Redelia's Ironfang Invasion (Inactive)

Game Master Redelia


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Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7
Jynnjun wrote:
Small is up to 4' tall usually. Morgrym's 4' 2".

More space for us to hide behind!


Male Duergar Warpriest 3 | HP 24/24 | AC 19/FF 16/Touch 13 (+2 dodge vs goblinoids) | Init + 3 | Fort +5 | Ref +4 | Will +6 | +2 vs spells/spell-like/poison, +4 vs bull rush/trip | Perception +4

Lol! I don't mind being the meatshield, er tallest among you. You will all be much sneakier than me I'm sure too. =)

Hmm. I wouldn't mind being the gruff 'older brother' figure either I suppose, but we'll see how it plays out. Not sure how 'paternal' Morgryn will turn out to be.


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

+11 to +15 stealth for most, the swashbuckler with +9, and then there's the warpriest with -1 stealth. Fairly distinct.

Paternal or not I'm sure Morgrym will be the 'straight guy' to some less serious others around here.


Male Goblin Alchemist (Mindchemist) 2 AC 17, touch 14, flat-footed 14 hp 8 --- Init +4; --- Senses Darkvision (60 ft.), Perception +6

I can see Charzark being awed at Jarvak music and stealthing (after drinking a reduce person) into tow just to hear it. Maybe they met there. He's been living outside Phaendal for the last few months coming into town at night to search through the garbage for useful things, he may have come across Xakroo on the outskirts of town. He's also been selling his alchemical mixtures to travelers coming to Phaendal, he usually offers his brews while covered completely with a blanket and using his Vocal Alteration to fake the voice of a grumpy dwarf (not that there are other kinds as far as he knows)


I may now Charzark as perhaps when you come into search I may have discovered you once. I allowed you to pass feeling you were of no danger believing you only had good intentions. Btw I am changing to a kukri because I want to TWF later on and Kukri are the best for that.


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

Xakroo may have met Charzark a couple times-not enough to fully know the goblin, just enough to know his name-and that he has an obsession with potions.


Venture Lieutenant, Play by Post (online)

Ok guys, looks like you're probably almost ready to go. I want to make sure you have plenty of time here, so we won't start until tomorrow.

A few other house rules for this particular game:
For low powered characters, I don't like feat trees. If you take the first step of one, like Two Weapon Fighting, you automatically get the 'improved' and 'greater' version of them for free when you hit the minimum level. The crazy number of archery feats should also be reduced similarly. If you think that a feat tree or feat tax affects your character, let me know so we can reach an agreement about how to deal with it.


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

okay that's gonna help my kobold SO well


Venture Lieutenant, Play by Post (online)

Yeah, at level 2 you'll get precise shot plus one other combat style feat of your choice, and you'll get improved precise shot plus one other at level 6. And this is in addition to your normal odd level feats.


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

okay that's gonna help my kobold by a mile at least

oh also, we're starting tomorrow? I'll probably be posting late; I have to work tomorrow morning until the afternoon


Male Duergar Warpriest 3 | HP 24/24 | AC 19/FF 16/Touch 13 (+2 dodge vs goblinoids) | Init + 3 | Fort +5 | Ref +4 | Will +6 | +2 vs spells/spell-like/poison, +4 vs bull rush/trip | Perception +4

Huh. I wish I'd known that before, but still that's cool.


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

I think I'm gonna make a feat and skill rank progression rank. but I'm gonna take it slow; plan for each feat and skill rank progression for the next level (so for example I'll be preparing for the skill ranks and new feats for level 2). is that okay?

EDIT: never mind I don't think I'll do that; I gotta general idea of what I'll be progressing (I know he'll get an animal companion at 4th level-most likely a small cat [puma] or a wolf animal companion). then he'll be putting ranks into Ride and getting the Mounted Combat skills so he can ride into battle in style!

EDIT 2: Sorry but I realized that my character is something of a medic-not a healer, but a medic (I think he's the only one with ranks in Heal); though he could be a minor healer once he starts getting spells.


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

I'll be dealing with a feat tree shortly...I'll pm you later...I'm in class right now


Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7

Interesting ruling... flitting between Point Blank Shot and Spell Focus (Enchantment) for my feat, but think I'll settle for the latter since it suits the character better and helps with my blah DC.

Looking forward to starting tomorrow!


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

...So wait are we starting today? I mean I can start whenever, just asking.


Venture Lieutenant, Play by Post (online)

That's the plan. I usually do big posts after I get my children tucked into the bed for the night. I'm a stay at home mom and homeschool my children, so the evening after they are in bed is often my only time for long stretches of recreation.


Ah take your time, I stand ready.


Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7

Agreed. Take your time. No rush and thanks for running two tables.


My blade is now a kukri for the record, went that route for the best to hit farther down the line with twf.


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

One change - I'd meant to switch appraise for craft (traps), even bought the tools, but forgot to change the skill name. I've done that now.


Male Duergar Warpriest 3 | HP 24/24 | AC 19/FF 16/Touch 13 (+2 dodge vs goblinoids) | Init + 3 | Fort +5 | Ref +4 | Will +6 | +2 vs spells/spell-like/poison, +4 vs bull rush/trip | Perception +4

Since I'm a bit behind on posting and most everyone else knows each other already (or knows someone), I'll be at the next table over. =)


Male Duergar Warpriest 3 | HP 24/24 | AC 19/FF 16/Touch 13 (+2 dodge vs goblinoids) | Init + 3 | Fort +5 | Ref +4 | Will +6 | +2 vs spells/spell-like/poison, +4 vs bull rush/trip | Perception +4

GM...I was looking up more info about Torag and found some in the Faiths of Purity book, including something physical that identifies his worshipers apparently. So I hope you don't mind, I dropped 10 gold (happy to pay more if you want to make sure they are good quality) and altered one line of my description which I will post here so you all can see (the part in bold is new):

"He is bald but has a long bushy white beard with two braids, each braid with a ring woven in to it, and each ring gold and inscribed with the symbol of Torag."


Venture Lieutenant, Play by Post (online)

I think that's fine for the cost of the rings.

You guys seem to be having a good time; what do you want from me? Options are:
1. Stay out of the way for a while longer and let you settle into your characters
2. Provide a little support by having NPCs talk, etc.
3. Move on with the actual story

Some of you have sent me PMs about the feat trees. I would say that that is better discussed when we get to level 3, because that's where it might impact things.


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

hmm...not sure, I'll let the others decide on that.

also forgot to mention in Xakroo's background, but he has never officially met the Ironfang Legion-he knows about them from word of others, and he has put two and two together to find out that the few lone hobgoblins he killed were more likely members of the Ironfang Legion. So he has yet to officially meet the entire legion, but he knows they're out there and that they consist of hobgoblins.


I know about the same as Xakroo does in that sense, in regards on how to move on I will also leave it up to the group but I am really enjoying this group so keep it up guys.


Male Goblin Alchemist (Mindchemist) 2 AC 17, touch 14, flat-footed 14 hp 8 --- Init +4; --- Senses Darkvision (60 ft.), Perception +6

I'm enjoying the interactions among the group too but if we let it drag too long it may bog the game so I leave that to your choice GM.


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Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7

I'd prefer option 3, as I think both 1 and 2 would also occur as things move along.


Male Duergar Warpriest 3 | HP 24/24 | AC 19/FF 16/Touch 13 (+2 dodge vs goblinoids) | Init + 3 | Fort +5 | Ref +4 | Will +6 | +2 vs spells/spell-like/poison, +4 vs bull rush/trip | Perception +4

I'm having fun with the interaction but am happy to move on as well, as I think to a certain extent ol' Ogre-Ears is right. =)


I concur with Ogre Ears and Morgryn


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

Yeah Ogre-Ears has a point-we could expand more of our character's personalities once the story progresses.


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

Yes, I'll concur with ogre ears


Male Goblin Alchemist (Mindchemist) 2 AC 17, touch 14, flat-footed 14 hp 8 --- Init +4; --- Senses Darkvision (60 ft.), Perception +6

I think I'm going to start using the terms hobbogobbo and slaverer in real life. :)


Male Duergar Warpriest 3 | HP 24/24 | AC 19/FF 16/Touch 13 (+2 dodge vs goblinoids) | Init + 3 | Fort +5 | Ref +4 | Will +6 | +2 vs spells/spell-like/poison, +4 vs bull rush/trip | Perception +4

Paizo kept going down when I went to post. Sorry for the delay, you impatient people you LOL!


It really was struggling, I attempted to post a starting post for a module I am running four times.


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

Yeah it kept going down for me too.

Also, so you guys can know what Xakroo's voice sounds like, he sounds like the fox in this video (not the accent, just the voice)


Male Duergar Warpriest 3 | HP 24/24 | AC 19/FF 16/Touch 13 (+2 dodge vs goblinoids) | Init + 3 | Fort +5 | Ref +4 | Will +6 | +2 vs spells/spell-like/poison, +4 vs bull rush/trip | Perception +4

I'm starting to realize that my attempt to portray a very low Charisma character in a group full of wacky goblins, kobolds, etc...may not be as noticeable as I had originally planned. Heh.


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

okay 1) I think I just remembered that Xakroo would have taken a bigger penalty to the Intimidate check for being a size smaller than the hobgoblin. and 2) even though he sounds like being the leader, I don't necessarily want him to-I think it's in his character to address what to do in a situation like that.


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

Heads up all... I am going to Gamex this weekend... we leave early in the morning and not sure when/if I'll be able to check in before Monday night... If I can post, it will be limited in time with brief posts... Please feel free to bot me if I'm holding things up... thanks...

Wow.. 20 posts to catch up on quick tonight ... gotta go do that now...


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

Jynnjun may have the highest charisma but I really don't see her as a leader. If someone doesn't take charge then we may yet push Morgryn into the role.


Male Goblin Alchemist (Mindchemist) 2 AC 17, touch 14, flat-footed 14 hp 8 --- Init +4; --- Senses Darkvision (60 ft.), Perception +6

I think this is not a party that can have a classic LEADER type, every character will sometimes take the lead when in action. Jynnjun could be a face type nonetheless


Yewleaf will certainly try to lead at times, he sees himself as a sort of leader and a defender of others.


Male Duergar Warpriest 3 | HP 24/24 | AC 19/FF 16/Touch 13 (+2 dodge vs goblinoids) | Init + 3 | Fort +5 | Ref +4 | Will +6 | +2 vs spells/spell-like/poison, +4 vs bull rush/trip | Perception +4

Morgryn will definitely step up when he thinks he needs to but is NOT a face at all.


Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7

How far are the three locations? Anyway to hit them in order before venturing into the forest?


Venture Lieutenant, Play by Post (online)

You have time to go to all three locations; the ones you go to first will have more people/stuff than the later ones.


We should go to all three, we need all the supplies we can get.


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

Sorry for the late reply, yesterday was a really horrible day at work, and today I got back from a city trip with my dad, step mom, step brother and his gf


Male Duergar Warpriest 3 | HP 24/24 | AC 19/FF 16/Touch 13 (+2 dodge vs goblinoids) | Init + 3 | Fort +5 | Ref +4 | Will +6 | +2 vs spells/spell-like/poison, +4 vs bull rush/trip | Perception +4

Sorry to hear you had such a bad time. I hope the rest of the weekend gets better for you!


Male Goblin Alchemist (Mindchemist) 2 AC 17, touch 14, flat-footed 14 hp 8 --- Init +4; --- Senses Darkvision (60 ft.), Perception +6

Yewleaf, I think we messing each others attacks fits a bunch of goblins, kobolds and similar who never have worked together, no need to worry ;)


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

Against what I think is flat-footed touch AC, I should hit even with a -4. Unless that is Yewleaf has positioned himself directly between me & the hob, in which case it's -8.


Hey I created an editable loot sheet through this link. If our GM could possibly add this to the campaign info it will be easy to access. If you want to claim something put the number and your name in parenthesis next to the item, do not delete it please.

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