Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Evil GM
Nym Omriwin wrote:
can Nym see the caster?

Can you see invisibility? If so, you'll still need a perception check because the caster is small and using the T-Rex as cover.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Nym cannot. Is the trex still invis?


Evil GM

The T-Rex became visible with the attack.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Nym fires off an acidy blast at the large dino

Elemental Ray: 1d20 + 18 ⇒ (3) + 18 = 21 ranged touch attack
dmg: 1d6 + 5 ⇒ (1) + 5 = 6

these dice lately have sucked. Way too many under 5's


Evil GM

RD 4: initiative update

Desmond - attacked
Dein Group 2 -attacked
Dein Group 3 -attacked
T-Rex - attacked
Caster 1 - healed
Nym - cast spell and hit
Kalim
Karnog
Duncan
Caster 2


Evil GM
Nym Omriwin wrote:


these dice lately have sucked. Way too many under 5's

EXACTLY!!! That was my complaint in the other game.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog casts another spell on himself, making his body impervious to being grabbed or restrained.

Casting freedom of movement on myself.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Duncan's buffs: Protection from Fire, Hero's Feast (+1Morale to attack and will saves, +4 vs poison/fear), Overland Flight 5hrs, Defending Bone (DR50/Bludgeoning) 16hrs, Gtr Magic Weapon 16hrs, Summoned Dino 8rds, Divine Favor +4 8rds, +2Sacred, 9rds +3 Wrath 9rds,Ring of Foe focus vs chosen opponent, Dwarven Seething, Inspire Courage, Summoned Lillend 9rds

Lillend, go Invisible and keep me friends alive.
The lillend complies, casting invisibility on itself and remaining near Kalim while maintaining its Bardsong.

Duncan sees the opening left at the Charging T-Rex's back and focuses his anger of this new target Free action to target, for the ring of For Focus. Duncan's AC is +2 higher vs the T Rex he makes a Flying charge of his own towards the top of it's skull driving his blade as deep as it's magics will take it, trying to find it's brain.

Flying Charge Attack, Divine Favor, Wrath, GTR Magic Weapon, Higher Ground, Power Attack, Sacred, Inspired: 1d20 + 21 + 2 + 4 + 3 + 2 + 1 - 4 + 2 + 2 ⇒ (16) + 21 + 2 + 4 + 3 + 2 + 1 - 4 + 2 + 2 = 49

2 hand PA, DF, Wrath, GTR Wpn, Sacred,Inspired: 2d6 + 2 + 6 + 12 + 4 + 3 + 2 ⇒ (6, 2) + 2 + 6 + 12 + 4 + 3 + 2 = 37
If the T-Rex is hit it's Shaken, Sickened and Flat footed vs Duncan
The Sword Attack drives deep into the back of the T-Rex's thick skull, doing tremendous damage as it reads it's head back and roars in pain

Duncan's own Celestial T-Rex bites back at it's dinosaur attacker,siezing on the exposed throat with two vicious bites and trying to tear the things throat out.
Full Attack vs bad T-Rex: 1d20 + 20 + 2 + 2 ⇒ (6) + 20 + 2 + 2 = 30

Bite damage: 4d6 + 22 + 2 + 2 ⇒ (5, 5, 3, 5) + 22 + 2 + 2 = 44

Full Attack vs bad T-Rex: 1d20 + 15 + 2 + 2 ⇒ (19) + 15 + 2 + 2 = 38

Bite damage: 4d6 + 22 + 2 + 2 ⇒ (4, 5, 1, 6) + 22 + 2 + 2 = 42

Confirm Crit: 1d20 + 15 + 2 + 2 ⇒ (3) + 15 + 2 + 2 = 22

Bite damage: 4d6 + 22 + 2 + 2 ⇒ (3, 3, 1, 6) + 22 + 2 + 2 = 39

That's 162 damage between Duncan and his T-Rex. The bad guys Dino should be dead unless it's carrying more than the normal HP


Evil GM

ducan may a % roll for each attack. 20% and less you miss...blur. I forgot to tell Nym that on his attacks but that's alright, no recon for me too.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

dice test:

test: 1d20 ⇒ 5
test: 1d20 ⇒ 1
test: 1d20 ⇒ 7
test: 1d20 ⇒ 4
test: 1d20 ⇒ 5
test: 1d20 ⇒ 8
test: 1d20 ⇒ 12
test: 1d20 ⇒ 7
test: 1d20 ⇒ 1
test: 1d20 ⇒ 16
test: 1d20 ⇒ 16
test: 1d20 ⇒ 16
test: 1d20 ⇒ 18
test: 1d20 ⇒ 9
test: 1d20 ⇒ 13
test: 1d20 ⇒ 16
test: 1d20 ⇒ 12
test: 1d20 ⇒ 8
test: 1d20 ⇒ 15
test: 1d20 ⇒ 9
test: 1d20 ⇒ 7
test: 1d20 ⇒ 15
test: 1d20 ⇒ 2
test: 1d20 ⇒ 6
test: 1d20 ⇒ 15
test: 1d20 ⇒ 20
test: 1d20 ⇒ 20
test: 1d20 ⇒ 16
test: 1d20 ⇒ 11
test: 1d20 ⇒ 4


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12
baldwin the merciful wrote:
ducan may a % roll for each attack. 20% and less you miss...blur. I forgot to tell Nym that on his attacks but that's alright, no recon for me too.

Miss Chance: 1d20 ⇒ 14 =70%

Miss Chance: 1d20 ⇒ 15=75%

Miss Chance: 1d20 ⇒ 4=20%

So only 121 damage


Evil GM

Between duncan's attack and his celestial dino buddy the enemy T-REX goes poof and disappears.

Anyone with spellcraft can make a check.


Male Animal AC21/7/20, HP73/153, F15/R12/W10, Spd: 40ft, Reach:20ft, Spl Attack: Swallow Whole, Feats: Imp Crit, Bleeding Crit, Crit Focus, Diehard, Imp Init, Iron Will, Perception +37 , Bite: +20 (4d6+22/19-20plus Grab)

The Celestial T-Rex Roars Triumphantly Jurassic Park style as it drops the fast disappearing jugular from the other summoned creature. No where near as Loudly as the Gargantuan lizard, Duncan's battle cry echoes behind his Summoned creatures fury.
Another enemy falls ta HER might. Yer Next Dragon
Spell craft: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22

The was a little insight in the boast as well, for while the Red was hundreds of years older than the dwarf and very cunning. It was still a dragon. Duncan's hope was the things vanity would provoke it to entering the field.


Evil GM

RD 4: Caster 2

Coming from the bay area (essentially the opposite direction than the 1st caster and the summon T-Rex) a thin sickly green line whacks the celestial T-Rex.

ranged touch attack: 1d20 + 10 ⇒ (12) + 10 = 22;damage: 30d6 ⇒ (5, 3, 4, 5, 5, 6, 1, 4, 5, 6, 1, 6, 2, 1, 1, 2, 2, 2, 3, 5, 1, 6, 2, 4, 6, 1, 3, 3, 6, 3) = 104

The Celestial T-Rex begins to disintegrate. I understand that it's not dead, i'm adding flavor with the "begins" language.


Evil GM

RD 5: initiative update

Desmond -
Caster 1 -
Nym -
Kalim
Karnog
Duncan
Caster 2

* I cleaned up the initiative order to reflex that the summoned T-Rex and smaller dinos are off the board.

Updated RD 5 Map


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Currently a bit confused by the map. What is actively a threat on it?


Evil GM
Desmond Aeros wrote:
Currently a bit confused by the map. What is actively a threat on it?

I should have been more clear.

There is blue haloed creature with flying wings to under the "H" in Harbor. That is the caster that hit Duncan's celestial T-Rex with the disintegration spell. He is medium sized. When attacking him make a % roll.

There is a small yellow person with wings on it. He was hiding behind the T-Rex that Duncan killed. anyone attacking him will also need to roll a % dice.


Male Animal AC21/7/20, HP73/153, F15/R12/W10, Spd: 40ft, Reach:20ft, Spl Attack: Swallow Whole, Feats: Imp Crit, Bleeding Crit, Crit Focus, Diehard, Imp Init, Iron Will, Perception +37 , Bite: +20 (4d6+22/19-20plus Grab)

Just a placeholder to remind me the summoned T-Rex has 19HP left, unless it gets a Fort Save vs Disintegrate?

Can Duncan see the caster over the bay and how far away is it?
Does the T Rex Get a Fort save?: 1d20 + 15 + 2 ⇒ (18) + 15 + 2 = 35


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Knowing he is faster than most of this allies, Desmond charges at the blue creature flying above the harbor, crashing into it with a spinning slash!

Percentage Roll: 1d100 ⇒ 4

Adamantium Menacing Shortsword Attack (Heroes' Feast, Reduce Person, Charge, Sacred bonus via Duncan, Inspire Courage): 1d20 + 23 + 1 + 2 + 2 + 2 + 2 ⇒ (16) + 23 + 1 + 2 + 2 + 2 + 2 = 48
Small Adamantium Menacing Shortsword Damage: 1d4 + 11 + 8d6 ⇒ (4) + 11 + (5, 2, 5, 4, 4, 5, 4, 1) = 45

If the creature is alive after that hit, it takes a -2 to attack and AC (which is -8 against Desmond), and it takes 2 strength damage. Desmond's AC for this round is 43 due to charging.


Evil GM

I didn't think he gets a fort save. the caster had to roll to hit. Although I could be wrong.

The wording is confusing. One part of the description mentions part save for objects. then another area states: A creature or object that makes a successful Fortitude save is partially affected, taking only 5d6 points of damage. If this damage reduces the creature or object to 0 or fewer hit points, it is entirely disintegrated.

Kalim uses this spell a lot, perhaps he can weigh in.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Yeah, if you save it's just a flat 5d6 no matter the level. The object thing just deals with how much of a large object you can do away with.


Evil GM

Desmond you fly straight for the person in harbor but you woefully miss your target, it's like he's not in the spot you were aiming at.


Evil GM

Yellow Flying Caster

The small caster over near the beach becomes two identical looking humans appear in the same area, both also look fuzzy in nature. I'll need 2 sets % dice rolled if he is attacked.

There left hand raises and searing bolts of light spring forth as he targets Kalim.

range touch attack searing light: 1d20 + 11 ⇒ (17) + 11 = 28;damage: 5d8 ⇒ (6, 7, 6, 4, 1) = 24

The bright bolt of light bashes the sorcerer. "the unholy bringer of death will swoop down upon you and blast your pitiful group to bits.'


Evil GM

RD 5: initiative update

Desmond - moved and attacked but he missed his target.
Yellow Caster 1 - double image appeared and he seared Kalim with light
Nym -
Kalim
Karnog
Duncan
Blue Caster 2


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Creator, grant us your strength and endurance, so we might slay these evildoers in your name!"

Karnog casts blessing of fervor, I believe it should get everyone in the area.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Don't forget Kalim has Spell Resistance 26.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

SR vs Kalim & Nym: 1d20 + 16 ⇒ (3) + 16 = 19


Evil GM

SR check: 1d20 + 12 ⇒ (11) + 12 = 23

The burst of light fizzles out of existence as it hit's Kalim.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim drops a firebomb on the little yellow fellow. DC 21: 10d6 ⇒ (2, 2, 4, 5, 4, 1, 5, 5, 6, 4) = 38 "By day's end, you shall know that I AM DEATH!"


Evil GM

reflex save: 1d20 + 11 ⇒ (19) + 11 = 30

The yellow caster makes the save and and the vast majority of the fire disappears laving the caster with only minor wounds.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12
Kalim Gudlavaletti wrote:
Yeah, if you save it's just a flat 5d6 no matter the level. The object thing just deals with how much of a large object you can do away with.

GM. So does the Dino get a save vs the Disintegrate? I think it does but I am biased obviously

Duncan's buffs: Protection from Fire, Hero's Feast (+1Morale to attack and will saves, +4 vs poison/fear), Overland Flight 5hrs, Defending Bone (DR50/Bludgeoning) 16hrs, Gtr Magic Weapon 16hrs, Summoned Dino 7rds, Divine Favor +4 7rds, +2Sacred, 8rds +3 Wrath 8rds,Ring of Foe focus vs chosen opponent, Dwarven Seething, Inspire Courage, Summoned Lillend 8rds

Lillend, move Invisibility with me and keep Singing
The celestial creature complies, remaining invisible and nearby Duncan, ready to heal the dwarf should he need it. It continues to inspire Courage in the group.

Duncan charges the Caster on the beach from elevation attempting to cleave this new caster in twain.
Get in Line Kalim, he's Mine!
Duncan Activates SMITE!

Flying Charge Attack, Divine Favor, Wrath, GTR Magic Weapon, Higher Ground, Power Attack, Sacred, Inspired,Smite: 1d20 + 21 + 2 + 4 + 3 + 2 + 1 - 4 + 2 + 2 + 1 ⇒ (19) + 21 + 2 + 4 + 3 + 2 + 1 - 4 + 2 + 2 + 1 = 53
Miss Chance: 1d100 ⇒ 100

2 hand PA, DF, Wrath, GTR Wpn, Sacred,Inspired: 2d6 + 2 + 6 + 12 + 4 + 3 + 2 + 20 ⇒ (3, 6) + 2 + 6 + 12 + 4 + 3 + 2 + 20 = 58
If the Caster is hit it's Shaken, Sickened and Flat footed vs Duncan

Confirm Critical: 1d20 + 21 + 2 + 4 + 3 + 2 + 1 - 4 + 2 + 2 + 1 ⇒ (16) + 21 + 2 + 4 + 3 + 2 + 1 - 4 + 2 + 2 + 1 = 50
2 hand PA, DF, Wrath, GTR Wpn, Sacred,Inspired,SMITE: 2d6 + 2 + 6 + 12 + 4 + 3 + 2 + 20 ⇒ (4, 1) + 2 + 6 + 12 + 4 + 3 + 2 + 20 = 54
Woot! Hopefully a Crit is enough to one shot this clown!!! 72 Damage if it confirms and another 40 if the target is evil. Smite attacks bypass DR

Seeing the dwarf Shine Golden with his Smite Attacks, Duncan's own Celestial T-Rex bites at the closer small caster that was hiding behind the now dead T-Rex.
Full Attack vs Tiny Summoner: 1d20 + 20 + 2 + 2 ⇒ (4) + 20 + 2 + 2 = 28
Miss Chance: 1d6d4d6 + 22 + 2 + 2 ⇒ (5, 3, 6, 2, 3, 1) + 22 + 2 + 2 = 46

Full Attack vs Tiny Summoner: 1d20 + 15 + 2 + 2 ⇒ (11) + 15 + 2 + 2 = 30
Miss Chance: 1d100 ⇒ 39
Bite damage: 4d6 + 22 + 2 + 2 ⇒ (4, 4, 6, 6) + 22 + 2 + 2 = 46
If the T-Rex succeeds at the Bite attack he will use his Auto Grab and attempt to Swallow whole next round


Evil GM

yes the dino did get the save.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Forgot to mention in my post that Duncan is using Karnong's blessing of Fervor for 30ft enhancement bonus to Movement. Duncan's fly speed is 60ft. (So 120ft charge range)


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
Karnog Kegmeister wrote:

[Dice=SR vs Kalim & Nym]1d20+16

Nym will allow the spell from Karnog as he has learned to trust the wise dwarf


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Nym feeling the fervor of Karnog's blessing thinks to himself while eyeing the caster of in the distance Now is as good a time as any. He close his eyes tightly munbles a few words and starts to levitate off the ground and takes off after Desmond.

Limited Wish (Fly extended by fervor)

move to where he can flank with Desmond


Evil GM

Duncan and his T-Rex do destroy the tiny yellow caster.

With Duncan's signature strike the caster has one final trickster gift courtesy of Orcus for those within 10 feet.

unholy blast: 13d6 ⇒ (3, 5, 6, 3, 4, 4, 6, 6, 6, 2, 6, 4, 1) = 56

if good aligned add another: 3d8 ⇒ (7, 3, 7) = 17

The black corruption explodes creating a black hole into the abyss.


Evil GM

RD 5: initiative update

Desmond - moved and attacked but he missed his target.
Yellow Caster 1 - double image appeared and he seared Kalim with light
Nym - limited wish fly to help desmond flack blue caster
Kalim - cast fireball at yellow caster
Karnog -blessing of fervor spell
Duncan - killed yellow caster
Blue Caster 2


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Is there any save for that damage? If so:

Save: 1d20 ⇒ 16 37 if reflex (plus evasion), 27 if fort or will


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12
baldwin the merciful wrote:

Duncan and his T-Rex do destroy the tiny yellow caster.

Forgot about that blast. Is there a save?

Save if allowed, plus Sacred bonus, Dwarf, Smite Cha, For Focus: 1d20 + 2 + 2 + 1 + 2 ⇒ (2) + 2 + 2 + 1 + 2 = 9
26 fort/19ref/28will

T-Rex Save: 1d20 + 2 ⇒ (9) + 2 = 11
26 Fort/23ref/will 21


Evil GM

No on the blast saves. Sorry

Desmond thanks for the roll but you were not fighting the one that exploded. Duncan, his T-Rex, angel were.

----

desmond and Nym are fighting the blue spell caster that is blurred and blinking.

-----
Kalim was essentially fighting the yellow caster but at a ranged distance.

-----
Karnog is on the ground and out of the blast zone.


Evil GM

I need to get the blue caster's action up.


Male Animal AC21/7/20, HP73/153, F15/R12/W10, Spd: 40ft, Reach:20ft, Spl Attack: Swallow Whole, Feats: Imp Crit, Bleeding Crit, Crit Focus, Diehard, Imp Init, Iron Will, Perception +37 , Bite: +20 (4d6+22/19-20plus Grab)

Placeholder reminder that the T-Rex after Saving vs Disintegrate (assume 3.5 Ave on 5d6 for 17damage) then taking 56+17 with no save is Currently at 73/154hp

Duncan is at 75/154 HP (and the corruption damage will probably take a Remove Curse or Cleanse before healing can restore that damage


Evil GM

The blue caster:

the blurred and blinking caster understands the threat he is under by his enemies (Nym and Desmond) moving in for flanking. He casts defensively,

cast defensively: 1d20 + 19 ⇒ (17) + 19 = 36

the spell goes off without a hitch and there is small translucent rip in the plane and the he disappears from view.

Nym a spellcraft check can be makde


Evil GM

RD 6: initiative update

Desmond -
Caster 1 yellow- dead
Nym -
Kalim
Karnog
Duncan
Caster 2 blue

The yellow caster that Duncan and his groupies were fighting is dead, it's body exploded but there is some miscalleous gear that you can search for on the ground. The search will take perception checks and some time to locate becasue it is scattered with the explosion.

The blue caster was near desmond and Nym but apparently has disappeared from the scene.

We are still in initiative.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Duncan's buffs: Protection from Fire, Hero's Feast (+1Morale to attack and will saves, +4 vs poison/fear), Overland Flight 5hrs, Defending Bone (DR50/Bludgeoning) 16hrs, Gtr Magic Weapon 16hrs, Summoned Dino 6rds, Divine Favor +4 6rds, +2Sacred, 7rds +3 Wrath 7rds,Ring of Foe focus vs chosen opponent, Dwarven Seething, Inspire Courage, Summoned Lillend 7rds, Blessing of Fervor 9rds being used to-Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.

Burned by hellfire and remembering the last time he and Grungsdi we damaged by the curse, Duncan remains aloft in his magical flight and pulls one of his Scolls of REMOVE CURSE and casts it upon himself Move+Standard action,
Lillend, please heal me and keep Singing, that caster might come back.

The Lillend casts CURE SERIOUS WOUNDS on Duncan.
CSW at CL7: 3d8 + 7 ⇒ (4, 3, 8) + 7 = 22
Stand Ready, Dwarf you sword will still be needed before long
The celestial creature complies, remaining invisible and nearby Duncan, ready to heal the dwarf should he need it. It continues to inspire Courage in the group.

Feeling the Healing wave flow through him and mend some of the extensive damage done by the Cursed Blast, Duncan uses a Fervor to Swift Cast CURE SERIOUS WOUNDS upon himself as a swift action, sacrificing his prepared Bestow Curse to do it.
CSW at CL16: 3d8 + 15 ⇒ (4, 3, 2) + 15 = 24
With some more effort Duncan's Cursed Wounds Close a little more.
This leaves Duncan at 121/154 HP

Eye's Peeled everyone!


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond quickly takes out a wand, tapping himself with it and keeping his eyes peeled for the caster.

Invisibility.

Perception: 1d20 + 21 ⇒ (7) + 21 = 28 +8 vs traps


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

spellcraft: 1d20 + 11 ⇒ (16) + 11 = 27


Evil GM

Nym:
You realized that the caster created an dimensional rift and stepped through the doorway to escape. You also know that he could be nearby and safer range to use his spells. Dimension door.


Evil GM

RD 7: initiative

Desmond -
Caster 1 yellow- dead
Nym -
Kalim
Karnog
Duncan
Caster 2 blue


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond moves closer to the others, hovering about 30 feet above Karnog. He taps himself with another wand, shrinking down.

Reduce person.

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