Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Evil GM

Nym hurls his ice flame and it crashes off of the barrier. The barrier hardness withstands some of the damage, but your icey spell does cause some minimal amount of damage. What this action reveals to everyone within the area is there is a hardness element (30) before you cause any real damage. You figure it can take quite a bit of damage but if everyone concentrated on an area you'd eventually break through if you can get past the hardness.


Firgiant RD 5

The giant unleashes a battering ram type of assault on the elemental,

attack with Warhammer: 1d20 + 26 ⇒ (10) + 26 = 36;damage: 2d6 + 23 ⇒ (4, 4) + 23 = 31;fire: 1d6 ⇒ 3

"SMASH"

Attack 2

attack with Warhammer: 1d20 + 21 ⇒ (13) + 21 = 34;damage: 2d6 + 23 ⇒ (6, 5) + 23 = 34;fire: 1d6 ⇒ 5

"BASH"

Attack 3

attack with Warhammer: 1d20 + 16 ⇒ (18) + 16 = 34;damage: 2d6 + 23 ⇒ (6, 1) + 23 = 30;fire: 1d6 ⇒ 3

"Make new rocks


Evil GM

Initiative: RD 5 update

Desmond - moves and climbs cave wall
Karnog - tries to damage invisible wall and elemental hits giant once
Nym - hits the wall with an icey ball. 30HP for hardness, 10 HP of damage
Kalim - moves to join Karnog's grouping
Firegiant - unleashed fire and fury on the elemental
Grung -
Duncan - expeditious retreat


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung unleashes Croaker on the barrier


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Croaker: 1d20 + 26 - 4 + 2 ⇒ (9) + 26 - 4 + 2 = 33 for 1d10 + 12 + 8 + 2 + 1d6 ⇒ (5) + 12 + 8 + 2 + (5) = 32
Croaker: 1d20 + 21 - 4 + 2 ⇒ (6) + 21 - 4 + 2 = 25 for 1d10 + 12 + 8 + 2 + 1d6 ⇒ (6) + 12 + 8 + 2 + (1) = 29
Croaker: 1d20 + 17 - 4 + 2 ⇒ (3) + 17 - 4 + 2 = 18 for 1d10 + 12 + 8 + 2 + 1d6 ⇒ (10) + 12 + 8 + 2 + (3) = 35
Headbutt: 1d20 + 14 + 5 - 4 - 4 + 2 ⇒ (12) + 14 + 5 - 4 - 4 + 2 = 25 for 1d4 + 2 + 8 + 2 ⇒ (3) + 2 + 8 + 2 = 15

Note Croaker is a +5 Shocking. The d6 at the end is shock


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"Hmph." Kalim tries to disintegrate the wall. rta: 1d20 + 10 ⇒ (4) + 10 = 14damage: 30d6 ⇒ (2, 1, 4, 4, 3, 3, 4, 5, 1, 6, 5, 1, 4, 4, 5, 2, 2, 2, 2, 3, 2, 2, 1, 3, 2, 4, 4, 5, 2, 5) = 93


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Evil GM

The bashes and bashes but croaker just can't get through much of the wall's hardness. Whereas the warlock smirks and unleashes a disintergration spell that opens a 10 foot opening in the wall. Whent eh wall is open you would expect to hear the sound of battle between the earth elemental and the firegiant but you don't hear much. In fact, if it weren't for the huge collapsed floor you wouldn't hear anything. {ooc]Kalim I'm going to assume you moved before you used the disintegration spell so that it would be effective against the second wall.[/ooc]

Everyone but Duncan who is not in that area can make a perception check


Evil GM

Initiative: RD 6

Desmond -
Karnog -
Nym -
Kalim -
Firegiant -
Grung -
Duncan

RD 6 Battle Map

*I put another crossed out circle token on the all to show where Kalim blasted.


Male Human Unchained Rogue 16 AC 30/22/21 Perc +21 (+6 vs traps) Saves 9/18/8 HP 142/142

Desmond flips down and quickly moves over to the new hole and to close the gap with the giant!


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

With the final strike, the elemental crumbles back into the earth is sprang from.

Took it to exactly -1 hp. Good job on the precise kill.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"Tell me we can dispell silence."


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

"Sadly, I used my only dispel earlier."


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"Well, badass dwarves and Desmond the Whirlwind, have at it. Perhaps Brother Karnog and I can strike from afar."


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

1d20 + 15 ⇒ (17) + 15 = 32+2 stonecunning


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC23(27)/16/18(22), SR 22, Acid Res 20, Perc +12, Saves F+11/R+11/W+10, HP 116
baldwin the merciful wrote:
Nym hurls his ice flame and it crashes off of the barrier. The barrier hardness withstands some of the damage, but your icey spell does cause some minimal amount of damage. What this action reveals to everyone within the area is there is a hardness element (30) before you cause any real damage. You figure it can take quite a bit of damage but if everyone concentrated on an area you'd eventually break through if you can get past the hardness.

Grrrrr, didnt see the post about another barrier


Evil GM

Desmond you jump down from your perch and quickly scurry through the opening that Kalim made but as you suspect you encounter another invisible wall.

I've already marked with a blue line. I did not put the line all the way across the cavern since yellow area represents collapse flooring/pit.

RD 6 Updated Map


Evil GM

Initiative: RD 6 Update

Desmond - moved
Karnog -
Nym -
Kalim -
Firegiant -
Grung -
Duncan


Evil GM

Karnog, Nym and Kalim are up. You are getting much closer to BBEG.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC23(27)/16/18(22), SR 22, Acid Res 20, Perc +12, Saves F+11/R+11/W+10, HP 116

Nym will move forward as far as he can (double move)


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

"More walls, Desmond? Little I can do until Kalim gets here, unless the pit goes under the barrier."

Karnog calls out to Torag as he flies towards the rogue, white light glowing from his hand and hammer, trailing sparks as he goes.

Fly 30' towards Kalim, casting divine power for +5 luck bonus on attack/damage, and 15 temp HP, among other boosts.


Evil GM

the pit does not go under the barrier. Your earth elemental's earth glide ability backfills itself (at least that is how I read it's ability.)

Kalim you are up.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

Yeah, earthglide does not leave a tunnel, it's like swimming through rock.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim grumbles he wastes another beautiful Disintegrate on a damned invisible wall. to hit wall: 1d20 + 10 ⇒ (10) + 10 = 20damage: 30d6 ⇒ (1, 4, 5, 1, 1, 3, 3, 1, 4, 5, 6, 3, 4, 6, 1, 3, 2, 1, 5, 5, 4, 5, 4, 3, 3, 4, 6, 2, 6, 3) = 104


Evil GM

Kalim blasts the wall and creates a hole.

The giant will hold his action until...

Grung and Duncan you can act, the giant is holding for the time being.

UPDATED MAP WITH MOVEMENT

*disregard the word "Helpless" that is covering Nym and Karnog that is part of the computer program token identifier. The big crossed through circle is the helpless token but I'm using it for the wall openings.

Duncan you better get a move on it or you may miss the battle.


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AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"Go. Slay. I CAST SUMMON KING GRUNGSDI!"


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP154/154, Percep+18,Diplo+12,Intim+23, Religion+12

Current Spells: Chain of Perdition, Divine Favor 7 rounds left, Expeditious Retreat 9rds left, Current speed 50ft

Having greatly increased his speed Duncan moves to close the gap with the group and subsequently the giant.

Drawing his Sword as part of a Double Move the Dwarf races past his allies to W44 skirting the limits of the giants reach to avoid any attacks of opportunity but forcing the creature to step towards him if it wanted to engage. He designates the creature his focused foe Ring of Foe Focus- Free action. Duncan's AC vs this Giant is 42

This would open up a potential flank line for Desmond at the creature's back.
C'mon Big Db and Ugly. Twas me that kilt yer Brother


The hound Archon, seeing the way before him finally open, follows the quickly speeding off dwarf to the limits of his own speed.
(30ft following Duncan)


Evil GM

I will get an update done this afternoon. King grung you've been summoned!


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Double move to get close!


Evil GM

I'll get the giant's actions up tomorrow morning.


RD 6 Update

The fire giant moves 10 feet towards Duncan, keeping the dwarf at 10 feet, and he bashes down on the dwarf.

dwarven:
"All mouth little man."

flaming Warhammer: 1d20 + 28 ⇒ (14) + 28 = 42;damage: 2d6 + 25 ⇒ (1, 1) + 25 = 27;plus fire: 1d6 ⇒ 6

*His crit range is 19-20

The hammer rings down and smashes the dwarf.


Evil GM

Initiative: RD 7

Desmond -
Karnog -
Nym -
Kalim -
Firegiant -
Grung -
Duncan

* Remember the yellow area is collapsed floor/pit.

** Red circles crossed through are the openings in the wall(s)

RD 7 Battlemap


Male Human Unchained Rogue 16 AC 30/22/21 Perc +21 (+6 vs traps) Saves 9/18/8 HP 142/142

Can I get adjacent to the giant with a single move action?


Evil GM
Desmond Aeros wrote:
Can I get adjacent to the giant with a single move action?

No


Male Human Unchained Rogue 16 AC 30/22/21 Perc +21 (+6 vs traps) Saves 9/18/8 HP 142/142

Desmond starts running in, going up to the giant on the opposite side of Duncan to set up a flank!

Double move to W40.


the giant will take his AOO on the rogue,

flaming Warhammer: 1d20 + 28 ⇒ (5) + 28 = 33;damage: 2d6 + 25 ⇒ (1, 6) + 25 = 32;plus fire: 1d6 ⇒ 5


Evil GM

Updated RD 7 Map after Desmond's movement


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

"Stupid giant! Keep us away long enough to prolong your life mere moments. Now you will fall, just like the rest of your kind, under the blades of true dwarven heroes!"

Karnog flies in through the gap in the barrier, leveling his hammer at the giant.

An aura of reddish golden light swells out from around the weapon's head before slamming down, surrounding the giant briefly before dissipating into faint motes and sparks.

Move 30', casting holy smite for 5d8 ⇒ (5, 6, 2, 4, 1) = 18 holy damage, DC 20 will save or be blind for 1 round, and take half damage.

If for some reason giant is an evil outsider, take 10d6 ⇒ (3, 5, 6, 2, 2, 2, 6, 6, 6, 3) = 41 holy damage, same save for half


Will save for holy smite: 1d20 + 13 ⇒ (7) + 13 = 20

"GRRRRRRRRRRRRRRRRRRRRRRR, SHUT YER TRAP. YER DWARF CHOPS!!!!!


Evil GM

RD 7 Updated Map showing Karnog's move


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC23(27)/16/18(22), SR 22, Acid Res 20, Perc +12, Saves F+11/R+11/W+10, HP 116

Nym moves to the giant's side of the last wall and fires a sickly ray

sr: 1d20 + 12 + 4 ⇒ (8) + 12 + 4 = 24
Ray of Enfeeblement: 1d6 + 5 ⇒ (3) + 5 = 8 str dmg fort 16 for half


Evil GM

Nym your ray washes over the giant, he doesn't seem fazed by your attack.


Evil GM

Initiative: RD 7

Desmond - double moved
Karnog - moved and holy smite
Nym - moved and spell
Kalim -
Firegiant -
Grung -
Duncan

Kalim you are up


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim moves to have a good angle at the giant Can't tell where that is on the map and presses his fingers against his temples, trying to weaken the giant. Will Save 21or the target experiences feelings of ennui and lethargy, becoming fatigued for the spell’s duration. While the target is fatigued and is within the spell’s range, you gain a +2 enhancement bonus to Strength and Dexterity. On a successful save, the target is fatigued for only 1d4 rounds and you receive no bonus. This spell has no effect if it targets a creature that is already fatigued.
Sr if needed: 1d20 + 27 ⇒ (13) + 27 = 40


Evil GM

Kalim what is the spell you are using?


Will save: 1d20 + 13 ⇒ (8) + 13 = 21


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Oops. Psychic leech.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP154/154, Percep+18,Diplo+12,Intim+23, Religion+12

Just updated Duncan's stat block. He is at 73HP after the Attack. I am also an idiot, since I forgot to use Sacred Armor ability as a Swift Action to add +3 to my Enhancement Armor Bonus on a round when I couldn't attack. It's even a separate pool to my fervour so no reason to not use it. Warpriest's get alot of toys but it's alot to track...


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Evil GM
Kalim Gudlavaletti wrote:
Oops. Psychic leech.

Thanks that is what I thought. I'm reviewing a couple rules to see if this spell has an impact on him. I have a busy morning but hope to get a post up this afternoon.


RD 7 Firegiant

The giant attacks Duncan with his first attack trying to brain the dwarf with his Warhammer.

flaming Warhammer, fatigue: 1d20 + 28 - 2 ⇒ (5) + 28 - 2 = 31;damage: 2d6 + 25 - 2 ⇒ (2, 2) + 25 - 2 = 27;plus fire: 1d6 ⇒ 6

Then he swings it again at the dwarf,

flaming Warhammer, fatigue: 1d20 + 23 - 2 ⇒ (5) + 23 - 2 = 26;damage: 2d6 + 25 - 2 ⇒ (6, 3) + 25 - 2 = 32;plus fire: 1d6 ⇒ 1

Before he finally whacks at the sneaky rogue trying to flank him,

flaming Warhammer, fatigue: 1d20 + 18 - 2 ⇒ (1) + 18 - 2 = 17;damage: 2d6 + 25 - 2 ⇒ (4, 1) + 25 - 2 = 28;plus fire: 1d6 ⇒ 2

dex check to see if he drops his slippery weapon, fatigue penalty: 1d20 + 1 - 2 ⇒ (12) + 1 - 2 = 11

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