Redelia's Ironfang Invasion (Inactive)

Game Master Redelia


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Venture Lieutenant, Play by Post (online)

Also opening discussion


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

Hi all...thanks for the pick, gm... I assume you meant me when you typed kwiazi. Lol


Male Duergar Warpriest 3 | HP 24/24 | AC 19/FF 16/Touch 13 (+2 dodge vs goblinoids) | Init + 3 | Fort +5 | Ref +4 | Will +6 | +2 vs spells/spell-like/poison, +4 vs bull rush/trip | Perception +4
Kwiazy wrote:
Hi all...thanks for the pick, gm... I assume you meant me when you typed kwiazi. Lol

Don't talk cwazy. =P

In seriousness, thank you for having me, and I look forward to gaming with you all. =)

Edit: .....my character is the tallest in the group??? Oh god. lol


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

2' 10" is a perfectly respectable height, thankyouverymuch!

& yes, looking forward to this. A GM who gets moving fast (choosing players within a day!) is a good sign for a start. Thanks for having me here.


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

I agree. 2'11" is a perfect height


Male Goblin Alchemist (Mindchemist) 2 AC 17, touch 14, flat-footed 14 hp 8 --- Init +4; --- Senses Darkvision (60 ft.), Perception +6

Charzark takes a large prosthetic hand out of his backpack and puts it on top of his head. You so short, Charzark is fourfeeted!

Thanks GM for taking me in, I'm very excited at this campaign and expect it to be great fun


Male Goblin Alchemist (Mindchemist) 2 AC 17, touch 14, flat-footed 14 hp 8 --- Init +4; --- Senses Darkvision (60 ft.), Perception +6

So... a goblin Swashbuckler, a goblin Bard, a duergar Warpriest, a kobold Sorcerer, a kobold Ranger and a goblin Alchemist... we're going to get in trouble aren't we?


Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7

Yay! Welcome goblins and kobolds! This is going to be a blast.

Maybe I shouldn't say that with an alchemist around...


Venture Lieutenant, Play by Post (online)

OK, guys, while we're waiting for everyone to check in, I need all of you to carefully reread the character build rules to make sure there isn't anything you missed. Also, if you haven't already, you should read the player's guide to the AP. I will be looking very carefully over your characters. Hopefully we can get started soon.


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

Yeah! I can't believe I got selected, thank you so much! This is going to be so much fun!


Male Duergar Warpriest 3 | HP 24/24 | AC 19/FF 16/Touch 13 (+2 dodge vs goblinoids) | Init + 3 | Fort +5 | Ref +4 | Will +6 | +2 vs spells/spell-like/poison, +4 vs bull rush/trip | Perception +4

Btw, I found out by accident, that if you post in the Gameplay thread and then delete your post, it still counts that and puts the Campaign on your list. =)


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

yes, Morgryn, it does... that's what I always do anyway.


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

oh damn... I just realized I'm the tank? that doesn't bode well, lol


Male Duergar Warpriest 3 | HP 24/24 | AC 19/FF 16/Touch 13 (+2 dodge vs goblinoids) | Init + 3 | Fort +5 | Ref +4 | Will +6 | +2 vs spells/spell-like/poison, +4 vs bull rush/trip | Perception +4
Kwiazy wrote:
oh damn... I just realized I'm the tank? that doesn't bode well, lol

....you are?


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

pretty much; I'm gonna build up Xakroo to be a long ranged attacker.


Male Duergar Warpriest 3 | HP 24/24 | AC 19/FF 16/Touch 13 (+2 dodge vs goblinoids) | Init + 3 | Fort +5 | Ref +4 | Will +6 | +2 vs spells/spell-like/poison, +4 vs bull rush/trip | Perception +4

And here I thought the largest of the group, especially with the 1/day Enlarge Person and the reach weapon, would be most-targeted. =)

And Xakroo....I never would have guessed with "the Arrow Shooter" part of your name lol


Anyone require a sneaky machine?


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

Hi Yewleaf... welcome to the group!


Hey, GM redalia and I agreed that this group would be the best fit for my character so it looks like I am joining the gang.


Venture Lieutenant, Play by Post (online)

I just wanted to point out that you're a bit larger a group (7 players) but that will hopefully compensate a little for the lower power. I use story levelling, so the larger group won't keep you lower level.


Venture Lieutenant, Play by Post (online)

The kobolds are significantly weaker than the others, do you guys have any specific ideas/requests?


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

Not sure what you mean by specific ideas/requests


Venture Lieutenant, Play by Post (online)

Actually, I have an idea for you kobolds. By the ARG, you get -4 strength, +2 dex, and -2 con. I would suggest we change that to -2 strength, +4 dex, -2 con. That actually would bring you to 10RP like goblins. You may move your rolls around, also, if you wish.

If this doesn't work for either of you, let me know what you want instead, and we'll talk about it. If this is what you want, please let me know when the change is made.


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

Okay I'll do that. I'm out of the house (and on mobile) so I'll change it when I get back.


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

Alright stats are changed; also traded his +0 composite longbow for a regular longbow, simply cause I couldn't afford to have the composite longbow have a +1 bonus to damage rolls (which the Core Rulebook says a + Strength bonus to the composite longbow is an additional 100 gp for every 1 point; which means a +1 composite longbow would be 200 gp)

EDIT: No idea about everyone's size, but I have rolled, and Xakroo is 2' 10" and 29 lbs. Yet he does not care for size, for even a small viper can be as dangerous as a mighty bear! Even if this archer is a mere 15 years old! Whoops forgot that rangers get wild empathy (not that it'll be much help, his wild empathy is +0 due to his class level and Charisma modifier adding to +0)


I don't really have a table to roll a wyrwood but I imagine a 4 foot tall wooden humanoid shaped construct that is very skinny and agile. He wears a black cloak and wears a golden mask.


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)
Yewleaf Soft Step wrote:
I don't really have a table to roll a wyrwood but I imagine a 4 foot tall wooden humanoid shaped construct that is very skinny and agile. He wears a black cloak and wears a golden mask.

Not sure why you think you need physical dice to roll (even though I agree it makes the experience feel more natural); if you need something to have dice rolls for you, try this out.

Also @GM Redelia in about 3 hours I'm gonna be gone for the night for my brother's graduation, and tomorrow morning for his graduation party. If we start the campaign then, I'll try to post as often as possible with my phone. Just a head's up


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

I just realized that Kwiazy is the only one with a 3rd trait and a drawback; do you, @GM Redelia, think it's more fair for the rest of us to get a 3rd trait and drawback? I mean, if not I understand, just something that crossed my mind.


No I mean the tables paizo provides to roll for height and weight for a race does not exist for a Wyrwood so there is no official way to roll for their height or weight. Also I would be willing to accept a drawback if it is something everyone wants to do.


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

I think he said no drawback for a 3rd trait, but I'd already done it... I'll go delete those now...

edit: deletion done... all fixed now


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

Ah alright then. That solution has now been solved.

Also one more heads up for the GM-when I work, I'm not allowed to have my phone out a lot, so if I end up not posting in a while it's due to me working. However I will try to post at least once per work day (though there's a good chance that I won't be able to post anything until after I'm done working)

EDIT: sorry if I'm OOC, but I kept tabs on who dot and who didn't

Who dotted:
Xakroo
Yewleaf
Jarvak

Who didn't:
Kwiazy
Charzark
Morgryn
Jynnjun

Again sorry if I'm being too OOC, just want to keep some things on track. If I should stop I will, just wanted to help the GM.


Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7

I think Morgyn dotted and then deleted (others might have too). He said that will still allow him to be subscribed to the campaign.

By the way, do we know each other? Jarvak is looking for stories of goblin heroes, believing that these stories will help bring about a renaissance for goblins and help them move away from songs about raiding and farts. Kwiazy seems like a good prospect for stories, so possibly Jarvak already knows about the swashbuckler, at least?


Venture Lieutenant, Play by Post (online)

Now is the time for you guys to work out who you do or don't know, as well as explaining again why you are in Phaendar. Once we get that all arranged, we can start. I want us to be thorough about this part, so we'll take a day or two.


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

I dotted and deleted as well.

As for why Kwiazy's in Phaendar, could we just say Phaendar is the town where his epiphany occurred and he saved the children? That would give him a reason to be here, and to be a part of the town already.


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

I think everyone is listed in the 'characters' page, so I think all have checked in and dotted, just some deleted after doing so.


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

Hmm Xakroo will be on the outskirts, and I'm not sure who he'll know first. Anyone wanna know the kobold hunter first?


Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7

Jarvak, who's a resident in Phaendar, would know about Xakroo, or at least that there's someone leaving stuff in the forest for villagers. Jarvak would know about Kwiazy as well, and the bard would probably like to hang around Kwiazy and hear more about his adventures.

Going through the backgrounds, quite a few seem to be wanderers or haven't quite come into contact with Phaendar yet.

Jarvak is eager to play some tunes and hopefully earn some coin during the Market Festival.


I can be associated with you, Yewleaf is a member of the Foxclaw scouts who defend against the beasts of the forest. It would make sense for him to know a hunter on the outskirts as he defends them.


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

Kwiazy will if Phaendar is his home, know everyone else who calls Phaendar or its environs home... at least I'd hope so... some maybe more than others... and he'd be leery of other goblins at first, his memories of other goblins mostly not favorable, but once he got to know you weren't evil little gits, he'd be fine with you.


Yewleaf isn't partial to Phaedra but he defends many of the villages and so he would know some of the people there. He certainly does not consider it home and it actually has painful memories as that's where his mentor was killed. He mostly lives around the edge of the woods preventing harm from befalling the village settlers. He would be at the festival for sure to defend the village as that is his duty.


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

Alright Xakroo will know Yewleaf and Jarvak and Kwaizy could hear about the kobold.


Male Duergar Warpriest 3 | HP 24/24 | AC 19/FF 16/Touch 13 (+2 dodge vs goblinoids) | Init + 3 | Fort +5 | Ref +4 | Will +6 | +2 vs spells/spell-like/poison, +4 vs bull rush/trip | Perception +4

Well from Morgryn's background, he's been in the country for a little while, though not a really long time. So it's easily possible he's been to Phaendar and/or met some of the traveling folk if anyone wants. Otherwise, I'm fine being odd (tall) one out. =)


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

I guess Xakroo could also know Morgryn-maybe, if that's what the deurgar would want


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

Jynnjun's been in and around Tamran recently (though her original home was in the upper Darklands) and would be fairly new to Phaendar. According to the player's guide there's only about 400 people living there so running into the rest of you shouldn't be a problem. Any of us would stand out.


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')
GM Redelia wrote:

Actually, I have an idea for you kobolds. By the ARG, you get -4 strength, +2 dex, and -2 con. I would suggest we change that to -2 strength, +4 dex, -2 con. That actually would bring you to 10RP like goblins. You may move your rolls around, also, if you wish.

If this doesn't work for either of you, let me know what you want instead, and we'll talk about it. If this is what you want, please let me know when the change is made.

I'm fine with that. I may try to run light on equipment to be able to move the roll of 13 from strength to wisdom... decisions, decisions...

I've made the changes assuming I don't shift rolls for now. I'll decide tonight (NZ time).


That all sounds good, running into people shouldn't be hard especially during the festival.


Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7
Morgryn Coldforge wrote:
Well from Morgryn's background, he's been in the country for a little while, though not a really long time. So it's easily possible he's been to Phaendar and/or met some of the traveling folk if anyone wants. Otherwise, I'm fine being odd (tall) one out. =)

I think Yewleaf would be taller than Morgryn? Though I couldn't find a specific height/weight range for Wyrwoods.


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

I don't think so; Deurgar's are the same height as dwarves (or at least a bit taller), and I imagine wyrewoods to be around the same height as both kobolds and goblins.


Male Duergar Warpriest 3 | HP 24/24 | AC 19/FF 16/Touch 13 (+2 dodge vs goblinoids) | Init + 3 | Fort +5 | Ref +4 | Will +6 | +2 vs spells/spell-like/poison, +4 vs bull rush/trip | Perception +4

Small: Wyrwoods are Small creatures and gain a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to combat maneuver defense, a +2 bonus on Fly checks, and a +4 size bonus on Stealth checks.


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

Small is up to 4' tall usually. Morgrym's 4' 2".

Edit: and broad of course, being built like a dwarf and having 17 Str.

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