Redelia's Ironfang Invasion (Inactive)

Game Master Redelia


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Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

I'm done with leveling up, and in the voice of Professor Farnsworth

Good news, everyone! I have been rid of my sickness!

And sure, I can have an alias for my animal companion. Problem is...I can't find any raptor avatars (not even a dinosaur one)


Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:

Ready.


Venture Lieutenant, Play by Post (online)

Yeah, I know. I think the avatar for my PFS dino companion is actually supposed to be a kobold. There are a few in there, there just is no way to search for them.


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

ready.


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')
Xakroo the Arrow Shooter wrote:
Problem is...I can't find any raptor avatars (not even a dinosaur one)

There's the odd lizardy one - search for lizard. If you're willing to accept that dinosaurs actually had feathers there's other options too.


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)
Jynnjun wrote:
Xakroo the Arrow Shooter wrote:
Problem is...I can't find any raptor avatars (not even a dinosaur one)
There's the odd lizardy one - search for lizard. If you're willing to accept that dinosaurs actually had feathers there's other options too.

I did search for lizard-not sure which one you're talking about, but I don't see either that look like a dinosaur


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

I'd thought the one from the Legacy of Fire player's guide looked possible.


Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7

Ready!


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

honestly I don't really need an alias for my raptor companion


HP 53/53 | AC 21 t15 f17 | F+8, R+10, W+4 | Init +4, Perc +15 | Bombs 6/11 | Toxin 10/11 | Goblin Alchemist 7
Extracts:
1st: [-- ] [adhes spittle] [htn aware] [targ bomb adm] [shield] | 2nd:[--][alchem alloc] [vomit swarm] [barkskin] [bead] | 3rd:[--] [vomit twin] | Vial:shield + barkskin

readies


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

I'm ready as well


Goblin Bard (arcane duelist) 9 | HP: 64/64 AC 25 (T 16, FF 20) | CMB: +6 CMD: 21 | F:+5 R:+12 W:+7 (+5 vs. continuing FX) | Init +5 | Perc +2 (+0 w/ sight), SM -2, Bluff +2, Diplomacy +13, Intimidate +6 | Speed 30 ft. | Spells: 3rd: 0/3, 2nd: 3/5, 1st: 4/6 | Bardic Perf: 12/22 | Advantageous Distraction: 1/1, Arcane Bond: 1/1 | Active Conditions: Lucky Number (1)

Yup.


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

head's up; I work a long day today so I won't be available


Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7

Heads up that I'm away for a personal emergency the next few days and might have limited access to the internet. Please bot my character if necessary.


Venture Lieutenant, Play by Post (online)

Thanks for letting us know, Jarvak. Best wishes getting everything dealt with, whatever the situation may be.


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

same, I'm gonna be very busy today and tomorrow, so if you need to bot me go on ahead


Venture Lieutenant, Play by Post (online)

Since we have several players out for a few days, I am going to pause this game for the weekend. I'll start the next phase Monday.


Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:

Okay. Thanks for the heads up.


Goblin Bard (arcane duelist) 9 | HP: 64/64 AC 25 (T 16, FF 20) | CMB: +6 CMD: 21 | F:+5 R:+12 W:+7 (+5 vs. continuing FX) | Init +5 | Perc +2 (+0 w/ sight), SM -2, Bluff +2, Diplomacy +13, Intimidate +6 | Speed 30 ft. | Spells: 3rd: 0/3, 2nd: 3/5, 1st: 4/6 | Bardic Perf: 12/22 | Advantageous Distraction: 1/1, Arcane Bond: 1/1 | Active Conditions: Lucky Number (1)

No problem. Sounds good.


Goblin Bard (arcane duelist) 9 | HP: 64/64 AC 25 (T 16, FF 20) | CMB: +6 CMD: 21 | F:+5 R:+12 W:+7 (+5 vs. continuing FX) | Init +5 | Perc +2 (+0 w/ sight), SM -2, Bluff +2, Diplomacy +13, Intimidate +6 | Speed 30 ft. | Spells: 3rd: 0/3, 2nd: 3/5, 1st: 4/6 | Bardic Perf: 12/22 | Advantageous Distraction: 1/1, Arcane Bond: 1/1 | Active Conditions: Lucky Number (1)

Hey guys, just letting you know I've had a family emergency come up, and unexpected house guests. I will be unable to post regularly until Tuesday. Sorry for holding up the game, and feel free to bot me as needed.

Thank you for your patience.


Goblin Bard (arcane duelist) 9 | HP: 64/64 AC 25 (T 16, FF 20) | CMB: +6 CMD: 21 | F:+5 R:+12 W:+7 (+5 vs. continuing FX) | Init +5 | Perc +2 (+0 w/ sight), SM -2, Bluff +2, Diplomacy +13, Intimidate +6 | Speed 30 ft. | Spells: 3rd: 0/3, 2nd: 3/5, 1st: 4/6 | Bardic Perf: 12/22 | Advantageous Distraction: 1/1, Arcane Bond: 1/1 | Active Conditions: Lucky Number (1)

We're planning on attacking during the chaos of the skunk spray, right? Or waiting?


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

If some of them leave the camp we give them time to do so, but in all probability we just use the chaos yes.

It looks like Poxy was the next up so he gets that +2 stealth bonus I was handing out.


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

sorry I missed 22 posts... will try to catch up shortly.


Venture Lieutenant, Play by Post (online)

I'll let you guys know what happens next later today. The skunks are a really cool idea, but require a little thinking from me.


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

sorry if I'm slow posting the last few days and the next few as well... We are suffering from high winds and surrounded by fires in all directions. Constant power outages from the winds and service outages from both power problems and the fires are playing hell with my connection. I will post as I can, but please bot me if necessary.. thanks.


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Venture Lieutenant, Play by Post (online)

Be safe, Kwiazy. You and your family are in my prayers.


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

I'll be praying that you and your family will make it out unscathed, Kwiazy


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

Good luck. As reasons not to post go that's one of the best ones I've read.


Venture Lieutenant, Play by Post (online)

We still have a little bit of storytelling to do, but you guys can start working on your level up. We've just about reached the end of the first book, and I want to roll right into the second, because if we don't, the game might stall.


HP 53/53 | AC 21 t15 f17 | F+8, R+10, W+4 | Init +4, Perc +15 | Bombs 6/11 | Toxin 10/11 | Goblin Alchemist 7
Extracts:
1st: [-- ] [adhes spittle] [htn aware] [targ bomb adm] [shield] | 2nd:[--][alchem alloc] [vomit swarm] [barkskin] [bead] | 3rd:[--] [vomit twin] | Vial:shield + barkskin

Wishing you best of luck Kwiazy, be safe


Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7

All the best Kwaizy.

Redelia> Gotcha. I'll be away from 14th to 18th and won't be able to post as frequently. Thanks for running the game! Enjoying it immensely!


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

I'm kind of having a busy schedule this week but I'll try to level up as soon as I can


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

Alaka, would you be interested in taking the Elemental Commixture teamwork feat? There are some fun combos with fire spells. If not I'll go with my original plan of taking Kobold Ambusher to be able to run around while using stealth.


Venture Lieutenant, Play by Post (online)

If any of you guys take teamwork feats and your team-mate drops out, I will allow you a free rebuild of that feat, so don't be afraid of them on that account.


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

HP: 1d10 ⇒ 5

what's the average gold for level 5?


Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:
Jynnjun wrote:
Alaka, would you be interested in taking the Elemental Commixture teamwork feat? There are some fun combos with fire spells.

That feat looks interesting, but I'm already behind on feats because of the ones I took for torch fighting, so gotta take selective channel, in case I need to heal in battle. Sorry.

______

Leveling:

Channel goes up to 3d6.
Get third level spells (including fireball. Mmm. Fire....).
Get 5 hit points.
6 skill points.
Feat: Selective Channeling


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

we're leveling up again? wow.. lemme go catch in gameplay first before I contemplate.


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

hp: 1d10 ⇒ 10 +1 for con = 11

7 skill pts (class 4, int 2, favored class 1: acro, bluff, escape, intim, perc, slt of hand, stealth all +1

2 background skills: handle animal, perform dance

feat: combat reflexes

class abil: swashbuckler weapon training +1 hit/damage, improved critical


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

hp: 1d6 + 1 ⇒ (1) + 1 = 2

Them's the breaks.

Picked up another rank in linguistics to learn goblin; all other skills advanced are the ones I'm maxing. Mirror image & silent image are the new spells chosen, and darkvision is the bloodline bonus spell. Xakroo will now be able to travel underground without needing a light source. Kobold ambusher lets me stealth at full speed without penalty, or to use stealth while running or charging at -20.


Venture Lieutenant, Play by Post (online)

Jynnjun, don't forget that there's a minimum on HP if you roll low. You actually get 5.


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

Redelia, what's the new GP total for us at Level 5? that's all I need to do to finish up.

Xakroo added Deadly Aim as a feat (which is basically the ranged version of Power Attack, -1 attack for +2 damage), he'll be able to use 2 spells per day, and Zarvak gets another feat, which I chose Dodge. All I need is to figure out the new GP total and upgrade my gear and I'll be good to go


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

wealth by level for 4th lvl was 6,000 gp... for 5th lvl it's 10,500, so an additional 4,500 gp


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

The new total is 10 500 gp but as I understand it you can essentially rebuild your items. I kept most of mine but on the basis that I have more spells than I'm likely to use in a day now, the wand of magic missiles said goodbye to make room for a cloak of resistance +1.

BTW Xakroo with +5 BAB Deadly Aim should be -2 attack/+4 damage for you.


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

any objections to Kwiazy obtaining a wayfinder?


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

ah thanks Jynnjun

it's a bit too late for me to get my gear updated, so I'm gonna do that tomorrow after work


Venture Lieutenant, Play by Post (online)

Nope, go ahead Kwiazy.


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

alright my gear has been updated; added a +1 ring of protection, not sure what other gear could help.

also I forgot how many of those hobgoblin bane arrows I've used


Venture Lieutenant, Play by Post (online)

It doesn't matter how many arrows you have used, Xakroo, now that you have levelled up. At level up, all that matters is what you actually have at the end of the level up, not what you've used up.


Goblin Bard (arcane duelist) 9 | HP: 64/64 AC 25 (T 16, FF 20) | CMB: +6 CMD: 21 | F:+5 R:+12 W:+7 (+5 vs. continuing FX) | Init +5 | Perc +2 (+0 w/ sight), SM -2, Bluff +2, Diplomacy +13, Intimidate +6 | Speed 30 ft. | Spells: 3rd: 0/3, 2nd: 3/5, 1st: 4/6 | Bardic Perf: 12/22 | Advantageous Distraction: 1/1, Arcane Bond: 1/1 | Active Conditions: Lucky Number (1)

HP: 1d8 ⇒ 6


Goblin Bard (arcane duelist) 9 | HP: 64/64 AC 25 (T 16, FF 20) | CMB: +6 CMD: 21 | F:+5 R:+12 W:+7 (+5 vs. continuing FX) | Init +5 | Perc +2 (+0 w/ sight), SM -2, Bluff +2, Diplomacy +13, Intimidate +6 | Speed 30 ft. | Spells: 3rd: 0/3, 2nd: 3/5, 1st: 4/6 | Bardic Perf: 12/22 | Advantageous Distraction: 1/1, Arcane Bond: 1/1 | Active Conditions: Lucky Number (1)

Trinket's ready to go!

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