Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Evil GM

RD 5: Update Vrocks

Everyone but Nym, who is underground, and Kalim who is outside the room and looking at the hungry darkness can see a Vrock (aqua halo) roughly 15 feet from Duncan but overhead. The Vrock appears to have 8 within one area (it is a mirror image)

Aqua Vrock moves a bit closer to Duncan, then as a free action releases spores hitting Duncan.

damage: 1d8 ⇒ 2

Finally it tries to use one talon on the dwarf,

attack talon: 1d20 + 16 ⇒ (11) + 16 = 27;damage: 2d6 + 5 ⇒ (6, 1) + 5 = 12

Anyone attacking the Vrock needs to roll a D8 to see if it hits the real vrock or a figment. The real vrock is #1

You can also see a second vrock (yellow halo) who is attacking from the south.

The yellow Vrock screeechs which has a stunning effect DC 21 fort save. Failure equates to stunned for 1 round.

Karnog I added a grey haloed creature who is your lava animated monster


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

If the spell effect is 3rd level or lower, it is negated by my aura of protection. If not, Desmond gets +4 resistance on the save.

1d20 + 20 ⇒ (15) + 20 = 35 will
1d20 + 20 ⇒ (20) + 20 = 40 will

Save on both channels (go figure).


Evil GM

Karnog your aura negates the spell


Evil GM

Initiative Order RD 5 update

Duncan - removed curse on Desmond
Desmond - missed his attack
fodder - one attacked Desmond and two channeled
enemy bosses - holding
enemy protectors - vrocks attacked, lava holding
Nym -
Karnog -
Kalim -
Grung -

Updated RD 5 Map

Karnog your animated lava monster is the grey blob haloed in green


Evil GM

The lava elemental is holding it's action until karnog's lava monster acts or someone tries to get up the stairs it's guarding.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC23(27)/16/18(22), SR 22, Acid Res 20, Perc +12, Saves F+11/R+11/W+10, HP 116

The ground beneath the floating dwarven cleric start the swell as a small earth elemental rises up.

Nym double moved came up under Karnog


Evil GM

UPDATED RD 5 MAP

I moved Nym he is coming out of the ground and is under the flying Karnog. Karnog I changed your token to an eagle to reflect that you are flying and it also let me put two tokens in one square.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Is the Darkness still there or can Kalim see what's visible on the map?


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Lava Monster:
N Huge construct
Init -2 Senses darkvision 60, low-light vision; Perception -5
DEFENSE

AC 15, touch 6, flat-footed 15 (-2 Dex, +9 natural, -2 size)
hp 78 (7d10+40 size)
Fort +2, Ref +0, Will -3
Defensive Abilities hardness 5 Immune Construct Traits
OFFENSE
Speed 30 ft.
Melee slam +15 (1d8+15) + Grab, Constrict, Burn (2d6)

STATISTICS

Str 30, Dex 6, Con -, Int -, Wis 1, Cha 1
Base Atk +7 CMB +19 CMD 27
SQ 4 construction points (Grab, Constrict, Burn (2d6)

Karnog's animated lava monster reaches out with its pseudopod for the closest vrock, intent on grabbing, squishing, and burninating the demon.

1d20 + 15 ⇒ (18) + 15 = 33 to hit, for 1d8 + 15 ⇒ (2) + 15 = 17 bludgeoning damage + 1d20 + 23 ⇒ (1) + 23 = 24 CMB for 1d8 + 15 ⇒ (4) + 15 = 19 grab, 1d8 + 15 ⇒ (6) + 15 = 21 constrict, and 2d6 ⇒ (6, 5) = 11 fire burn damage.

1d8 ⇒ 5 Mirror Image End Result: pops 1 image

Karnog then lays into the closest vrock also with his hammer, using the blessing of fervor to gain an additional attack.

Current Effects: greater angelic aspect, bless, barkskin, resist energy (fire) 30, blessing of fervor

Calling out in dwarven for the protection and grace of Torag to touch his allies, Karnog casts Mass Cure Serious Wounds, targeting everyone within 30' to be healed for 3d8 + 15 ⇒ (1, 6, 2) + 15 = 24 HP


Evil GM
Kalim Gudlavaletti wrote:
Is the Darkness still there or can Kalim see what's visible on the map?

Yes it is still there and you can not see.


Evil GM

Karnog the lava monster is closer to the yellow haloed vrock which is not mirror imaged.

The lava monster hits the vrock. It does some damage but the DR negate a good potion of the damage. It does not get past it's CMD and the fire damage is mostly absorbed which makes sense from a demon.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

OK! Grung hacks away at the closest beastie! Looks like the yellow one


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Croaker: 1d20 + 27 - 4 + 2 - 1 + 1 ⇒ (19) + 27 - 4 + 2 - 1 + 1 = 44 for 2d8 + 12 + 9 + 2 + 1 ⇒ (5, 4) + 12 + 9 + 2 + 1 = 33
Croaker: 1d20 + 22 - 4 + 2 - 1 + 1 ⇒ (17) + 22 - 4 + 2 - 1 + 1 = 37 for 2d8 + 12 + 9 + 2 + 1 ⇒ (7, 3) + 12 + 9 + 2 + 1 = 34
Croaker: 1d20 + 18 - 4 + 2 - 1 + 1 ⇒ (12) + 18 - 4 + 2 - 1 + 1 = 28 for 2d8 + 12 + 9 + 2 + 1 ⇒ (3, 7) + 12 + 9 + 2 + 1 = 34
Headbutt: 1d20 + 14 + 5 - 4 - 4 + 2 - 1 + 1 ⇒ (5) + 14 + 5 - 4 - 4 + 2 - 1 + 1 = 18 for 1d6 + 2 + 8 + 2 + 1 ⇒ (4) + 2 + 8 + 2 + 1 = 17

to confirm Croaker: 1d20 + 27 - 4 + 2 - 1 + 1 + 4 ⇒ (5) + 27 - 4 + 2 - 1 + 1 + 4 = 34 for 4d8 + 24 + 18 + 4 + 2 ⇒ (8, 2, 5, 4) + 24 + 18 + 4 + 2 = 67


Evil GM

All, except the headbutt, connect with the yellow vrock. The confirming blow makes the summoned creature vanish back to the abyss to live 100 yrs groveling at it's lord commander's feet regretting it's failure.

Kalim you are up.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP154/154, Percep+18,Diplo+12,Intim+23, Religion+12

Current Status: Inspiring Word 5rds +2 Sacred Bonus to Attacks, Skills and Saves,
Divine Favor +4 Attack and Damage, 4 rds,
Blessing of Fervor- Current use- Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. 9 rds,
Resist Energy Communal (FIRE) 30, 40mins
Sacred Armor +3 Bonus 4rds
Sacred (Holy) Weapon Class Ability 5rds,
Continual Flame on Coin around neck

Duncan's Armor negates the chilling waves of Negative energy. Karnog's countering healing spell removes the minor damage from the burrowing spores.

They were annoying through. Duncan resolved to kill something momentarily...


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim sighs at the darkness. Well, may as well. Nothing else I can do here. He rises into the air on sickly green wings and flies into the darkness! He flies as high as he can and pushes forward until he sees again.


Evil GM

Initiative Order RD 6

Duncan -
Desmond -
fodder -
enemy bosses -
enemy protectors -
Nym -
Karnog -
Kalim -
Grung -

RD 6 Map

* I moved Kalim
** I also put a black template on the map to show the HD, it's actually a bit bigger than this but the template fit nicely so I'm going to go with what's on the board.
*** Remember that the red template is Kalim's black tentacles that he cast


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP154/154, Percep+18,Diplo+12,Intim+23, Religion+12

Is the cleric in Z65 alive? I'd like to charge him and think the lane is clear since the Vrock is airborne


Evil GM

The clerics in Z 63 and AB 63 are alive. You can charge.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP154/154, Percep+18,Diplo+12,Intim+23, Religion+12

Current Status: Inspiring Word 4rds +2 Sacred Bonus to Attacks, Skills and Saves,
Divine Favor +4 Attack and Damage, 3 rds,
Blessing of Fervor- Current use- Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. 8 rds,
Resist Energy Communal (FIRE) 30, 40mins
Sacred Armor +3 Bonus 3rds
Sacred (Holy) Weapon Class Ability 4rds,
Crusaders Edge 14min,8rds
Continual Flame on Coin around neck

Duncan roars and Charges the Acolyte in Z63, roaring to his goddess.
By her Name!
1 handed Charge Power Attack, Cornugon Smash, Inspired, Divine Favor, Blessing of Fervour, Dwarven Seething, Holy Weapon, Crusader's Edge: 1d20 + 20 + 2 + 2 + 4 + 2 - 3 ⇒ (3) + 20 + 2 + 2 + 4 + 2 - 3 = 30

Damage: 1d10 + 2 + 4 + 2 + 4 + 6 + 2d6 ⇒ (3) + 2 + 4 + 2 + 4 + 6 + (1, 4) = 26 Additional 2d6 vs evil outsider

Cornugon Smash Intimidate check: 1d20 + 23 + 2 ⇒ (13) + 23 + 2 = 38
If the check succeeds the Priest is Demoralized, and Flat footed. I can't remember if GM took away sickening or fortuitous enchant to give to Nym...

Because of IMOEDAE'S INSPIRING WORD if the change attack hits :Advanced Benefit: As a standard action or at the end
of a charge, you can make an attack against a foe with a
longsword. If you succeed, you grant all allies who can
see your attack a +2 sacred bonus on attack rolls, saving
throws, and skill checks for 1 minute.


Evil GM
Duncan Redhammer wrote:


I can't remember if GM took away sickening or fortuitous enchant to give to Nym...

Yes, both the Duncan's fortuitous and Desmond's Menacing weapon abilities have been temporarily offered to the drow. To be clear, I didn't take them away, but Nym's lucky stone did the relocation.


Evil GM

Grung charges screaming some unholy inspiring words and whacks Orcus' Priest. Hitting the holyman hard but not putting him down. The priest is not an outsider. The priest is demoralized.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP154/154, Percep+18,Diplo+12,Intim+23, Religion+12

For the record the damage was 2d6, plus ANOTHER 2d6 if he was an outsider. The first 2d6 in the calculation was from his SACRED WEAPON Ability actived earlier. Makes the weapon have the HOLY weapon special ability 1/day for 4 more rounds before it expires. Also since the INSPIRING WORD did hit, EVERYONE gets the + 2 Sacred Bonus to Attacks, Skills and Saves for the next minute


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+6 vs traps) Saves 11/21/10 HP 142/142

Desmond flips around the enemy in front of him to catch him off guard!

Acrobatics: 1d20 + 26 ⇒ (5) + 26 = 31

Moving 5 feet away and then 5 feet back to get into the same position. Since Desmond moved at least 10 feet he gets sneak attack. Using the +2 to attack rolls/AC/reflex saves from blessing of fervor this round. Attacking the guy at AE48.

Attack (blessing of fervor, inspiring word): 1d20 + 21 + 2 + 2 ⇒ (14) + 21 + 2 + 2 = 39
Damage: 1d6 + 8 + 1d6 + 8d6 ⇒ (6) + 8 + (4) + (4, 5, 3, 2, 5, 4, 5, 4) = 50

Enemy struck gets a -2 to hit and AC, which is -6 against Desmond, and he takes 2 strength damage. If that attack lands, Desmond's AC will be 40 for this round. More bonuses against evil sources as per Karnog's buffs.


Evil GM

Desmond bedazzles his opponent then drives a blade between the ribs, separating the priests lung from its airway.


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HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

so do the fodder know that they are considered fodder? Like was that in the job description? Evil cult seeks fodder. No dental, competitive health and free gruel and rusty weapons. Inquire at www.youareworthless.evil.com?


Evil GM

Fodder RD 6

The two remaining priest each send out a blast of unholy energy attempting to harm the intruders:

DC Will save is 20 since its within a desecrated temple.

damage from neg energy: 3d6 ⇒ (4, 3, 4) = 11
*Everyone but Kalim and Desmond

DC Will save is 20 since its within a desecrated temple.

damage from neg energy: 3d6 ⇒ (3, 2, 1) = 6
*Everyone but Kalim and Desmond and Nym

Note: Karnog your animated lava monster is in the area but I'm not sure if it susceptible damage. I haven't looked at the rule.


Evil GM
Grungsdi wrote:
so do the fodder know that they are considered fodder? Like was that in the job description? Evil cult seeks fodder. No dental, competitive health and free gruel and rusty weapons. Inquire at www.youareworthless.evil.com?

It's my evil way to distinguish who is who on the board.


Evil GM

I don't have the Vrocks stats with me so I'll post those attacks later.


Evil GM

RD 6 Lava Monster

The creature takes a 5 ft step towards Grung and double slams at the animated lava creature.

slam 1: 1d20 + 11 ⇒ (20) + 11 = 31;damage: 1d8 + 4 ⇒ (4) + 4 = 8

slam 2: 1d20 + 11 ⇒ (3) + 11 = 14;damage: 1d8 + 4 ⇒ (8) + 4 = 12

confirming crit:

slam 1: 1d20 + 11 ⇒ (2) + 11 = 13;damage: 1d8 + 4 ⇒ (1) + 4 = 5


Evil GM

RD 6: Standard Vrock (yellow)

The vrock closest to King Grung takes a full attack on the enlarged dwarf

1 claw: 1d20 + 13 ⇒ (9) + 13 = 22;dam: 2d6 + 5 ⇒ (3, 5) + 5 = 13
2 claw: 1d20 + 13 ⇒ (12) + 13 = 25;dam: 2d6 + 5 ⇒ (4, 4) + 5 = 13

bite: 1d20 + 13 ⇒ (1) + 13 = 14;dam: 1d8 + 5 ⇒ (2) + 5 = 7

1 talon: 1d20 + 13 ⇒ (15) + 13 = 28;dam: 1d6 + 5 ⇒ (3) + 5 = 8
2 talon: 1d20 + 13 ⇒ (1) + 13 = 14;dam: 1d6 + 5 ⇒ (4) + 5 = 9

I still need to do the aqua haloed vrock's action and the main baddies


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Animated objects are immune to energy drain and all necromancy effects. Your call if channel negative energy falls into that category.

1d20 + 20 ⇒ (1) + 20 = 21 will save 1
1d20 + 20 ⇒ (15) + 20 = 35 will save 2


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Take 14 hp damage


Evil GM
Karnog Kegmeister wrote:

Animated objects are immune to energy drain and all necromancy effects. Your call if channel negative energy falls into that category.

I think it would damage. This is not energy drain or a necro effect.


Evil GM

RD 6 Vrock Aqua

The mirror imaged vrock (aqua haloed) attacks diving its assault between the flying cleric and the enlarged dwarf

Attack on Karnog as it's claws ripe at Karnog,

1 claw: 1d20 + 16 + 1 ⇒ (11) + 16 + 1 = 28;dam: 2d6 + 5 ⇒ (5, 5) + 5 = 15
2 claw: 1d20 + 16 + 1 ⇒ (1) + 16 + 1 = 18;dam: 2d6 + 5 ⇒ (2, 4) + 5 = 11

Attacks on Grung:

bite: 1d20 + 16 + 1 ⇒ (2) + 16 + 1 = 19;dam: 1d8 + 5 ⇒ (5) + 5 = 10

1 talon: 1d20 + 16 + 1 ⇒ (20) + 16 + 1 = 37;dam: 1d6 + 5 ⇒ (5) + 5 = 10
2 talon: 1d20 + 16 + 1 ⇒ (15) + 16 + 1 = 32;dam: 1d6 + 5 ⇒ (6) + 5 = 11

confirming crit:

1 talon: 1d20 + 16 + 1 ⇒ (16) + 16 + 1 = 33;dam: 1d6 + 5 ⇒ (1) + 5 = 6


Evil GM

You are up:

Nym -
Karnog -
Kalim -
Grung -

RD 6 Updated Battle Map


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Lava Monster:
1d20 + 1 ⇒ (8) + 1 = 9 will
1d20 + 1 ⇒ (3) + 1 = 4 will

Take 17 hp damage, currently 59/78 HP


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

sr: 1d20 + 27 ⇒ (9) + 27 = 36Kalim smiles wickedly at the vrock that has been casting. "I take your mind, petty demon." Feeblemind, DC 23. Minus four to its save since it's an arcane caster.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC23(27)/16/18(22), SR 22, Acid Res 20, Perc +12, Saves F+11/R+11/W+10, HP 116

I think I can do this as a rock if not I will release elemental body.

The rocky moves its appendages around and a blast of green lightning shots forth from a stoney finger

sr: 1d20 + 13 + 4 ⇒ (17) + 13 + 4 = 34

chainlightning (acid): 13d6 ⇒ (3, 4, 1, 5, 1, 1, 5, 1, 6, 5, 1, 6, 3) = 42 main target yellow vrook Ref DC 21 all other baddies in the area DC 19 for half

Nym gets 13 targets they must be within 30 feet of the primary. That should be all active bad guys


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

2d20 ⇒ (4, 16) = 20 Will saves both +12

takes 14 total from channels, and takes 1 of the other attacks for another 10-6 due to DR...so a total of 18 damage

Grung activates Warrior spirit as a swift and makes CROAKER +5 frost.

Grung shrugs off the attacks of the lava monster, he grins and returns the attack, smiling as the first blow lands with a solid thunk in the chest.

I could use some nice coals to keep me warm at night! How about I use yer toes!

Croaker: 1d20 + 27 - 4 + 2 - 1 + 1 + 1 ⇒ (19) + 27 - 4 + 2 - 1 + 1 + 1 = 45 for 2d8 + 12 + 9 + 2 + 1 + 1 + 1d6 ⇒ (2, 6) + 12 + 9 + 2 + 1 + 1 + (6) = 39
Croaker: 1d20 + 22 - 4 + 2 - 1 + 1 + 1 ⇒ (17) + 22 - 4 + 2 - 1 + 1 + 1 = 38 for 2d8 + 12 + 9 + 2 + 1 + 1 + 1d6 ⇒ (2, 4) + 12 + 9 + 2 + 1 + 1 + (2) = 33
Croaker: 1d20 + 18 - 4 + 2 - 1 + 1 + 1 ⇒ (10) + 18 - 4 + 2 - 1 + 1 + 1 = 27 for 2d8 + 12 + 9 + 2 + 1 + 1 + 1d6 ⇒ (2, 4) + 12 + 9 + 2 + 1 + 1 + (4) = 35
Headbutt: 1d20 + 14 + 5 - 4 - 4 + 2 - 1 + 1 ⇒ (5) + 14 + 5 - 4 - 4 + 2 - 1 + 1 = 18 for 1d6 + 2 + 8 + 2 + 1 ⇒ (5) + 2 + 8 + 2 + 1 = 18

note those last 1d6's are ice damage

Crit confirm Croaker: 1d20 + 27 - 4 + 2 - 1 + 1 + 1 + 4 ⇒ (14) + 27 - 4 + 2 - 1 + 1 + 1 + 4 = 44 for 4d8 + 24 + 18 + 4 + 2 + 2 ⇒ (5, 5, 8, 7) + 24 + 18 + 4 + 2 + 2 = 75


Evil GM

The dwarf's frosty but vicious attack makes quick work of the lava elemental, returning it as a puddle to the lava pit.

Nym and Kalim I need to look at the stat sheets when I'm home to see how much you injured folks.


Evil GM

Nym's results:

Nym rocky appendages release a sickly green acid that gets past the vrocks spell resistance.

reflex: 1d20 + 10 ⇒ (14) + 10 = 24

its thick skin soaks up some of the acid but takes some minimal damage. (You realize the vrocks have acid resistance)

The lightning branches out and hit a cleric below the Vrock (he's covered on the map by the vrocks token).

reflex: 1d20 ⇒ 1

The blast strikes true killing the priest. (I'm going to use this roll for the other low priests in the area). Nym steals Duncan's kills that are near him.

The aqua vrock also is struck

reflex: 1d20 + 12 ⇒ (1) + 12 = 13

the aqua vrock is caught unsuspecting but the acid doesn't look like it did much damage.

The main cleric seems to absorb most of the acid damage.

reflex: 1d20 + 4 ⇒ (20) + 4 = 24


Evil GM

Kalim's result against the aqua vrock:

will save: 1d20 + 7 - 4 ⇒ (12) + 7 - 4 = 15

The vrock's intelligence seems to drain from it's skull but it vengeful outlook towards the sorcerer.


Evil GM

RD 7: Initiative Battlemap

Duncan -
Desmond -
fodder -
enemy bosses -
enemy protectors -
Nym -
Karnog -
Kalim -
Grung -

Round 7 Battle Map

*You all can now see four sets of stairs going up to a platform thatraises to 30 feet over the center of the temple. The stairs cross a lava pit that is below the platform. Standing on the platform is cleric is ornate robes.
If you want anymore information than that you need to spend a move action for a perception check to study the situation.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+6 vs traps) Saves 11/21/10 HP 142/142

"Anybody have a way to get me airborne?" Desmond inquires as he waits a moment.

Gonna see if anybody has any flight available. I think that should really be my next big purchase considering what level we're at.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC23(27)/16/18(22), SR 22, Acid Res 20, Perc +12, Saves F+11/R+11/W+10, HP 116
baldwin the merciful wrote:

Nym's results:

Nym steals Duncan's kills that are near him.

dang, I didnt steal Desmond's also. Lol


Evil GM
Nym Omriwin wrote:
baldwin the merciful wrote:

Nym's results:

Nym steals Duncan's kills that are near him.
dang, I didnt steal Desmond's also. Lol

Desmond already killed that one. I just forgot to cross it off.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"The true threat remains above! Strike the evil priest down, warriors, and I and my monster will cover you from below."

Karnog steps up and full attacks the vrock (aqua)

Using blessing of fervor for extra attack.

1d20 + 17 ⇒ (19) + 17 = 36 to hit, for 1d8 + 5 ⇒ (4) + 5 = 9 bludgeoning/Good/magic (ignoring fire damage for now)

1d20 + 12 ⇒ (17) + 12 = 29 to hit, for 1d8 + 5 ⇒ (4) + 5 = 9 bludgeoning/Good/magic

1d20 + 7 ⇒ (17) + 7 = 24 to hit, for 1d8 + 5 ⇒ (2) + 5 = 7 bludgeoning/Good/magic

1d20 + 17 ⇒ (18) + 17 = 35 to hit, for 1d8 + 5 ⇒ (8) + 5 = 13 bludgeoning/Good/magic

The lava monster also lashes out, seeking to squeeze and constrict the yellow vrock

1d20 + 15 ⇒ (13) + 15 = 28 to hit, for 1d8 + 15 ⇒ (5) + 15 = 20 damage, CMB 1d20 + 23 ⇒ (7) + 23 = 30 grab, for 2d8 + 15 ⇒ (4, 8) + 15 = 27 damage (grab + constrict) also 2d6 ⇒ (6, 4) = 10, 2d6 ⇒ (2, 3) = 5, 2d6 ⇒ (4, 3) = 7 fire damage from hit, grab, constrict (if that matters)


Evil GM

Karnog I'll hold that post until after the enemies go.

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