Reign of Winter Adventure Path Table 2 (Inactive)

Game Master GM Sapphire Fox


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Dark Archive

Human Psychic 5
stats:
HP 27 AC 16:Touch12:FF14/ Int +3 Percp +6 Fort 3:Ref 4: Will 5 (+7 during Dark Half, Immune to Fear)/ CMB -1:CMD 11

Yup, waiting on GM

Sovereign Court

Map

my apologies, apparently my game decided not to update me, thanks for the message Ylosani, anyways lets get this fight over with

red: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d6 + 4 ⇒ (1) + 4 = 5

~Round 2~
Knowledge Religion to ID
Ylosani
Nox
Ulric
Grindahl
Tchort
Yuukyou
Red

Grand Lodge

Zombie Chow

Knowledge (Religion): 1d20 + 1 - 1 ⇒ (7) + 1 - 1 = 7

Unable to reach the ... thing, Ulric decides to urge his comrades on with a war chant taught to him by his skald mentor. The epic of Ragnar the red, he of many bloody battles had alwayd fired up Ulric's blood and pushed him to fight. Perhaps it would help his conpanions as well.

Raging Song:
At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. 

Starting Raging Song, choose to take the bonuses if ya like on your turn. Ulric has fast healing 2 until the song stops.

From the map it looks like thing Red attacked Tchort?

-Posted with Wayfinder

Sovereign Court

Init +1, Perception +7, Low-Light Vision M Tengu Order of the Shield Samurai 3 [HP 12/28 (25), NL2, AC 21 /ff 10 /t 11, Fort +5, Ref +2, Will +2, Spd 30' (20’ in armor)

Even as his arrow flew by the shoulder of his target and sunk into the wood of the carriage, Ylosani was reaching over his shoulder to draw another arrow from his quiver.

He saw the effect, or lack thereof that Nox's arrow had and the corresponding effect that Grindahl had with his sword. He's not sure what these things are, but it seems fairly obvious that his bow is not going to be as effective as his sword.

He limbers the former, sliding it into it's sheath with his left hand even as he reaches with his right for the hilt of his sword.

Normally, he would ignore Ulric's song, or at least the call to brute violence it calls for, preferring a more...skilled approach to combat. It seemed brute was what was called for here, though and he lets the inspiration wash over him, feeling himself grow fiercer and tougher in the process.

Ylosani's sheathing his bow and drawing his sword and also taking advantage of Ulric's song.

Grand Lodge

Elf Witch(Tatterdemalion)-1| HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+4, lowlight vision | Current effects:

oh the pains of being 1st level

Seeing the lack of effect the arrows seem to have, Nox pulls out her bolas. As she moves into range, she begins twirling them at her side.

move action to move, move action to draw weapon, no thanks on the song

Sovereign Court

Map

~Round 2~
Knowledge Religion to ID
Ylosani
Nox
Ulric
Grindahl
Tchort
Yuukyou
Red

Dark Archive

Human Psychic 5
stats:
HP 27 AC 16:Touch12:FF14/ Int +3 Percp +6 Fort 3:Ref 4: Will 5 (+7 during Dark Half, Immune to Fear)/ CMB -1:CMD 11

Unable to do much else, Yuukyou fired another marble at the creature.

telekinetic blast: 1d20 - 6 ⇒ (4) - 6 = -2

This shot is somehow worse, driving almost straight into the ground, throwing up a bit of dirt instead of pummeling the enemy.

Sovereign Court

Map

Tchort bot

Claw: 1d20 + 3 ⇒ (15) + 3 = 18
Damage, S: 1d4 + 1 ⇒ (4) + 1 = 5

Claw: 1d20 + 3 ⇒ (11) + 3 = 14
Damage, S: 1d4 + 1 ⇒ (1) + 1 = 2

~Round 2~
Knowledge Religion to ID
Ylosani
Nox
Ulric
Grindahl
Tchort
Yuukyou
Red -7


Male Skinwalker (Ulfen) Ranger /1 | HP: 16/16 | AC: 18[19] (12 Tch, 16[17] Fl) | CMB: +4[+5], CMD: 16 [17] | F: +4, R: +4, W: +2 ; +1 Vs Cold. +8 vs Cold Environment | Init: +2| Perc: +6 , SM: +2 | Speed 20ft | Darkvision 60’ | Change 3/3 |Resist 2 Cold Re-roll (+2) 1/1 | Active Conditions: Change Shape: +1 Natural armour.

Huh, my post got eaten...

As he hears his Ulfen kinsman begin an uplifting tale from his homeland. He knew the stories of the Red, a famed Ulfen berserk warrior with thousands of victories to his name. Spurred to battle, Grindahl lets out a primal roar as he steps forwards and brings his longsword round to cleave at the walking corpse.

Cold Iron longsword: 1d20 + 6 ⇒ (4) + 6 = 10 for damage: 1d8 + 5 ⇒ (2) + 5 = 7

Sovereign Court

Map

~End of Combat~ well done guys

after Grindahl and Tchort dispatch the remaining body, you all look them over and though they seem to not have decayed as much as they would have by this time, you can safely assume they were zombies

Sovereign Court

Init +1, Perception +7, Low-Light Vision M Tengu Order of the Shield Samurai 3 [HP 12/28 (25), NL2, AC 21 /ff 10 /t 11, Fort +5, Ref +2, Will +2, Spd 30' (20’ in armor)

"That was...unusual," Ylosani comments. "A trap, no doubt."

Much as he would feel more comfortable with The Bow of the Southern Winds in his hands, it wouldn't be effective for what he has in mind. He keeps his sword in hand, instead.

With the zombies taken care of, he approaches the carriage that served as their cage, examining it for other dangers or clues as to who left them and where they went.

Perception: 1d20 + 7 ⇒ (7) + 7 = 14

Dark Archive

Human Psychic 5
stats:
HP 27 AC 16:Touch12:FF14/ Int +3 Percp +6 Fort 3:Ref 4: Will 5 (+7 during Dark Half, Immune to Fear)/ CMB -1:CMD 11

Yuukyou spits to the side into the snow.

Foul abominations...

He kneels down to examine them to see if they leave any clues that they may need.

Grand Lodge

Zombie Chow

Eventhough he never struck a blow, Ulric felt the exhilaration of battle flow through him with his words, and was slightly out of breath as the last... thing fell. Letting his recitation finish he inspects the corpses and wagon.

"Zombies, foul magics indeed. And to leave them as a trap, clever but terribly cruel. We are dealing with a nasty foe here. I cannot wait to cross swords... or claws, with him!"

After examining the wreckage, he turns his eye to the battle site, lookinh for tracks or clues.

Perception: 1d20 + 4 ⇒ (7) + 4 = 11

-Posted with Wayfinder

Grand Lodge

Elf Witch(Tatterdemalion)-1| HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+4, lowlight vision | Current effects:

As Nox approaches the bodies, her dagger out, the edge of her dress pokes at one of them, as if to test if they're truly dead.

"Disgusting creatures. Ugh. I'll never understand why people study necromancy. We must definitely keep our eyes open."

Sovereign Court

Map

with a quick glance around, you don't really seem to think there is anything of value in the carriage

Dark Archive

Zombie | HP: 12/12 | AC: 12 (10 Tch, 12 Fl) | CMB: +4, CMD: 14 (14 Fl) | F: +0, R: +0, W: +3 | Init: +0 | Perc: +0, SM +0 | Speed 30ft | Active conditions: staggered

"That was... unexpected. A crafty foe indeed, and cruel." He limps as he helps investigate the remains. "It was a good choice to invest in a healing wand. I took a heavy hit there; can someone help me?"

clw: 1d8 + 1 ⇒ (6) + 1 = 7
___________
Not sure who is carrying the wand, and who is keeping track of charges. Tchort needs to use one.

Grand Lodge

Elf Witch(Tatterdemalion)-1| HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+4, lowlight vision | Current effects:

I have the wand. Glad you got a good roll off it


Male Skinwalker (Ulfen) Ranger /1 | HP: 16/16 | AC: 18[19] (12 Tch, 16[17] Fl) | CMB: +4[+5], CMD: 16 [17] | F: +4, R: +4, W: +2 ; +1 Vs Cold. +8 vs Cold Environment | Init: +2| Perc: +6 , SM: +2 | Speed 20ft | Darkvision 60’ | Change 3/3 |Resist 2 Cold Re-roll (+2) 1/1 | Active Conditions: Change Shape: +1 Natural armour.

As the adrenaline flees him, the Song's magic fading and the word's ceasing, Grindahl looks around expectantly, his warped maw twitching in barely controlled anger. Seeing no further danger, the Ranger calms and keeps watch as his allies search the poor dead and the carriages for clues. When nothing can be found, he shakes his hair from his face and looks around for tracks, clues to which direction their charge was taken.

Survival, Track: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20

Dark Archive

Human Psychic 5
stats:
HP 27 AC 16:Touch12:FF14/ Int +3 Percp +6 Fort 3:Ref 4: Will 5 (+7 during Dark Half, Immune to Fear)/ CMB -1:CMD 11

Yuukyou stands and wraps his coat around him tighter.

We should move quickly... no telling what those Fey have in store for us.

Grand Lodge

Zombie Chow

Ulric looks about the ambush site, "aye, hopefully Grindahl can find their tracks and we can get moving."

-Posted with Wayfinder

Sovereign Court

Map

you can easily see that there is only one path to continue on, and that is to the south into the woods.

after about 10 minutes traveling the path you see a chest half buried in snow

Grand Lodge

Elf Witch(Tatterdemalion)-1| HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+4, lowlight vision | Current effects:

"Well that's not suspicious at all. Stand back, please."

standing back 20' and to the side, casting "open/close." If it's not locked, it should open.

Sovereign Court

Init +1, Perception +7, Low-Light Vision M Tengu Order of the Shield Samurai 3 [HP 12/28 (25), NL2, AC 21 /ff 10 /t 11, Fort +5, Ref +2, Will +2, Spd 30' (20’ in armor)

Ylosani hangs back as they move on, watching the ambush site until it is out of sight because he suspects there may be more trouble from that direction. Their foes have already proven dangerously cunning.

He remains back as the chest appears. Again, he knocks an arrow and watches their surroundings for evidence of ambush as his companions approach.

Perception: 1d20 + 7 ⇒ (3) + 7 = 10

Grand Lodge

Zombie Chow

Ulric snorts at thr chest, "agreed, if that doesn't scream "I'm a trap, I'm not sure what does."

He stands back as the witch attempts to open the chest.

-Posted with Wayfinder

Sovereign Court

Map

as nox casts Open/Close, the chest opens

Grand Lodge

Elf Witch(Tatterdemalion)-1| HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+4, lowlight vision | Current effects:

"Huh? Nothing came out. Perhaps it was looted and dropped behind?"

Grand Lodge

Zombie Chow

Ulric frowns at the chest, approaching it slowly to look inside.

"Perhaps they looted it and just left it behind?"

Perception: 1d20 + 4 ⇒ (18) + 4 = 22

-Posted with Wayfinder

Sovereign Court

Map

well.... before ulric manages to get to the chest he springs a simple trap

Trap: 1d20 + 10 ⇒ (1) + 10 = 11

however even though he didn't notice the trip wire rope, he heard the log being released and coming down at him, and was able to flatten himself before the log hit him.

After determining it was clear, Ulric stands and proceeds to inspect the chest, he finds to his dismay, not even cobwebs, nothing at all but the smell of Air.

though he did notice something a bit odd, that the chest sits awkwardly for being half buried

Grand Lodge

Zombie Chow

let the trapfinder go first next time, check

Ulric takes a moment to catch his breath as he narrowly avoids the trap. "When I find these clever fiends" he growls, low "I am going to take pleasure in gutting them."

though I do have to respect their deviousness, at least a little

Approaching the chest even more cautiously, Ulric peers inside and sees... nothing. "Couldn't be that easy" he mutters, looking at the oddly placed chest.

"This thing looks odd, maybe there is something under it?" he says to the group, then, looking at the expended trap "but a trapfinder should check it out before we move it."

-Posted with Wayfinder

Grand Lodge

Elf Witch(Tatterdemalion)-1| HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+4, lowlight vision | Current effects:

Nox chides herself for being so gullible. "My, my, my... these are quite the tricky little creatures."

She nods at Ulric's suggestion. "Indeed. Seeing how capable and conniving they are, it might be best to have someone familiar with traps scan the entire way as we proceed."


Male Skinwalker (Ulfen) Ranger /1 | HP: 16/16 | AC: 18[19] (12 Tch, 16[17] Fl) | CMB: +4[+5], CMD: 16 [17] | F: +4, R: +4, W: +2 ; +1 Vs Cold. +8 vs Cold Environment | Init: +2| Perc: +6 , SM: +2 | Speed 20ft | Darkvision 60’ | Change 3/3 |Resist 2 Cold Re-roll (+2) 1/1 | Active Conditions: Change Shape: +1 Natural armour.

Eyes narrowed at the suspicious chest, Grindahl is ready to shield himself in case of explosion as Nox throws open the chest with magic. When nothing happens, the Skinwalker lets go of the breath he hadn't realised he was holding and is about to atep forward as Ulric does. Spying the falling log, Grindahl is unable to call out warning as Ulric drops expertly, the rigged wood swinging harmlessly overhead.

"The accursed Fey are a blight on the good souls of Golarion. It will be my pleasure to tear them apart." he growls softly through animal fangs.

Sovereign Court

Map

The cache contains the majority of the weapons and armor stripped from Lady Argentea’s guards, including five sets of leather armor, three sets of studded leather armor, a masterwork chain shirt, two light wooden shields, seven longswords, two spears, a masterwork dagger, and three light crossbows with a total of 25 bolts.

Sovereign Court

Init +1, Perception +7, Low-Light Vision M Tengu Order of the Shield Samurai 3 [HP 12/28 (25), NL2, AC 21 /ff 10 /t 11, Fort +5, Ref +2, Will +2, Spd 30' (20’ in armor)

As it becomes apparent that there are no more traps awaiting them, Ylosani cautiously moves forward. The quality of the gear that the lady's bodyguards were using and the fact that the Fey were still able to overcome them only accentuates the danger the group is facing.

None of the mundane gear in the cache interests him but the high quality chain shirt catches his eye.

"That would prove useful to me," he comments. "As it's previous owner clearly has no further use for it."

He will also take the dagger, if no one else claims it. It's not as effective as his sword, of course, but you never knew when you were going to need a small, quality blade to cut yourself out of something.

"We can pick up the rest and return it to the town for the militia to use if we come back this way," he says. "Such forces can always use more equipment."

Dark Archive

Human Psychic 5
stats:
HP 27 AC 16:Touch12:FF14/ Int +3 Percp +6 Fort 3:Ref 4: Will 5 (+7 during Dark Half, Immune to Fear)/ CMB -1:CMD 11

Yuukyou picks up one of the crossbows and some of the bolts (Splitting between anyone else who wants them.

Not my preference, but I'll make do if I have to... I've still got plenty of marbles left for the moment.

Grand Lodge

Zombie Chow

Ulric pokes through the equipemnt with his fine new sword tip.

"Facinating that they would bury it all thus. I make no claims on any if this."

He moves back to the trail, ready to move on.

-Posted with Wayfinder

Grand Lodge

Elf Witch(Tatterdemalion)-1| HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+4, lowlight vision | Current effects:

"Let's get back to the trail. Tchort, if you would please keep a weather eye for more traps."

Dark Archive

Zombie | HP: 12/12 | AC: 12 (10 Tch, 12 Fl) | CMB: +4, CMD: 14 (14 Fl) | F: +0, R: +0, W: +3 | Init: +0 | Perc: +0, SM +0 | Speed 30ft | Active conditions: staggered

As the group looks over the equipment, Tchort picks up one of the light crossbows, and all of the bolts. "I may carry this," he says. "As you have no doubt noticed, the blades won't do me much good, but a crossbow could prove useful." After finding a place to stow the crossbow. He strips the shredded gloves from his hands, fully exposing his claws, and tosses them aside in the snow before pulling a new, clean pair from his backpack.

He snugs the new, clean gloves on before taking point with Grindahl as they pursue the wily fey that already are plaguing the group.

Perception, trapfinding: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
____________
Perception +5 to find traps. Tchort is always willing to search for traps, please bot that roll as needed if I'm away due to the vacation.

Grand Lodge

Elf Witch(Tatterdemalion)-1| HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+4, lowlight vision | Current effects:

Nox picks up the discarded gloves. "Good cloth is good cloth." She squirrels them away in the side of her pack.

Sovereign Court

Map

after a near bit of excitement of a trap, chest and loot, you continue on a little ways till the path splits

looking down the left path, you can see the snow building up, and seeming to become very heavy a ways down though no wildlife goes this way, there some to be slightly newer tracks.

looking down the right path, you see a light dusting of snowfall though tracks look old they go this way.

Grand Lodge

Zombie Chow

Ulric looks down both paths, "well, I see we have a choice. Since we are chasing what we think is the cause of this cold, I say we go towards the deeper snow."

Looking to the rest of the group, "thoughts?"

-Posted with Wayfinder

Dark Archive

Zombie | HP: 12/12 | AC: 12 (10 Tch, 12 Fl) | CMB: +4, CMD: 14 (14 Fl) | F: +0, R: +0, W: +3 | Init: +0 | Perc: +0, SM +0 | Speed 30ft | Active conditions: staggered

"I agree Ulric. We should follow the newer tracks into the deeper snow. Our quarry could only be that way."

Grand Lodge

Elf Witch(Tatterdemalion)-1| HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+4, lowlight vision | Current effects:

Nox puts a reassuring hand on the rabbit head poking out of her pouch, sniffing the air and craning its ears to hear. Her warm cloak whips out around her.

"I'm not much of a tracker. I will leave that choice to you."


Male Skinwalker (Ulfen) Ranger /1 | HP: 16/16 | AC: 18[19] (12 Tch, 16[17] Fl) | CMB: +4[+5], CMD: 16 [17] | F: +4, R: +4, W: +2 ; +1 Vs Cold. +8 vs Cold Environment | Init: +2| Perc: +6 , SM: +2 | Speed 20ft | Darkvision 60’ | Change 3/3 |Resist 2 Cold Re-roll (+2) 1/1 | Active Conditions: Change Shape: +1 Natural armour.

As they unearth the hoard, Grindahl grabs the last crossbow and some of the bolts as well as one of the spears, just in case its extra reach is needed in future. Following at the head, Grindahl keeps low, examining any tracks before his allies can spoil them with their careless footsteps. As they stare at the two pathways, the Skinwalker examines for the best route.

Survival, track: 1d20 + 7 ⇒ (8) + 7 = 15

"Pause for one moment, rushing ahead only to go the wrong way won't help us

Sovereign Court

Map

the newer tracks are about 2 1/2 days old, while the older tracks are only 3 days

Grand Lodge

Zombie Chow

Ulric watches the ranger study the trails before venturing. "Which way do you suggest, cousin?"

-Posted with Wayfinder

Grand Lodge

Zombie Chow

anyone? Bueller? Bueller?

-Posted with Wayfinder

Dark Archive

Human Psychic 5
stats:
HP 27 AC 16:Touch12:FF14/ Int +3 Percp +6 Fort 3:Ref 4: Will 5 (+7 during Dark Half, Immune to Fear)/ CMB -1:CMD 11

*Whistling cold winds*

Sovereign Court

Map

if no other answer tonight, I'll send you down the newerish tracks as that seems to be what the consenus is


Male Skinwalker (Ulfen) Ranger /1 | HP: 16/16 | AC: 18[19] (12 Tch, 16[17] Fl) | CMB: +4[+5], CMD: 16 [17] | F: +4, R: +4, W: +2 ; +1 Vs Cold. +8 vs Cold Environment | Init: +2| Perc: +6 , SM: +2 | Speed 20ft | Darkvision 60’ | Change 3/3 |Resist 2 Cold Re-roll (+2) 1/1 | Active Conditions: Change Shape: +1 Natural armour.

Sorry has been hectic

Grindahl kneels in the snow and ponders the tracks, looking at the difference in snow levels and the age of leaves scattered on the ground. After a short while the Skinwalker stands and brushes the snows from his knees and ahrugs his broad shoulder.

"Little difference between them, half a day at most. Still this trail is fresher so let us go?" He says after a while before startinn to move on.

Grand Lodge

Zombie Chow

"Good enough for me", Ulric grunts as he falls into step behind the ranger and their scout, blade and shield ready.

-Posted with Wayfinder

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