox does not feel that it's unlikely that others would also seek out the source of this bizarre weather. Her cape whips about her as she addresses the new-comer. "And have you seen anything from your... unusual vantage that would help explain the cold? Or perhaps you saw a prisoner being carried away, a lady?"

"unfortunately no i do not have any thing that will help. Whats thus about a lady being kidnapped by the name of anubis that is horrible. Do u huys need a extra hand in helping find her?"

-Posted with Wayfinder

Dark Archive

hp13/13, ac17 touch11 FF16, perc +0, fort +4 ref+1 will+2, init +3
Tchort wrote:
Yuukyou wrote: I'd piss on you if I didn't think it'd freeze in mid-air here. Blasted cold creatures... why couldn't the cards have led me someplace nice and warm? Tchort laughs out loud at the young psychic. "They did. We're in southern Taldor. Take a wrong turn and you'll hit a Qadiran desert before long." Tchort shakes the lightweight white fabric of his long flowing tunic, puffing it up. "It's the hottest part of the year, too." This reverie on the current weather is interrupted by the appearance of a new explorer. Tchort cautiously approaches, listening as a variety of questions are thrown about, trying to judge the newcomer's character. Perception: 1d20 + 4 ⇒ (13) + 4 = 17 Sense Motive: 1d20 + 0 ⇒ (19) + 0 = 19 "Well," Tchort speaks up. "If you also seek the cause of this strangeness, I recommend you join up with us. Truly, we seek a kidnapped Lady, but begin more and more to believe that the weather is connected. This is unnatural. Help us find the Lady and we may all learn something about..." he waves his arms at the bowed limbs, around them, heavy and drooping with fresh snow. He kicks at the snow at his feel. "Well, we may learn what all of this is about."

"i swear by anubis that we shall find the prisoner and rescue her. And may the souls of her captives forever rot in the tormented afterlife that awaits for them."

She grabs her greatsword" lead on my new companions."

-Posted with Wayfinder

Sovereign Court

Map

after gathering everyone and settling down from the excitement, you carry on the way, give me a perception check

Grand Lodge

Zombie Chow

Perception : 1d20 + 4 ⇒ (17) + 4 = 21

-Posted with Wayfinder

Dark Archive

Human Psychic 5
stats:
HP 27 AC 16:Touch12:FF14/ Int +3 Percp +6 Fort 3:Ref 4: Will 5 (+7 during Dark Half, Immune to Fear)/ CMB -1:CMD 11

perception: 1d20 + 4 ⇒ (12) + 4 = 16

Sovereign Court

Init +1, Perception +7, Low-Light Vision M Tengu Order of the Shield Samurai 3 [HP 12/28 (25), NL2, AC 21 /ff 10 /t 11, Fort +5, Ref +2, Will +2, Spd 30' (20’ in armor)

Perception: 1d20 + 7 ⇒ (1) + 7 = 8

Grand Lodge

Elf Witch(Tatterdemalion)-1| HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+4, lowlight vision | Current effects:

Perception: 1d20 + 4 ⇒ (12) + 4 = 16

Dark Archive

hp13/13, ac17 touch11 FF16, perc +0, fort +4 ref+1 will+2, init +3

percetion: 1d20 + 1 ⇒ (18) + 1 = 19

-Posted with Wayfinder

Dark Archive

Zombie | HP: 12/12 | AC: 12 (10 Tch, 12 Fl) | CMB: +4, CMD: 14 (14 Fl) | F: +0, R: +0, W: +3 | Init: +0 | Perc: +0, SM +0 | Speed 30ft | Active conditions: staggered

Tchort attempts to keep his wits about him as they continue deeper into the unnaturally frosted woods.

Perception: 1d20 + 4 ⇒ (17) + 4 = 21 (+1 if trapfinding)

Sovereign Court

Map

After climbing at least a hundred feet into the hills, the snowy trail finally levels off. In a clearing among the trees, a large wooden lodge overlooks a ravine spanned by a long rope bridge. Smoke rises from the lodge’s two snow-covered chimneys, and large woodpile is stacked against the outer wall. A small outbuilding stands east of the lodge, and a stone well nearly blanketed by snow is barely recognizable to the north. Several tracks lead southwest toward a detached stable.

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