Redelia's Ironfang Invasion (Inactive)

Game Master Redelia


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Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

It's roll or half rounded up hp, whichever's higher IIRC.
1d6 ⇒ 5
Adding heroism, frigid touch & snowball as spells known. Deeper darkness is the bloodline spell.
+1 spell/day at 2nd, 3rd levels
Her sickle becomes +1 spell storing & I'll drop the masterwork spear and 199 gp cash.
Rime spell added & weapon finesse as the bloodline feat


Venture Lieutenant, Play by Post (online)

Jynnjun, you may choose either old or new snowball, and you're right about the HP.


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

I hadn't considered unnerfed snowball as an option, but since it is, thanks!

Edit: done, unless Alaka reconsiders Elemental Commutation.


Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:

What is Elemental Commutation?

HP: 1d8 ⇒ 8


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

I got the name slightly wrong - Elemental Commixture. That's the teamwork feat where one of us would be able to assist the other's spellcasting to turn a fireball into a steamball, say. It comes with benefits depending on the elements combined.

Last time I mentioned it you said something about catching up on other feats.


Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:

Yeah, I had to get selective channeling last time. Clerics can't live without that one.

I guess I could give up point blank shot for that if you think it is worth it. It does sound fun, and my archery is going to suck for a while anyway. It will just take her longer to learn. :)

Done.


HP 53/53 | AC 21 t15 f17 | F+8, R+10, W+4 | Init +4, Perc +15 | Bombs 6/11 | Toxin 10/11 | Goblin Alchemist 7
Extracts:
1st: [-- ] [adhes spittle] [htn aware] [targ bomb adm] [shield] | 2nd:[--][alchem alloc] [vomit swarm] [barkskin] [bead] | 3rd:[--] [vomit twin] | Vial:shield + barkskin

HP: 1d8 ⇒ 4

Poxy is all set, I took that fire brand discovery, upgraded bow, bought headband of intellect, and got new spells


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

Hello Elemental Commixture and Elemental Aura, b'bye Rime Spell and Heroism. I don't suppose a bard could pick up the slack on that last some time?

Done.

By my count to be a semi-competent archer you'd need at least 3 feats - point blank shot, precise shot & a damage boost like manyshot and/or deadly aim - and by the time you had all those, spells like chains of light would be available to you and would make the point moot. Even if you start now.


Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:

High level spells run out. Weapons don't.

I am aiming (according to your definition) for less than semi-competent. All I want is precise shot, so I don't get a -4 for shooting into melee. Unfortunately, you *have* to take point-blank first. Plus, I don't even have proficiency in the bow, so I have to cast a first level spell to use it... but I do get +1d6 acid damage from my gloves, since corrosive works on ranged weapons as well. ... But maybe I should just go back to my sling. Ugh.

Not trying for the most ideal build here, obviously, or I wouldn't have wasted two feats on becoming a torch fighter. Just trying to have fun with the character.


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

I've tried and failed to run out of spells in this game. Know your GM. If you think that dabbling in archery will be fun though, go for it.

Thinking about it you can get one feat via the training property if you're willing to devote 8K to a +1 training bow (or sling).


Goblin Bard (arcane duelist) 9 | HP: 64/64 AC 25 (T 16, FF 20) | CMB: +6 CMD: 21 | F:+5 R:+12 W:+7 (+5 vs. continuing FX) | Init +5 | Perc +2 (+0 w/ sight), SM -2, Bluff +2, Diplomacy +13, Intimidate +6 | Speed 30 ft. | Spells: 3rd: 0/3, 2nd: 3/5, 1st: 4/6 | Bardic Perf: 12/22 | Advantageous Distraction: 1/1, Arcane Bond: 1/1 | Active Conditions: Lucky Number (1)

Sorry for the delay. I was debating which class to take again this level. Haha.

HP: 1d8 ⇒ 3 Getting +5

Skills: +1 Acrobatics, +1 Climb, +1 Diplomacy, +1 Escape Artist, +1 Perform (song)
Background Skills: +1 Perform (oratory), +1 Perform (dance)

BAB +1

Bardic Performance:
- Move to activate
- +2 rounds
- Inspire Competence becomes +3

Spells Per Day: Level 3: +1
Spells Known:
- Level 3: +2: haste, thundering drums
- Level 1: +1: feather fall

Feat: Bodyguard

New Money (7,500) plus unused money (1,786): Increasing her studded leather armour to +2 (3,000 gp), increasing her darkwood buckler to +2 (3,000), increasing her cloak of resistance to +2 (3,000 gp), which leaves her with 286 gp unused.


Venture Lieutenant, Play by Post (online)

I agree with Jynnjun that it's about knowing your GM. At least in non-PFS games I tend to be a bit of a 'softie' because I want people to be able to take flavorful choices rather than feeling a need to take the 'best' mechanically. With this group, I feel like we've settled into a good understanding about how the game will go, and I can only hope that you guys are having as much fun as I am.


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

I'm enjoying it. Jynnjun's frustration when Trinket & co. don't act like well-organised, lawful people is not shared by her player.


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

Same here. Also sorry for being slow-again, things are busy on my end as well.

HP: 1d10 ⇒ 4


Venture Lieutenant, Play by Post (online)

So it looks like everyone is ready to move on except for Jarvak.


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

& from the look of it the last time Jarvak's equipment was updated was level 2.


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

no I'm not ready either. I'm gonna get ready right now.

EDIT:

-2nd level spell: gonna choose protection from energy as the 1st 2nd level spell
-Base Atk +7/+2
-Wild empathy +6
-Woodland stride
-Feat: ...not sure...can't figure out what feat would work. I'll just use Mobility
-I need to figure out how much gold I get now


Venture Lieutenant, Play by Post (online)

OK, that's fine. You looked ready based on your header. No hurry if it takes a few more days.

We appear to have lost Jarvak. He did not respond within the time I set to a PM, so I've removed him from the campaign.


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

yeah it's gonna take at least a couple days; all I need now is the new base total GP and alter my gear and I'll be ready

Liberty's Edge

Looks like I'll be checking in as a replacement. Rolling ability scores.

Set 1:
4d6 ⇒ (5, 1, 6, 6) = 18 17
4d6 ⇒ (5, 6, 4, 1) = 16 15
4d6 ⇒ (6, 6, 1, 1) = 14 13
4d6 ⇒ (1, 6, 2, 2) = 11 10
4d6 ⇒ (1, 5, 6, 5) = 17 16
4d6 ⇒ (5, 4, 3, 2) = 14 12

Set 2:
4d6 ⇒ (1, 3, 6, 4) = 14 13
4d6 ⇒ (5, 5, 1, 2) = 13 12
4d6 ⇒ (2, 1, 2, 6) = 11 10
4d6 ⇒ (1, 6, 6, 5) = 18 17
4d6 ⇒ (3, 1, 3, 3) = 10 9
4d6 ⇒ (1, 6, 3, 5) = 15 14

Set 3:
4d6 ⇒ (1, 2, 1, 2) = 6 5
4d6 ⇒ (5, 1, 5, 6) = 17 16
4d6 ⇒ (3, 4, 1, 3) = 11 10
4d6 ⇒ (4, 4, 5, 5) = 18 14
4d6 ⇒ (3, 4, 4, 2) = 13 11
4d6 ⇒ (1, 3, 4, 6) = 14 13

Looks like set 1 it is.


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')
Xakroo the Arrow Shooter wrote:
yeah it's gonna take at least a couple days; all I need now is the new base total GP and alter my gear and I'll be ready

L7 is 23 500 gp, L6 is 16 000 gp. If your equipment was up to date last level then you can add 7 500 gp of value.


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Goblin Bard (arcane duelist) 9 | HP: 64/64 AC 25 (T 16, FF 20) | CMB: +6 CMD: 21 | F:+5 R:+12 W:+7 (+5 vs. continuing FX) | Init +5 | Perc +2 (+0 w/ sight), SM -2, Bluff +2, Diplomacy +13, Intimidate +6 | Speed 30 ft. | Spells: 3rd: 0/3, 2nd: 3/5, 1st: 4/6 | Bardic Perf: 12/22 | Advantageous Distraction: 1/1, Arcane Bond: 1/1 | Active Conditions: Lucky Number (1)

Welcome!

Sovereign Court

Female DRAGON! Kobold. Humor her.
Stats:
Sor6/DD10|HP 178/178|AC:39/T: 21/FF:33|F:+19/R:+15/W:+16|CMB:+14|CMD: 34/28FF|BAB:+10|Init:+9|Blf:+12|Apr:+18|Dip/Fly/K:Arc/Per:+20|Spcft:+21|UMD :+22

Hello there! Another recruit for the runs here!

Set 1:

4d6 ⇒ (1, 6, 1, 1) = 9
4d6 ⇒ (4, 6, 2, 2) = 14
4d6 ⇒ (6, 2, 2, 2) = 12
4d6 ⇒ (1, 3, 4, 3) = 11
4d6 ⇒ (2, 3, 5, 2) = 12
4d6 ⇒ (3, 2, 6, 2) = 13

Set 2:

4d6 ⇒ (3, 2, 6, 2) = 13
4d6 ⇒ (6, 6, 2, 6) = 20
4d6 ⇒ (3, 6, 6, 1) = 16
4d6 ⇒ (6, 2, 1, 4) = 13
4d6 ⇒ (4, 3, 1, 4) = 12
4d6 ⇒ (1, 5, 6, 1) = 13

Set 3:

4d6 ⇒ (6, 3, 4, 3) = 16
4d6 ⇒ (1, 1, 3, 5) = 10
4d6 ⇒ (3, 1, 1, 6) = 11
4d6 ⇒ (6, 3, 6, 3) = 18
4d6 ⇒ (2, 5, 4, 1) = 12
4d6 ⇒ (2, 3, 2, 1) = 8

Picking Set 2.

4d6 ⇒ (3, 2, 6, 2) = 13 -> 11 Int(+0) 11
4d6 ⇒ (6, 6, 2, 6) = 20 -> 18 Cha(+0) 18
4d6 ⇒ (3, 6, 6, 1) = 16 -> 15 Dex(+2) 17
4d6 ⇒ (6, 2, 1, 4) = 13 -> 12 Con(-2) 10
4d6 ⇒ (4, 3, 1, 4) = 12 -> 11 Wis(+0) 11
4d6 ⇒ (1, 5, 6, 1) = 13 -> 12 Str(-4) 8

Petrahk Jadetalon, L7(pending approval and discussion):

Petrahk Jadetalon
Female kobold dragon disciple 2/sorcerer 5 (Pathfinder RPG Bestiary 183)
CG Small humanoid (reptilian)
Init +3; Senses darkvision 60 ft.; Perception +9
--------------------
Defense
--------------------
AC 20, touch 15, flat-footed 16 (+1 armor, +3 Dex, +1 dodge, +4 natural, +1 size)
hp 43 (7 HD; 5d6+2d12+7)
Fort +6, Ref +5, Will +5
Resist acid 10
Weaknesses light sensitivity
--------------------
Offense
--------------------
Speed 30 ft.
Melee unarmed strike +3 (1d2-1 nonlethal)
Ranged light crossbow +7 (1d6/19-20)
Special Attacks breath weapon (11d6 acid, 60 ft. line, DC 19, 1/day), claws (2, 1d4 plus 1d6 acid, treated as magic weapons, 7 rounds/day), dragon bite
Sorcerer Spells Known (CL 7th; concentration +11)
. . 3rd (4/day)—dispel magic, fly
. . 2nd (6/day)—acid arrow, glitterdust (DC 16), resist energy
. . 1st (7/day)—corrosive touch[UM], enlarge person (DC 15), mage armor, magic missile, protection from evil
. . 0 (at will)—acid splash, disrupt undead, light, mage hand, message, ray of frost, read magic
. . Bloodline Draconic
--------------------
Statistics
--------------------
Str 8, Dex 17, Con 10, Int 11, Wis 11, Cha 18
Base Atk +3; CMB +1; CMD 15
Feats Dodge, Elemental Spell[APG], Eschew Materials, Favored Prestige Class, Kobold Confidence, Toughness
Traits altruistic diplomat, magical knack
Skills Diplomacy +6, Knowledge (arcana) +8, Linguistics +2, Perception +9, Spellcraft +9, Use Magic Device +11
Languages Common, Draconic, Goblin
SQ bloodline arcana (energy spells that match bloodline energy deal +1 damage per die), gliding wings[ARG]
Combat Gear alchemist's fire; Other Gear silken ceremonial armor[UC], crossbow bolts (20), light crossbow, robe of arcane heritage[APG], masterwork backpack[APG], trail rations (2), waterskin, winter blanket, 166 gp
--------------------
Special Abilities
--------------------
Acid Claws & Bite (7 rounds/day) (Su) As a free action, gain 2 claw attacks (+1d6 Acid) that bypass DR as magic weapons. Bite attack deals 1d6 damage.
Bloodline Arcana: Draconic (Ex) +1 damage per die for [Acid] spells.
Breath Weapon (11d6 acid, 60 ft. line, 1/day, DC 19) (Su) As a standard action, deal energy damage in area (Ref half).
Darkvision (60 feet) You can see in the dark (black and white only).
Dragon Bite (Ex) Bite atacks deal 1d6 damage
Elemental Spell (Electricity) You can cast a spell with half or all its damage type replaced with this feat's damage type.
Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Gliding Wings DC 15 Fly check to fall safely from any height. DC 15 to glide laterally 5ft per 20 ft fallen.
Kobold Confidence (Charisma) Use the selected attribute to determine what negative Hp total you die at.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
--------------------
Petrahk Jadetalon was once a human scion of the Viridiax noble bloodline that had intermixed itself with the lineage of an ancient green dragon known as Vyrridianxynx.

Every generation, the Viridiax household was expected to pay a duty of the first-born male to the wyrm, in exchange for which the family lands would be free of draconic predation -- even if the neighbors suffered over the decades, they had not, and it was beneficial to continue the arrangement on both sides of the coin.

The dragon had a nice place to settle down, secured by loyal humans, and life was more or less good.

Petrahk (who was Peter Viridiax at the time) determined that he really did NOT want to be dragon-chow, and schemed to throw the dragon off the trail by altering his physical gender.

...it didn't work out all that well, and Petra ended up going on the run, and finding a nice group to adventure with far, far away from her homeland in Cheliax.

Despite the not wanting to be dragon-chow, the power of the dragon's blood in her veins compelled Petra to continue to seek more and more power, until the point where half her party was Disintegrated by a powerful mage before said mage was defeated.

Desperate to get her friends back, the only people she'd ever really cared about besides herself, she made a Wish with a powerful djinn... who also tended to be a bit of a butthead. Not having the wisdom to know better, and with the sensible members of her party Disintegrated, she made the foolish choice to try and sneak a clause into the Wish to allow herself to become a dragon.

Well, the Djinn in question was looking for both spirit of the Wish as well as wording, and saw quite easily the power-grab that the woman was making.

It granted the Wish, and Petrahk DID become a dragon.

It just wasn't the big acid-breathing behemoth she was expecting, and her scales turning copper with these strange urges to be a 'good dragon' weren't helping either.

She attempted to join several kobold snarls throughout western Avistan, but none of them wanted anything to do with her, since her scales were that of a metallic dragon.

Still, as a kobold they understood what it was like to be small and defenseless, so they'd take her in... until her wanderlust would take hold of her and she'd wander off.

Petrahk has built up some experience and has honed the power of her blood somewhat, but most kobolds don't trust her, and are terrified that if she sticks with them too long, she'll bring the wrath of a true true dragon down upon them.

She has been making her way to Alabastrine, in the Kalistrate of Druma to try and find someone that would be willing to hire her... but her adventures of late have kept her from reaching that goal...


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

FYI Petrahk: us kobolds get just -2 Str and a +4 Dex courtesy of Redelia. Str 10 and Dex 19 will probably make your life as a dragon disciple a little easier.

Your background's very different to Jynnjun's but we'll need to keep an eye out to avoid overlapping too much in mechanics.

Sovereign Court

Female DRAGON! Kobold. Humor her.
Stats:
Sor6/DD10|HP 178/178|AC:39/T: 21/FF:33|F:+19/R:+15/W:+16|CMB:+14|CMD: 34/28FF|BAB:+10|Init:+9|Blf:+12|Apr:+18|Dip/Fly/K:Arc/Per:+20|Spcft:+21|UMD :+22

Oh, wow, that does change things a bit. Will rework in a bit

The neat thing is that they're both outcasts but in different ways.


Venture Lieutenant, Play by Post (online)

(Did I forget to tell the new recruits about the 'elite kobold' race? oops...)

Sovereign Court

Female DRAGON! Kobold. Humor her.
Stats:
Sor6/DD10|HP 178/178|AC:39/T: 21/FF:33|F:+19/R:+15/W:+16|CMB:+14|CMD: 34/28FF|BAB:+10|Init:+9|Blf:+12|Apr:+18|Dip/Fly/K:Arc/Per:+20|Spcft:+21|UMD :+22

's all good! Jynn, I don't think we need to worry about too much overlap -- Petrahk doesn't even look at traps (HERESY!) and has more 'direct damage' type spells than 'crowd/area control'.

Set 2 Modified:
4d6 ⇒ (3, 2, 6, 2) = 13 -> 11 Int(+0) 11
4d6 ⇒ (6, 6, 2, 6) = 20 -> 18 Cha(+0) 18
4d6 ⇒ (3, 6, 6, 1) = 16 -> 15 Str(-2) 13
4d6 ⇒ (6, 2, 1, 4) = 13 -> 12 Con(+0) 12
4d6 ⇒ (4, 3, 1, 4) = 12 -> 11 Wis(+0) 11
4d6 ⇒ (1, 5, 6, 1) = 13 -> 12 Dex(+4) 16

Petrahk Jadetalon(Revised and Expanded!):

Petrahk Jadetalon
Female kobold dragon disciple 2/sorcerer 5 (Pathfinder RPG Bestiary 183)
CG Small humanoid (reptilian)
Init +3; Senses darkvision 60 ft.; Perception +9
--------------------
Defense
--------------------
AC 28, touch 16, flat-footed 24 (+4 armor, +1 deflection, +3 Dex, +1 dodge, +4 natural, +4 shield, +1 size)
hp 50 (7 HD; 5d6+2d12+14)
Fort +7, Ref +6, Will +6
Resist acid 10
Weaknesses light sensitivity
--------------------
Offense
--------------------
Speed 30 ft.
Melee mwk cold iron longspear +6 (1d6+1/×3) or
. . mwk silver morningstar +6 (1d6+1) or
. . unarmed strike +5 (1d2+1 nonlethal) or
. . bite +5 (1d4+1), 2 claws +5 (1d4+1 plus 1d6 acid)
Ranged light crossbow +7 (1d6/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork cold iron longspear)
Special Attacks breath weapon (11d6 acid, 60 ft. line, DC 19, 1/day), claws (2, 1d4 plus 1d6 acid, treated as magic weapons, 7 rounds/day), dragon bite
Sorcerer Spells Known (CL 7th; concentration +11)
. . 3rd (4/day)—dispel magic, fly
. . 2nd (6/day)—acid arrow, glitterdust (DC 16), resist energy
. . 1st (7/day)—corrosive touch[UM], enlarge person (DC 15), mage armor, magic missile, protection from evil, shield
. . 0 (at will)—acid splash, detect magic, disrupt undead, mage hand, message, ray of frost, read magic
. . Bloodline Draconic
--------------------
Statistics
--------------------
Str 13, Dex 16, Con 12, Int 11, Wis 11, Cha 18
Base Atk +3; CMB +3; CMD 18
Feats Dodge, Elemental Spell[APG], Eschew Materials, Favored Prestige Class, Kobold Confidence, Toughness
Traits altruistic diplomat, magical knack
Skills Diplomacy +6, Knowledge (arcana) +8, Linguistics +2, Perception +9, Spellcraft +9, Use Magic Device +11
Languages Common, Draconic, Goblin
SQ bloodline arcana (energy spells that match bloodline energy deal +1 damage per die), gliding wings[ARG]
Combat Gear acid (10), alchemist's fire, alkali flask[APG] (2), weapon blanch (adamantine)[APG], weapon blanch (cold iron)[APG], weapon blanch (silver)[APG]; Other Gear silken ceremonial armor[UC], light crossbow with 10 blunted bolts and 50 bolts, mwk cold iron longspear, mwk silver morningstar, cloak of resistance +1, handy haversack, page of spell knowledge (shield)[UE], ring of protection +1, robe of arcane heritage[APG], chocolate (per bar)[UE] (4), masterwork backpack[APG], poncho[UE], silk rope (50 ft.), trail rations (2), trail rations (2), twine (50')[APG], waterskin, waterskin, winter blanket, 360 gp
--------------------
Special Abilities
--------------------
Acid Claws & Bite (7 rounds/day) (Su) As a free action, gain 2 claw attacks (+1d6 Acid) that bypass DR as magic weapons. Bite attack deals 1d6 damage.
Bloodline Arcana: Draconic (Ex) +1 damage per die for [Acid] spells.
Breath Weapon (11d6 acid, 60 ft. line, 1/day, DC 19) (Su) As a standard action, deal energy damage in area (Ref half).
Darkvision (60 feet) You can see in the dark (black and white only).
Dragon Bite (Ex) Bite atacks deal 1d6 damage
Elemental Spell (Electricity) You can cast a spell with half or all its damage type replaced with this feat's damage type.
Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Gliding Wings DC 15 Fly check to fall safely from any height. DC 15 to glide laterally 5ft per 20 ft fallen.
Kobold Confidence (Charisma) Use the selected attribute to determine what negative Hp total you die at.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
--------------------
Petrahk Jadetalon was once a human scion of the Viridiax noble bloodline that had intermixed itself with the lineage of an ancient green dragon known as Vyrridianxynx.

Every generation, the Viridiax household was expected to pay a duty of the first-born male to the wyrm, in exchange for which the family lands would be free of draconic predation -- even if the neighbors suffered over the decades, they had not, and it was beneficial to continue the arrangement on both sides of the coin.

The dragon had a nice place to settle down, secured by loyal humans, and life was more or less good.

Petrahk (who was Peter Viridiax at the time) determined that he really did NOT want to be dragon-chow, and schemed to throw the dragon off the trail by altering his physical gender.

...it didn't work out all that well, and Petra ended up going on the run, and finding a nice group to adventure with far, far away from her homeland in Cheliax.

Despite the not wanting to be dragon-chow, the power of the dragon's blood in her veins compelled Petra to continue to seek more and more power, until the point where half her party was Disintegrated by a powerful mage before said mage was defeated.

Desperate to get her friends back, the only people she'd ever really cared about besides herself, she made a Wish with a powerful djinn... who also tended to be a bit of a butthead. Not having the wisdom to know better, and with the sensible members of her party Disintegrated, she made the foolish choice to try and sneak a clause into the Wish to allow herself to become a dragon.

Well, the Djinn in question was looking for both spirit of the Wish as well as wording, and saw quite easily the power-grab that the woman was making.

It granted the Wish, and Petrahk DID become a dragon.

It just wasn't the big acid-breathing behemoth she was expecting, and her scales turning copper with these strange urges to be a 'good dragon' weren't helping either.

She attempted to join several kobold snarls throughout western Avistan, but none of them wanted anything to do with her, since her scales were that of a metallic dragon.

Still, as a kobold they understood what it was like to be small and defenseless, so they'd take her in... until her wanderlust would take hold of her and she'd wander off.

Petrahk has built up some experience and has honed the power of her blood somewhat, but most kobolds don't trust her, and are terrified that if she sticks with them too long, she'll bring the wrath of a true true dragon down upon them.

She has been making her way to Alabastrine, in the Kalistrate of Druma to try and find someone that would be willing to hire her... but her adventures of late have kept her from reaching that goal...

Liberty's Edge

Decided on a kobold fighter.

HP (level 1): 10 = 10 10
HP (level 2): 1d10 ⇒ 3 6
HP (level 3): 1d10 ⇒ 6 6
HP (level 4): 1d10 ⇒ 6 6
HP (level 5): 1d10 ⇒ 4 6
HP (level 6): 1d10 ⇒ 10 10
HP (level 7): 1d10 ⇒ 2 6

Total: 50+7*Con


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

Alright I'm ready. Decided to add the holy quality onto my bow and arrows-evil won't stand against my shots!


HP 53/53 | AC 21 t15 f17 | F+8, R+10, W+4 | Init +4, Perc +15 | Bombs 6/11 | Toxin 10/11 | Goblin Alchemist 7
Extracts:
1st: [-- ] [adhes spittle] [htn aware] [targ bomb adm] [shield] | 2nd:[--][alchem alloc] [vomit swarm] [barkskin] [bead] | 3rd:[--] [vomit twin] | Vial:shield + barkskin

Poxy is planning on setting your arrows on fire sometimes too

Sovereign Court

Female DRAGON! Kobold. Humor her.
Stats:
Sor6/DD10|HP 178/178|AC:39/T: 21/FF:33|F:+19/R:+15/W:+16|CMB:+14|CMD: 34/28FF|BAB:+10|Init:+9|Blf:+12|Apr:+18|Dip/Fly/K:Arc/Per:+20|Spcft:+21|UMD :+22

Oh, goodness.

Poxy has all kinds of expectorating attacks.

I'm just imagning the first time Petrahk lights off one of hers...


Chaotic Good Kobold Fighter 8 (Sheet) | HP: 80/80 | AC: 28 (19 T, 21 F) | CMD: 25 | F: 11, R: 11, W: 8 | Init: 7 | Perc: 11 | Speed 30

I still have some more equipment to buy and some parts of his backstory to flesh out, but I figured he's ready enough to share.

Link to character sheet is in the header.

Link to Equipment sheet.


Chaotic Good Kobold Fighter 8 (Sheet) | HP: 80/80 | AC: 28 (19 T, 21 F) | CMD: 25 | F: 11, R: 11, W: 8 | Init: 7 | Perc: 11 | Speed 30

Fixed the character sheet link.

Sovereign Court

Female DRAGON! Kobold. Humor her.
Stats:
Sor6/DD10|HP 178/178|AC:39/T: 21/FF:33|F:+19/R:+15/W:+16|CMB:+14|CMD: 34/28FF|BAB:+10|Init:+9|Blf:+12|Apr:+18|Dip/Fly/K:Arc/Per:+20|Spcft:+21|UMD :+22

Petrahk's stat-line is with all spells active for AC, it diminishes a bit if she can't get Shield or Mage Armor up.

Otherwise, is there anything else I need to have handy/prepare?


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Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

I think that's all. You give us a front line of a sorcerer and a bard, another sorcerer and a cleric who may be on the front line sometimes, and a fighter, ranger and alchemist who hide behind... something seems wrong there?


Venture Lieutenant, Play by Post (online)

Hey guys, at a quick glance the new characters look good. This weekend I'll look over them more carefully (I'm sure they're fine, I just want to understand what you guys can do) and we can get moving again on Monday. I also may send a PM or two about how to bring you guys into the group.


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Chaotic Good Kobold Fighter 8 (Sheet) | HP: 80/80 | AC: 28 (19 T, 21 F) | CMD: 25 | F: 11, R: 11, W: 8 | Init: 7 | Perc: 11 | Speed 30

Added Kryptyk's back story.

Spoiler:
Born Ryzzyxyl, he was a scout of his tribe. One day, while his tribe was scouting outside their marshy caverns, he became separated from his group and lost. He tried to find his way home, but became only more lost. He tried to scavenge for food, but managed only to bust his knife trying to crack open what he though was the shell of a nut. He fell asleep on a small hill, exhausted, cold, and hungry. And awoke that morning covered in a camouflage blanket with a dead alligator and a strange little knife with 4 points next to him. He ate his fill of gator meat and once again searched for home and as before, became hopelessly lost. That next morning food and water were waiting for him.

Now the little kobold became curious and abandoned his search for home. Instead he tried to track down this mysterious benefactor Each day he would lose the trail and each morning he would awake to some aid having been placed the night before. He'd never see who was responsible and even if he tried to stay awake all night, he would invariably fall asleep only to awake having been visited while he slumbered.

But during this time of chasing yet never finding, Ryzzyxyl learned to become self-sufficient. Little by little, the kobold was able to provide and care for himself. He needed less and received less each day until one morning, the kobold awoke to find only a small pendant, carved entirely of smooth black stone with a single starburst painted on its thorax.

Though he no longer needed help, he never gave up searching. He would spend a lot of time sneaking around human settlements. When he'd arrived at the outskirts of Phaendar, he heard other people, the humans, there talking about anonymous help they'd received. They'd all said it was cryptic. Ryzzyxyl couldn't nail down a description of this person though he tried. The people who talked about Cryptic described him or her differently. So maybe, he though Cryptic was a group of people that helped others without being seen. So Ryzzyxyl decided that he too must become a Cryptic, so Kryptyk he became.

As Kryptyk, he followed a group of human scouts, Foxclaws they called themselves and began to help them as he could, but always keeping his distance. He began to feel almost as though he were one of them, but still apart from them. He was resolved to help them, but never to meet them. He was Kryptyk and vowed to remain so.


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Venture Lieutenant, Play by Post (online)

Ok, guys, I'm happy with the new characters, and with everyone's level up. I'm not quite ready to get moving again, but almost there. I still need to talk by PM with the new characters about how to introduce them, and also need to prepare the maps and things. I am hoping that everything will be ready in a day or so.


Goblin Bard (arcane duelist) 9 | HP: 64/64 AC 25 (T 16, FF 20) | CMB: +6 CMD: 21 | F:+5 R:+12 W:+7 (+5 vs. continuing FX) | Init +5 | Perc +2 (+0 w/ sight), SM -2, Bluff +2, Diplomacy +13, Intimidate +6 | Speed 30 ft. | Spells: 3rd: 0/3, 2nd: 3/5, 1st: 4/6 | Bardic Perf: 12/22 | Advantageous Distraction: 1/1, Arcane Bond: 1/1 | Active Conditions: Lucky Number (1)

Sounds good!


Chaotic Good Kobold Fighter 8 (Sheet) | HP: 80/80 | AC: 28 (19 T, 21 F) | CMD: 25 | F: 11, R: 11, W: 8 | Init: 7 | Perc: 11 | Speed 30

looking forward to starting this.

Sovereign Court

Female DRAGON! Kobold. Humor her.
Stats:
Sor6/DD10|HP 178/178|AC:39/T: 21/FF:33|F:+19/R:+15/W:+16|CMB:+14|CMD: 34/28FF|BAB:+10|Init:+9|Blf:+12|Apr:+18|Dip/Fly/K:Arc/Per:+20|Spcft:+21|UMD :+22

Indeed.

Not *quite* sure on 'voice' yet, I think that'll come out in play.


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

Can't wait

Sovereign Court

Female DRAGON! Kobold. Humor her.
Stats:
Sor6/DD10|HP 178/178|AC:39/T: 21/FF:33|F:+19/R:+15/W:+16|CMB:+14|CMD: 34/28FF|BAB:+10|Init:+9|Blf:+12|Apr:+18|Dip/Fly/K:Arc/Per:+20|Spcft:+21|UMD :+22

Eating dinrar, will post in a bit.


Venture Lieutenant, Play by Post (online)

Hey guys, I'm reading your posts, but right now I'm staying out of your way!

Sovereign Court

Female DRAGON! Kobold. Humor her.
Stats:
Sor6/DD10|HP 178/178|AC:39/T: 21/FF:33|F:+19/R:+15/W:+16|CMB:+14|CMD: 34/28FF|BAB:+10|Init:+9|Blf:+12|Apr:+18|Dip/Fly/K:Arc/Per:+20|Spcft:+21|UMD :+22

Petrahk will mellow a little bit once the ties are off, promise.

She doesn't want to use an acid bite on them because of concerns of splashing the party.


Goblin Bard (arcane duelist) 9 | HP: 64/64 AC 25 (T 16, FF 20) | CMB: +6 CMD: 21 | F:+5 R:+12 W:+7 (+5 vs. continuing FX) | Init +5 | Perc +2 (+0 w/ sight), SM -2, Bluff +2, Diplomacy +13, Intimidate +6 | Speed 30 ft. | Spells: 3rd: 0/3, 2nd: 3/5, 1st: 4/6 | Bardic Perf: 12/22 | Advantageous Distraction: 1/1, Arcane Bond: 1/1 | Active Conditions: Lucky Number (1)

I just found out my neighbourhood won't have power tomorrow, so I won't be online. Bot me if needed (with great flair and panache!). Thanks!


Venture Lieutenant, Play by Post (online)

You guys seem to be having fun, but perhaps tapering off. Shall I move us on in the plot?


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

Sure, we're just killing time here.

Sovereign Court

Female DRAGON! Kobold. Humor her.
Stats:
Sor6/DD10|HP 178/178|AC:39/T: 21/FF:33|F:+19/R:+15/W:+16|CMB:+14|CMD: 34/28FF|BAB:+10|Init:+9|Blf:+12|Apr:+18|Dip/Fly/K:Arc/Per:+20|Spcft:+21|UMD :+22

Yeah, wake me up before we go-go....


Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:

Yep, let's go forward.

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