Reign of Winter Adventure Path Table 2 (Inactive)

Game Master GM Sapphire Fox


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Grand Lodge

Elf Witch(Tatterdemalion)-1| HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+4, lowlight vision | Current effects:

quick question, can the folks by the barred door see in through the windows?

Sovereign Court

Init +1, Perception +7, Low-Light Vision M Tengu Order of the Shield Samurai 3 [HP 12/28 (25), NL2, AC 21 /ff 10 /t 11, Fort +5, Ref +2, Will +2, Spd 30' (20’ in armor)

Oops...never mind then. Ylosani will ready an action to shoot anyone who comes through the door if they are armed.

Sovereign Court

Map

Nox yes, its how Tchort was able to see inside originally

Grand Lodge

Elf Witch(Tatterdemalion)-1| HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+4, lowlight vision | Current effects:

heh, I could just cast spells/hexes through the window, but I think I should be available to help heal folks, so I'll run around to the other side, too when it's my turn

Sovereign Court

Map

~Round 2~
Bold to Act
Ulric
Ylosani
GM2
Nox
GM1
Orladan
Yuukyou
Tchort

Grand Lodge

Elf Witch(Tatterdemalion)-1| HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+4, lowlight vision | Current effects:

Nox runs to keep up with Ulric.

Sovereign Court

Map

~Round 2~
Bold to Act
Ulric
Ylosani
GM2
Nox
GM1
Orladan
Yuukyou
Tchort

Dark Archive

Human Psychic 5
stats:
HP 27 AC 16:Touch12:FF14/ Int +3 Percp +6 Fort 3:Ref 4: Will 5 (+7 during Dark Half, Immune to Fear)/ CMB -1:CMD 11

Yuukyou runs to join his friends, jogging a little faster due to lack of armor, and possible desire to go inside where it looked warm, even if it's for a fight.

Dark Archive

hp13/13, ac17 touch11 FF16, perc +0, fort +4 ref+1 will+2, init +3

Orladan looks at the window then at the group then back at the window. She shrugs and smashes the window in and climbs through.

action:
standard to smash out the window and move to climb through.
climb if needed: 1d20 + 5 ⇒ (11) + 5 = 16

-Posted with Wayfinder

Grand Lodge

Elf Witch(Tatterdemalion)-1| HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+4, lowlight vision | Current effects:

you don't want to just use the door?

Dark Archive

hp13/13, ac17 touch11 FF16, perc +0, fort +4 ref+1 will+2, init +3

with them standing all grouped up at that door i dont want a bunch of arrows in the face. And besides i got a perfectly good window as a entrance...lol

-Posted with Wayfinder

Grand Lodge

Zombie Chow

Did we lose Tchort? Its been a week since he's posted.

-Posted with Wayfinder

Sovereign Court

Map

if he comes back soon I'll take care of it, I'll message him and make sure everything is ok

~Round 3~
Bold to Act
Ulric
Ylosani
GM2
Nox
GM1
Orladan
Yuukyou
Tchort

Grand Lodge

Zombie Chow

Continuing his warchant, Ulric finally moves onto the porch, ready to assault through the door momentarily.

Anyone within 30' can choose to partake in Inspired Rage

Inspired Rage:
At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

-Posted with Wayfinder

Dark Archive

Zombie | HP: 12/12 | AC: 12 (10 Tch, 12 Fl) | CMB: +4, CMD: 14 (14 Fl) | F: +0, R: +0, W: +3 | Init: +0 | Perc: +0, SM +0 | Speed 30ft | Active conditions: staggered

Sorry for the absence folks, I thought I'd posted an action here on Thursday, but maybe I had just thought about posting an action, but never went through with it. My bad!

Tchort approaches the doors, and pulls them open, stepping aside as he does so, in case there are archers on the other side threatening. If no arrows or bolts come through, he glances inside to try to get an impression of what's waiting for them in there.

Grand Lodge

Zombie Chow

The post eating monster could have gotten hungry as well

-Posted with Wayfinder

Sovereign Court

Map

Tchort the Doors were already open, so might want to redo the action?

Dark Archive

Zombie | HP: 12/12 | AC: 12 (10 Tch, 12 Fl) | CMB: +4, CMD: 14 (14 Fl) | F: +0, R: +0, W: +3 | Init: +0 | Perc: +0, SM +0 | Speed 30ft | Active conditions: staggered

I knew they were unlocked; didn't realize they were hanging open.

Tchort peers into the lodge, trying to get an impression of what faces them.

Perception: 1d20 + 4 ⇒ (3) + 4 = 7

Looking to get an idea of how the people inside are equipped. Any ranged weapons obvious? Not liking the idea of walking into a tunnel of death, but not sure I want to smash windows, either. The window to his left, is it a permanent window, or can it be opened, such as by sliding up or out?

Sovereign Court

Init +1, Perception +7, Low-Light Vision M Tengu Order of the Shield Samurai 3 [HP 12/28 (25), NL2, AC 21 /ff 10 /t 11, Fort +5, Ref +2, Will +2, Spd 30' (20’ in armor)

Ylosani is not a brash man, possessing elven patience that has been growing for thousands of years as he and his ancestors have fought the tide of darkness.

It was tempting to rush in but that was not the smart way to approach.

Instead, he stepped up to the opposite side of the doorway and looked in, firing if he sees a target.

I'm not sure if he has line of sight to one of them. If he does, he shoots.

Bow of the Southern Wind: 1d20 + 5 ⇒ (3) + 5 = 8
Arrow: 1d8 + 2 ⇒ (6) + 2 = 8

Sovereign Court

Map

Tchort can see that near the front they have blades but thats all you can really determine with the quick glance into the hallway, Ysolani lets loose first though at it aimed it down the hallway, he hit the floor infront of the kitchen door

Grand Lodge

Zombie Chow

Where are we at right now? GM NPCs turn? I R Confused

Sovereign Court

Map

assuming Tchort was doing nothing else but looking

~Round 3~
Bold to Act
Ulric
Ylosani
GM2
Nox
GM1
Orladan
Yuukyou
Tchort

Grand Lodge

Elf Witch(Tatterdemalion)-1| HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+4, lowlight vision | Current effects:

damn ninjas are just standing there!
Nox continues to catch up to the rest of the group.

Sovereign Court

Map

I know its like they were told what to do or something

~Round 3~
Bold to Act
Ulric
Ylosani
GM2
Nox
GM1
Orladan
Yuukyou
Tchort

Dark Archive

Human Psychic 5
stats:
HP 27 AC 16:Touch12:FF14/ Int +3 Percp +6 Fort 3:Ref 4: Will 5 (+7 during Dark Half, Immune to Fear)/ CMB -1:CMD 11

Yuukyou finishes jogging to catch up with the others. He takes a moment to will into being the armor of force to protect him from the upcoming battle. mage armor

Grand Lodge

Zombie Chow

Well, not ideal but if Orladan assaults through the doorway, Ulric can pull up beside and we should be unflankable. Unless ya got a better idea.

A sleep spell, my kingdom for a sleep spell. Or fireball.

Grand Lodge

Elf Witch(Tatterdemalion)-1| HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+4, lowlight vision | Current effects:

I can summon a horse in front of the bad guys that we can use as cover :)

Dark Archive

hp13/13, ac17 touch11 FF16, perc +0, fort +4 ref+1 will+2, init +3

im in the little bedroom that was through that window. I plan on useing the door way in that room as my friend.

action:
5ft step up and atk orange.
atk w/power atk: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 2d6 + 10 ⇒ (1, 4) + 10 = 15

Dark Archive

Zombie | HP: 12/12 | AC: 12 (10 Tch, 12 Fl) | CMB: +4, CMD: 14 (14 Fl) | F: +0, R: +0, W: +3 | Init: +0 | Perc: +0, SM +0 | Speed 30ft | Active conditions: staggered

Assuming since there was no answer that the window to Tchort's left doesn't open?

Tchort looks to Ulric, "Follow me in, my friend, we'll protect each other's flanks!"

He heads into the hall, confident now that it doesn't look like there will be a ranged ambush. He attacks the man in front of him. Since he saw someone in the room to his left, he keeps at least a little attention on that door.

Actions:

Move: 15'
Standard: attack burgandy

Claw: 1d20 + 3 ⇒ (14) + 3 = 17
Damage, S: 1d4 ⇒ 3

Perception: 1d20 + 4 ⇒ (16) + 4 = 20 (vs. the door to his left opening)

Grand Lodge

Zombie Chow

Don't forget you can take the raging song for +2 STR/CON, +1 Will and -1 AC

Dark Archive

Zombie | HP: 12/12 | AC: 12 (10 Tch, 12 Fl) | CMB: +4, CMD: 14 (14 Fl) | F: +0, R: +0, W: +3 | Init: +0 | Perc: +0, SM +0 | Speed 30ft | Active conditions: staggered
Ulric Stormborn wrote:
Don't forget you can take the raging song for +2 STR/CON, +1 Will and -1 AC

Edit: Actually, Tchort can't afford the AC penalty from Raging Song. In fact, he shouldn't even be rushing into a room full of melee attackers. @GM, instead of the retcon I proposed below, would you mind if I completely retcon Tchort's action? He has a crossbow now; I'd like to fire that instead. Same attack roll vs same target, hitting AC 17. Thanks for the reminder. @GM, if you don't mind, can we retro that for Tchort? It won't affect the attack roll (he attacks with Weapon Finesse), but will add +1 to damage.

Sovereign Court

Map

as Oraldan takes her 5'step in, she notices a few things happening as their readied actions go off

Dark Blue: 1d20 + 2 ⇒ (10) + 2 = 12 miss
Yellow: 1d20 + 2 ⇒ (17) + 2 = 19 hit
Damage: 1d6 ⇒ 1
light Blue: 1d20 + 2 ⇒ (1) + 2 = 3 miss
Green: 1d20 + 2 ⇒ (11) + 2 = 13 miss
Orange: 1d20 + 3 ⇒ (10) + 3 = 13 miss

Orladan notices 4 arrows let loose, and a sword swing down at her, though she is nimble enough to dodge most of them, one grazes her knee

in severe annoyance, she swings and drops orange

Tchort manages to fire and hit the red one and do some damage

~Round 4~
Bold to Act
Ulric
Ylosani
GM2
Nox
GM1
Orladan
Yuukyou
Tchort

Dark Archive

Zombie | HP: 12/12 | AC: 12 (10 Tch, 12 Fl) | CMB: +4, CMD: 14 (14 Fl) | F: +0, R: +0, W: +3 | Init: +0 | Perc: +0, SM +0 | Speed 30ft | Active conditions: staggered

@GM thanks; I've moved Tchort back to his starting position on the map.

Grand Lodge

Zombie Chow

Continuing his raging son, Ulric raps his sword blade against his shield and stomps forward, aiming a slash at a bandit.

burgandy? Im colorblind, so red guy in front of ulric

Attack: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Damage: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10

AC 18, Fast healing 2

Sovereign Court

Init +1, Perception +7, Low-Light Vision M Tengu Order of the Shield Samurai 3 [HP 12/28 (25), NL2, AC 21 /ff 10 /t 11, Fort +5, Ref +2, Will +2, Spd 30' (20’ in armor)

Ylosani has begun to wonder if he has somehow offended the Bow of the Southern Winds as he misses once again. It is becoming something of a habit, now.

He focuses, banishing those thoughts and draws and fires again.

He's shooting at Blue.

Bow of the Southern Wind + Point Blank Shot: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
Arrow + Point Blank Shot: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11

Sovereign Court

Map

As ulric gets up to Red, red lets ready his swing down

Atack: 1d20 + 3 ⇒ (15) + 3 = 18

and as it comes down it just barely glances off of the collar of Ulrics armor, just as urlic goes to swing, the blow he received off set his attack a moment and misses his target

Ylosani fires and it hits his mark though his target still stands, though not happily

~Round 4~
Bold to Act
Ulric
Ylosani
Nox
GM1
Orladan
Yuukyou
Tchort

Grand Lodge

Elf Witch(Tatterdemalion)-1| HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+4, lowlight vision | Current effects:

Nox waves her hand through the air and stares menacingly at the enemy in front of Ulric.
evil eye on red, he's -2 to attack for 7 rounds, 1 round with Will save DC15

Sovereign Court

Map

Red Will: 1d20 - 1 ⇒ (7) - 1 = 6

you can hear sounds of bows being dropped and swords coming out from farther back then the front row

~Round 4~
Bold to Act
Ulric
Ylosani
Nox
GM1
Orladan
Yuukyou
Tchort

Dark Archive

Zombie | HP: 12/12 | AC: 12 (10 Tch, 12 Fl) | CMB: +4, CMD: 14 (14 Fl) | F: +0, R: +0, W: +3 | Init: +0 | Perc: +0, SM +0 | Speed 30ft | Active conditions: staggered

Tchort lines up the crossbow on another assailant and lets the bolt fly into the lodge.

Actions:

Move: load crossbow
Standard: attack light blue

Lt Crossbow: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d6 ⇒ 6

Dark Archive

hp13/13, ac17 touch11 FF16, perc +0, fort +4 ref+1 will+2, init +3

Orladan yells at the top of her lungs "IT IS TIME TO PARTY AND EVERYONE IS INVITED TO THE SLAUGHTER"

action:
5ft forward, atk green with power atk,
atk w/power atk: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 2d6 + 10 ⇒ (5, 5) + 10 = 20

Dark Archive

Human Psychic 5
stats:
HP 27 AC 16:Touch12:FF14/ Int +3 Percp +6 Fort 3:Ref 4: Will 5 (+7 during Dark Half, Immune to Fear)/ CMB -1:CMD 11

Yuukyou's eyes flash in rainbow oil slick again as he calls out...

BREAK!

He selects an assailant.

Mind Thrust: 3d6 ⇒ (1, 4, 1) = 6(Will 16 for half)

Grand Lodge

Zombie Chow

Growling in frustration at missing his swing, Ulric gathers himself and cuts again. Attack, I'm Ron Burgandy?

Attack Ron Burgandy: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Damage: 1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7

AC 18, Fast heal 2

Sovereign Court

Map

Yuukyou which one are you targeting from outside the building?

~Round 4~
Bold to Act
Ulric
Ylosani
Nox
GM1
Orladan
Yuukyou
Tchort

Grand Lodge

Elf Witch(Tatterdemalion)-1| HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+4, lowlight vision | Current effects:

The belt at Nox's waste lifts up her quiver, encouraging her to try to take a shot. She draws an arrow and fires, hoping to help her new companions.

Longbow: 1d20 + 3 ⇒ (11) + 3 = 14 damage: 1d8 ⇒ 7
5' step, shooting at blue

Not for the first time today, she wishes she had prepared some sort of area effect spell.

Dark Archive

Human Psychic 5
stats:
HP 27 AC 16:Touch12:FF14/ Int +3 Percp +6 Fort 3:Ref 4: Will 5 (+7 during Dark Half, Immune to Fear)/ CMB -1:CMD 11

Sorry, shifted a little, aiming for Cyan.

Sovereign Court

Init +1, Perception +7, Low-Light Vision M Tengu Order of the Shield Samurai 3 [HP 12/28 (25), NL2, AC 21 /ff 10 /t 11, Fort +5, Ref +2, Will +2, Spd 30' (20’ in armor)

Pleased and emboldened by his success, Ylosani plunges deeper into the lodge. It seems as though he's going to get in melee with his opponent but stops just out of range, drawing his string back and letting his arrow fly.

Bow of the Southern Wind + Point Blank Shot: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
Arrow + Point Blank Shot: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11

Sovereign Court

Map

black: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
grey: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10
blue: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
yellow: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6
purple: 1d20 + 3 ⇒ (5) + 3 = 8

Black Confirm: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17 Confirms
Blue Confirm: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13

Black Damage: 2d6 + 2 ⇒ (2, 2) + 2 = 6
Blue Damage: 1d6 + 1 ⇒ (5) + 1 = 6

~Round 4~
Bold to Act
Ulric
Ylosani
Nox
GM1
Orladan
Yuukyou
Tchort

Dark Archive

hp13/13, ac17 touch11 FF16, perc +0, fort +4 ref+1 will+2, init +3

ok who is swinging at who here there a whole lot of swinging and some damage but who are they towards?

Orladan getting cut deep accross the chest takes her revenge out on black.

YOU RUINED A PERFECTLY GOOD SHIRT YOU SHALL PAY FOR THIS!!

action:
atk w power atk on black
atk: 1d20 + 6 ⇒ (3) + 6 = 9
damage: 2d6 + 10 ⇒ (3, 2) + 10 = 15
Then acrobatics back away
acrobatics: 1d20 - 4 ⇒ (17) - 4 = 13

So new action
stabalize: 1d20 ⇒ 11

good news i stabalized at -1

Sovereign Court

Map

Edit, all of them are aiming at Orladan, due to flanking

Dark Archive

Human Psychic 5
stats:
HP 27 AC 16:Touch12:FF14/ Int +3 Percp +6 Fort 3:Ref 4: Will 5 (+7 during Dark Half, Immune to Fear)/ CMB -1:CMD 11

Yuukyou holds out his hand towards black.

LEAVE HER ALONE!

His eyes flash rainbow...

MIND THRUST: 3d6 ⇒ (4, 5, 2) = 11 Will DC 16 for half.

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