Copper Dragon

Petrahk Jadetalon's page

177 posts. Alias of Wei Ji the Learner.


Full Name

Petrahk Jadetalon

Race

DRAGON! Kobold. Humor her.

Classes/Levels

Stats:
Sor5/DD4|HP 79/79|AC:30*/T:17*/FF:25*|F:+8/R:+7/W:+7|CMB:+7|CMD: 23/18FF|BAB:+5|Init:+4|Acro/Dis/EA/Rd/K:Nat.:+4|Apr:+11|Dip:+10|Ling:+2|Per /Spcft:+9|Blf/K:Ar/Stlth/Int:+8|K:His/K:Nob:+7|UMD/Fly: +12

Gender

Female

Size

S

Strength 14
Dexterity 18
Constitution 14
Intelligence 11
Wisdom 11
Charisma 18

About Petrahk Jadetalon

L7:

Petrahk Jadetalon
Female kobold dragon disciple 2/sorcerer 5 (Pathfinder RPG Bestiary 183)
CG Small humanoid (reptilian)
Init +3; Senses darkvision 60 ft.; Perception +9
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Defense
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AC 28, touch 16, flat-footed 24 (+4 armor, +1 deflection, +3 Dex, +1 dodge, +4 natural, +4 shield, +1 size)
hp 50 (7 HD; 5d6+2d12+14)
Fort +7, Ref +6, Will +6
Resist acid 10
Weaknesses light sensitivity
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Offense
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Speed 30 ft.
Melee mwk cold iron longspear +6 (1d6+1/×3) or
. . mwk silver morningstar +6 (1d6+1) or
. . unarmed strike +5 (1d2+1 nonlethal) or
. . bite +5 (1d4+1), 2 claws +5 (1d4+1 plus 1d6 acid)
Ranged light crossbow +7 (1d6/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork cold iron longspear)
Special Attacks breath weapon (11d6 acid, 60 ft. line, DC 19, 1/day), claws (2, 1d4 plus 1d6 acid, treated as magic weapons, 7 rounds/day), dragon bite
Sorcerer Spells Known (CL 7th; concentration +11)
. . 3rd (4/day)—dispel magic, fly
. . 2nd (6/day)—acid arrow, glitterdust (DC 16), resist energy
. . 1st (7/day)—corrosive touch[UM], enlarge person (DC 15), mage armor, magic missile, protection from evil, shield
. . 0 (at will)—acid splash, detect magic, disrupt undead, mage hand, message, ray of frost, read magic
. . Bloodline Draconic
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Statistics
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Str 13, Dex 16, Con 12, Int 11, Wis 11, Cha 18
Base Atk +3; CMB +3; CMD 18
Feats Dodge, Elemental Spell[APG], Eschew Materials, Favored Prestige Class, Kobold Confidence, Toughness
Traits altruistic diplomat, magical knack
Skills Diplomacy +6, Knowledge (arcana) +8, Linguistics +2, Perception +9, Spellcraft +9, Use Magic Device +11
Languages Common, Draconic, Goblin
SQ bloodline arcana (energy spells that match bloodline energy deal +1 damage per die), gliding wings[ARG]
Combat Gear acid (10), alchemist's fire, alkali flask[APG] (2), weapon blanch (adamantine)[APG], weapon blanch (cold iron)[APG], weapon blanch (silver)[APG]; Other Gear silken ceremonial armor[UC], light crossbow with 10 blunted bolts and 50 bolts, mwk cold iron longspear, mwk silver morningstar, cloak of resistance +1, handy haversack, page of spell knowledge (shield)[UE], ring of protection +1, robe of arcane heritage[APG], chocolate (per bar)[UE] (4), masterwork backpack[APG], poncho[UE], silk rope (50 ft.), trail rations (2), trail rations (2), twine (50')[APG], waterskin, waterskin, winter blanket, 360 gp
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Special Abilities
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Acid Claws & Bite (7 rounds/day) (Su) As a free action, gain 2 claw attacks (+1d6 Acid) that bypass DR as magic weapons. Bite attack deals 1d6 damage.
Bloodline Arcana: Draconic (Ex) +1 damage per die for [Acid] spells.
Breath Weapon (11d6 acid, 60 ft. line, 1/day, DC 19) (Su) As a standard action, deal energy damage in area (Ref half).
Darkvision (60 feet) You can see in the dark (black and white only).
Dragon Bite (Ex) Bite atacks deal 1d6 damage
Elemental Spell (Electricity) You can cast a spell with half or all its damage type replaced with this feat's damage type.
Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Gliding Wings DC 15 Fly check to fall safely from any height. DC 15 to glide laterally 5ft per 20 ft fallen.
Kobold Confidence (Charisma) Use the selected attribute to determine what negative Hp total you die at.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
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L8:
Petrahk Jadetalon
Female kobold dragon disciple 3/sorcerer 5 (Pathfinder RPG Bestiary 183)
CG Small humanoid (reptilian)
Init +4; Senses darkvision 60 ft.; Perception +9
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Defense
--------------------
AC 29, touch 17, flat-footed 24 (+4 armor, +1 deflection, +4 Dex, +1 dodge, +4 natural, +4 shield, +1 size)
hp 68 (8 HD; 5d6+3d12+24)
Fort +8, Ref +7, Will +7; +2 resistance bonus vs. poison
Resist acid 10
Weaknesses light sensitivity
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Offense
--------------------
Speed 30 ft., fly 60 ft. (average)
Melee mwk cold iron longspear +8 (1d6+3/×3) or
. . mwk silver morningstar +8 (1d6+2) or
. . unarmed strike +7 (1d2+2 nonlethal) or
. . bite +7 (1d4+3), 2 claws +7 (1d4+2 plus 1d6 acid)
Ranged light crossbow +9 (1d6/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork cold iron longspear)
Special Attacks breath weapon (12d6 acid, 60 ft. line, DC 20, 2/day), claws (2, 1d4 plus 1d6 acid, treated as magic weapons, 7 rounds/day), dragon bite
Sorcerer Spells Known (CL 8th; concentration +12)
. . 3rd (5/day)—dispel magic, fly, communal resist energy[UC]
. . 2nd (7/day)—acid arrow, false life, glitterdust (DC 16), resist energy
. . 1st (7/day)—corrosive touch[UM], enlarge person (DC 15), mage armor, magic missile, protection from evil, shield, unseen servant
. . 0 (at will)—acid splash, detect magic, disrupt undead, mage hand, message, ray of frost, read magic
. . Bloodline Draconic
--------------------
Statistics
--------------------
Str 14, Dex 18, Con 14, Int 11, Wis 11, Cha 18
Base Atk +4; CMB +5; CMD 21
Feats Dodge, Elemental Spell[APG], Eschew Materials, Favored Prestige Class, Kobold Confidence, Toughness
Traits altruistic diplomat, magical knack
Skills Appraise +10, Diplomacy +10, Fly +11, Intimidate +8, Knowledge (arcana) +8, Knowledge (history) +6, Knowledge (nature) +4, Knowledge (nobility) +7, Linguistics +2, Perception +9, Spellcraft +9, Use Magic Device +11
Languages Common, Draconic, Goblin
SQ bloodline arcana (energy spells that match bloodline energy deal +1 damage per die), gliding wings[ARG], wings
Combat Gear acid (10), alchemist's fire, alkali flask[APG] (2), weapon blanch (adamantine)[APG], weapon blanch (cold iron)[APG], weapon blanch (silver)[APG]; Other Gear silken ceremonial armor[UC], light crossbow with 10 blunted bolts and 50 bolts, mwk cold iron longspear, mwk silver morningstar, belt of mighty constitution +2, cloak of resistance +1, handy haversack, page of spell knowledge (shield)[UE], ring of protection +1, robe of arcane heritage[APG], snakeskin tunic[UE], chocolate (per bar)[UE] (4), masterwork backpack[APG], poncho[UE], silk rope (50 ft.), trail rations (2), trail rations (2), twine (50')[APG], waterskin, waterskin, winter blanket, 250 gp
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Special Abilities
--------------------
Acid Claws & Bite (7 rounds/day) (Su) As a free action, gain 2 claw attacks (+1d6 Acid) that bypass DR as magic weapons. Bite attack deals 1d6 damage.
Bloodline Arcana: Draconic (Ex) +1 damage per die for [Acid] spells.
Breath Weapon (12d6 acid, 60 ft. line, 2/day, DC 20) (Su) As a standard action, deal energy damage in area (Ref half).
Darkvision (60 feet) You can see in the dark (black and white only).
Dragon Bite (Ex) Bite atacks deal 1d6 damage
Elemental Spell (Electricity) You can cast a spell with half or all its damage type replaced with this feat's damage type.
Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fly (60 feet, Average) You can fly!
Gliding Wings DC 15 Fly check to fall safely from any height. DC 15 to glide laterally 5ft per 20 ft fallen.
Kobold Confidence (Charisma) Use the selected attribute to determine what negative Hp total you die at.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Wings (Su) Can sprout wings and gain a 60' Fly speed with average maneuverability.
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L9:
Petrahk Jadetalon
Female kobold dragon disciple 4/sorcerer 5 (Pathfinder RPG Bestiary 183)
CG Small humanoid (reptilian)
Init +4; Senses darkvision 60 ft.; Perception +9
--------------------
Defense
--------------------
AC 30, touch 17, flat-footed 25 (+4 armor, +1 deflection, +4 Dex, +1 dodge, +5 natural, +4 shield, +1 size)
hp 79 (9 HD; 5d6+4d12+27)
Fort +8, Ref +7, Will +7; +2 resistance bonus vs. poison
Resist acid 10
Weaknesses light sensitivity
--------------------
Offense
--------------------
Speed 30 ft., fly 60 ft. (average)
Melee light pick +5 (1d3+3/×4) or
. . mwk cold iron longspear +10 (1d6+4/×3) or
. . mwk silver morningstar +10 (1d6+3) or
. . unarmed strike +9 (1d2+3 nonlethal) or
. . bite +9 (1d4+4), 2 claws +9 (1d4+3 plus 1d6 acid)
Ranged light crossbow +10 (1d6/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork cold iron longspear)
Special Attacks breath weapon (13d6 acid, 60 ft. line, DC 20, 2/day), claws (2, 1d4 plus 1d6 acid, treated as magic weapons, 7 rounds/day), dragon bite
Sorcerer Spells Known (CL 9th; concentration +13)
. . 4th (4/day)—fear (DC 18), greater invisibility
. . 3rd (6/day)—dispel magic, fly, communal resist energy[UC]
. . 2nd (7/day)—acid arrow, false life, glitterdust (DC 16), resist energy
. . 1st (7/day)—corrosive touch[UM], enlarge person (DC 15), mage armor, magic missile, protection from evil, shield, unseen servant
. . 0 (at will)—acid splash, detect magic, disrupt undead, mage hand, message, prestidigitation, ray of frost, read magic
. . Bloodline Draconic
--------------------
Statistics
--------------------
Str 16, Dex 18, Con 14, Int 11, Wis 11, Cha 18
Base Atk +5; CMB +7; CMD 23
Feats Dodge, Elemental Spell[APG], Eschew Materials, Favored Prestige Class, Hover, Kobold Confidence, Toughness
Traits altruistic diplomat, magical knack
Skills Appraise +11, Bluff +8, Diplomacy +10, Fly +12, Intimidate +8, Knowledge (arcana) +8, Knowledge (history) +7, Knowledge (nature) +4, Knowledge (nobility) +7, Linguistics +2, Perception +9, Spellcraft +9, Use Magic Device +12
Languages Common, Draconic, Goblin
SQ bloodline arcana (energy spells that match bloodline energy deal +1 damage per die), gliding wings[ARG], wings
Combat Gear acid (10), alchemist's fire (5), alkali flask[APG] (2), liquid ice[APG] (3), weapon blanch (adamantine)[APG], weapon blanch (cold iron)[APG], weapon blanch (silver)[APG]; Other Gear silken ceremonial armor[UC], light crossbow with 10 blunted bolts and 50 bolts, light pick, mwk cold iron longspear, mwk silver morningstar, belt of mighty constitution +2, cloak of resistance +1, handy haversack, necklace of adaptation, page of spell knowledge (shield)[UE], ring of protection +1, robe of arcane heritage[APG], snakeskin tunic[UE], bag, bear[ARG], bedroll, blanket[APG], bucket, canteen[UE], chocolate (per bar)[UE] (4), fake area map, folding chair[UE], hammock[UE], masterwork backpack[APG], medium tent[APG], poncho[UE], silk rope (100 ft.), tent cover[UW], trail rations (16), twine (50')[APG], vial (10), waterskin, waterskin, winter blanket, 1,573 gp, 7 sp, 9 cp
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Special Abilities
--------------------
Acid Claws & Bite (7 rounds/day) (Su) As a free action, gain 2 claw attacks (+1d6 Acid) that bypass DR as magic weapons. Bite attack deals 1d6 damage.
Bloodline Arcana: Draconic (Ex) +1 damage per die for [Acid] spells.
Breath Weapon (13d6 acid, 60 ft. line, 2/day, DC 20) (Su) As a standard action, deal energy damage in area (Ref half).
Darkvision (60 feet) You can see in the dark (black and white only).
Dragon Bite (Ex) Bite atacks deal 1d6 damage
Elemental Spell (Electricity) You can cast a spell with half or all its damage type replaced with this feat's damage type.
Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fly (60 feet, Average) You can fly!
Gliding Wings DC 15 Fly check to fall safely from any height. DC 15 to glide laterally 5ft per 20 ft fallen.
Hover Can hover in place without Fly checks, and kick up dust cloud if within 20 ft of ground.
Kobold Confidence (Charisma) Use the selected attribute to determine what negative Hp total you die at.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Wings (Su) Can sprout wings and gain a 60' Fly speed with average maneuverability.
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Petrahk Jadetalon was once a human scion of the Viridiax noble bloodline that had intermixed itself with the lineage of an ancient green dragon known as Vyrridianxynx.

Every generation, the Viridiax household was expected to pay a duty of the first-born male to the wyrm, in exchange for which the family lands would be free of draconic predation -- even if the neighbors suffered over the decades, they had not, and it was beneficial to continue the arrangement on both sides of the coin.

The dragon had a nice place to settle down, secured by loyal humans, and life was more or less good.

Petrahk (who was Peter Viridiax at the time) determined that he really did NOT want to be dragon-chow, and schemed to throw the dragon off the trail by altering his physical gender.

...it didn't work out all that well, and Petra ended up going on the run, and finding a nice group to adventure with far, far away from her homeland in Cheliax.

Despite the not wanting to be dragon-chow, the power of the dragon's blood in her veins compelled Petra to continue to seek more and more power, until the point where half her party was Disintegrated by a powerful mage before said mage was defeated.

Desperate to get her friends back, the only people she'd ever really cared about besides herself, she made a Wish with a powerful djinn... who also tended to be a bit of a butthead. Not having the wisdom to know better, and with the sensible members of her party Disintegrated, she made the foolish choice to try and sneak a clause into the Wish to allow herself to become a dragon.

Well, the Djinn in question was looking for both spirit of the Wish as well as wording, and saw quite easily the power-grab that the woman was making.

It granted the Wish, and Petrahk DID become a dragon.

It just wasn't the big acid-breathing behemoth she was expecting, and her scales turning copper with these strange urges to be a 'good dragon' weren't helping either.

She attempted to join several kobold snarls throughout western Avistan, but none of them wanted anything to do with her, since her scales were that of a metallic dragon.

Still, as a kobold they understood what it was like to be small and defenseless, so they'd take her in... until her wanderlust would take hold of her and she'd wander off.

Petrahk has built up some experience and has honed the power of her blood somewhat, but most kobolds don't trust her, and are terrified that if she sticks with them too long, she'll bring the wrath of a true true dragon down upon them.

She has been making her way to Alabastrine, in the Kalistrate of Druma to try and find someone that would be willing to hire her... but her adventures of late have kept her from reaching that goal...