Lamashtu

GM Sapphire Fox's page

**** Pathfinder Society GM. 2,402 posts (3,116 including aliases). No reviews. 1 list. No wishlists. 30 Organized Play characters. 2 aliases.


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Sovereign Court

attention GMs, my RL has been extremely chaotic recently the last few months, and sadly as a Result I need to step down from 2 of my tables that i am running one is a Full run through Reign of Winter currently on book 2, the other is the module Daughters of fury, I am seeking replacements for them so the players may continue to enjoy. Thank you

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Cordon, the sheet says TE but the one reported into PFS has you as DA

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Ok I so I have this reported for you, and I have your Chronicle Sheets uploaded as well, if there are any mistakes let me know I will try to rectify them as much as posible

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I am posting this in my other games as well, I am not being able to keep up with posting in my games at all, I will see if I can line up another GM for you to continue playing or let this drop as I am unable to continue to at all for now

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I am posting this in my other games as well, I am not being able to keep up with posting in my games at all, I will see if I can line up another GM for you to continue playing or let this drop as I am unable to continue to at all for now

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Ok, as this is the final fight and I am apparently unable to get the time to even post, I am going to get the Chronicle Sheets up and report this in, Apologies for this taking so long

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so at this point, you have two ways you can go

1) Assist Terrin
or
2) Assist the Mayor

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ok, as things seem to be winding down I will get an update out tonight/tomorrow while looking for a replacement divine caster

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Ram Will: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16

Ram, you will notice when you swing the creature isn't yourself, its more
of a ball of crystals with 8 limbs (4 legs and 4 arms) but you do miss on the attack

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ok, this will be the final encounter 8sighs tiredly* I'm sorry for the length of this delay

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as you gaze upon the crystals, you see that facing you is a reflection of yourself, it is only one being but you all see yourself staring back at you, looking like it is going to charge and swing at you, like it has malicious intent

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that is 2 leveled up, anyone else done?

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no worries everyone I apologize as I just found out that we are entering our busy season for work, so if I am delayed in posting I fully apologize for it, there will be an update later tonight/tomorrow for the game

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Wulessa grabs hold of either side of the wall hanging she inhabits and pulls. The hanging opens like a door, opening back to the primal layer corridor.

The passage opens upon a tunnel to oblivion. The smooth glass walls stretch fifty or sixty feet, ending abruptly in a maw open to the void. The crystalline structure floating in the void’s heart somehow hovers mere feet away from the tunnel’s end. From this close, it resembles a torus of jagged crystals, slowly revolving around a core of flashing light and mist.

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*nods* almost done completely

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No worries on another week of homecoming for a different school

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ok, at this point in the adventure, you will be leveling up, and Sakitu looking at the AP, they really keep it low level for a while, they made this as a challenge

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The corpse is enchanted its bloody lips part to shout a message in a low orc voice: “The Hell’s Fury tribe demands the half-orc Vegazi. Until then,
devils will walk among you. Refuse, and this won’t be the last body that falls.” It repeats this message for 10 minutes before going silent.

The townsfolk are in an uproar over the decapitated head dropped on their doorstep, and rightly so. In response to the diabolists’ threat, Mayor Proum orders the militia of Arwyll Stead to close the gates and bar anyone from entering or leaving the town, including the group. It would be a disgrace to the Arwyll name to give in to the fiendish demands, Proum reasons, and he sees the walling off of Arwyll Stead as the safest course of action until reinforcements from Vigil arrive to help the Steaders track down their missing scouts and put the fiendish killers to justice.

Proum sends a messenger to hail the group, He would like to talk to them and Grev in Arwyll Manor’s parlor. Vegazi stays with Terrin for the time being, Proum listens with interest to the report. Grev tells Proum all about Vegazi and how she saved countless Steaders several decades ago.

While Proum is glad that Vegazi is responsible for effectively extending the Arwyll line another generation, he is unsure what this fact ultimately means for the town, or even what the townsfolk would make of such a revelation. Further to the point, Proum wants to know why the Hell’s Fury tribe is bent on exacting revenge against Vegazi after all these years. Secretly, the mayor hopes that Vegazi’s relationship with the Arwyll family might be enough to appease the townsfolk, who feel hopeless without an Arwyll protecting them, and that he can somehow convince the half-orc to stay in town if the Steaders accept her. However, the mayor is worried that with the orc tribe demanding Vegazi’s head, the terrified populace won’t be receptive to news of the half-orc’s heroism.

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this group is currently 1/2 way through book 2,

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Ringeirr knows an eccentric forger in Whitethrone who not only can prepare the correct documents, but also knows the secret household symbols of many of the city’s Jadwiga clans and can reproduce them with arcane marks for added authenticity. The forger, a man named Mortin, lives on the borders of the district known as the Howlings, which is predominantly controlled by winter wolves, but it is the one district Ringeirr feels he might be able to get the group through and into the city. Thanks to an ancient pact with Baba Yaga, winter wolves can assume human form in the Howlings. The “Howlings Gate” is not a gate at all but rather a hole in the city wall that gives the wolves unrestricted access to their district. The wolves are responsible for security of the district, and Ringeirr knows they’re often lax about it and susceptible to bribery.

In exchange for his help in entering Whitethrone, Ringeirr does ask for your assistance in a side mission. If he is going to get them into the city and take them to Mortin, he wants to do so while bringing food to desperate humans who are going hungry, and he’d like their help in making the delivery.

yes it is Quasits hand that is blue due to poison, not hace

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Murqual exasperatedly throws his hands up, and both he and the door disappear.

When Murqual vanishes, The facsimile of Murqual’s shop shimmers like a heat mirage, transforming into the familiar meeting room in Farseer Tower.
Familiar, at least, in shape. The furnishings are different, more resembling a grandmother’s cozy tea room than the stark, studious place where this journey began. Intricately brocaded settees and poufs clutter the room, while elaborate tapestries cover almost every inch of the walls. One of these, a floorlength cerulean silk curtain, is embroidered with a portrait of Wulessa Yuul. Her arms are folded across her chest, and a look
of distaste resides upon her face.

After a moment, Wulessa turns within the hanging and speaks to the group.

“When I first became Venture-Captain and took charge of Farseer Tower, this was how the place looked. The whole tower. My predecessor was more concerned with frippery and luxuries than with hard-won knowledge and diligence. If this becomes my final view of the tower, it might be the greatest indignity of all.”

She shakes her head and addresses everyone directly.

“I think you are close to the end. I can feel the archivist pausing its work with me to face you directly. The shadows you fought before now were a reflexive response, like sweeping cobwebs from one’s face. Now I think you have its full attention. I don’t think it can appear directly. Its essence is split across all the archive’s scrolls, but whatever form it takes will have considerably more power than the things you’ve fought before now.”

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there will be an update tonight/tomorrow morning, I apologize for the delay

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there will be an update tonight/tomorrow morning, I apologize for the delay

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there will be an update tonight/tomorrow morning, I apologize for the delay

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Sometime after he came to terms with the loss of his wife and son, Ringeirr was contacted by the underground resistance group called the Heralds of Summer’s Return. These resistance fighters in Whitethrone are members of a clandestine cult of Milani who maintain a secret shrine to the goddess in the city. After meeting them, Ringeirr found a new purpose in helping the oppressed people of Whitethrone. Now an agent of the Heralds, he smuggles the desperate out of the city and brings in much needed supplies to the resistance.

Ringeirr makes it clear how difficult it has become recently to get in and out of the city. that Queen Elvanna has seized power from her mother, Baba
Yaga, and intends to remain on the throne on Irrisen. He also adds that she has removed the Iron Guard from power and instituted a new military force in its place, the Winter Guard, loyal to her alone. Elvanna has also declared martial law in Whitethrone, making it extremely dangerous to go
through the city’s primary gates. Traffic still passes through the city gates, but it has a slowed to a crawl, with large contingents of the Winter Guard performing thorough searches of anyone entering or leaving Whitethrone.

Entering the city isn’t the only problem, Ringeirr explains—citizens are routinely checked even within the city. you need papers authorizing their movement throughout Whitethrone, not just through its gates, but
Ringeirr thinks they might be able to exploit a loophole. He describes a privileged group of Jadwiga called stilyagi, young nobles known for their outlandish behavior and styles of dress. Like-minded stilyagi form gangs that adopt the cultural and stylistic trappings of other lands and
peoples—even pretending to be adventurers from other nations. With their wealth and indolent lifestyle, stilyagi are also notorious for the recruitment of foreigners (even those of other races) to Whitethrone to act as companions, teachers, and advisors—at least until they grow tired of them. Ringeirr suggests that the group could take the roles of stilyagi and their foreign guests to move about the city.

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looking to see if there were any "specific" rumors but there are none

before Terrin can respond, four Gaav devils fly over the town's gates and drops the mangled corpse of one of Terrins scouts in the dirt before teleporting away.

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the back curtains stir and Palhuna Murqual comes forth, smiling unctuously. Those who watch the shopkeeper see that he is not quite right. His form flickers, almost imperceptibly, and he tends to “jump” from one location to another when not observed directly.

speaking in pantomimes he informs that he has the ability to let them peacefully exit the mindscape, (as he produces a golden key, and gestures to a door that wasn't there before) in return he wants you to give up on rescuing Wulessa (ram notices he is in possession of a scroll, upon it is a clear drawing of Wulessa's face) he holds the key out, making a haughty "give me" gesture with his other hand

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well since you didn't roll a 1 you are fine

the wand lets off a glow, and as its pointed at hace, his feet and hands feel a bit stickier, like how a spider holds on to the side of a wall with nothing but its legs, you feel like you could do the same

Wand of Spider Climb I'll save the effect of a 1 activation for later

~~~~~~~~

After his rescue, Ringeirr invites the group to his modest hut, where they have the opportunity to eat hot food and rest without having to fight the elements. He asks for their story.

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as you open the journal, get a slight prick as the pages are made from cactus skin, you can tell its written in Orc....if no one can read it, Vegazi will translate

Details of experiments on the beasts of Belkzen, to increase their resilience to the elements, training them to work harder with less food written with a signature "Ilka"

Personal rantings about her mother and tribe leader Kelseph, has been acting strangely since the appearance of some "minor" devils tribe. she feels her mother is answering to the devils which is something that puts her leadership into jeopardy

the last entry discusses the deaths of Jagan and Ogah and disparage Kelsephs decision to bring her best assets out of Belkzen to acquire a single half-orc woman for no reason Ilka can imagine. None the less Ilka refuses to waste more resources in assaults like Ogash's, preferring instead to find enough leverage to force the town to surrender Vegazi

The journal mentions Korlum and Grache, two other half-orc children of Kelseph; Kelseph loathes them so much for reminding her of her father’s cruelty that she’s never given them weapons. They are working with Yvogga—a younger daughter of Kelseph—whom Ilka insults in the journal as a “human-lover who needs a magical outsider” to do all her work for her. The half-orcs and Yvogga are lairing in a camp north of Arwyll Stead.
The journal briefly mentions Bax as the sibling who most agrees with Ilka that they should use subtlety instead of brash attacks.

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As the door opens, a familiar bell tinkles overhead, letting Palhuna Murqual know that his shop has visitors once more. The setting has changed subtly since earlier; while the shop’s layout remains the same, the wares previously displayed in cases and on the walls are missing. In their places are keys of all shapes, sizes, and construction.

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Sakitu its partially my fault, I was tired and reading it on my phone on break at work, hace you don't need the Percentage since you didn't roll a 1 before using it

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I understand that Hace, there is a reason for it don't worry

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Dex Damage: 1d2 ⇒ 1

Quasit made the requirement on her third total roll for a total of 3 Dex Damage

Sakitu roll a percentage for a misfire on the wand with a 1

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1 hardness, 2 hp, thats fine, and the Deja Vu was the pulling while in a hallway

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the skin on your finger and slowly across your hand turns bright blue

Dex Damage: 1d2 ⇒ 2

in the chest isn't too much:

a Wand
a small pouch holding 4 uncut gems, 50GP each
179GP in assorted coinage
and a Curious silver mirror engraved the the image of two lovers embracing worth 100GP

as well as Ringeirrs gear

Quasit give me 3 more fort saves

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Evermore perception: 1d20 + 10 ⇒ (17) + 10 = 27
along the way back Evermore notices a tree stump that might be good for a place to hide, and he makes his way over to it to confirm this, he finds a Rough leather-bound journal

~~~~~~Arrival at the Town~~~~~~~~~

Scoutmaster Terrin, who is still faithfully watching the gates, greets you all upon your return to town; shortly thereafter, Mayor Proum hails you.

Terrin thanks you for bringing in the homesteaders, as much for safety as for the use they can be for the town. he has requisition a reward from the town's armory:

50 GP
10 Masterwork Arrows
a Masterwork Chainshirt
a Masterwork Nin-Ring Broadsword
and 3 poitons of cure moderate wounds

after handing over the items Terrin explains that its been quiet, there have been some troublesome rumors spreading, and people jumping at shadows, but he Chalks it up to the townsfolk's nerves and tension

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while decyphering the images, upon the last one showing and then fading away, 2 of the statues on the wall swing down and just barely miss the one in front and the one in back

Ram Will: 1d20 + 2 ⇒ (8) + 2 = 10
Cordon Will: 1d20 ⇒ 9
Dhovahk Will: 1d20 + 5 ⇒ (6) + 5 = 11
Benny Will: 1d20 + 1 ⇒ (14) + 1 = 15

Ram and Cordon feel as if they were almost sliced, like the statues had full metal weapons that clanged to the floor

Dhovahk and Benny look to where the weapons fell, and see neither a mark or anything that is physically there that would cause any damage.

the Portcullis is unable to be moved though with a simple strike it may be destroyed

when the portcullis is destroyed, you walk through and notice that you are back to the area in which the Eye and ? symbols were at one point being flashed, however that is not the case as no symbols are showing. you continue down the hallway, unimpeded this time until a bend in the corridor comes up, and as you approach, this feeling of deja vu comes over as you are shifted once again standing in front of a pair of doors that are not locked

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1d20 + 15 ⇒ (12) + 15 = 27

a small poison trap is triggered as the lid is open, and with no reaction time, Quasit is hit, [ooc]Fort Save for Quasit[/dice]

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Evermore you recall that Piercing and Slashing don't do full damage, and that mind effects don't work at all

Magnu, Akaash, and Ehm all hit their mark

Vegazi has her shots that connect with both swarms doing just the last bit of damage needed to disperse the swarms

~~End of Combat~~

upon the defeat of the swarms the old man quickly gathers his things and is ready to return to Arwyll Stead if the group is ready

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between the three, the lock does pop open, though it will not lock at all any more who is opening the chest?

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I took it exactly from the book, though sadly they are actual guards for the fishcamp, granted reading it can be either way, and I will say that it wouldn't affect the outcome

Quasit checks the box and doesn't see any traps and tries to open it, but she can't quite seem to unlock the chest

Ringeirr stirs awake, with a bit of a headache but otherwise not physically harmed

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Ehm which one are you aiming at? there is more then one swarm

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in the southeast room you find Ringeirr, bound and unconcious. Under the bed you find a locked chest as well.

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the old man just sighs and shakes his head, you can tell he has long resigned his fate of death if it comes, however when asked about his book he starts to speak a little more of life

“Finally,” he exclaims, “some adventurers with good taste in literature!The book is several hundred pages currently, it is my memoirs of my experiences"

hearing that people in town might be interested in the book

"its about time they recognize my work, I will return with you to town to turn in what I have with my work"

as time passes a bit while getting the old man to go back to town, you can hear crows, as they start to swarm

Initiative:

Evermore: 1d20 + 4 ⇒ (15) + 4 = 19
Daylin: 1d20 ⇒ 20
Ehm Sven Nien: 1d20 + 2 ⇒ (12) + 2 = 14
Magnu: 1d20 + 3 ⇒ (8) + 3 = 11
Akaash: 1d20 + 2 ⇒ (14) + 2 = 16
GM: 1d20 + 2 ⇒ (18) + 2 = 20

~~Round 1~~
Bold to Act
R
B
Daylin
Evermore
Akaash
Ehm
Magnu

the Swarms start to move towards the door and fly around cawing at the group

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Quasit tries to dodge around the ogre but doesn't manage

1d20 + 7 ⇒ (2) + 7 = 9 miss

however after quasit and maka hit the beast, it falls to the ground dead, and green is long gone from anywhere around

~~End of Combat~~

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the walls surface an image of Wulessa’s face being drawn onto a scroll, rolled up and placed reverently inside the Archive chest,followed by a montage of images of her life beside piles of coins, jewels, and other
valuables, growing alongside her life experiences. Followed by a third set of images, a nest of rodents rummaging in the walls of a
well-ordered house.

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Update after work tonight

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Update after work tonight

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Update afterwork tonight

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remember when talking with the mayor he noticed the Signet ring that Vegazi was wearing, with the Initials A.A. and the Arwyll crest, that she claimed she got from a human she rescued from an orc slave prison

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