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Tchort takes aim into the lodge, letting another arrow fly into what is now a mess of melee.
Move: load crossbow
Standard: attack blue
Lt Crossbow, into melee: 1d20 + 3 - 4 ⇒ (17) + 3 - 4 = 16
Damage, P: 1d6 ⇒ 3

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Black Will: 1d20 - 1 ⇒ (12) - 1 = 11 Fail and dies
Orladan stabilizes
Tchort hits his target
~Round 5~
Bold to Act
Ulric
Ylosani
Nox
GM1
Orladan Stabilized
Yuukyou
Tchort

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Ulric continues his ferocious chant, increasing in volume as the warrior goes down. He cuts at the mook in front of him blue .
Attack Blue: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Confirm: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Damage: 1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Crit Damage: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11
AC 18, Fast Heal 2 HP 11/11

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Ylosani frowns as Orladan is taken down by a lucky blow. The status of the battle had just changed dramatically, though Ulric gets in a good blow at the same time.
He takes a step back to get out of range of at least one of the attackers, though he can't get out of the reach of both.
He summons up the resonance of an ancient enchanted weapon his ancestors used. He can feel the pressure build just above and behind his eyes as the power fills him
He touches the pommel of Ulric's weapon with two fingers, instilling it with that power.
He's using a point of mental focus to manifest the Legacy Weapon Power. Ulric's weapon is now +1 for a minute. The action to manifest provokes AOO.

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Nox recoils in horror as Orladan falls. She focuses her will on her clothing, causing it to spread and writhe, like a truly living beast. She quickly moves forward through the window that her comrade had left open. Her cloak knocks away bits of wood and glass that might impede her movement.
activating dancing strings hex (acts like prehensile hair) which gives her a 10' reach and a STR18 secondary attack. Her plan is to grab Orladan next round and heal him

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Ylosani you are out of reach of the attackers where you are at
Yellow moves forward and swings at Ulfric, while purple swings at Yuukyou
yellow: 1d20 + 3 ⇒ (20) + 3 = 23
Purple: 1d20 + 3 ⇒ (15) + 3 = 18
Yellow Confirm: 1d20 + 3 ⇒ (17) + 3 = 20
Yellow: 1d6 + 1 ⇒ (2) + 1 = 3
Yellow Crit: 1d6 + 1 ⇒ (3) + 1 = 4
Purple: 1d6 + 1 ⇒ (1) + 1 = 2
~Round 5~
Bold to Act
Ulric
Ylosani
Nox
GM1
Orladan Stabilized
Yuukyou
Tchort

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Not liking how difficult it is to fire on the enemies while avoiding his partners, Tchort starts targeting the foes in the back row. He loads up his crossbow and send another bolt deeper into the lodge.
Move: load crossbow
Standard: attack pink
Lt Crossbow: 1d20 + 3 ⇒ (15) + 3 = 18
Damage, P: 1d6 ⇒ 1

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heal 2 hp from Fast Heal
Roaring in rage as one of the bandits managed to get a cut through his defenses, Ulric countercuts even as the wound begins to heal under the influence of his raging song.
Attack Yellow: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7
Damage: 1d8 + 4 + 1 + 1 ⇒ (7) + 4 + 1 + 1 = 13
AC 18, Fast Heal 2, HP 6/11

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Will: 1d20 - 1 ⇒ (12) - 1 = 11
~Round 6~
Bold to Act
Ulric
Ylosani
Nox
GM1
Orladan Stabilized
Yuukyou
Tchort

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Even though one of their number is down, the tide of battle is starting to turn in favor of the Pathfinders.
Ylosani draws, knocks and fires another arrow with practiced speed and ease.
Shooting at pink.
Bow of the Southern Winds: 1d20 + 5 ⇒ (3) + 5 = 8
Arrow: 1d8 + 2 ⇒ (3) + 2 = 5

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Nox takes a step forward so her clothes can easily reach through the open door and grab the unconscious Orladan. Her belt wraps around his waist, while her cloak gently, but quickly, lifts him off the ground and pulls him into the side room.
5', and I guess what I'm trying to do is a drag maneuver essentially. Since he's incapacitated, it's an auto success.

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Nox you could 5' and grab on this turn but wouldn't be able to drag till next turn, cause you are looking at the Move to get to him, and a standard to grab, yes it will auto suceed

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Nox you could 5' and grab on this turn but wouldn't be able to drag till next turn, cause you are looking at the Move to get to him, and a standard to grab, yes it will auto suceed
the hex gives my clothes a 10' reach, so I'm looking at it as a move to 'pick up an object' and a standard to drag. I'm I thinking of that wrong?

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No you aren't Nox, I missed the 10' reach when I read it, you are good
Purple 5' steps and swings at ulric
Grey moves though seems unable to swing this turn
Purple: 1d20 + 3 ⇒ (12) + 3 = 15
~Round 6~
Bold to Act
Ulric
Ylosani
Nox
GM1
Orladan Stabilized
Yuukyou
Tchort

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Yuukyou's eyes start to fade as he mutters...
Drat... can't... hold the power...
He reaches into his bag instead and holds out one of his marbles. It shoots forward at Gray with force.
telekinetic shot: 1d20 + 2 ⇒ (13) + 2 = 15
marble: 1d6 ⇒ 4

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This isn't looking too bad, after all, Tchort thinks, only moments ago having felt completely overwhelmed. "You might as well surrender yourselves! We have you!"
Though calling out for surrender, he doesn't hold back, loading and firing another bolt at into the scrum.
Move: load crossbow
Standard: attack grey
Lt Crossbow, into melee: 1d20 + 3 - 4 ⇒ (2) + 3 - 4 = 1
Damage, P: 1d6 ⇒ 3

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Ulric grins savagely as he catches the sword blade on his shield, feeling his wound continue to close under the impetus of his savage chant.
Barking out the words of his chant, he cuts at his antagonist.
Attack Purple: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Damage: 1d8 + 4 + 1 + 1 ⇒ (2) + 4 + 1 + 1 = 8
AC 18, Fast Heal 2, HP 8/11

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Nox's cloak slams the door to the room (if it will close, not sure which way it opens) to protect her comrade. With Orladan finally free of the open melee, Nox touches him with the wand of curing.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
"I hope I'm not too late."

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It almost seems cruel, now that there is only one opponent left. Yet his mother once told him "when you have your boot on someone's neck, you press down or it may someday be your neck under their boot."
Not that he's been incredibly effective to this point, in any case, he berates himself even as he draws and fires another arrow.
Bow of the Southern Winds: 1d20 + 5 ⇒ (18) + 5 = 23
Arrow: 1d8 + 2 ⇒ (8) + 2 = 10

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as the last body seems to drop, you hear from up above, the sound of a door closing
~end of combat~

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Nox gives a sigh of relief as she sees Orladan wake up. Nox's cloak helps Orladan sit up, while her belt slides her sword over to her. Nox touches the wand to Orladan again. "Whew, that was close."
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Nox stands and moves back to the doorway as she hears to fighting cease. She opens the door and moves to Ulric. "Who were these people?" Her cloak moves several bodies out of the way, turning them over to see their faces and any identifying characteristics, and moving their weapons off to the side.
if you can't use your magic to help you loot bodies, what good is it? :)

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Ulric's savage grin fades as he sees the last body drop. Panting from the run around the house and the intense battle, he winces as the pain from his cut, mostly healed, made itself known.
Shaking the worst of the gore from his longsword, he gingerly steps over the pile of corpses at his feet, poking through the bodies as he looks over the room, a eye to the doorways and stairwell.
Seeing Nox approach, he smiles at her and responds, "I don't know who these folk are, apart from hostile... and dead. I thought I heard movement upstairs, perhaps these are the group responsible for the kidnap, though I saw no evidence of ice magic."

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As orladan wakes up she see nox standing there whith ger clothes moving around.
" thank you...what in the world are your clothes doing?"as her sword gets slid back over to her she grabs it up and jumps back onto her feet reasy to charge back into battle.
As she comes out of the room behind nox and sees all the bodies. She starts walking around and cutting up the bodies to make then easier to transport out side and dispose of.
"dont worry just making bite size pieces for all the predators that need to eat out there."

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Ulric watches the strange woman start dismembering bodies, and chimes in.
"I think there are still folk upstairs. Perhaps we should clear the house first before we worey about that?"
Strange folk I am with, and to think I spent my youth thinking I was the sttange one in this world. Guess I'm more normal than I thought.

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"Ulric is right," Tchort says as he enters the house. Moving to stand by the large warrior, he continues. "We have no idea that we've eliminated all threats in the house. We can take inventory and dispose of bodies later."
He tries to catch Ulric's eye and then inclines his head towards the door to their left. He whispers to the half-orc. "I saw someone in there through the window before the fight began; I never saw someone come out. Let's investigate, but see if we can capture them. We'll get no answers from corpses."

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Ylosani makes no comment about the dismemberment of the bodies. He would stop torture but once a person an enemy is dead, they are relatively free from suffering. Or at least the suffering of their bodies. And this made it less likely they would return as undead.
He nods his agreement with the others. "Let us make sure there are no other surprises for us before we claim the spoils of victory."
He draws an arrow and aims at the door, readying to fire if there is an enemy (someone with a weapon or an obvious spellcaster) within.
Arrow: 1d8 + 2 ⇒ (8) + 2 = 10

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Ulric nods and rotates his blade to index the flat side forward, to indicate his will to use nonlethal attacks and moves to the door.
When he gets in place he waits for Tchort to turn the knob before he pushes through, shield first.
Tchort, can ya move my icon through the door you saw the guy in?

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Tchort lightly tests the handle of the door, then--if he finds it to be open--flings it open, allowing Ulric to step inside.
____________
I'll move Ulric inside the door if GM confirms that it was unlocked.

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Orladan hearing the talk of other possible enemy's readys her blade and stands guard by the stairs. "sorry i must have woke up after the noise i thought everyone was dead. I just was hoping to make sure they stay that way."
atk: 1d20 + 6 ⇒ (2) + 6 = 8
damage: 2d6 + 10 ⇒ (6, 6) + 10 = 22

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so upon looking around the bodies, the one that Tchort saw in the kitchen lies among the dead, however as ulric walks in, he can smell the stew that was being made. as well as everyone able to hear the door opening again upstairs and closing again, though not sure if it was due to an open window maybe upstairs or not

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"Perhaps we should check upstairs quickly. And maybe check outside as well. I'd hate for someone to grab reinforcements against us."
Nox ponders a moment. "We should still check the stables as well."
Her dress and cloak work together to quickly remove any weapons found on the bodies, tossing them into the bedroom next to her.
also, someone may want to cast detect magic. Downside of this archetype is I don't get that cantrip at 1st lvl

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Yuukyou leans against a wall.
I'll guard the bodies, how's that sound?
He stands near the fireplace and assuming i didn't misread and it's not already lit Snaps his fingers, the wood blaring to life as he sighs and let's out a happy moan.
aaaaahhh.....

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Detect Magic's not in my spell list yet, either. Yuukyou?
As Nox is gathering up the weapons, Ylosani takes one of the fallen men's quivers full of arrows.
He then nods to Ulric and Orladan.
"Lead the way. I'll cover you."
As though to emphasize his point, he knocks one of his newfound arrows.

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Orladan nodding to ylosani will slowly make her way up the stairs. Ready to strike at anything that is living up there.
When up at the top she will look around.
peeception: 1d20 + 1 ⇒ (10) + 1 = 11
ready atk: 1d20 + 6 ⇒ (7) + 6 = 13
damage: 2d6 + 10 ⇒ (3, 6) + 10 = 19

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Yuukyou, none of the armor or weapons detect as magical
Ulric when you get to the door at the top of the stairs you can hear the scratching of bones and ice and they don't sound faint as if they are out in the distance either
before next thing happens, what is Nox and Tchort going to do, or be?

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Nox cautiously follows Ulric and Orladan up the stairs, a set of bolas in her hand. I imagine her hex has run out (only lasts 1 min at this level), so my clothes go back to normal