Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Evil GM
Desmond Aeros wrote:

"Anybody have a way to get me airborne?" Desmond inquires as he waits a moment.

Gonna see if anybody has any flight available. I think that should really be my next big purchase considering what level we're at.

apparently Karnog does not. Nym and Kalim do you have a method that can get Desmond airborne.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

No I checked but no flying or airwalk prepared.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

can I throw him?


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Evil GM
Grungsdi wrote:
can I throw him?

You can give it a try...please...please. I'd like to RP you reaching down to pick him up, then the missed chance of tossing him in the lava pit.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

That's my kind of dwarf tossing!


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP154/154, Percep+18,Diplo+12,Intim+23, Religion+12

Current Status: Inspiring Word 10rds +2 Sacred Bonus to Attacks, Skills and Saves,
Divine Favor +4 Attack and Damage, 2 rds,
Blessing of Fervor- Current use- Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. 7 rds,
Resist Energy Communal (FIRE) 30, 40mins
Sacred Armor +3 Bonus 2rds
Sacred (Holy) Weapon Class Ability 3 rds,
Crusaders Edge 14min,7rds
Continual Flame on Coin around neck

Seeing a Straight line up the stairs to what was apparently a true threat, Duncan switches his BLESSING OF FERVOUR to grant himself an extra 30ft of Movement.

He moves up the stairs to stand before the evil cleric and attempts to trip his for.
Where's Me Son, Where's GRIMM?
CMD1 handed Trip Attack, Gloves of Skilled Manuver Inspired, Divine Favor, Str Bonus: 1d20 + 20 + 4 + 4 + 2 + 4 + 4 ⇒ (5) + 20 + 4 + 4 + 2 + 4 + 4 = 43
Vs Evil Cleric CMD
CMD = 10 + Base attack bonus + Strength modifier + Dexterity modifier + special size modifier. I'll post the remaining of my action in a spoiler if the attack hits. If the Cleric is Prone he suffers -4 to AC and Provokes if he stands

If the trip succeeds:

Seeing his opponent topple to the floor Duncan is Granted two Attacks of Opportunity from his Training GTR Trip and his Sword's Fortuitous enchantment. He Slices down twice with his blade, Power Attacking for all he is worth, giving no quarter.
Trip AOO, Inspired, Divine Favor,Holy Weapon, Power Attack: 1d20 + 20 + 2 + 4 - 3 ⇒ (14) + 20 + 2 + 4 - 3 = 37

1 hand PA damage: 1d10 + 4 + 4 + 2d6 + 6 ⇒ (2) + 4 + 4 + (5, 2) + 6 = 23

Trip AOO 2nd Iterative, Inspired, Divine Favor,Holy Weapon, Power Attack: 1d20 + 15 + 2 + 4 - 3 ⇒ (6) + 15 + 2 + 4 - 3 = 24

1 hand PA damage: 1d10 + 4 + 4 + 2d6 + 6 ⇒ (2) + 4 + 4 + (2, 3) + 6 = 21


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP154/154, Percep+18,Diplo+12,Intim+23, Religion+12

Forgot to Add the Auto Intimidate for the AOO's. If the check succeeds the cleric is Demoralised to everyone and Flat footed to Duncan, losing its dex to AC

Intimidate: 1d20 + 23 + 2 ⇒ (3) + 23 + 2 = 28


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC23(27)/16/18(22), SR 22, Acid Res 20, Perc +12, Saves F+11/R+11/W+10, HP 116
Desmond Aeros wrote:
"Anybody have a way to get me airborne?" Desmond inquires as he waits a moment.

"Iz cöüld thrôwz ä fírębëll ât yóò."


Evil GM

Duncan as you begin your dash up the stairs black rubbery tentacles spring forth from the stairs as your haste springs a trap. This effect happens right after you encounter an greasy area.

I need you to roll a reflex save first, as you step in an area of grease. After the grease you have a black tentacles spell trap that you triggered.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"Black tentacles, Hungry Darkness ...I must say, Orcus priest, I admire your style! Are you sure we have to kill you?"


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP154/154, Percep+18,Diplo+12,Intim+23, Religion+12

Reflex: 1d20 + 9 + 4 + 2 ⇒ (19) + 9 + 4 + 2 = 34
Duncan's low wide and heavy base slides gracefully across the greased area, right into the black tentacles.
Treachery!


Evil GM

Duncan you mantain your footing as you move through the grease.

"Bow to the Prince of Undeath and you could be some of his greatest disciples>" the priest responds to Kalim.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim tsks audibly. "I do not bow."


Evil GM

"Then you shall die and join his undead army."


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AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"Be glad I destroy you before the Void reduces Orcus to dust. You deserve better than to see your god whimper and beg." Stop flirting in battle, Kalim! The dwarves will notice!


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP154/154, Percep+18,Diplo+12,Intim+23, Religion+12
baldwin the merciful wrote:

Duncan as you begin your dash up the stairs black rubbery tentacles spring forth from the stairs as your haste springs a trap. This effect happens right after you encounter an greasy area.

I need you to roll a reflex save first, as you step in an area of grease. After the grease you have a black tentacles spell trap that you triggered.

Since I successfully moved through the grease the Black Tentacles would have to successfully grapple me to stop my movement with a CMB= to Enemy CL +4+1.

The CMD to grapple Duncan is CMD = 10 + Base attack bonus + Strength modifier + Dexterity modifier + special size modifier so 10+11+4+2=27. If he is not grappled then every square counts as difficult terrain. Duncan has 50ft movement From BLESSING OF FERVOUR. Am I grappled? If not he should have made it to attack the priest


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Kalim, the evil lord of Undeath is hardly a worthy deity to worship. Even seeking alliance against your foe the Void, that would be a mistake."


Evil GM

CMB: 1d20 + 10 + 4 + 1 ⇒ (12) + 10 + 4 + 1 = 27

The dwarf dashes through the tentacles and up the stairs.

The Vrock reaches out to claw at the dwarf,

claw 1: 1d20 + 13 ⇒ (1) + 13 = 14;damage: 2d6 + 5 ⇒ (1, 1) + 5 = 7

*Blasted 1's....Grrr

-----
The swing trips the cleric and the dwarf takes his AOO. You first attack hits.

*Duncan: Isn't Nym using the fortuitous aspect of your weapon?


Evil GM
baldwin the merciful wrote:
Duncan Redhammer wrote:


I can't remember if GM took away sickening or fortuitous enchant to give to Nym...

Yes, both the Duncan's fortuitous and Desmond's Menacing weapon abilities have been temporarily offered to the drow. To be clear, I didn't take them away, but Nym's lucky stone did the relocation.

Duncan this is the first time you'd really realize something is amiss and your've been weakened.

Nym:
Make another Will save.


Evil GM

RD 7: Initiative Battlemap Update

Duncan - moved and tripped
Desmond - Holding to be tossed by Grung
fodder - dead
enemy bosses -
enemy protectors -
Nym -
Karnog -
Kalim -
Grung -


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP154/154, Percep+18,Diplo+12,Intim+23, Religion+12

You are correct about Fortuitous. In which case, if the Intimidate result from the Cornugon Smash hit (I rolled a 28) then He is Demoralised, Shaken, Flat-footed AND Sickened to Duncan

Duncan sliced down at the prone caster who despite the deep gash he had created on the man's side seemed more interested in trading blasphemous gibberish with Kalim.

Duncan did note his sword swings were a little slower than usual. Normally his blade sped his arms to allow multiple hits when enemies left their defences open. Something was effecting it. Not that he was surprised. This den of pure evil was throwing plenty of obstacles in their way while the 3 dwarves continued to plow forward earnestly, endlessly.

It had been so long since he'd found such an effective company. Not since the Council of thrives. And he'd died during that time, due to his own overconfidence and foolishness. Back when he'd worshipped Ragathiel and thought vengeance was all that mattered. His blood lust had caused him to act rashly, foolishly. And he died in order to learn to temper his drive. Relegated back to his forge while others forged forward. The Lady had taught him patience.

To be the sword still being forged. Folded and beaten again and again until it, HE, was finally strong enough to face the evils again.
But he'd lost something in the process.
He'd lost his son down the path of Rage Duncan had started on, that he'd turned away from.

He had to save his boy from himself.
WHERE'S GRIMM?!


Evil GM

RD 7 bosses

The cleric while on his back flicks his wrist and there is powerful force of energy that pushes the dwarf backwards towards the black tentacles.

bull rush: 1d20 + 16 - 2 ⇒ (18) + 16 - 2 = 32

As the dwarf is being pushed backward he notices a wispy spectral figure who reaches out to touch.

incorporeal touch: 1d20 + 14 ⇒ (4) + 14 = 18;damage: 1d8 ⇒ 2plus energy drain 2 levels DC 20 fort save

Just so you are clear: the cleric is on his back and sent a wave of energy for the bull rush. You've never encountered anything like this so you aren't certain how he managed to push you and not draw an AOO. There is also a spectre floating nearby.


Evil GM

RD 7 Protectors: Yellow Vrock

As the Duncan is pushed backwards in the black tentacles the yellow vrock takes an AOO,

AOO: 1d20 + 13 ⇒ (7) + 13 = 20;damage: 2d6 + 5 ⇒ (6, 5) + 5 = 16

After the AOO the Vrock returns its attention to King Grung as it uses its full attack on him.

claw 1: 1d20 + 13 ⇒ (3) + 13 = 16;damage: 2d6 + 5 ⇒ (3, 2) + 5 = 10

claw 2: 1d20 + 13 ⇒ (4) + 13 = 17;damage: 2d6 + 5 ⇒ (6, 5) + 5 = 16

talon 1: 1d20 + 13 ⇒ (1) + 13 = 14;damage: 1d6 + 5 ⇒ (4) + 5 = 9

talon 2: 1d20 + 13 ⇒ (8) + 13 = 21;damage: 1d6 + 5 ⇒ (5) + 5 = 10

bite: 1d20 + 13 ⇒ (20) + 13 = 33;damage: 1d8 + 5 ⇒ (3) + 5 = 8

confirming crit on the bite:

bite: 1d20 + 13 ⇒ (20) + 13 = 33;damage: 1d8 + 5 ⇒ (1) + 5 = 6


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Man, the dice hate your demons, GM. Poor demons.


Evil GM

RD 7 : Aqua Vrock

The enfeebled demon swoops down and attacks Kalim.

claw 1: 1d20 + 16 ⇒ (4) + 16 = 20;damage: 2d6 + 5 ⇒ (6, 3) + 5 = 14

He is ends his action 10 feet over the Kalim's head.

Grung and Karnog you get an AOO on this demon. nym and Desmond you do not get AOO since you don't have reach weapons right now.


Evil GM
Karnog Kegmeister wrote:
Man, the dice hate your demons, GM. Poor demons.

I know. You can spend moths planning out a fantastic battle but when the dice abandon you it just fizzles out.


Evil GM

Nym don't forget to read the spoiler a few posts above.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

1d20 + 17 ⇒ (16) + 17 = 33 AoO, for 1d8 + 5 ⇒ (4) + 5 = 9 good, magic, bludgeoning

Did my lava monster manage tongrab earlier, or is that happening this round?


Evil GM

Replying to the dwarf. "SERVING THE MASTER OF DEATH!"


Evil GM
Karnog Kegmeister wrote:


Did my lava monster manage tongrab earlier, or is that happening this round?

That is this round. You posted your action a bit early.


Evil GM

Karnog bashes the Vrock as it swooped in.

Link Karnog's attack


Evil GM

RD 7: Resolving Karnog's attacks from the above Link.

the mighty cleric hits with each of his attack. (you didn't need to step up since the Vrock moved closer).

the lava monster hits but quite a bit of it's damage is ineffective. the lava creature does not grab the vrock (30 CMB misses vs the CMD)


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP154/154, Percep+18,Diplo+12,Intim+23, Religion+12
baldwin the merciful wrote:

RD 7 bosses

The cleric while on his back flicks his wrist and there is powerful force of energy that pushes the dwarf backwards towards the black tentacles.

[dice=bull rush]1d20+16-2

As the dwarf is being pushed backward he notices a wispy spectral figure who reaches out to touch.

[dice=incorporeal touch]1d20+14;[dice=damage]1d8plus energy drain 2 levels DC 20 fort save

Just so you are clear: the cleric is on his back and sent a wave of energy for the bull rush. You've never encountered anything like this so you aren't certain how he managed to push you and not draw an AOO. There is also a spectre floating nearby.

Is the -2 to the bullrush from being Demoralised? Don't forget to take another -2 for being sickened if you think it applies (since I'm assuming you are using a spell effect I am not sure. Duncan's CMB is normally 27, but it's 31vs a bull rush attempt or trip because of Dwarven stability. So if the roll is at -4 from Shaken AND Sickened then the cleric fails. If it is just -2 then he succeeds. Also being pushed back from a bull rush doesn't normally provoke

Bull Rush:
An enemy being moved by a bull rush does not provoke an attack of opportunity because of the movement unless you possess the Greater Bull Rush feat.

But that doesn't matter since the Vrock's AOO missed


Evil GM

It's just minus 2.

Its a spell that moved you.

Since you are now back in the black tentacles there's another CMB check

CMB: 1d20 + 10 + 4 + 1 ⇒ (4) + 10 + 4 + 1 = 19

*This dice roller needs to be fixed. It's rotten I say, just terribly rotten.


Evil GM

Updated RD 7 Map

Nym
Kalim
Grung and the flying human Desmond are up.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP154/154, Percep+18,Diplo+12,Intim+23, Religion+12
baldwin the merciful wrote:

It's just minus 2.

Its a spell that moved you.

Since you are now back in the black tentacles there's another CMB check

[dice=CMB]CMB: 1d20 + 10 + 4 + 1

*This dice roller needs to be fixed. It's rotten I say, just terribly rotten.

Cool. Still not grappled. It's like the website Wants us to win


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC23(27)/16/18(22), SR 22, Acid Res 20, Perc +12, Saves F+11/R+11/W+10, HP 116

will: 1d20 + 9 ⇒ (1) + 9 = 10

waiting on the answer before i take my action


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"Oh, Karnog! You know me better than to respect a sad 'God's of something as inconsequential as the undead!" I knew it! Kalim flies 5 feet away from the demon, having lost interest in it. He fires a bolt of lightning at the high priest and then any other humanoid.
Chain Lightning dc 24: 15d6 ⇒ (5, 6, 1, 2, 6, 4, 3, 2, 1, 5, 4, 2, 2, 6, 4) = 53


Evil GM

Nym:
"use every method possible to stop Duncan.


Evil GM

priest reflex save: 1d20 + 4 ⇒ (1) + 4 = 5

The chain lightning hits the high priest, his hair stands up straight, and he begins to bleed out of his nose. He appears to be unconscious. (I forgot to add the damage he had taken from Duncan.)

kalim you do see the presence of a ghostly spectre floating nearby but off the platform making sure he stays out of Duncan's reach. You sense that this is the arcane caster that has set all the traps you've been encountering.

there are no other humanoids


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Can ghosts be electrocuted? I guess not.


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Evil GM
Kalim Gudlavaletti wrote:
Can ghosts be electrocuted? I guess not.

I just edited the prior response regarding the damage to the high priest.

reflex save spectre: 1d20 + 10 ⇒ (8) + 10 = 18

Spells do half damage to incorporeal forms. Only certain magic do full damage but that would take know religion. You and Duncan are the only tow who see it.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC23(27)/16/18(22), SR 22, Acid Res 20, Perc +12, Saves F+11/R+11/W+10, HP 116

The rock like creature waves its apendages

gm:
a whole opens under Duncan.
Hungry Pit
Ref DC 20 to negate
Pit is 60 feet for his fall damage
hungry damage: 4d6 ⇒ (3, 2, 5, 4) = 14 dc 20 ref for half


Evil GM

Duncan to your great surprise a hole opens between you and the fallen high priest but underneath your feet. To your dismay you see a vast toothy pit hungrily staring up at you.

I need a reflex save of 20

If you make the save you will end up deeper in the black tentacles and grease (I assume you would not leap sideways and into the lava pit below). If you fail the save, then you will fall 60 feet into an extradimensional space suffering 14 HP of damage as you get tossed around. A second reflex save of DC 20 give you half that damage.

----
if you make the first save and avoid falling into the pit I need a reflex save to avoid falling in the grease.

CMB from black tentacles: 1d20 + 15 ⇒ (16) + 15 = 31


Evil GM

King Grung and Desmond are up.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP154/154, Percep+18,Diplo+12,Intim+23, Religion+12

Current Status: Inspiring Word 10rds +2 Sacred Bonus to Attacks, Skills and Saves,
Divine Favor +4 Attack and Damage, 2 rds,
Blessing of Fervor- Current use- Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. 7 rds,
Resist Energy Communal (FIRE) 30, 40mins
Sacred Armor +3 Bonus 2rds
Sacred (Holy) Weapon Class Ability 3 rds,
Crusaders Edge 14min,7rds
Continual Flame on Coin around neck

A Pit begins to open up beneath the dwarf, who despite quite a bit of attention this round from multiple powerful assailants continued to fight hard.
Reflex to Negate: 1d20 + 10 + 4 + 2 ⇒ (8) + 10 + 4 + 2 = 24
I didn't add the Belssing of Fervour bonus since Duncan used it for the extra Speed at the start of the round. Since it's a conjuration and he might not be specially targeting me the Dwarven resistance might not apply and the result is 20

As the floor begins to open, a preternatural feeling assaults his ears and he heard a voice, a woman's voice, which carried both love and power into his mind and heart. It said one word, JUMP! and the felt himself driven forward with a speed and distance he shouldn't have been capable of, but somehow he made the leap to the side to avoid being caught in the gaping mouth that had opened up under him.
YAY! Dwarven saves!


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP154/154, Percep+18,Diplo+12,Intim+23, Religion+12

Forgot the save for the grease (again)and the energy drain
Reflex: 1d20 + 10 + 4 + 2 ⇒ (18) + 10 + 4 + 2 = 34
Fort: 1d20 + 16 + 4 + 2 ⇒ (6) + 16 + 4 + 2 = 28

As an IMMEDIATE action Duncan Applies his +4 Defensive Training bonus against the spectre via his Dwarven Seething feat

Dwarven Seething:
Benefit(s): While using Dwarven Hatred Style, when an opponent hits you with an attack (including a spell that requires an attack roll), you can apply your defensive training or your hatred racial trait bonus (your choice) against that target, regardless of the opponent’s type or subtype, as an immediate action.

This ability lasts until the opponent dies, the combat ends, you change styles, or you designate a different opponent with this ability, whichever occurs first.


Evil GM

to the black tentacles get you with the 31?

Just waiting on Grung and Desmond to act.


Evil GM

Desmond and Grung you observe a dwarf, Duncan, charging up the stairs like a possessed warrior then nimbly avoid black tentacles that sprung up from nowhere on the steps. With dwarven luck he appeared to get by unscathed and he managed to trip the high priest. Then just as quickly he started doing back flips and twists - very Desmond like - to retreat and give up real estate. All of this took place in a matter of a few short breaths.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP154/154, Percep+18,Diplo+12,Intim+23, Religion+12
baldwin the merciful wrote:

to the black tentacles get you with the 31?

Just waiting on Grung and Desmond to act.

Yep. Grappled.

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