Redelia's Ironfang Invasion (Inactive)

Game Master Redelia


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Sovereign Court

Female DRAGON! Kobold. Humor her.
Stats:
Sor6/DD10|HP 178/178|AC:39/T: 21/FF:33|F:+19/R:+15/W:+16|CMB:+14|CMD: 34/28FF|BAB:+10|Init:+9|Blf:+12|Apr:+18|Dip/Fly/K:Arc/Per:+20|Spcft:+21|UMD :+22

Will try to post at length tonight when I get home from work.


Goblin Bard (arcane duelist) 9 | HP: 64/64 AC 25 (T 16, FF 20) | CMB: +6 CMD: 21 | F:+5 R:+12 W:+7 (+5 vs. continuing FX) | Init +5 | Perc +2 (+0 w/ sight), SM -2, Bluff +2, Diplomacy +13, Intimidate +6 | Speed 30 ft. | Spells: 3rd: 0/3, 2nd: 3/5, 1st: 4/6 | Bardic Perf: 12/22 | Advantageous Distraction: 1/1, Arcane Bond: 1/1 | Active Conditions: Lucky Number (1)

Sorry, busy. Might be a bit before I post.


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HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

sorry for the long rambling post... Hope it all makes sense... I had surgery yesterday and I'm on some powerful pain meds... things are a bit fuzzy in my head, and between head, hands and keyboard, lol. If you need any clarifications or die rolls, just let me know.

(Alaka: you forgot to list the DC for the fireball saves, unless Redelia already knows them, in which case, ignore this, lol)


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Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:

It's listed on my profile, but good point... should have called it out specifically.

DC 17 reflex safe for half damage. :)

Sovereign Court

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Female DRAGON! Kobold. Humor her.
Stats:
Sor6/DD10|HP 178/178|AC:39/T: 21/FF:33|F:+19/R:+15/W:+16|CMB:+14|CMD: 34/28FF|BAB:+10|Init:+9|Blf:+12|Apr:+18|Dip/Fly/K:Arc/Per:+20|Spcft:+21|UMD :+22

Well, hope they don't have any trolls in there, because they'll be hating their lives at this point.....

Or... were we the trolls all along? :P

EDIT: Beware of surprises from smol packages...


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

Apologies, it's been far too long since I've rolled an attack roll. How many attack rolls do I make again?


Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:

I don't think we are in rounds, so you can make as many as you want, if you are trying to bombard from afar. It's more of a storyline thing in the middle of the war... but if DM wants us to go into rounds, she'll tell us.

If we get into a normal battle and go into rounds then it depends on class and level and whether you move or not. On your class page look up your BAB. If there is more than one number there then you get that many attacks on a full round attack. If you also move though, then you only get one attack.


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

thank you!


Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:

No problem.

Also, just to be clear, if your BAB says +5 for instance, then you get one attack with a base bonus of +5. If it says +6/+1, then you get two attacks, the first one at +5 and the second at +1. If it says +11/+6/+1, then three attacks with each one being 5 less than the first.

There are things that change those numbers... since you are an archer, there is rapid shot where you can shoot an extra arrow at highest bonus but all of your attacks are at -2, etc. So it is affected by feats and sometimes by the enchantment of the weapon (for instance the Speed ability). And of course the BAB is just base, so you add dex bonus to attack, etc, but I think you know that part.


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

ah, thank you!

Sovereign Court

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Female DRAGON! Kobold. Humor her.
Stats:
Sor6/DD10|HP 178/178|AC:39/T: 21/FF:33|F:+19/R:+15/W:+16|CMB:+14|CMD: 34/28FF|BAB:+10|Init:+9|Blf:+12|Apr:+18|Dip/Fly/K:Arc/Per:+20|Spcft:+21|UMD :+22

Getting a bounty on our heads is a very logical outcome, and we may have to save a bunch of goblins and kobolds in the future, too.

That being said, thank you for indulging us going off the rails there!


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HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

Thanks for all the fun so far...

And congrats on your coin(s) from Paizocon!


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Venture Lieutenant, Play by Post (online)

OK, team, while I prepare, please level up to 11.


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

oh my... okay thanks.


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

Hit Die Level 10: 1d10 ⇒ 5

Hit Die Level 11: 1d10 ⇒ 3

I'll be updating the character sheet slowly. if I mess up on anything please don't hesitate to correct me


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

hp: 2d10 ⇒ (7, 10) = 17


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

looks like I'm good outside of base gp, my animal companion and my new feat (looking into what would be best-I got Improved Precise Shot due to the ranger's combat bonus feat)


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

Kwiazy is ready to go at 11...

Are we going to try to re-engage our missing players? Seems we have a few MIAs? or should we look into recruiting?


Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:

(Here, but might not have time to level until the weekend, sorry.)


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

no problem, just worried about the no-shows to the 'finale' of the last book...


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

Dripple and Jynnjun... I think everyone else has posted recently. I hope we haven't lost Dry Guy and our sorcerer supreme...


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Goblin Bard (arcane duelist) 9 | HP: 64/64 AC 25 (T 16, FF 20) | CMB: +6 CMD: 21 | F:+5 R:+12 W:+7 (+5 vs. continuing FX) | Init +5 | Perc +2 (+0 w/ sight), SM -2, Bluff +2, Diplomacy +13, Intimidate +6 | Speed 30 ft. | Spells: 3rd: 0/3, 2nd: 3/5, 1st: 4/6 | Bardic Perf: 12/22 | Advantageous Distraction: 1/1, Arcane Bond: 1/1 | Active Conditions: Lucky Number (1)

I'll be a few days before I can level up Trinket, just FYI.

Sovereign Court

Female DRAGON! Kobold. Humor her.
Stats:
Sor6/DD10|HP 178/178|AC:39/T: 21/FF:33|F:+19/R:+15/W:+16|CMB:+14|CMD: 34/28FF|BAB:+10|Init:+9|Blf:+12|Apr:+18|Dip/Fly/K:Arc/Per:+20|Spcft:+21|UMD :+22
Trinket Sparkleplume wrote:
I'll be a few days before I can level up Trinket, just FYI.

Likewise, a proper dragonette needs her beauty sleep. :)

Hopefully in the next day or so...

Sovereign Court

Female DRAGON! Kobold. Humor her.
Stats:
Sor6/DD10|HP 178/178|AC:39/T: 21/FF:33|F:+19/R:+15/W:+16|CMB:+14|CMD: 34/28FF|BAB:+10|Init:+9|Blf:+12|Apr:+18|Dip/Fly/K:Arc/Per:+20|Spcft:+21|UMD :+22

L10: 1d12 ⇒ 9

L11: 1d12 ⇒ 6

Base gp gear/level for L11?


Venture Lieutenant, Play by Post (online)

How are the level ups coming, team?


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

Kwiazy is done and ready to go.


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Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:

Alaka's Level up to 11:

BAB goes to +8/+3

Feat: Scribe Scroll

+1 to Fort and Will saves

Channel goes to 6d6

3rd, 4th, 5th, and 6th level spell slots

New Domain spells: Fire seeds, and ... uh, fire seeds. I guess I know what I will have prepared. :)

Skills (12): 2x acrobatics, diplomacy, perception, 1x 5 knowledge skills I wasn't trained in, and handle animal

... haven't done new equipment yet, but if everyone else is ready happy to move forward as is, and update when I have time to shop the magic store. :)


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HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

I haven't done any new equipment either because I have no idea what our 'budget' might be... or availability of items here.


Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:

Redelia in the past has allowed her players to totally re-outfit to wealth by level when leveling, so I am assuming that is the case here as well... WBL is 82,000 gp (must reflect the cost of your entire inventory).

... although if you are playing for PF Society points I don't have any idea if that is kosher.


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

I haven't added any new equipment as well

I'm still struggling with how to buff up Zarvak (as now she goes from Small to Medium), and still trying to choose a fitting feat


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

ooh, growing! awesome...


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"Dry Guy" HP 108/108, NL 27 | Burn 3/8 | Buffer 1/1 | AC 25, T 18, F 19, +4 armor after burn, DR 3/- vs small piercing ranged | F+12 R+13 W +5 | Init +8 | Perc +13 | Goblin Frostykineticist 9

Dripple isn't playing much on these forums lately, so Dripple is bowing out. Best of luck to the rest of you miscreants!


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

aww.. we will miss you Dripple. take care and good gaming.

Sovereign Court

Female DRAGON! Kobold. Humor her.
Stats:
Sor6/DD10|HP 178/178|AC:39/T: 21/FF:33|F:+19/R:+15/W:+16|CMB:+14|CMD: 34/28FF|BAB:+10|Init:+9|Blf:+12|Apr:+18|Dip/Fly/K:Arc/Per:+20|Spcft:+21|UMD :+22

For Length Petrahk L11 Proposed:

Petrahk Jadetalon
Female kobold dragon disciple 6/sorcerer 5 (Pathfinder RPG Bestiary 183)
CG Small humanoid (reptilian)
Init +4; Senses blindsense 30 ft., darkvision 60 ft.; Perception +10
--------------------
Defense
--------------------
AC 33, touch 18, flat-footed 28 (+4 armor, +2 deflection, +4 Dex, +1 dodge, +7 natural, +4 shield, +1 size)
hp 122 (11 HD; 5d6+6d12+55)
Fort +12, Ref +10, Will +10; +2 resistance bonus vs. poison
Resist acid 10
Weaknesses light sensitivity
--------------------
Offense
--------------------
Speed 30 ft., fly 60 ft. (average)
Melee light pick +6/+1 (1d3+3/×4) or
. . mwk cold iron longspear +11/+6 (1d6+4/×3) or
. . mwk silver morningstar +11/+6 (1d6+3) or
. . unarmed strike +10/+5 (1d2+3 nonlethal) or
. . bite +10 (1d4+4 plus 1d6 acid), 2 claws +10 (1d4+3 plus 1d6 acid)
Ranged light crossbow +11 (1d6/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork cold iron longspear)
Special Attacks breath weapon (15d6 acid, 60 ft. line, DC 22, 2/day), claws (2, 1d4 plus 1d6 acid, treated as magic weapons, 8 rounds/day), dragon bite
Sorcerer Spells Known (CL 11th; concentration +16)
. . 4th (5/day)—fear (DC 19), greater invisibility, communal nondetection[UC]
. . 3rd (7/day)—dispel magic, fireball (DC 18), fly, communal resist energy[UC]
. . 2nd (7/day)—acid arrow, false life, glitterdust (DC 17), resist energy, shatter (DC 17)
. . 1st (8/day)—corrosive touch[UM], enlarge person (DC 16), mage armor, magic missile, protection from evil, shield, unseen servant
. . 0 (at will)—acid splash, detect magic, disrupt undead, mage hand, message, prestidigitation, ray of frost, read magic
. . Bloodline Draconic
--------------------
Statistics
--------------------
Str 16, Dex 18, Con 18, Int 11, Wis 11, Cha 20
Base Atk +6; CMB +8; CMD 25
Feats Blind-fight, Dodge, Elemental Spell[APG], Elemental Spell[APG], Eschew Materials, Favored Prestige Class, Hover, Kobold Confidence, Toughness
Traits altruistic diplomat, magical knack
Skills Appraise +13, Bluff +10, Diplomacy +11, Escape Artist +8, Fly +12, Intimidate +9, Knowledge (arcana) +9, Knowledge (history) +8, Knowledge (nature) +4, Knowledge (nobility) +7, Linguistics +3, Perception +10, Spellcraft +11, Use Magic Device +13
Languages Common, Draconic, Giant, Goblin
SQ bloodline arcana (energy spells that match bloodline energy deal +1 damage per die), gliding wings[ARG], wings
Combat Gear acid (10), alchemist's fire (5), alkali flask[APG] (2), liquid ice[APG] (3), weapon blanch (adamantine)[APG], weapon blanch (cold iron)[APG], weapon blanch (silver)[APG]; Other Gear silken ceremonial armor[UC], light crossbow with 50 bolts, light pick, mwk cold iron longspear, mwk silver morningstar, belt of mighty constitution +4, cloak of resistance +3, handy haversack, headband of alluring charisma +2, necklace of adaptation, page of spell knowledge (shield)[UE], ring of protection +2, robe of arcane heritage[APG], snakeskin tunic[UE], bag, bear[ARG], bedroll, blanket[APG], bucket, canteen[UE], chocolate (per bar)[UE] (4), fake area map, folding chair[UE], hammock[UE], masterwork backpack[APG], medium tent[APG], poncho[UE], silk rope (100 ft.), tent cover[UW], trail rations (16), twine (50')[APG], vial (10), waterskin, waterskin, winter blanket, 1,573 gp, 7 sp, 9 cp
--------------------
Special Abilities
--------------------
Acid Claws & Acid Bite (8 rounds/day) (Su) As a free action, gain 2 claw attacks (+1d6 Acid) that bypass DR as magic weapons. Bite attack deals 1d6 damage.
Blind-Fight Re-roll misses because of concealment, other benefits.
Blindsense (30 feet) (Ex) Sense things and creatures without seeing them.
Bloodline Arcana: Draconic (Ex) +1 damage per die for [Acid] spells.
Breath Weapon (15d6 acid, 60 ft. line, 2/day, DC 22) (Su) As a standard action, deal energy damage in area (Ref half).
Darkvision (60 feet) You can see in the dark (black and white only).
Dragon Bite (Ex) Bite atacks deal 1d6 damage
Elemental Spell (Cold) You can cast a spell with half or all its damage type replaced with this feat's damage type.
Elemental Spell (Electricity) You can cast a spell with half or all its damage type replaced with this feat's damage type.
Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fly (60 feet, Average) You can fly!
Gliding Wings DC 15 Fly check to fall safely from any height. DC 15 to glide laterally 5ft per 20 ft fallen.
Hover Can hover in place without Fly checks, and kick up dust cloud if within 20 ft of ground.
Kobold Confidence (Charisma) Use the selected attribute to determine what negative Hp total you die at.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Wings (Su) Can sprout wings and gain a 60' Fly speed with average maneuverability.
--------------------

Please let me know what you think and if there's anything that needs adjustment/etc.

Dripple, sorry to see you go but can understand.


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

sorry to hear you can't play anymore Dripple. we wish you all luck!

and sorry for my silence, some things have been going on and I'm still finding difficulty with feats, gear, and leveling up Zarvak


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HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

Hope things ease up for you Zarvak... leveling is hard... I had a lot of trouble figuring out what to do with Kwiazy too, so I understand... Not sure if we'll ever run into anything with DR in this game, but clustered shot is nice for archers...


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HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

Happy Father's Day to all the dads here.


Venture Lieutenant, Play by Post (online)

Things look fine on a quick glance, Petrahk.

Trinket and Jynnjun??


Goblin Bard (arcane duelist) 9 | HP: 64/64 AC 25 (T 16, FF 20) | CMB: +6 CMD: 21 | F:+5 R:+12 W:+7 (+5 vs. continuing FX) | Init +5 | Perc +2 (+0 w/ sight), SM -2, Bluff +2, Diplomacy +13, Intimidate +6 | Speed 30 ft. | Spells: 3rd: 0/3, 2nd: 3/5, 1st: 4/6 | Bardic Perf: 12/22 | Advantageous Distraction: 1/1, Arcane Bond: 1/1 | Active Conditions: Lucky Number (1)

Sorry! Sent you a PM Redelia. Will make time to level up this weekend.


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

I'm sorry for delaying my progress further. things keep happening and I keep getting sidetrack, now I think I forgot all about leveling up my raptor. again, I'm deeply sorry


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Venture Lieutenant, Play by Post (online)

It's OK that it's taking a bit of time, everyone. It will be good to be moving forward again, but I don't want it to cause stress for anyone. I'm also not quite ready yet.


Goblin Bard (arcane duelist) 9 | HP: 64/64 AC 25 (T 16, FF 20) | CMB: +6 CMD: 21 | F:+5 R:+12 W:+7 (+5 vs. continuing FX) | Init +5 | Perc +2 (+0 w/ sight), SM -2, Bluff +2, Diplomacy +13, Intimidate +6 | Speed 30 ft. | Spells: 3rd: 0/3, 2nd: 3/5, 1st: 4/6 | Bardic Perf: 12/22 | Advantageous Distraction: 1/1, Arcane Bond: 1/1 | Active Conditions: Lucky Number (1)

I apologize. I haven't had time to take a look at Trinket, and I don't think I will for a while. I need to step down from this campaign for a bit. I'd like to return when I have some downtime IRL, so I'll be in touch with Redelia when the time comes.

Sorry for holding up the game, and all the best!

These goofballs have been a blast!


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HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

aww.. will miss you, Trinket... you have always been a bright spark in the group!


Venture Lieutenant, Play by Post (online)

OK, we are down to four characters again. Do you want me to recruit more, or keep going with hte four of you?


Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:

Hmm. I could go either way. Maybe recruiting would get everyone excited about it again? Totally defer to GM preference though.

Sovereign Court

Female DRAGON! Kobold. Humor her.
Stats:
Sor6/DD10|HP 178/178|AC:39/T: 21/FF:33|F:+19/R:+15/W:+16|CMB:+14|CMD: 34/28FF|BAB:+10|Init:+9|Blf:+12|Apr:+18|Dip/Fly/K:Arc/Per:+20|Spcft:+21|UMD :+22

The more, the merrier imo.

However, that's also dependent on GM bandwidth.


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

I agree... recruit because more is fun, but only if herding more cats is doable for you right now.


Venture Lieutenant, Play by Post (online)

This is a really special group, so I don't think I like the idea of an open recruitment. I've asked in a few places I can think of, and not found anyone interested. If any of you know anyone you think would fit in with this group and would like to join us, send me a PM.


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

I sadly don't know anyone who plays Pathfinder, at least not on the PbP forums


Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:

I found a couple of people that are messaging the GM. I'm sure we'll get some new companions soon.

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