Kobold

Jynnjun's page

298 posts. Alias of avr.


Full Name

Jynnjun

Race

Kobold

Classes/Levels

Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

Special Abilities

Spells used L1: 2/7 (including 2*mage armor; included in signature stats), L2: 0/7, L3 0/7, L4 0/5

About Jynnjun

Jynnjun, LG Female Kobold Wildblooded (Umbral) Seeker Sorcerer 9

Stats:
Str 11, Dex 24, Con 13, Int 16, Wis 8, Cha 19
HD: 9d6+9, HP: 50
AC 20, FF 13, T 19, CMD 21
Fort +6, Reflex +11, Will +7 (+2 vs. disease)
Initiative +7, Speed 30
Perception +13, +17 to find traps (darkvision 60’)
BAB +4, CMB +3 (+11 w/sickle)

+1 spell storing (frigid touch) small sickle: Attack +13, damage 1d4+1+4d6 cold (stagger 1 round), 20/x2, S, trip
Shadow dragon aspect (Will DC 19 half damage)
- bite: Attack +12, damage 1d8+11, 20/x2, B/P/S
- 2 claws: Attack +12/+12, damage 1d6+11, 20/x2, B/S


Traits & Feats:
Traits
Blight-burned
Golden scaled

Feats
Eschew Materials
Spell Focus (illusion)
Spell Specialization (shadow dragon aspect)
Kobold Ambusher
Weapon Finesse
Spell Penetration
Rime Spell

Racial Abilities:
Humanoid (reptilian)
Small size
Base speed 30’
Armor (+1 NA)
Spellcaster sneak (+2 stealth, silent spell 1/day)
Darkvision 60’
Light sensitivity (dazzled in bright light)

Skills:
Trained Skills
Bluff +18, +15 vs. kobolds (9R, class+3, cha+4, trait +2/-1)
Disable Device +24 (8R, class +3, dex +7, tinkering +4, mwk +2)
Intimidate +8 (1R, class+3, cha+4)
Perception +14, +18 to find traps (9R, wis -1, competence +5)
Spellcraft +15 (9R, class +3, int +3)
Stealth +27 (9R, class +3, dex +7, race +2, size +4, competence +2)
Fly +21, +25 w/shadow dragon aspect (9R [headband], class +3, dex +7, size +2)

Background Skills
Appraise +7 (1R, class+3, int+3)
Craft (traps) +17 (9R, class +3, int +3, mwk +2)
Linguistics +6 (3R, int +3)
Knowledge (geography) +7 (4R, int +3)
Sleight of Hand +8 (1R, dex +7)

Untrained Skills
Acrobatics +9 (dex +7, competence +2)
Climb +2 (str 0, competence +2)
Diplomacy +6, +3 vs. kobolds (cha +4, trait +2/-1)

Languages
Common
Aklo
Draconic
Gnome
Goblin
Undercommon

Class Abilities:
Spells (concentration +13, +15 [& 3 rerolls/day] to cast defensively):
0) Detect Magic, Detect Poison, Ghost Sound, Message, Penumbra, Prestidigitation, Ray of Frost (+12 ranged touch), Read Magic (at will)
1) Color Spray (Will DC 16), Dazzling Blade (Will DC 16), Silent Image (Will DC 16 disbelieve), Mage Armor, Snowball (+12 ranged touch, Fort DC 15), Ray of Enfeeblement (+12 ranged touch, Fort DC 15) (B) (7/day)
2) Create Pit (Reflex DC 16), Frigid Touch (+12 touch), Invisibility, Mirror Image, Darkvision (B) (7/day)
3) Draconic Ally, Elemental Aura (Reflex DC 17), Shroud of Innocuity (Will DC 17 disbelief), Deeper Darkness (B) (7/day)
4) Shadow Dragon Aspect (Will DC 19 disbelief, CL 11), Wall of Ice (Reflex DC 18 if relevant), Shadow Conjuration (Will DC 19 disbelief) (B) (5/day)

Tinkering (trapfinding, disable device as a class skill)
Bloodline arcana: +1 CL to spells cast in dim light or darkness
Cloak of Shadows (Sp): std action to give touched person +4 stealth for 4 rounds (7/day)
Seeker Lore: +4 on concentration, spell penetration, knowledge & spellcraft w/bloodline spells.
Well of Shadows: hide in plain sight when within 10' of a shadow, 1/day swap places (dimension door) with an ally within 60' if both are in dim light or darkness.

Equipment:
+1 spell storing sickle
50' silk rope & grappling hook
Sorcerer's kit
Masterwork artisan tools (craft traps)
Spell component pouch
Traveller's outfit
Wand of burning hands (50 charges, CL 1, Reflex DC 11) - not counted for WBL.
Spellguard bracers
Cap of human guise
Headband of mental prowess (Cha, Int [fly]) +2
Cloak of resistance +2
Belt of dexterity +2
Ring of protection +1
Eyes of the eagle
Lesser talisman of freedom
Greater talisman of beneficial winds
Lesser talisman of warrior's courage
Cat burglar's boots
-Masterwork thieves' tools
Feather token (floating feather)
Traveler's any-tool
Adventurer's sash
-Potion of cure moderate wounds (CL 3)
-Dust of tracelessness
-Alchemist's fire
-Acid *2
-Smokestick
Bloodblock bottle
Scent cloak
50 gp of crystals a crysmal might like
3565 gp
4*material component for draconic ally

Description:
With scales of gold and green, Jynnjun stands out among kobolds. Among most others kobolds are small and easily overlooked of course.

She tends to keep moving rather than stay still. This stops her focusing on one thing well and she often misses seeing what others do.

16 years old, 2' 10", 26 lbs.


Draconic Ally spell stats:
NG tiny dragon
Init +2; Senses blindsense 60 ft., darkvision 60 ft., low-light vision; Perception +6
Defense
AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size)
hp 15 (2d12+2)
Fort +4, Ref +5, Will +4
Immune paralysis, sleep; SR 12; resist acid 20
Offense
Speed 15 ft., fly 60 ft. (good), swim 60 ft.
Melee sting +6 (1d3–2 plus poison), bite +6 (1d2–2)
Special Attacks breath weapon (60-ft. line, DC 12, 6d6 acid)
Space 2-1/2 ft., Reach 0 ft. (5 ft. with tail)
Statistics
Str 7, Dex 15, Con 13, Int 10, Wis 12, Cha 10
Base Atk +2; CMB +2; CMD 10 (14 vs. trip)
Feats Weapon Finesse
Skills Diplomacy +5, Fly +15, Perception +6, Sense Motive +6, Stealth +19 (+23 in forests), Survival +6; Racial Modifiers +4 Stealth (improves to +8 in forests)
Languages Draconic; telepathy (60 ft.)

Background:
Gold-scaled kobolds are regarded with deep suspicion by other kobolds for their possible connections to dragons not of the chromatic kind. Early on Jynnjun found herself forced to the fringes of their society, living by stealth and theft from kobolds and their gnomish enemies alike.

This taught her much about traps; bypassing them, setting them to protect her caches, etc.

When she found & started looting a campsite and was caught by the owner, a dragon passing as a gnome, it seemed like fate. Throwing herself at the surprised dragon Jynnjun declared her eternal loyalty and devotion.

It took some time before he was able to convince her that stealing wasn't good. Once that was settled she enthusiastically set about retrieving stolen items and returning them to their owners. It made a living up until a disaster struck.

The blight came to the village where Jynnjun was staying. Her mentor left to find a cure and bring it back - but he never returned. Jynnjun barely survived the disease, left as soon as she could and hadn't been back. Though she left a message for the dragon saying where she was going. Perhaps one day she'll find him again or he her.


L10 plan: new spells icy prison, cantrip, +1 Will save & BAB, lose sickle, 27K to spend.