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About Alaka ZamCleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects: None === Domains ===
=== Basics ===
BAB +9/+4 | Speed 30 feet | +1 size bonus on attacks/AC | -1 on CMB/CMD === Weapons ===
Melee
Ranged
Point-Blank Shot +1/+1 within 30 feet
=== Armor === Mithral Chain Shirt (Armor +4) === Resistances === Resist Fire 20 === Traits ===
Frontier Healer [+1 Heal and Knowledge (nature), and one of these skills is a class skill. Any time you restore hit points using the Heal skill or a cure spell (but not with channeled energy, lay on hands, or a magic device such as a potion or wand), you restore 1 additional hit point, plus 1 for every 2 class levels you have beyond 1st.] === Feats ===
===Special Abilities ===
8th level--Nimbus of Light (Su) Skills:
117 skill points [2 +4 int +1 favored class +2 background = 9 per level] Acrobatics +19 |+2 Dex +13 rank +4 Tree Runner
Spells:
Caster Level 13 | Concentration +18 (Caster level + ability mod) === Spell-Like Abilities === === Zero Level === (DC 16)
Detect Magic
=== First Level === (DC 17)
Burning Hands (domain)
Bless
[REM when converting to Cure Light that there are extra points from Frontier Healer] === Second Level === (DC 18)
Flaming Sphere (domain)
Bull's Strength
(Can change any of these to Cure Moderate) === Third Level === (DC 19)
Banish Seeming {domain)
Continual Flame
(Can change any of these to Cure Serious) === Fourth Level === (DC 20)
Fire Shield (domain)
Discern Lies
(Can change any of these to Cure Critical) === Fifth Level === (DC 21)
Flame Strike (domain)
Breath of Life
(Can change any of these to Mass Cure Light) === Sixth Level === (DC 22)
Fire Seeds (domain)
Elemental Assessor
(Can change any of these to Mass Cure Moderate) === Seventh Level === (DC 23)
Domains:
=== Fire Domain === Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Fire Resistance (Ex): At 6th level, you gain resist fire 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to fire. Domain Spells: 1st—burning hands, === Arson Subdomain === You express your devotion by setting the world ablaze. Associated Domain: Fire. Replacement Power: The following granted power replaces the fire bolt power of the Fire domain. Call Fire (Su) As a standard action, you can stretch out your hand toward any visible fire source within 60 feet and beckon it toward you. This causes a ribbon-thin streak of fire to approach you in a straight line through the air. Any creature directly in the fire ribbon’s path takes 1d4 points of fire damage; a successful Reflex save (DC = 10 + 1/2 your cleric level + your Wisdom modifier) negates this damage. When the ribbon of fire reaches your hand, it either extinguishes or lights a flammable object of your choice that you’re holding. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Replacement Domain Spells: 2nd—flaming sphere, 5th—flame strike, 7th—delayed blast fireball. === Sun Domain === Granted Powers: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.
Nimbus of Light (Su): At 8th level, you can emit a 30-foot nimbus of light for a number of rounds per day equal to your cleric level. This acts as a daylight spell. In addition, undead within this radius take an amount of damage equal to your cleric level each round that they remain inside the nimbus. Spells and spell-like abilities with the darkness descriptor are automatically dispelled if brought inside this nimbus. These rounds do not need to be consecutive. Domain Spells: === Revelation Subdomain === Associated Domain: Sun Replacement Power: The following granted power replaces the sun’s blessing ability of the Sun domain. Guided Eyes (Su): Perception is always a class skill for you. In addition, whenever you make a skill check to see through a disguise or find something that is hidden or concealed, you gain a +4 sacred bonus on the check. Replacement Domain Spells: 1st—detect secret doors, 2nd—see invisibility, 3rd—banish seeming, 5th—true seeing
Equipment:
+1 Adaptive Igniting Longbow [19,000 gold] Backpack [2 gold] Bandolier (2) [1 gold] Bedroll [.1 gold] Belt of Giant Strength [4,000 gold] Belt Pouch [1 gold] Blanket (2) [1 gold] Bracers of Archery (lesser) [5,000 gold] Canteen [2 gold] Deliquescent Gloves [8,000 gold] Explorer's Outfit [free starting outfit] Headband of Mental Superiority [64,000 gold] Lens of Detection [3,500 gold] Mess Kit [.2 gold] Mithral Chain Shirt [1,100 gold] Portable Hole (20,000 gold) Quiver full of torches [.1 gold] Quiver with 60 regular arrows [3 gold] Quiver with 60 blunt arrows [6 gold] Silk rope (100 feet) [20 gold] Silver Holy Symbol of Sarenrae [25 gold] Sleeves of Many Garments [200 gold] Spell component pouch [5 gold] Traveler's Any Tool [250 gold] Waterproof bags (2) [1 gold] Alaka gets a medium tent, a folding chair, a hammock, an ioun torch, 2 extra weeks of rations, and lots of extra soap because she wants to try to figure out how those people at the carnival make soapy water that can turn into bubbles. Current Wealth: 3,000 gold Wealth by Level (13th level): 140,000 gold
Background:
You want to know about me? I like fire. (She grins.) A lot. When I was a little goblin, I was scared of fire. It was still beautiful, but I thought it would reach out and hurt me. I thought that the fire tamers were brave goblins, and I would watch them. But I found out that fire wasn't really scary. It was just a trick. I watched them and I figured it out all by myself and then I tried it. I burned a feather, and a bug, and then I wanted to try bigger things, so I went to a big hay pile that we played in sometimes and I tried burning it, and it worked, and that was glorious. It was a big, huge fire, and it was warm and nice and hungry. But some humans got mad and I had to run so I didn't get to see the end. Then I tried campfire and the other goblins thought I was cool because I was a fire tamer. Even though it was just a trick, but don't tell them that, because I like being cool, okay? Those can get pretty big too, but they never let you build them big enough. They always say, "Alaka, that's enough." But maybe it isn't. Maybe it would be way better if we added more, and more. Anyway, oh yeah, so I burned lots of stuff and it was really fun. But one day I ... accidentally... set our tree on fire. Then, we lived in a swamp, so we have to live in trees, and I was just playing, and then the tree was on fire, and I was really scared because usually fire is nice, but it was too hot and I screamed a little bit, and my mom heard me and she came and saved me, but she got hurt and burned, and I was sad about that. And she was was sad because I was bad, and I didn't want to be bad. I wanted to be good. But I still liked fire. So, I tried to think of good fire things. Campfires were good, and torches, and cooking, and ... then I couldn't think of anything else. But I'm smart, and I remembered that there was a good church in human town, and maybe they would know. So, I went and hid in the church (humans don't like Goblins very much, so we usually have to hide), and I watched them just like I watched the fire tamers. I'm good at watching. And I learned about Sarenrae who is a cool FIRE GOD, and she loves fire, and she makes it do good things, well, usually good. Sometimes it still hurts people, but they are bad, so I think it still counts as good. I think. Anyway, it doesn't hurt moms. Only bad guys. So, I was watching and I was hiding pretty good, but this priest guy saw me one day. He didn't tell anybody though. He just let me listen, and then after he asked me why I was there, and so I told him, and he started showing me other ways that fire can be good. He's a really nice human. Way too tall, but still nice. He showed me how to pray and be friends with Sarenrae, and I tried it, and after I practiced a little bit, she gave me FIRE POWERS. It was AWESOME. So, now I do GOOD fire, and also help people when they get burned or hurt, so if I make another mistake, I can fix it, right?
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