Redelia's Ironfang Invasion

Game Master Redelia

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Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

In case it needs to be said, Jynnjun's leveled up.


Map Female Goblin Cleric 9 | HP 57/57 | AC 17 / T 13 / FF 15 | Fort +6 / Ref +4 / Will +10 | CMB 7 / CMD 21 | Initiative +4 | Perception +20/+24 (hidden) | Channel 5d6 7/7 | Darkvision: 60 feet | Resist Fire 10 | Active Effects: Pretending to be bad guy Maz Akala

Can we just say that Alaka is saving up for something? I haven't updated equipment, but I think I am just going to add the new cash to my total and buy something later. I'm already on Christmas vacation, and I don't want to invest the time into redoing all my gear right now. Still totally checking the game and want to play... not saying that I am bailing on the game or something scary like that. Just wanted to make sure we aren't delaying for an equipment overhaul that I am choosing not to do at this time.


Venture Lieutenant, Play by Post (online), Hostess of Cottonseed Lodge (playtest)

Ok, that's fine. We are also waiting for Jarvak's level up. I know he posted about not being around much for a few days. Everyone is busy enough now that I'm OK with waiting a bit longer.


Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7

HP: 1d8 ⇒ 3 Ok done leveling up!


HP 53/53 | AC 21 t15 f17 | F+8, R+10, W+4 | Init +4, Perc +15 | Bombs 6/11 | Toxin 10/11 | Goblin Alchemist 7
Extracts:
1st: [-- ] [adhes spittle] [htn aware] [targ bomb adm] [shield] | 2nd:[--][alchem alloc] [vomit swarm] [barkskin] [bead] | 3rd:[--] [vomit twin] | Vial:shield + barkskin

HP: 1d8 ⇒ 6

I'm in the same boat as Alaka, I updated most but haven't picked a feat, new spells, or equipment. Have some stuff planned out at home, where I'll return in a few days.

So I'm ready assuming I can finish up the rest this weekend.


Venture Lieutenant, Play by Post (online), Hostess of Cottonseed Lodge (playtest)

We've just finished the first book, so I think a breather of a few days would be good. That also gives Poxy time to finish the level up. Alaka, you could also spend just part of the money now, if you want. If not, don't worry about it.


Map Female Goblin Cleric 9 | HP 57/57 | AC 17 / T 13 / FF 15 | Fort +6 / Ref +4 / Will +10 | CMB 7 / CMD 21 | Initiative +4 | Perception +20/+24 (hidden) | Channel 5d6 7/7 | Darkvision: 60 feet | Resist Fire 10 | Active Effects: Pretending to be bad guy Maz Akala

Okay, if things aren't too crazy, I'll try to take a look soon. Please continue on even if I don't get to it though... I definitely don't want to delay things.

This is the busiest my life gets, as we try to fit all of our bonding time for the year into three weeks. :) I promise the rest of the year will be normal (unless I just cursed myself by saying that). :)


Goblin Bard (arcane duelist) 9 | HP: 64/64 AC 25 (T 16, FF 20) | CMB: +6 CMD: 21 | F:+5 R:+12 W:+7 (+5 vs. continuing FX) | Init +5 | Perc +2 (+0 w/ sight), SM -2, Bluff +2, Diplomacy +13, Intimidate +6 | Speed 30 ft. | Spells: 3rd: 3/3, 2nd: 3/5, 1st: 4/6 | Bardic Perf: 21/22 | Advantageous Distraction: 1/1, Arcane Bond: 1/1 | Active Conditions: Lucky Number (1)

Due to an incredibly busy weekend filled with a Christmas celebration, two birthday parties, and many hospital visits, I will be unable to post from December the 16th through till December the 18th. My posting should resume as normal on Tuesday the 19th. Apologies if this slows down the game. Feel free to bot me as needed.

Thanks for understanding, and have a great weekend, guys.


Map Female Goblin Cleric 9 | HP 57/57 | AC 17 / T 13 / FF 15 | Fort +6 / Ref +4 / Will +10 | CMB 7 / CMD 21 | Initiative +4 | Perception +20/+24 (hidden) | Channel 5d6 7/7 | Darkvision: 60 feet | Resist Fire 10 | Active Effects: Pretending to be bad guy Maz Akala

Alaka bought some Deliquescent Gloves, so now her torch attacks do 1d4 bludgeoning, 1d4+1 fire, and 1d6 acid damage.


HP 53/53 | AC 21 t15 f17 | F+8, R+10, W+4 | Init +4, Perc +15 | Bombs 6/11 | Toxin 10/11 | Goblin Alchemist 7
Extracts:
1st: [-- ] [adhes spittle] [htn aware] [targ bomb adm] [shield] | 2nd:[--][alchem alloc] [vomit swarm] [barkskin] [bead] | 3rd:[--] [vomit twin] | Vial:shield + barkskin

Poxy finished leveling up, now has fire sneeze spell, smoke bombs, and a 2nd level Boros Bead


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Venture Lieutenant, Play by Post (online), Hostess of Cottonseed Lodge (playtest)

Hey guys, since we are at such a good place to stop for a bit (between books), I am putting this game on pause until after Christmas. I'll see you guys again soon, Merry Christmas to any of you who celebrate it.


Goblin Bard (arcane duelist) 9 | HP: 64/64 AC 25 (T 16, FF 20) | CMB: +6 CMD: 21 | F:+5 R:+12 W:+7 (+5 vs. continuing FX) | Init +5 | Perc +2 (+0 w/ sight), SM -2, Bluff +2, Diplomacy +13, Intimidate +6 | Speed 30 ft. | Spells: 3rd: 3/3, 2nd: 3/5, 1st: 4/6 | Bardic Perf: 21/22 | Advantageous Distraction: 1/1, Arcane Bond: 1/1 | Active Conditions: Lucky Number (1)

Sounds good!

Happy holidays, guys! (And happy days in general, for those of you who don't celebrate anything this time of year!)


HP 95/95; AC 23, t 19, ff 15; f 5, r 12, w 4; bab 9, melee +16/+11, ranged +16; cmb 16#, cmd 28#; init +10; panache 8/8, charmed life +4, 4/4 | goblin swashbuckler (mouser, wildstrider) / 9
skills:
acro 22^, bluff 14, climb 4, escape 12, *handle animal 9, intim 13, *know geog 8, *know hist 6, know local 9, perc 13, *perform dance 16, slt of hand 9, stealth 15, surv 1/3, umd 9

Merry Christmas, Happy Chanukah, Joyous Solstice or whatever applies. Have a good winter holiday, everyone... see you on the flip side.


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Male Kobold Ranger 9 | HP 79/79 | AC 24 (26 with ring of force) | touch 18 | ff 18 (20 with ring of force) | Init + 6 (+10 underground, +8 in forest)| Fort +7 | Ref +12 | Will +6 | +2 vs fear effects | Perception +15 (+19 underground, +17 in forest)

Okay good I thought I was missing on some stuff.

Happy Holidays to all you goblins and kobolds. even you too hobgobbos and trogs!


Venture Lieutenant, Play by Post (online), Hostess of Cottonseed Lodge (playtest)

Hey, can everyone please check in here when you're ready to go? I can start now, or wait until after new year's.


Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7

ready to go! :)


HP 53/53 | AC 21 t15 f17 | F+8, R+10, W+4 | Init +4, Perc +15 | Bombs 6/11 | Toxin 10/11 | Goblin Alchemist 7
Extracts:
1st: [-- ] [adhes spittle] [htn aware] [targ bomb adm] [shield] | 2nd:[--][alchem alloc] [vomit swarm] [barkskin] [bead] | 3rd:[--] [vomit twin] | Vial:shield + barkskin

I'm ready to start whenever


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

Good to go.


Goblin Bard (arcane duelist) 9 | HP: 64/64 AC 25 (T 16, FF 20) | CMB: +6 CMD: 21 | F:+5 R:+12 W:+7 (+5 vs. continuing FX) | Init +5 | Perc +2 (+0 w/ sight), SM -2, Bluff +2, Diplomacy +13, Intimidate +6 | Speed 30 ft. | Spells: 3rd: 3/3, 2nd: 3/5, 1st: 4/6 | Bardic Perf: 21/22 | Advantageous Distraction: 1/1, Arcane Bond: 1/1 | Active Conditions: Lucky Number (1)

Ready


HP 95/95; AC 23, t 19, ff 15; f 5, r 12, w 4; bab 9, melee +16/+11, ranged +16; cmb 16#, cmd 28#; init +10; panache 8/8, charmed life +4, 4/4 | goblin swashbuckler (mouser, wildstrider) / 9
skills:
acro 22^, bluff 14, climb 4, escape 12, *handle animal 9, intim 13, *know geog 8, *know hist 6, know local 9, perc 13, *perform dance 16, slt of hand 9, stealth 15, surv 1/3, umd 9

Sorry for my absence the last few week or so... Holidays and guests and family stuff, and seasonal depression have taken their toll... will be slowly catching up on all my games today...

Ready.


Male Kobold Ranger 9 | HP 79/79 | AC 24 (26 with ring of force) | touch 18 | ff 18 (20 with ring of force) | Init + 6 (+10 underground, +8 in forest)| Fort +7 | Ref +12 | Will +6 | +2 vs fear effects | Perception +15 (+19 underground, +17 in forest)

Apologies things have been pretty busy on my end I’ll try to get on as soon as possible


Map Female Goblin Cleric 9 | HP 57/57 | AC 17 / T 13 / FF 15 | Fort +6 / Ref +4 / Will +10 | CMB 7 / CMD 21 | Initiative +4 | Perception +20/+24 (hidden) | Channel 5d6 7/7 | Darkvision: 60 feet | Resist Fire 10 | Active Effects: Pretending to be bad guy Maz Akala

Checking in, but I would prefer after New Year's... still on vacation till the 6th myself. However, I can play in short bouts. :)


Venture Lieutenant, Play by Post (online), Hostess of Cottonseed Lodge (playtest)

OK, I'm fine with waiting; I will do stuff like get the first batch of maps set up.


Male Kobold Ranger 9 | HP 79/79 | AC 24 (26 with ring of force) | touch 18 | ff 18 (20 with ring of force) | Init + 6 (+10 underground, +8 in forest)| Fort +7 | Ref +12 | Will +6 | +2 vs fear effects | Perception +15 (+19 underground, +17 in forest)

okay I'm back; I've had a rough start with the new years but I think I'm okay. I may get a bit busy, as I gotta appointment in a few days for a potential apartment that I could move into (not too bad to be afk, but I still wanted to let you all know)


Venture Lieutenant, Play by Post (online), Hostess of Cottonseed Lodge (playtest)

Sorry, guys, I'm too tired to give you a good post to move you forward. I'll take care of you guys tomorrow, hopefully in the morning.


Venture Lieutenant, Play by Post (online), Hostess of Cottonseed Lodge (playtest)

Hey guys, winter storm expected here, so I might find myself unable to post. If that happens, I have not forgotten you and will be back when I can.


Male Kobold Ranger 9 | HP 79/79 | AC 24 (26 with ring of force) | touch 18 | ff 18 (20 with ring of force) | Init + 6 (+10 underground, +8 in forest)| Fort +7 | Ref +12 | Will +6 | +2 vs fear effects | Perception +15 (+19 underground, +17 in forest)

that's fine, it's that time of the year after all. yesterday it was nice and moist until the temperature dropped 20 degrees in a matter of an hour; all the melted snow and water from rain the day before froze into a quarter foot of ice on the roads


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

Glad I'm somewhere with sane weather. That doesn't happen where I live - ever!


Goblin Bard (arcane duelist) 9 | HP: 64/64 AC 25 (T 16, FF 20) | CMB: +6 CMD: 21 | F:+5 R:+12 W:+7 (+5 vs. continuing FX) | Init +5 | Perc +2 (+0 w/ sight), SM -2, Bluff +2, Diplomacy +13, Intimidate +6 | Speed 30 ft. | Spells: 3rd: 3/3, 2nd: 3/5, 1st: 4/6 | Bardic Perf: 21/22 | Advantageous Distraction: 1/1, Arcane Bond: 1/1 | Active Conditions: Lucky Number (1)

Hahaha. Today with the wind chill it was a steady -44 celsius where I live.

What is this sane weather Jynnjun speaks of?


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

Once, in a face-to-face game which was an urban fantasy set in the US, someone decided to find out what the weather might be like in the city our characters were in. In the end it took three people looking up climate stats for that city and two of them separately doing the F-to-C conversion before we agreed those numbers were real.

Continents!


Venture Lieutenant, Play by Post (online), Hostess of Cottonseed Lodge (playtest)

I apologize for the lack of a post the past few days. I will not be able to do a good job now, so I will post in the morning.


HP 95/95; AC 23, t 19, ff 15; f 5, r 12, w 4; bab 9, melee +16/+11, ranged +16; cmb 16#, cmd 28#; init +10; panache 8/8, charmed life +4, 4/4 | goblin swashbuckler (mouser, wildstrider) / 9
skills:
acro 22^, bluff 14, climb 4, escape 12, *handle animal 9, intim 13, *know geog 8, *know hist 6, know local 9, perc 13, *perform dance 16, slt of hand 9, stealth 15, surv 1/3, umd 9

Sorry for my absence... injury has had me laid up in bed for almost 2 weeks. lots of posts to read to catch up... will post as soon as I'm done reading.


Venture Lieutenant, Play by Post (online), Hostess of Cottonseed Lodge (playtest)

Hey, guys, I just realized I don't have a good blank grid or very generic woods image to use as a map for this encounter. If any of you have one that's easy to put into google slides and a few minutes, I would be very grateful if you could put it into the current blank slide in the maps link above.


Goblin Bard (arcane duelist) 9 | HP: 64/64 AC 25 (T 16, FF 20) | CMB: +6 CMD: 21 | F:+5 R:+12 W:+7 (+5 vs. continuing FX) | Init +5 | Perc +2 (+0 w/ sight), SM -2, Bluff +2, Diplomacy +13, Intimidate +6 | Speed 30 ft. | Spells: 3rd: 3/3, 2nd: 3/5, 1st: 4/6 | Bardic Perf: 21/22 | Advantageous Distraction: 1/1, Arcane Bond: 1/1 | Active Conditions: Lucky Number (1)

Added a forest map for you.


Venture Lieutenant, Play by Post (online), Hostess of Cottonseed Lodge (playtest)

Thank you so much, Trinket!


Venture Lieutenant, Play by Post (online), Hostess of Cottonseed Lodge (playtest)

I apologize, guys, I just had the longest day in about the past year, and am too tired to even figure out if you are waiting for me or not. If you're all on the map and ready, I'll take care of you guys tomorrow; if not, please arrange yourselves and decide what you do.


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

Kwiazy still needs to be placed on the map, everyone else is there. My plan is to drop some of them into a pit so that we don't need to fight all of them at once. Unless they have something unexpected that may well be the only spell Jynnjun needs to cast in this combat.


Male Kobold Ranger 9 | HP 79/79 | AC 24 (26 with ring of force) | touch 18 | ff 18 (20 with ring of force) | Init + 6 (+10 underground, +8 in forest)| Fort +7 | Ref +12 | Will +6 | +2 vs fear effects | Perception +15 (+19 underground, +17 in forest)

Trinket, what you said about putting a level in rogue for her...honestly I can so see her as an arcane trickster. but your character, your choice.


Male Kobold Ranger 9 | HP 79/79 | AC 24 (26 with ring of force) | touch 18 | ff 18 (20 with ring of force) | Init + 6 (+10 underground, +8 in forest)| Fort +7 | Ref +12 | Will +6 | +2 vs fear effects | Perception +15 (+19 underground, +17 in forest)

level 6 hp: 1d10 ⇒ 9

so totally forgot that ranger's animal companions share the ranger's favored enemy and favored terrain abilities.

so when it says like +6/+1, what does that mean? I've never gotten this far into a campaign, and I'm not sure if it applies much to my archery (save for Manyshot)

also I'm fully replacing my hobgoblin bane arrows with pure goblinoid bane arrows


HP 53/53 | AC 21 t15 f17 | F+8, R+10, W+4 | Init +4, Perc +15 | Bombs 6/11 | Toxin 10/11 | Goblin Alchemist 7
Extracts:
1st: [-- ] [adhes spittle] [htn aware] [targ bomb adm] [shield] | 2nd:[--][alchem alloc] [vomit swarm] [barkskin] [bead] | 3rd:[--] [vomit twin] | Vial:shield + barkskin

The +6/+1 means you get a second attack (only when you full attack), but it's got a lower bonus. And yes it works with your archery feats like rapid shot and manyshot!

If you full attack, before all your modifiers you start with 2 attacks at +6 / +1
If you want to rapid shot you get a third but they all drop by 2 so instead it's +4 / +4 / -1
Either way, when you full attack that first attack roll gets a second arrow on it from manyshot.


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

HP: 1d6 ⇒ 3

Picking up invisibility sphere this level in case we all need to sneak somewhere. Sure, no-one's terrible at stealth, but invisibility makes it so much easier.


HP 53/53 | AC 21 t15 f17 | F+8, R+10, W+4 | Init +4, Perc +15 | Bombs 6/11 | Toxin 10/11 | Goblin Alchemist 7
Extracts:
1st: [-- ] [adhes spittle] [htn aware] [targ bomb adm] [shield] | 2nd:[--][alchem alloc] [vomit swarm] [barkskin] [bead] | 3rd:[--] [vomit twin] | Vial:shield + barkskin

HP: 1d8 ⇒ 3, do I remember right that we upgrade to the half rounded up when we roll lower? i.e. 5 on the d8 instead of the 3 i rolled

Poxy got a fancy vial to mix two extracts. It's got shield and barkskin to turn poxy into a little tank when things get rough.


Venture Lieutenant, Play by Post (online), Hostess of Cottonseed Lodge (playtest)

That's correct, Poxy.

Everyone, I may be slow to respond. Resting to try to get over bad cold.


Male Kobold Ranger 9 | HP 79/79 | AC 24 (26 with ring of force) | touch 18 | ff 18 (20 with ring of force) | Init + 6 (+10 underground, +8 in forest)| Fort +7 | Ref +12 | Will +6 | +2 vs fear effects | Perception +15 (+19 underground, +17 in forest)

Get as much rest as possible GM. I think I'm done, not sure if I would really need bracers for my longbow or not.


Goblin Bard (arcane duelist) 9 | HP: 64/64 AC 25 (T 16, FF 20) | CMB: +6 CMD: 21 | F:+5 R:+12 W:+7 (+5 vs. continuing FX) | Init +5 | Perc +2 (+0 w/ sight), SM -2, Bluff +2, Diplomacy +13, Intimidate +6 | Speed 30 ft. | Spells: 3rd: 3/3, 2nd: 3/5, 1st: 4/6 | Bardic Perf: 21/22 | Advantageous Distraction: 1/1, Arcane Bond: 1/1 | Active Conditions: Lucky Number (1)

Take your time Redelia.

Sorry for the delay, but I'm considering options for Trinket's level up and won't be ready until this weekend.


Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7

HP: 1d8 ⇒ 5

Get well soon Redelia!


Map Female Goblin Cleric 9 | HP 57/57 | AC 17 / T 13 / FF 15 | Fort +6 / Ref +4 / Will +10 | CMB 7 / CMD 21 | Initiative +4 | Perception +20/+24 (hidden) | Channel 5d6 7/7 | Darkvision: 60 feet | Resist Fire 10 | Active Effects: Pretending to be bad guy Maz Akala

HP level 6: 1d8 ⇒ 5

BAB and saves up by one
Additional level 2 and level 3 spell
6 skill points


Venture Lieutenant, Play by Post (online), Hostess of Cottonseed Lodge (playtest)

Let us know when you're ready, Trinket.

Jarvak, in your profile things look right, but your header is off. You should be level 6, not 7.


Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7

Oops. Fixed! Just need to do my skills. Will try to do it by tomorrow.


Map Female Goblin Cleric 9 | HP 57/57 | AC 17 / T 13 / FF 15 | Fort +6 / Ref +4 / Will +10 | CMB 7 / CMD 21 | Initiative +4 | Perception +20/+24 (hidden) | Channel 5d6 7/7 | Darkvision: 60 feet | Resist Fire 10 | Active Effects: Pretending to be bad guy Maz Akala

Forgot to mention that Alaka also gets Fire Resistance 10 this level... in case we run into enemies that use fire. I added it to her tagline info.

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