Redelia's Ironfang Invasion
(Inactive)
Game Master
Redelia
Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')
If they use fire are they really enemies to Alaka?
Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:
Fair point... but some bad guys use fire in a bad way. Have to do it in a good way, because what Sarenrae says goes.
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Venture Lieutenant, Play by Post (online)
For Garri, my goblin cleric of Sarenrae, I always envisioned bad use of fire as a kind of blasphemy.
Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7
OK done with the skill ups. Ready to go!
Goblin Bard (arcane duelist) 9 | HP: 64/64 AC 25 (T 16, FF 20) | CMB: +6 CMD: 21 | F:+5 R:+12 W:+7 (+5 vs. continuing FX) | Init +5 | Perc +2 (+0 w/ sight), SM -2, Bluff +2, Diplomacy +13, Intimidate +6 | Speed 30 ft. | Spells: 3rd: 0/3, 2nd: 3/5, 1st: 4/6 | Bardic Perf: 12/22 | Advantageous Distraction: 1/1, Arcane Bond: 1/1 | Active Conditions: Lucky Number (1)
Trinket's levelling up right now!
Trinket's taking a level of bard again.
Bard (arcane duelist) 6
hp: 1d8 ⇒ 1 Ouch! Taking half rounded up for +5 hp instead.
BAB and all saving throws for up by one.
She gains an extra second level spell per day and an extra second level spell known.
She gains disruptive as a bonus feat
She gains and additional two rounds of bardic performance, as well as the the bloodthirst bardic performance.
For details on bloodthirst and disruptive, check out her profile.
New wealth is not yet spent, but will be soon!
Trinket's all ready!
Venture Lieutenant, Play by Post (online)
Trinket, it's less impossible than you might think, because Aubrin could count as that observer.
Goblin Bard (arcane duelist) 9 | HP: 64/64 AC 25 (T 16, FF 20) | CMB: +6 CMD: 21 | F:+5 R:+12 W:+7 (+5 vs. continuing FX) | Init +5 | Perc +2 (+0 w/ sight), SM -2, Bluff +2, Diplomacy +13, Intimidate +6 | Speed 30 ft. | Spells: 3rd: 0/3, 2nd: 3/5, 1st: 4/6 | Bardic Perf: 12/22 | Advantageous Distraction: 1/1, Arcane Bond: 1/1 | Active Conditions: Lucky Number (1)
Cool! I'll hold out hope then. Haha.
Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)
Wait, I can't find the Chernasado Ranger prestige class; I just wanted to look into it, since I doubt that I'll actually want to be anything but pure vanilla archer ranger, but still wanted to see what it had to offer (plus I don't think anything's a better option for me other then going fully into ranger)
Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')
Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)
ah, if that's it then I think I'll pass; Xakroo doesn't even fit the alignment criteria
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Venture Lieutenant, Play by Post (online)
Guys, I've been trying to get the next bit set up for you, but my internet is far too slow to do things like deal with maps. I apologize, and I will try again tomorrow.
Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)
That's fine, we'll wait as long as possible
Venture Lieutenant, Play by Post (online)
sorry, guys, my cold has looped back for round 2. I will post tomorrow.
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Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')
Sure, no one wants a grumpy and tired GM taking advantage of our attempt to split the party.
Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7
Heads up that it's Lunar New Year here and might not have access for a few days. Please bot Jarvak. :)
Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)
Okay hang on, I think my statistics are off; I totally forgot to write in my Base ATK as +6, and it stayed as +5 until recently. So now I'm not sure if my statistics are accurate or not.
Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')
On a similar note Jarvak hasn't added a feat since 1st level.
Jarvak, the way the map is you can get both bears and me with a sound burst, or both bears and at least two others. Aiming at just one bear doesn't help. It's why I haven't tried to drop them into a pit.
Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7
Jynnjun wrote: On a similar note Jarvak hasn't added a feat since 1st level.
Jarvak, the way the map is you can get both bears and me with a sound burst, or both bears and at least two others. Aiming at just one bear doesn't help. It's why I haven't tried to drop them into a pit.
Oops, will get to it. Totally missed it.
I'll change the sound burst.
Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)
Oh btw, character interaction question-have we agreed on who could be the potential leader of the group? I know we talked about it when we had the deugar and the wyrwood, but I don't think it was touched upon when Trinket, Alaka and Poxy joined. Just something I thought it'd be fun to talk about more.
Goblin Bard (arcane duelist) 9 | HP: 64/64 AC 25 (T 16, FF 20) | CMB: +6 CMD: 21 | F:+5 R:+12 W:+7 (+5 vs. continuing FX) | Init +5 | Perc +2 (+0 w/ sight), SM -2, Bluff +2, Diplomacy +13, Intimidate +6 | Speed 30 ft. | Spells: 3rd: 0/3, 2nd: 3/5, 1st: 4/6 | Bardic Perf: 12/22 | Advantageous Distraction: 1/1, Arcane Bond: 1/1 | Active Conditions: Lucky Number (1)
Well, Trinket thinks she's the leader of the group. Haha.
Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:
Did you guys have a leader before we joined? I'm not sure that Alaka will always take orders, but she will try to help, and if she knows who the leader is, she will try to listen more to that person and not get distracted.
Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')
We didn't have a leader, no. And Jynnjun might feel she has to drop the rest of the party into a pit for their own safety if someone volunteers her as the leader.
Muddling along without one might be a better idea.
Goblin Bard (arcane duelist) 9 | HP: 64/64 AC 25 (T 16, FF 20) | CMB: +6 CMD: 21 | F:+5 R:+12 W:+7 (+5 vs. continuing FX) | Init +5 | Perc +2 (+0 w/ sight), SM -2, Bluff +2, Diplomacy +13, Intimidate +6 | Speed 30 ft. | Spells: 3rd: 0/3, 2nd: 3/5, 1st: 4/6 | Bardic Perf: 12/22 | Advantageous Distraction: 1/1, Arcane Bond: 1/1 | Active Conditions: Lucky Number (1)
Yeah, I don't think we need one.
Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)
Yeah I was just curious. Xakroo wouldn't think he's up to being a leader, but definitely will try to take charge if he feels like he has too (just not all the time)
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Venture Lieutenant, Play by Post (online)
Hey guys,
I've been sick or fighting off being sick for the past month and a half, so I need to take a little break from as many of my games as I can. I've also cut back on how many I am playing and GMing. I'm going to take 1 week off from this and my other long term games to rest, after which we will resume.
Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')
Take care of yourself then, we'll see you when we see you.
Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7
Take care. No worries. Hope you get better soon.
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Venture Lieutenant, Play by Post (online)
Hey guys, I'm back, properly rested and refreshed by my little break. GM burnout successfully averted. :)
Later today I'll get you moving again.
Thank you for your patience and understanding.
Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7
Great to hear! Yes, a break helps a lot for GM burnout. Happens to me too!
Goblin Bard (arcane duelist) 9 | HP: 64/64 AC 25 (T 16, FF 20) | CMB: +6 CMD: 21 | F:+5 R:+12 W:+7 (+5 vs. continuing FX) | Init +5 | Perc +2 (+0 w/ sight), SM -2, Bluff +2, Diplomacy +13, Intimidate +6 | Speed 30 ft. | Spells: 3rd: 0/3, 2nd: 3/5, 1st: 4/6 | Bardic Perf: 12/22 | Advantageous Distraction: 1/1, Arcane Bond: 1/1 | Active Conditions: Lucky Number (1)
Great!
FYI: Tomorrow is both of my children's birthdays, so I won't have a chance to post. Also, This Saturday is their birthday party, so I'll be unlikely to post that day as well.
Thanks!
Venture Lieutenant, Play by Post (online)
Sorry, guys, my computer installed a massive update this evening without asking me, so I couldn't get in for a long post for about 2 hours. I'll have to wait until tomorrow to get going again. :(
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Venture Lieutenant, Play by Post (online)
Sorry, no post today. Thursdays are going to be my stinky days for a few more weeks.
Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)
sorry for disappearing. a combination of depression and preparing to move into my own apartment within a week has kind of made me not come back here. I'll post when I can; if needed be, please bot me
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Venture Lieutenant, Play by Post (online)
Sorry, guys, very long day, so no post today.
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Venture Lieutenant, Play by Post (online)
Hey, I'm taking tomorrow off from the forums entirely to celebrate Easter with my family, so I'll check in with you again on Monday. Happy Easter to all of you who celebrate it.
Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7
Happy Easter and have a good break!
Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)
Guys, I am SO sorry for my absence-I moved into my apartment 5 days ago, didn't get my Internet modem until yesterday, and couldn't get a guy to come over and help out the Internet issue until 20 minutes ago
Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:
No worries Xakroo. Welcome back to connectivity. :)
Venture Lieutenant, Play by Post (online)
OK, guys, in character, this conversation seems to be stalling.
Cirreo wants you to leave and come with him to another fort where some of his fellow rangers might still be alive. He is worried about what might happen to them during the time you are finishing your exploration of this fort.
Trinket seems to really want to explore this fort further.
What does everyone else think?
HP 53/53 | AC 21 t15 f17 | F+8, R+10, W+4 | Init +4, Perc +15 | Bombs 6/11 | Toxin 10/11 | Goblin Alchemist 7
Poxy would vote to take Cirreo to look for more rangers
Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')
Jynnjun's bothered by letting the fey get away with this & would vote for going back to this fort to lay down some sorcerous justice.
Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:
Honestly, at this point I don't care. My vote is yours GM... put it in whichever column gets us moving.
Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)
hmm...yeah I'm voting with going with the ranger and look for more rangers
Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7
I'll vote for going with the ranger.
HP 53/53 | AC 21 t15 f17 | F+8, R+10, W+4 | Init +4, Perc +15 | Bombs 6/11 | Toxin 10/11 | Goblin Alchemist 7
If I take the Fire Brand discovery can I use it on allies weapons? And if so since it's only a swift can I buff more than 1 in a round if I use more bombs?
An alchemist with this discovery can expend one daily bomb use to apply the bomb reagents to his weapon as a swift action. A weapon treated this way deals fire damage as if it had the flaming weapon special ability. At 10th level, the weapon is treated as if it had the flaming burst weapon special ability. The bomb reagents continue burning for 1 minute or until extinguished by dousing the weapon in water. An alchemist can use this ability with natural weapons, but he takes 1d6 points of fire damage per round for each natural weapon treated.
Venture Lieutenant, Play by Post (online)
Hmmmmm, I think that sounds like a fun ability, and not overpowered to houserule to allow to apply to others. They would have to be a space where their weapon can reach you, though.
In terms of uses, normally you get only one swift action a turn, but I would let you use a 'bigger action' like move or standard to do it to another weapon also.
HP 53/53 | AC 21 t15 f17 | F+8, R+10, W+4 | Init +4, Perc +15 | Bombs 6/11 | Toxin 10/11 | Goblin Alchemist 7
Great thanks, yeah that's how I was thinking it would work if you allowed it.
Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)
hey GM, I have a copy of Ultimate Wilderness, any chance I can look through to see any feats, spells or items that could work?
Venture Lieutenant, Play by Post (online)
Sure, Xakroo.
You guys can buy almost any gear you want, but please do not spend more than 1/3 of your WBL on any one item.
Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:
Leveling:
+1 BAB
+5 HP (right? I get mixed up between games? Is it 1/2 + 1 in this game?)
Feat: Point-Blank Shot
6 skill points... raised Acrobatics, Climb, Diplomacy, Perception, Linguistics (learned Aklo), and added Craft: Torches
Another first-level spell slot, and get fourth-level spells
Bought a belt of giant strength
Bought a lens of detection
Bought slippers of spider climbing
Bought a composite longbow (don't have proficiency, but I can use the bestow weapon proficiency spell)
Channel Energy goes up to 4d6
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