| Full Name |
Shael |
| Race |
| HP: 19/19 | AC: 19 (14 Tch, 15 Fl) | CMD: 19 18 | F: +5, R: +7, W: +3 | Init: +4 | Perc: +7, SM +2 |
| Classes/Levels |
| Speed 50ft | Animal Aspect: Bull (+2 Str) | Active conditions: none |
| Gender |
Male N Animal Companion Megaloceros |
About Shæl
Shael CR –
Celestial megaloceros (apex species)
N Medium animal
Init +4; Senses darkvision 60 ft., low-light vision, scent; Perception +7
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Defense
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AC 19, touch 14, flat-footed 15 (+4 Dex, +5 natural)
hp 19 (3d8+6)
Fort +5, Ref +7, Will +3; +1 to deal with cold hazards.
Resist acid 5, cold 5, electricity 5; SR 8
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Offense
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Speed 50 ft.
Melee gore +3 (1d8+1)
Special Attacks smite evil
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Statistics
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Str 13, Dex 18, Con 14, Int 2, Wis 15, Cha 5
Base Atk +2; CMB +4; CMD 18 (22 vs. trip)
Feats Hefty Brute, Power Attack
Tricks Attack, Attack Any Target, Defend, Demolish, Flank, Quiet Watch, Sneak, Track
Skills Acrobatics +8 (+16 to jump), Climb +5, Perception +7, Stealth +8, Swim +5
SQ animal focus, attack any target, defend, demolish, favored terrain (cold +1), flank, native environment, quiet watch, sneak, track
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Special Abilities
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Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Attack Any Target [Trick] The animal will attack any creature on command.
Darkvision (60 feet) You can see in the dark (black and white only).
Defend [Trick] The animal will defend you.
Demolish [Trick] Can be commaned to attack and damage objects and structures.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Favored Terrain (Cold +1) (Ex) +1 to rolls when in cold terrain.
Flank [Trick] Attempts to attack and flank indicated enemy.
Hefty Brute Count as one size larger for CMB, CMD, carrying capacity, and size-based special attacks.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Native Environment +1 (Cold) (Ex) In cold terrain, +1 on checks and saves to deal with environmental hazards.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Quiet Watch [Trick] The animal stands watch and alerts master quietly, if able.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Smite Evil (1/day) (Su) +0 to hit, +3 to damage when used.
Sneak [Trick] Creature stays hidden.
Spell Resistance (8) You have Spell Resistance.
Track [Trick] The animal will track a scent.