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Ylosani falls in line behind the two Northborn warriors, bow at the ready.
Newly met though they are, they have already proven themselves in battle. Perhaps they should not be trusted but he has seen no evidence of that, yet.
He moves quietly, his eyes on the surrounding woods, on the watch for trouble. His newly discovered coat of mail is a bit unfamiliar, but is amazingly light and he is quickly growing accustomed to it.
I'm assuming that no one protested him taking the masterwork chainshirt and that he had time to change them out before we got to this point.

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Yuukyou rubs his hands together and breathes.
Fine, can we move? It's cold, and I feel like we've been standing here forever.
He pushes forward, walking swiftly, his many scarves blowing in the cold wind.

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Nox holds her bow at the ready as they proceed down the fresher path. Her cloak seems to angle itself to block the wind, while her coat holds tight to her body. Her rabbit rides at her hip with his head poking out of his satchel, nose sniffing the air, ears alert for danger.

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Tchort is reminded that not all carry the same protection as he does. "We will need to find better protection from the cold if this investigation leads deeper and demands more of us. Frostbite will do us no good against winter-touched fey."
If only I could figure out how to share my magic with others. I know it can be done; I just need to find the trick of it.
He continues to inspect the trail ahead for traps.
Perception, trapfinding: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22

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as everyone moves on, please give me a Perception check, I'll update after work tonight, and feel free to adjust the order of the way you are walking on the second slide

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Not sure if you need an additional Perception check from Tchort or not.
Perception: 1d20 + 4 ⇒ (6) + 4 = 10
Hoping not, because the roll above was better. :)

Grindahl “Fangblood” Skaardsson |

Pressing on into the biting winds, Grindahl gives a grim smile as he is reminded of hunting as a youngster in the Lands of the Linnorm Kings. How he wished to hunt one of the fearsome beasts, but it was unlikely his kin would accept him even then, for he was clearly cursed.
"You wanderers and your scarves. Though I agree, you may need magical protectiosn should this weather continue." he mutters as his ears twitch.
perception: 1d20 + 6 ⇒ (19) + 6 = 25

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as you travel you happen to notice the lower half of a body sticking up in the snow, there isn't any traps that can be seen

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Yuukyou rubs his hands together again.
Your just jealous cause our scarves are dashing.
Seeing the body, he looks over at Tchort.
I'm not touching that until you check it out. I've learned my lesson. Seems like we're on the right track though.

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Tchort nods his head before carefully approaching the body.
"I don't blame you, Yuukyou. Whatever fey we are following have deadly tricks." He examines the body with caution.
Perception, trapfinding: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
Disable Device: 1d20 + 9 ⇒ (15) + 9 = 24
Tchort attempts to pull the body from the snow bank, trying to preserve its condition and not damage it further.

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it takes a minute or so of removing the snow from around the body to see that it is a former soldier of Taldor, Dansby. Tchort then moves the body out of the position it is in, to a prone position, and notices that there is a bit of gear with him as well, seeming in fairly decent repair
a composite longbow (+1 Str) with 12 arrows
a dagger
a masterwork handaxe
and a pouch containing 14 gp, 25 sp, and 18 cp.

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Yuukyou takes the pouch and slides it among his many scarves.
We'll split any loot later, fairly, once we're done with the job. Anything we find, I'll put in this pouch.
If no one cares, I'll just start a party fund and keep track of it on my sheet.

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Ulric looks over the fallen soldier. "Fine gear he had, it is a shame it wasn't enough to save his life."
Looking down the trail as the wind howls he continues, "aye, we can divide that later, let us move on."
-Posted with Wayfinder

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"Before most of you arrived in Heldren, I heard that a Dansby was talking about frost freezing his crops, and strange creatures. This must be him." Tchort shakes his head. "He must have come out to try to take care of things himself; I wish he'd not done this alone."
__________
I also wish I knew how to use a longbow! That's exactly my STR bonus, but I'm not proficient.

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Despite the stoicism instilled in him by his parents since adolescence, Ylosani is a bit nonplussed by the state of Dansby's body, as well as the corpses they found at the ambush site. The one turned completely to ice is particularly disturbing, but finding half a man can shake even the bravest of warriors.
He takes a look at the bow. "Meant for men with more strength than most, though not the best quality," he comments though he is obviously not tempted to take it to replace the Bow of the Southern Winds.
"Aye, had he waited for us we would have had one more warrior at our side and, from the looks of his equipment, one who knew his business. It looks like we could have used the help."
Not one to linger too long over what cannot be changed, he follows Ulric's gaze down the trail, ready to move on, as well.

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Nox picks up the arrows as they pass by, adding them to her quiver. She touches the man's head and whispers something in Elven.

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Nox Perc: 1d20 + 4 ⇒ (3) + 4 = 7
Ylosani Perc: 1d20 + 7 ⇒ (9) + 7 = 16
Tchort Perc: 1d20 + 4 ⇒ (18) + 4 = 22
Ulric Perc: 1d20 + 4 ⇒ (12) + 4 = 16
Yuukyou Perc: 1d20 + 4 ⇒ (17) + 4 = 21
Grindhal Perc: 1d20 + 6 ⇒ (17) + 6 = 23
GM: 1d20 + 16 ⇒ (8) + 16 = 24
target: 1d2 ⇒ 1
while taking care of the body, and looking at the loot, Nox feels like she is being targeted, and before she can say a word
Bite: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Grapple: 1d20 + 9 ⇒ (15) + 9 = 24
a blur of white comes out and bites Nox, for a bit, then it seems to have her grappled in its maw
GM: 1d20 + 2 ⇒ (10) + 2 = 12
Nox: 1d20 + 7 ⇒ (6) + 7 = 13
Ylosani: 1d20 + 3 ⇒ (4) + 3 = 7
Tchort: 1d20 + 3 ⇒ (8) + 3 = 11
Ulric: 1d20 + 3 ⇒ (7) + 3 = 10
Grindhal: 1d20 + 2 ⇒ (8) + 2 = 10
Yuukyou: 1d20 + 2 ⇒ (4) + 2 = 6
~Round 1~~
Knowledge Planes
Nox Grappled
Creature
Tchort
Ulric
Grindhal
Ylosani
Yuukyou

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ack! grappling AND damage...oof, and at 1d8+3 there's a very good possibility I may pass out if damaged again
Quickly assessing the situation, Nox decides that she'll have to hope for the best, but she'll be unable to help anyone if she's unconscious. She pulls the wand out of her satchel and touches it to her shoulder.
Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6
Healing energy pours out of the wand's tip. The wounds created by the creature seal themselves almost as quickly as they formed. Her cloak and skirt flail uselessly at the beast that has grabbed her.
btw, I appreciate that the designers specifically anticipated this. "A wand may be used while grappling or while swallowed whole."

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maintain: 1d20 + 9 ⇒ (3) + 9 = 12
it fails to maintain its grasping bite on nox, but goes to bite again
bite: 1d20 + 5 ⇒ (8) + 5 = 13 and fails to connect
~Round 1~~
Knowledge Planes
Nox
Creature
Tchort
Ulric
Grindhal
Ylosani
Yuukyou

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Ulric whirls as Nox is assaulted by an unknown creature.
Knowledge (Planes): 1d20 + 1 - 1 ⇒ (5) + 1 - 1 = 5
Regardless, he strides over to the witch and stabs at the creature grappling her.
Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 4 ⇒ (1) + 4 = 5
-Posted with Wayfinder

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Tchort rushes up beside Nox and takes a swing at the creature, ripping his claws through the fingertips of another glove.
Move: 20'
Standard: Attack
Claw, flanking: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Damage, S: 1d4 ⇒ 3

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Grindahl Bot
Tchort tries his hand at the beast and just bounces off its hide
Ulric not really sure what it is swings in anyways, with a solid hit, for decent damage
moves and swings at the beast
Attack: 1d20 + 5 ⇒ (1) + 5 = 6 and fails to hit unfortunately
~Round 1~~
Knowledge Planes
Nox
Creature
Tchort
Ulric
Grindhal
Ylosani
Yuukyou

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Yuukyou holds up his hand and flexes it at the creature. His eyes glow with rainbow opalescence.
REND!
Activate Dark Half, Mind Thrust I DC 16 for half
Mind THRUST!: 3d6 ⇒ (1, 2, 5) = 8

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I love seeing Dark Half! It's one of my favorite parts of my psychic.
Ylosani was in the process of chiding himself for not taking the arrows when Nox was attacked by some...thing. He is so surprised that he is the last of his companions to act, something else he would chide himself for after.
For the moment, this thing needs to be taken out. Making up for lost time, he quickly draws, aims, waits for a gap in his companion's movements that reveals the creature and fires.
Bow of the Southern Winds - Firing Into Melee + Precise Shot: 1d20 + 4 - 4 + 1 ⇒ (12) + 4 - 4 + 1 = 13
Arrow Damage + Precise Shot: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5

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will: 1d20 + 5 ⇒ (9) + 5 = 14
~~Round 2~~
Knowledge Planes
Nox
Creature -13
Tchort
Ulric
Grindhal
Ylosani
Yuukyou

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Still unsure what this creature is, Nox backs away as quickly as she can. She stares at the thing with malice.
5' step, evil eye hex: reduces it's attack by 2 for 7 rounds, 1 round if it makes will save DC15

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Will: 1d20 + 5 ⇒ (18) + 5 = 23
the creature continues after nox
Bite: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d8 + 3 ⇒ (6) + 3 = 9
grapple: 1d20 + 9 ⇒ (3) + 9 = 12
Even though the creature was able to bite into nox's flesh, the creature was unable to grab a hold to the fleshy body
~~Round 2~~
Knowledge Planes
Nox -2 bleeding out
Creature -13
Tchort
Ulric
Grindhal
Ylosani
Yuukyou

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Clearly this thing needed to die, Nox going down only enhances the need. Knowing this, Ulric slashes again with his longsword.
Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
And realizes he should have started his skaldic chant first.
-Posted with Wayfinder

Grindahl “Fangblood” Skaardsson |

Sweeping round with his dark Iron sword drawn, Grindahl snarls at the strange creature and rushes in to attack it as Ulric does, making the best use of his Ulfen kin's distraction. Eyes narrowing he cuts from high to low, carefully avoiding the grasped elf!
Move round then attack with flank
Longsword vs flank: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20 for Cold Iron, Slashing damage: 1d8 + 4 ⇒ (2) + 4 = 6 +2 Attack and Damage if it is a Fey

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Tchort steps up with the creature as it continues to pursue Nox, and slashes with both of his claws at the beast. As he bobs and weaves with his slashes, seeking those opening in which he can strike, he studies the creature, trying to figure out what it is.
Tchort doesn't have Know (planes) to check, but what does the creature look like? 'white blur' was all I picked up from the earlier description.
5' step
Full round: full attack
Claw, flanking: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
Damage, S: 1d4 ⇒ 2
Claw, flanking: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Damage, S: 1d4 ⇒ 3

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Seeing the beast fall, Ulric immediately drops to a knee and, digging through Nox's possessions, grabs the wand of healing and applies it to the gravely wounded witch.
"I hope I'm not too late"
I can cast CLW fine, roll away
-Posted with Wayfinder

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I don't suppose if you can tell me if I did anything to it? Knowing whether or not the spell succeeded might give me some more info about it. I also would appreciate more description as it could let me know more what we're dealing with.
Yuukyou breathes deeply, trying to calm his mind.
concentration: 1d20 + 5 ⇒ (9) + 5 = 14
Finally, the rainbow colors fade from his eyes and he looks normal once again as he coughs.
Sorry about that. Got a might carried away is all... tapping into the fabric of the cosmos can do that.

Grindahl “Fangblood” Skaardsson |

Looking at the Varisian with a raised eyebrow, Grindahl chuckles to himself softly. For all his worries it would seem this was the perfect place for him, a shunned half-orc, feared devil kin and a Gypsy with a hidden side.
"So Elves, it would seem it is your turn to reveal a shocking fact or transformation." he says with his fanged maw.
Looking down at the fallen creature, the Skinwalker takes some time to go over the body looking for any intriguing traits.

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"I am only what I appear to be," Ylosani replies to Grindahl.
He splits his attention between answering, watching to ensure that the other said elf is healed and back on her feet, watching the dead thing to make sure it is dead and watching for other threats. It seemed their opponents were quite adept at ambushes, after all.
It was a lot of watching and he had the nagging sensation he wasn't giving any of the subjects the proper attention.

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Yuukyou, you did full damage to it, and those who wish to try again at IDing the creature, it is a knowledge planes

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Knowledge (Planes): 1d20 + 1 - 1 ⇒ (13) + 1 - 1 = 13
Glancing up from Nox, Ulric looks again at the ... thing they killed.
Figure Nox will roll her own CLW rolls
-Posted with Wayfinder

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CLW: 1d8 + 1 ⇒ (2) + 1 = 3 well, at least it puts me positive
Nox sits up unsteadily. "Reminder to self: do not poke about the dead."
She thanks Ulric for his quick action and taps the wand once more to her own body.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
"Any idea what that thing was? I'd like to know so I can know what to run from in the future."

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Ulric, you at least recognize the base of this creature, its a Tatzylwyrm, however this particular type is a little unknown, it looks different, In color and acts a bit different then its normal counterpart

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Ulric nods absently as Nox is brought back into the land of the living as something stirs in the back of his brain.
"This thing resembles a Tatzylwyrm, a type of reptile or dragon or something. But this one is ... different. I wish I could remember more, but I recall they are sneaky. No wonder we didn't see it."
Offering a hand and a smile to Nox, he stands and dusts snow from his clothes, grabs up his sword and shield and allows, "time to move on then eh? The ancestors only know what deviant trap we will run into next."
As they move on he takes a long, intense stare at the dead wyrm, commiting its details to memory for the Saga he would create from this adventure.
The best is yet to come, no doubt
-Posted with Wayfinder

Grindahl “Fangblood” Skaardsson |

Committing the creature's name to memory, Grindahl nods as Nox picks herself up and restores health to her battered body. Happy they are prepared, Grindahl sets off once more, looking out for more tracks in the snow for signs of their quarry whilst listening out for more potential ambushers in this pure white landscape.

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Ylosani falls in line with the rest, also eyeing the dead creature and committing it's name and what details they have to memory.
He does this not only for his own benefit but because he knows that his thoughts and memories, at least the strongest resonate with the Bow of the Southern Winds and, when he passes the weapon on, the next wielder will be able to tap into the creature's resonant essence.
He fully expects to be ambushed now and watches their surroundings carefully.
Perception: 1d20 + 7 ⇒ (12) + 7 = 19

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Tchort replaces another pair of gloves. "Tatzylwyrm? That's an interesting beast. Winter fey, and strange creatures not ever seen here before. There's food dying in the field, and farmer's dying when they venture out to investigate. Let's press on. We must find a way to put an end to this, for Heldren if for nothing else."
He again takes a position near the front of the group so that he can keep an eye out for traps or other tricks the fey might have left.
Perception, trapfinding: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14

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so continuing on after everyone is healed, you come across a creek, with a snowman infront of it and a sign that has written on it, "Trespassers Turn Back"

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"Oh, well, I guess we should turn back; what do you all think?" Clearly being sarcastic, Tchort doesn't even wait for a response from the others before he begins investigating the suspicious construction and its note, first from afar, then closer if he determines it's safe to approach.
Perception, trapfinding: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25

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Ulric chuckles at the tiefling's sarcasm. "Makes sense, we should probably leave. You know, " he continues thoughtfully "they could saved us a lot of trouble if they had built this snowman at the woods edge, instead of all the way out here."
As he speaks, his eyes survey the area, looking for ambushers or alien wyrms or whatever horrible attack was coming next.
Probably faeries, or trolls, or fae-troll-dragon-demon hybrids.
Perception: 1d20 + 4 ⇒ (3) + 4 = 7
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