
Nym Omriwin |

Nym fires off an acidy blast at the large dino
Elemental Ray: 1d20 + 18 ⇒ (3) + 18 = 21 ranged touch attack
dmg: 1d6 + 5 ⇒ (1) + 5 = 6
these dice lately have sucked. Way too many under 5's

Karnog Kegmeister |

Karnog casts another spell on himself, making his body impervious to being grabbed or restrained.
Casting freedom of movement on myself.

Duncan Redhammer |

Duncan's buffs: Protection from Fire, Hero's Feast (+1Morale to attack and will saves, +4 vs poison/fear), Overland Flight 5hrs, Defending Bone (DR50/Bludgeoning) 16hrs, Gtr Magic Weapon 16hrs, Summoned Dino 8rds, Divine Favor +4 8rds, +2Sacred, 9rds +3 Wrath 9rds,Ring of Foe focus vs chosen opponent, Dwarven Seething, Inspire Courage, Summoned Lillend 9rds
Lillend, go Invisible and keep me friends alive.
The lillend complies, casting invisibility on itself and remaining near Kalim while maintaining its Bardsong.
Duncan sees the opening left at the Charging T-Rex's back and focuses his anger of this new target Free action to target, for the ring of For Focus. Duncan's AC is +2 higher vs the T Rex he makes a Flying charge of his own towards the top of it's skull driving his blade as deep as it's magics will take it, trying to find it's brain.
Flying Charge Attack, Divine Favor, Wrath, GTR Magic Weapon, Higher Ground, Power Attack, Sacred, Inspired: 1d20 + 21 + 2 + 4 + 3 + 2 + 1 - 4 + 2 + 2 ⇒ (16) + 21 + 2 + 4 + 3 + 2 + 1 - 4 + 2 + 2 = 49
2 hand PA, DF, Wrath, GTR Wpn, Sacred,Inspired: 2d6 + 2 + 6 + 12 + 4 + 3 + 2 ⇒ (6, 2) + 2 + 6 + 12 + 4 + 3 + 2 = 37
If the T-Rex is hit it's Shaken, Sickened and Flat footed vs Duncan
The Sword Attack drives deep into the back of the T-Rex's thick skull, doing tremendous damage as it reads it's head back and roars in pain
Duncan's own Celestial T-Rex bites back at it's dinosaur attacker,siezing on the exposed throat with two vicious bites and trying to tear the things throat out.
Full Attack vs bad T-Rex: 1d20 + 20 + 2 + 2 ⇒ (6) + 20 + 2 + 2 = 30
Bite damage: 4d6 + 22 + 2 + 2 ⇒ (5, 5, 3, 5) + 22 + 2 + 2 = 44
Full Attack vs bad T-Rex: 1d20 + 15 + 2 + 2 ⇒ (19) + 15 + 2 + 2 = 38
Bite damage: 4d6 + 22 + 2 + 2 ⇒ (4, 5, 1, 6) + 22 + 2 + 2 = 42
Confirm Crit: 1d20 + 15 + 2 + 2 ⇒ (3) + 15 + 2 + 2 = 22
Bite damage: 4d6 + 22 + 2 + 2 ⇒ (3, 3, 1, 6) + 22 + 2 + 2 = 39
That's 162 damage between Duncan and his T-Rex. The bad guys Dino should be dead unless it's carrying more than the normal HP

Nym Omriwin |

test: 1d20 ⇒ 5
test: 1d20 ⇒ 1
test: 1d20 ⇒ 7
test: 1d20 ⇒ 4
test: 1d20 ⇒ 5
test: 1d20 ⇒ 8
test: 1d20 ⇒ 12
test: 1d20 ⇒ 7
test: 1d20 ⇒ 1
test: 1d20 ⇒ 16
test: 1d20 ⇒ 16
test: 1d20 ⇒ 16
test: 1d20 ⇒ 18
test: 1d20 ⇒ 9
test: 1d20 ⇒ 13
test: 1d20 ⇒ 16
test: 1d20 ⇒ 12
test: 1d20 ⇒ 8
test: 1d20 ⇒ 15
test: 1d20 ⇒ 9
test: 1d20 ⇒ 7
test: 1d20 ⇒ 15
test: 1d20 ⇒ 2
test: 1d20 ⇒ 6
test: 1d20 ⇒ 15
test: 1d20 ⇒ 20
test: 1d20 ⇒ 20
test: 1d20 ⇒ 16
test: 1d20 ⇒ 11
test: 1d20 ⇒ 4

Duncan Redhammer |

ducan may a % roll for each attack. 20% and less you miss...blur. I forgot to tell Nym that on his attacks but that's alright, no recon for me too.
Miss Chance: 1d20 ⇒ 14 =70%
Miss Chance: 1d20 ⇒ 15=75%
Miss Chance: 1d20 ⇒ 4=20%
So only 121 damage

Summoned T Rex |

The Celestial T-Rex Roars Triumphantly Jurassic Park style as it drops the fast disappearing jugular from the other summoned creature. No where near as Loudly as the Gargantuan lizard, Duncan's battle cry echoes behind his Summoned creatures fury.
Another enemy falls ta HER might. Yer Next Dragon
Spell craft: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
The was a little insight in the boast as well, for while the Red was hundreds of years older than the dwarf and very cunning. It was still a dragon. Duncan's hope was the things vanity would provoke it to entering the field.

baldwin the merciful |

RD 4: Caster 2
Coming from the bay area (essentially the opposite direction than the 1st caster and the summon T-Rex) a thin sickly green line whacks the celestial T-Rex.
ranged touch attack: 1d20 + 10 ⇒ (12) + 10 = 22;damage: 30d6 ⇒ (5, 3, 4, 5, 5, 6, 1, 4, 5, 6, 1, 6, 2, 1, 1, 2, 2, 2, 3, 5, 1, 6, 2, 4, 6, 1, 3, 3, 6, 3) = 104
The Celestial T-Rex begins to disintegrate. I understand that it's not dead, i'm adding flavor with the "begins" language.

baldwin the merciful |

baldwin the merciful |

Currently a bit confused by the map. What is actively a threat on it?
I should have been more clear.
There is blue haloed creature with flying wings to under the "H" in Harbor. That is the caster that hit Duncan's celestial T-Rex with the disintegration spell. He is medium sized. When attacking him make a % roll.
There is a small yellow person with wings on it. He was hiding behind the T-Rex that Duncan killed. anyone attacking him will also need to roll a % dice.

Summoned T Rex |

Just a placeholder to remind me the summoned T-Rex has 19HP left, unless it gets a Fort Save vs Disintegrate?
Can Duncan see the caster over the bay and how far away is it?
Does the T Rex Get a Fort save?: 1d20 + 15 + 2 ⇒ (18) + 15 + 2 = 35

Desmond Aeros |

Knowing he is faster than most of this allies, Desmond charges at the blue creature flying above the harbor, crashing into it with a spinning slash!
Percentage Roll: 1d100 ⇒ 4
Adamantium Menacing Shortsword Attack (Heroes' Feast, Reduce Person, Charge, Sacred bonus via Duncan, Inspire Courage): 1d20 + 23 + 1 + 2 + 2 + 2 + 2 ⇒ (16) + 23 + 1 + 2 + 2 + 2 + 2 = 48
Small Adamantium Menacing Shortsword Damage: 1d4 + 11 + 8d6 ⇒ (4) + 11 + (5, 2, 5, 4, 4, 5, 4, 1) = 45
If the creature is alive after that hit, it takes a -2 to attack and AC (which is -8 against Desmond), and it takes 2 strength damage. Desmond's AC for this round is 43 due to charging.

baldwin the merciful |

I didn't think he gets a fort save. the caster had to roll to hit. Although I could be wrong.
The wording is confusing. One part of the description mentions part save for objects. then another area states: A creature or object that makes a successful Fortitude save is partially affected, taking only 5d6 points of damage. If this damage reduces the creature or object to 0 or fewer hit points, it is entirely disintegrated.
Kalim uses this spell a lot, perhaps he can weigh in.

baldwin the merciful |

Yellow Flying Caster
The small caster over near the beach becomes two identical looking humans appear in the same area, both also look fuzzy in nature. I'll need 2 sets % dice rolled if he is attacked.
There left hand raises and searing bolts of light spring forth as he targets Kalim.
range touch attack searing light: 1d20 + 11 ⇒ (17) + 11 = 28;damage: 5d8 ⇒ (6, 7, 6, 4, 1) = 24
The bright bolt of light bashes the sorcerer. "the unholy bringer of death will swoop down upon you and blast your pitiful group to bits.'

Karnog Kegmeister |

"Creator, grant us your strength and endurance, so we might slay these evildoers in your name!"
Karnog casts blessing of fervor, I believe it should get everyone in the area.

Karnog Kegmeister |

SR vs Kalim & Nym: 1d20 + 16 ⇒ (3) + 16 = 19

Duncan Redhammer |

Yeah, if you save it's just a flat 5d6 no matter the level. The object thing just deals with how much of a large object you can do away with.
GM. So does the Dino get a save vs the Disintegrate? I think it does but I am biased obviously
Duncan's buffs: Protection from Fire, Hero's Feast (+1Morale to attack and will saves, +4 vs poison/fear), Overland Flight 5hrs, Defending Bone (DR50/Bludgeoning) 16hrs, Gtr Magic Weapon 16hrs, Summoned Dino 7rds, Divine Favor +4 7rds, +2Sacred, 8rds +3 Wrath 8rds,Ring of Foe focus vs chosen opponent, Dwarven Seething, Inspire Courage, Summoned Lillend 8rds
Lillend, move Invisibility with me and keep Singing
The celestial creature complies, remaining invisible and nearby Duncan, ready to heal the dwarf should he need it. It continues to inspire Courage in the group.
Duncan charges the Caster on the beach from elevation attempting to cleave this new caster in twain.
Get in Line Kalim, he's Mine!
Duncan Activates SMITE!
Flying Charge Attack, Divine Favor, Wrath, GTR Magic Weapon, Higher Ground, Power Attack, Sacred, Inspired,Smite: 1d20 + 21 + 2 + 4 + 3 + 2 + 1 - 4 + 2 + 2 + 1 ⇒ (19) + 21 + 2 + 4 + 3 + 2 + 1 - 4 + 2 + 2 + 1 = 53
Miss Chance: 1d100 ⇒ 100
2 hand PA, DF, Wrath, GTR Wpn, Sacred,Inspired: 2d6 + 2 + 6 + 12 + 4 + 3 + 2 + 20 ⇒ (3, 6) + 2 + 6 + 12 + 4 + 3 + 2 + 20 = 58
If the Caster is hit it's Shaken, Sickened and Flat footed vs Duncan
Confirm Critical: 1d20 + 21 + 2 + 4 + 3 + 2 + 1 - 4 + 2 + 2 + 1 ⇒ (16) + 21 + 2 + 4 + 3 + 2 + 1 - 4 + 2 + 2 + 1 = 50
2 hand PA, DF, Wrath, GTR Wpn, Sacred,Inspired,SMITE: 2d6 + 2 + 6 + 12 + 4 + 3 + 2 + 20 ⇒ (4, 1) + 2 + 6 + 12 + 4 + 3 + 2 + 20 = 54
Woot! Hopefully a Crit is enough to one shot this clown!!! 72 Damage if it confirms and another 40 if the target is evil. Smite attacks bypass DR
Seeing the dwarf Shine Golden with his Smite Attacks, Duncan's own Celestial T-Rex bites at the closer small caster that was hiding behind the now dead T-Rex.
Full Attack vs Tiny Summoner: 1d20 + 20 + 2 + 2 ⇒ (4) + 20 + 2 + 2 = 28
Miss Chance: 1d6d4d6 + 22 + 2 + 2 ⇒ (5, 3, 6, 2, 3, 1) + 22 + 2 + 2 = 46
Full Attack vs Tiny Summoner: 1d20 + 15 + 2 + 2 ⇒ (11) + 15 + 2 + 2 = 30
Miss Chance: 1d100 ⇒ 39
Bite damage: 4d6 + 22 + 2 + 2 ⇒ (4, 4, 6, 6) + 22 + 2 + 2 = 46
If the T-Rex succeeds at the Bite attack he will use his Auto Grab and attempt to Swallow whole next round

Duncan Redhammer |

Forgot to mention in my post that Duncan is using Karnong's blessing of Fervor for 30ft enhancement bonus to Movement. Duncan's fly speed is 60ft. (So 120ft charge range)

Nym Omriwin |

Nym feeling the fervor of Karnog's blessing thinks to himself while eyeing the caster of in the distance Now is as good a time as any. He close his eyes tightly munbles a few words and starts to levitate off the ground and takes off after Desmond.
Limited Wish (Fly extended by fervor)
move to where he can flank with Desmond

baldwin the merciful |

Duncan and his T-Rex do destroy the tiny yellow caster.
With Duncan's signature strike the caster has one final trickster gift courtesy of Orcus for those within 10 feet.
unholy blast: 13d6 ⇒ (3, 5, 6, 3, 4, 4, 6, 6, 6, 2, 6, 4, 1) = 56
if good aligned add another: 3d8 ⇒ (7, 3, 7) = 17
The black corruption explodes creating a black hole into the abyss.

baldwin the merciful |

RD 5: initiative update
Desmond - moved and attacked but he missed his target.
Yellow Caster 1 - double image appeared and he seared Kalim with light
Nym - limited wish fly to help desmond flack blue caster
Kalim - cast fireball at yellow caster
Karnog -blessing of fervor spell
Duncan - killed yellow caster
Blue Caster 2

Duncan Redhammer |

Duncan and his T-Rex do destroy the tiny yellow caster.
Forgot about that blast. Is there a save?
Save if allowed, plus Sacred bonus, Dwarf, Smite Cha, For Focus: 1d20 + 2 + 2 + 1 + 2 ⇒ (2) + 2 + 2 + 1 + 2 = 9
26 fort/19ref/28will
T-Rex Save: 1d20 + 2 ⇒ (9) + 2 = 11
26 Fort/23ref/will 21

baldwin the merciful |

No on the blast saves. Sorry
Desmond thanks for the roll but you were not fighting the one that exploded. Duncan, his T-Rex, angel were.
----
desmond and Nym are fighting the blue spell caster that is blurred and blinking.
-----
Kalim was essentially fighting the yellow caster but at a ranged distance.
-----
Karnog is on the ground and out of the blast zone.

Summoned T Rex |

Placeholder reminder that the T-Rex after Saving vs Disintegrate (assume 3.5 Ave on 5d6 for 17damage) then taking 56+17 with no save is Currently at 73/154hp
Duncan is at 75/154 HP (and the corruption damage will probably take a Remove Curse or Cleanse before healing can restore that damage

baldwin the merciful |

The blue caster:
the blurred and blinking caster understands the threat he is under by his enemies (Nym and Desmond) moving in for flanking. He casts defensively,
cast defensively: 1d20 + 19 ⇒ (17) + 19 = 36
the spell goes off without a hitch and there is small translucent rip in the plane and the he disappears from view.
Nym a spellcraft check can be makde

baldwin the merciful |

RD 6: initiative update
Desmond -
Caster 1 yellow- dead
Nym -
Kalim
Karnog
Duncan
Caster 2 blue
The yellow caster that Duncan and his groupies were fighting is dead, it's body exploded but there is some miscalleous gear that you can search for on the ground. The search will take perception checks and some time to locate becasue it is scattered with the explosion.
The blue caster was near desmond and Nym but apparently has disappeared from the scene.
We are still in initiative.

Duncan Redhammer |

Duncan's buffs: Protection from Fire, Hero's Feast (+1Morale to attack and will saves, +4 vs poison/fear), Overland Flight 5hrs, Defending Bone (DR50/Bludgeoning) 16hrs, Gtr Magic Weapon 16hrs, Summoned Dino 6rds, Divine Favor +4 6rds, +2Sacred, 7rds +3 Wrath 7rds,Ring of Foe focus vs chosen opponent, Dwarven Seething, Inspire Courage, Summoned Lillend 7rds, Blessing of Fervor 9rds being used to-Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Burned by hellfire and remembering the last time he and Grungsdi we damaged by the curse, Duncan remains aloft in his magical flight and pulls one of his Scolls of REMOVE CURSE and casts it upon himself Move+Standard action,
Lillend, please heal me and keep Singing, that caster might come back.
The Lillend casts CURE SERIOUS WOUNDS on Duncan.
CSW at CL7: 3d8 + 7 ⇒ (4, 3, 8) + 7 = 22
Stand Ready, Dwarf you sword will still be needed before long
The celestial creature complies, remaining invisible and nearby Duncan, ready to heal the dwarf should he need it. It continues to inspire Courage in the group.
Feeling the Healing wave flow through him and mend some of the extensive damage done by the Cursed Blast, Duncan uses a Fervor to Swift Cast CURE SERIOUS WOUNDS upon himself as a swift action, sacrificing his prepared Bestow Curse to do it.
CSW at CL16: 3d8 + 15 ⇒ (4, 3, 2) + 15 = 24
With some more effort Duncan's Cursed Wounds Close a little more.
This leaves Duncan at 121/154 HP
Eye's Peeled everyone!

Desmond Aeros |

Desmond quickly takes out a wand, tapping himself with it and keeping his eyes peeled for the caster.
Invisibility.
Perception: 1d20 + 21 ⇒ (7) + 21 = 28 +8 vs traps

Desmond Aeros |

Desmond moves closer to the others, hovering about 30 feet above Karnog. He taps himself with another wand, shrinking down.
Reduce person.