Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')
I think I've finished now. I picked up a cap of human guise, which is like a cut-rate hat of disguise, so I need a similar question to Yewleaf's answered. If the answer is no I'll get a couple of scrolls of disguise self and double the charges in the magic missile wand instead.
Male Duergar Warpriest 3 | HP 24/24 | AC 19/FF 16/Touch 13 (+2 dodge vs goblinoids) | Init + 3 | Fort +5 | Ref +4 | Will +6 | +2 vs spells/spell-like/poison, +4 vs bull rush/trip | Perception +4
Sigh. Yeah. Go ahead on without me. I just haven't had much time for even looking at the boards since like Thursday until today. I am slipping so far in most of my online games with real life being kind of crazy and busy.
HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17
but Morgryn, we will miss you if you aren't here...
GM Redelia - Kwiazy has yet to up gear to 3k.. would a haversack be findable? or if not, a pair of daredevil boots?
Male Duergar Warpriest 3 | HP 24/24 | AC 19/FF 16/Touch 13 (+2 dodge vs goblinoids) | Init + 3 | Fort +5 | Ref +4 | Will +6 | +2 vs spells/spell-like/poison, +4 vs bull rush/trip | Perception +4
Male Duergar Warpriest 3 | HP 24/24 | AC 19/FF 16/Touch 13 (+2 dodge vs goblinoids) | Init + 3 | Fort +5 | Ref +4 | Will +6 | +2 vs spells/spell-like/poison, +4 vs bull rush/trip | Perception +4
Okay. I think Morgryn is leveled up now. It was tough to spend all that money and buy no real magic items, heh. Sorry for taking so long.
I've sent Charzark a PM, since we haven't heard from him in a week. If he doesn't respond by the end of the weekend, we'll go on without him. We'll still have a party of 6, so no need to recruit anyone else.
Sorry about the wait, guys. We've run out of cool things to do while waiting for everyone to level up, but there's still a few hours until the time I told Charzark we would move on without him. Tonight (Eastern time) I will get things moving again, either way.
HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17
no problem with a delay... I'm fine waiting.. .take your time.
We're about to get going again. Hopefully we can all get back into a pattern of posting almost every day. In case you are wondering, we're halfway through the first book.
Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)
Hey guys, letting you all know that this Friday (8/18), I'll be mostly offline for a few days; maybe even a bit longer. I'm going to be moving from Texas to Iowa in that time, and I'll be getting some stuff situated while I moved there (as well as spend time with family)
Male Duergar Warpriest 3 | HP 24/24 | AC 19/FF 16/Touch 13 (+2 dodge vs goblinoids) | Init + 3 | Fort +5 | Ref +4 | Will +6 | +2 vs spells/spell-like/poison, +4 vs bull rush/trip | Perception +4
I am SO sorry everyone! I didn't intend to drop out of the game and just stop being around. Life went a bit sideways and then just tonight I realized I hadn't been on the site in FOREVER. Sorry. =(
Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)
To answer your question DM, Xakroo has low-light vision, due to the daybreaker alternate racial trait (this is so I can play a kobold without light sensitivity)
Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)
Alright guys, I'm gonna be unavailable for the most part for a little bit; today's the day I'm moving, and I may not get there until tomorrow afternoon. then I work quite a bit next week.
I will try to come back every now and then when I can
HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17
I will be traveling from Saturday morning until Weds. night (driving up north to see the eclipse). I will try to check in at least once a day, but if I miss a post time, please feel free to bot me to keep the flow going. I don't want to hold up the game.
Male Duergar Warpriest 3 | HP 24/24 | AC 19/FF 16/Touch 13 (+2 dodge vs goblinoids) | Init + 3 | Fort +5 | Ref +4 | Will +6 | +2 vs spells/spell-like/poison, +4 vs bull rush/trip | Perception +4
Okay, gang, so OOC...should we kill the shrieker mushrooms or have them go off again when the non-stealthy group moves in?
Also, if we can, I think it might be a good idea for the non-stealthy to try and move in to get to the stench so we can get as much time as we can to let it wear off before combat. Does that sound like a good idea to everyone?
Hey guys, we've lost Yewleaf. We will keep moving forward. The other table has lost a player, too. If you guys drop too low, I will either merge the tables or recruit replacements, depending on how things look then. It's really frustrating that PBP games go this way, but we have been playing for 3 months. We're about halfway through the first book at this point.
poke poke... I don't want things to bog down too much while you guys decide on strategy. Perhaps someone could make a detailed proposal, and if no one objects, we will just go with that. It's more likely that a few of you will help refine the idea.
Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)
I'm not sure what other strategy will work, so I'll vote for it.
HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17
I will be attending Strategicon from Friday through Monday... Will be able to make limited posts, but not reliably nor frequently... I will try to keep up with at least one post a day, but no guarantees. Please bot me as needed to keep up the pace of the game, thanks.
Yewleaf, the party split into a sneaky and non-sneaky group. Let us know which group you joined, and roll stealth and a fort save in gameplay if you joined the sneakers.
HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17
OK, you guys have really stalled here. I'm going to make a proposal based on all your ideas, so that you have something more definite to work with. I was hoping not to do this, but it's better than letting the game die.
You guys know that the inhabitants are waiting until it's thoroughly dark, and then plan to ambush you. You also know that the mushrooms go off once every day as the rays of the setting sun hit them. You also now know about the troglodyte stench. You know that you have to get within 30 ft of a troglodyte to trigger its stench. I would suggest that you wait for the mushrooms to go off from sunset and sneak by then. You can then gather in the first small room, including exposing yourselves to the stench. You can then ambush the trogs as they come out, and your sneaky group can get behind the enemies.
HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17
Male Duergar Warpriest 3 | HP 24/24 | AC 19/FF 16/Touch 13 (+2 dodge vs goblinoids) | Init + 3 | Fort +5 | Ref +4 | Will +6 | +2 vs spells/spell-like/poison, +4 vs bull rush/trip | Perception +4
Sorry. I have trouble with the map at work sometimes. He can sort of be in reach of most of them.
Male Duergar Warpriest 3 | HP 24/24 | AC 19/FF 16/Touch 13 (+2 dodge vs goblinoids) | Init + 3 | Fort +5 | Ref +4 | Will +6 | +2 vs spells/spell-like/poison, +4 vs bull rush/trip | Perception +4
I did forget the +1 for the MW weapon AND my Weapon Focus feat?!?! wow), lol. Added those in to the post. Sorry! I'm tired today.
Male Duergar Warpriest 3 | HP 24/24 | AC 19/FF 16/Touch 13 (+2 dodge vs goblinoids) | Init + 3 | Fort +5 | Ref +4 | Will +6 | +2 vs spells/spell-like/poison, +4 vs bull rush/trip | Perception +4
All, it's become clear to me that I can't give this game the attention it needs nor keep up with the pace of the posting. Thank you all for allowing me to play with you for a while. It was fun! Take care! =)
HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17
Guys, we've lost both Morgryn and Yewleaf. Do you guys want me to recruit replacements, or to keep on with four? I expect the difficulty will go up a lot with only four characters.
HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17
I think we should recruit... the more the merrier!
HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17
sounds like a good plan... and yes, we do seem to be in a lot of games together... i didn't realize it was that many though... you are a fun player and a good dm!
Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')
Sure. We could definitely do with someone to do a little healing; losing Morgrym hurts there. It doesn't need to be a specialist, just someone who can do more than pour a potion of cure light wounds down a PCs throat.
I have a recruitment thread up. Here's a link in case you guys want to look. If you see anyone you particularly want or don't want, please PM me and I'll take your input into consideration.
Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:
Hi everyone. Thanks for letting me join. :)
Alaka is ready to light things up.
(I made her at 4th level, but didn't buy all her equipment because it seemed uncertain whether we would be starting at 3 or 4. Should I continue to wait on that, or take her down to 3rd?)
HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17
Male Goblin Alchemist (Fire Bomber, Trap Breaker) 3| HP 21/21| AC 19/16/14| CMB +1| CMD 16| F +4| R +8| W +3| Init +5 Per +12
Hi, all! I.R. Splodeygobbo Esq. at your service! Thanks so much for selecting me!
So, I have two questions:
1st: Are we going with average gold per level?
2nd: Splodeygobbo is going to be mostly bomb based in combat, and there are a great many feats that are bomb related, but limited to Hobgoblins. Would it be possible that Splodeygobbo could learn these from the Ironfang forces as the campaign progresses?