Wulessa grabs hold of either side of the wall hanging she inhabits and pulls. The hanging opens like a door, opening back to the primal layer corridor.
The passage opens upon a tunnel to oblivion. The smooth glass walls stretch fifty or sixty feet, ending abruptly in a maw open to the void. The crystalline structure floating in the void’s heart somehow hovers mere feet away from the tunnel’s end. From this close, it resembles a torus of jagged crystals, slowly revolving around a core of flashing light and mist.
The corpse is enchanted its bloody lips part to shout a message in a low orc voice: “The Hell’s Fury tribe demands the half-orc Vegazi. Until then,
The townsfolk are in an uproar over the decapitated head dropped on their doorstep, and rightly so. In response to the diabolists’ threat, Mayor Proum orders the militia of Arwyll Stead to close the gates and bar anyone from entering or leaving the town, including the group. It would be a disgrace to the Arwyll name to give in to the fiendish demands, Proum reasons, and he sees the walling off of Arwyll Stead as the safest course of action until reinforcements from Vigil arrive to help the Steaders track down their missing scouts and put the fiendish killers to justice.
Proum sends a messenger to hail the group, He would like to talk to them and Grev in Arwyll Manor’s parlor. Vegazi stays with Terrin for the time being, Proum listens with interest to the report. Grev tells Proum all about Vegazi and how she saved countless Steaders several decades ago.
While Proum is glad that Vegazi is responsible for effectively extending the Arwyll line another generation, he is unsure what this fact ultimately means for the town, or even what the townsfolk would make of such a revelation. Further to the point, Proum wants to know why the Hell’s Fury tribe is bent on exacting revenge against Vegazi after all these years. Secretly, the mayor hopes that Vegazi’s relationship with the Arwyll family might be enough to appease the townsfolk, who feel hopeless without an Arwyll protecting them, and that he can somehow convince the half-orc to stay in town if the Steaders accept her. However, the mayor is worried that with the orc tribe demanding Vegazi’s head, the terrified populace won’t be receptive to news of the half-orc’s heroism.
Ringeirr knows an eccentric forger in Whitethrone who not only can prepare the correct documents, but also knows the secret household symbols of many of the city’s Jadwiga clans and can reproduce them with arcane marks for added authenticity. The forger, a man named Mortin, lives on the borders of the district known as the Howlings, which is predominantly controlled by winter wolves, but it is the one district Ringeirr feels he might be able to get the group through and into the city. Thanks to an ancient pact with Baba Yaga, winter wolves can assume human form in the Howlings. The “Howlings Gate” is not a gate at all but rather a hole in the city wall that gives the wolves unrestricted access to their district. The wolves are responsible for security of the district, and Ringeirr knows they’re often lax about it and susceptible to bribery.
In exchange for his help in entering Whitethrone, Ringeirr does ask for your assistance in a side mission. If he is going to get them into the city and take them to Mortin, he wants to do so while bringing food to desperate humans who are going hungry, and he’d like their help in making the delivery.
yes it is Quasits hand that is blue due to poison, not hace
Murqual exasperatedly throws his hands up, and both he and the door disappear.
When Murqual vanishes, The facsimile of Murqual’s shop shimmers like a heat mirage, transforming into the familiar meeting room in Farseer Tower.
After a moment, Wulessa turns within the hanging and speaks to the group.
“When I first became Venture-Captain and took charge of Farseer Tower, this was how the place looked. The whole tower. My predecessor was more concerned with frippery and luxuries than with hard-won knowledge and diligence. If this becomes my final view of the tower, it might be the greatest indignity of all.”
She shakes her head and addresses everyone directly.
“I think you are close to the end. I can feel the archivist pausing its work with me to face you directly. The shadows you fought before now were a reflexive response, like sweeping cobwebs from one’s face. Now I think you have its full attention. I don’t think it can appear directly. Its essence is split across all the archive’s scrolls, but whatever form it takes will have considerably more power than the things you’ve fought before now.”
Sometime after he came to terms with the loss of his wife and son, Ringeirr was contacted by the underground resistance group called the Heralds of Summer’s Return. These resistance fighters in Whitethrone are members of a clandestine cult of Milani who maintain a secret shrine to the goddess in the city. After meeting them, Ringeirr found a new purpose in helping the oppressed people of Whitethrone. Now an agent of the Heralds, he smuggles the desperate out of the city and brings in much needed supplies to the resistance.
Ringeirr makes it clear how difficult it has become recently to get in and out of the city. that Queen Elvanna has seized power from her mother, Baba
Entering the city isn’t the only problem, Ringeirr explains—citizens are routinely checked even within the city. you need papers authorizing their movement throughout Whitethrone, not just through its gates, but
the back curtains stir and Palhuna Murqual comes forth, smiling unctuously. Those who watch the shopkeeper see that he is not quite right. His form flickers, almost imperceptibly, and he tends to “jump” from one location to another when not observed directly.
speaking in pantomimes he informs that he has the ability to let them peacefully exit the mindscape, (as he produces a golden key, and gestures to a door that wasn't there before) in return he wants you to give up on rescuing Wulessa (ram notices he is in possession of a scroll, upon it is a clear drawing of Wulessa's face) he holds the key out, making a haughty "give me" gesture with his other hand
well since you didn't roll a 1 you are fine
the wand lets off a glow, and as its pointed at hace, his feet and hands feel a bit stickier, like how a spider holds on to the side of a wall with nothing but its legs, you feel like you could do the same
Wand of Spider Climb I'll save the effect of a 1 activation for later
After his rescue, Ringeirr invites the group to his modest hut, where they have the opportunity to eat hot food and rest without having to fight the elements. He asks for their story.
as you open the journal, get a slight prick as the pages are made from cactus skin, you can tell its written in Orc....if no one can read it, Vegazi will translate
Details of experiments on the beasts of Belkzen, to increase their resilience to the elements, training them to work harder with less food written with a signature "Ilka"
Personal rantings about her mother and tribe leader Kelseph, has been acting strangely since the appearance of some "minor" devils tribe. she feels her mother is answering to the devils which is something that puts her leadership into jeopardy
the last entry discusses the deaths of Jagan and Ogah and disparage Kelsephs decision to bring her best assets out of Belkzen to acquire a single half-orc woman for no reason Ilka can imagine. None the less Ilka refuses to waste more resources in assaults like Ogash's, preferring instead to find enough leverage to force the town to surrender Vegazi
The journal mentions Korlum and Grache, two other half-orc children of Kelseph; Kelseph loathes them so much for reminding her of her father’s cruelty that she’s never given them weapons. They are working with Yvogga—a younger daughter of Kelseph—whom Ilka insults in the journal as a “human-lover who needs a magical outsider” to do all her work for her. The half-orcs and Yvogga are lairing in a camp north of Arwyll Stead.
As the door opens, a familiar bell tinkles overhead, letting Palhuna Murqual know that his shop has visitors once more. The setting has changed subtly since earlier; while the shop’s layout remains the same, the wares previously displayed in cases and on the walls are missing. In their places are keys of all shapes, sizes, and construction.
the skin on your finger and slowly across your hand turns bright blue
Dex Damage: 1d2 ⇒ 2
in the chest isn't too much:
as well as Ringeirrs gear
Quasit give me 3 more fort saves
Evermore perception: 1d20 + 10 ⇒ (17) + 10 = 27
~~~~~~Arrival at the Town~~~~~~~~~
Scoutmaster Terrin, who is still faithfully watching the gates, greets you all upon your return to town; shortly thereafter, Mayor Proum hails you.
Terrin thanks you for bringing in the homesteaders, as much for safety as for the use they can be for the town. he has requisition a reward from the town's armory:
after handing over the items Terrin explains that its been quiet, there have been some troublesome rumors spreading, and people jumping at shadows, but he Chalks it up to the townsfolk's nerves and tension
while decyphering the images, upon the last one showing and then fading away, 2 of the statues on the wall swing down and just barely miss the one in front and the one in back
Ram Will: 1d20 + 2 ⇒ (8) + 2 = 10
Ram and Cordon feel as if they were almost sliced, like the statues had full metal weapons that clanged to the floor
Dhovahk and Benny look to where the weapons fell, and see neither a mark or anything that is physically there that would cause any damage.
the Portcullis is unable to be moved though with a simple strike it may be destroyed
when the portcullis is destroyed, you walk through and notice that you are back to the area in which the Eye and ? symbols were at one point being flashed, however that is not the case as no symbols are showing. you continue down the hallway, unimpeded this time until a bend in the corridor comes up, and as you approach, this feeling of deja vu comes over as you are shifted once again standing in front of a pair of doors that are not locked
Evermore you recall that Piercing and Slashing don't do full damage, and that mind effects don't work at all
Magnu, Akaash, and Ehm all hit their mark
Vegazi has her shots that connect with both swarms doing just the last bit of damage needed to disperse the swarms
~~End of Combat~~
upon the defeat of the swarms the old man quickly gathers his things and is ready to return to Arwyll Stead if the group is ready
I took it exactly from the book, though sadly they are actual guards for the fishcamp, granted reading it can be either way, and I will say that it wouldn't affect the outcome
Quasit checks the box and doesn't see any traps and tries to open it, but she can't quite seem to unlock the chest
Ringeirr stirs awake, with a bit of a headache but otherwise not physically harmed
the old man just sighs and shakes his head, you can tell he has long resigned his fate of death if it comes, however when asked about his book he starts to speak a little more of life
“Finally,” he exclaims, “some adventurers with good taste in literature!The book is several hundred pages currently, it is my memoirs of my experiences"
hearing that people in town might be interested in the book
"its about time they recognize my work, I will return with you to town to turn in what I have with my work"
as time passes a bit while getting the old man to go back to town, you can hear crows, as they start to swarm
Evermore: 1d20 + 4 ⇒ (15) + 4 = 19
the Swarms start to move towards the door and fly around cawing at the group
the walls surface an image of Wulessa’s face being drawn onto a scroll, rolled up and placed reverently inside the Archive chest,followed by a montage of images of her life beside piles of coins, jewels, and other