
baldwin the merciful |

baldwin the merciful wrote:Hmmm, well that roll isn't going to help. I was trying to give you a bit more information from your scry spell.[Dice=know arcana to help]1d20+13
It's not a situation you can help out with. Kalim cast the spell and the info he is perceiving is personal to him.

Nym Omriwin |

It's not a situation you can help out with. Kalim cast the spell and the info he is perceiving is personal to him.
ok wasn't sure if it was something he could describe. If you need us to know it Nym can try to scribe it

Duncan Redhammer |
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Duncan floats back to Karnog and the others using THE OVERLAND FLIGHT spell that was still running on his Armor. Baldwin, I pinged these guys with DETECT EVIL earlier I think, what was the result?
When he is rejoined with the others he hands over the scale.
Well, we know she's not a dead dragon zombie. So we can't ressurect here as an ally, unless ye think the spell was awry for some reason so I might cast Ressurection on it anyway. If she is alive and captive then going into a fight without her riding in with us ain't an option. Which means back ta square one O Rollin in with spells running and hoping our numbers is enough ta blow through his protections and guards before trying ta murder a Gargantuan ancient Wyrm.
He casts a look back at the Kobold army and their leader. He keeps his voice low.
What about that lot? The gods have put an army in front of us led by a caster who is powerful enough ta move them around undetected and see the invisible. Might be they're open to more coin? A share of the soils and some upfront? I'm keen Fer treasure as the next dwarf, but I'm less interested in gold as I am in getting repeated attacks from the Wyrm off Tha board before we focus on Killin a demon Lord. Could we make use of this lot?

Karnog Kegmeister |
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"I would like to employ them, but I don't know them well enough to trust their work. The leader is obviously skilled in magic and paranoid enough to be a pro, but who's to say the wyrm wont just throw money their way and they switch sides mid battle. I think being big damn heroes is the way to go. "

Duncan Redhammer |

Then big damn heroes it is. Let's be away. Same plan as before. Within sight of the lair. We prep and see if the gods will bless us this day

baldwin the merciful |

Kalim gets his bearings on the whereabouts of the silver dragon and Meath'd. He motions the group to gather together. As the party complies he enunciates a few words of power and makes an ornate hand gesture, then suddenly the group fades from where they stood and within moments it reappears on a beachhead. You are facing an odd looking wooden totem that has a long silver claw sticking out of it. The claw is enormous...nearly the size of Duncan's torso...and pinched between third and fifth digit is a large eyeball. The tips have pierced the edges of the eye as it grasped firmly.
It does not take much to realize that the totem has one of the silver dragons front claws protruding from it and that claw is pinching one of Meath'd eyes. Meath'd is looking out towards a small harbor.
Anyone care to make a knowledge sadistic nature, arcana, or religion roll.
I'll need a perception check.

Karnog Kegmeister |

Perception: 1d20 + 29 ⇒ (12) + 29 = 41
Kn(Religion): 1d20 + 7 ⇒ (11) + 7 = 18

Duncan Redhammer |

[dice=Knowledge: Religion]1d20+12
Bastard Red's only demonstratin' why we should show no mercy when we fight it.
Duncan wasn't disturbed by the totem, he was angry.Had his actions brought this about?
He'd hoped the red being told they were coming would cause it to return home to protect it's hoard, thereby keeping it away from their home. It had worked, but he hadn't counted on it attacking orctown first.

baldwin the merciful |


Duncan Redhammer |

This...be more n' just the dragon. This is worship. Mebbe the dragon's in league with the Orcus cult or has a following of it's own. It's certainly old enough and powerful enough ta attract more'n a few.
He started to wonder if the hobgoblin and Kobold army were really as independent as they first appeared....

baldwin the merciful |

You on the beach at the area labelled Totem on the map. The totem is looking out towards the harbor and you can see beach line surrounds the entire harbor. Just behind the totem is pit that is magically concealed as Desmond advised. Just of the beach is forest. To the south of you are twin hilltops that peak over the tree line. The tallest of the two hills is approximately 1000 feet high.

Karnog Kegmeister |

Karnog carefully approaches the grisly scene, taking the claws and eyeball down with gentle hands.
"Aye, Duncan, and done with the skill of a surgeon. These body parts were practically harvested, not torn asunder. Very curious, indeed."
He wraps the pieces in cloth and stores them in his bag of holding.

Duncan Redhammer |

Karnog carefully approaches the grisly scene, taking the claws and eyeball down with gentle hands.
"Aye, Duncan, and done with the skill of a surgeon. These body parts were practically harvested, not torn asunder. Very curious, indeed."
He wraps the pieces in cloth and stores them in his bag of holding.
Duncan's buffs: Protection from Fire, Good Hope, Overland Flight 5hrs, Defending Bone 16hrs, Gtr Magic Weapon 16hrs
So what's the plan? The dragon's here and he's tauting us. We know the place now so portin back in's always an option if we need ta run. Let me summon a Dino ta charge towards where we think the lair is and use it ta provoke the defences. While that's happening, we prep spells an poke at the defences. We still need ta find it's Cave or Lair. I'd rather trap it inside where flying would be restricted. I can Dimensional Archor it as well so it can't Port away....Caster's ye need ta worry bout it's magics while I do the choppin and see if I can be enough trouble that it keeps it's focus on me. But we'll need a moment or two ta git enough spells up ta have a chance. I got about 15mins of protections prepped fer this. So can't cast then yet. The thing might live in a Tunnel Complex. Don't want em running out before the main event. I'll cast Resist fire on everybody now. we got 30 mins ta find the dragon.
Duncan Casts Resist Fire 30, for 30 mins each
Moment of Greatness (party gets to Double any morale bonus affecting your person 1 time before making a roll)
Good Hope- +2 Morale bonus to attacks, saves, ability checks, skill checks and damage rolls.
Life Pact A dying ally siphons HP from all other allies to stay alive.
All 16 mins
Karnog has another resist energy Communal prepped if Duncan's runs out. I don't think Kalim cast the group stoneskin yet and might still be too early....

Nym Omriwin |

"I concur. This is the work of a cult. Similar to those found underground"
Nym thinks for a minute on the dwarfs words.
"I may have an idea. Once when I was in the war with House DeVir, we need to locate one of our generals. One our clerics was able to use magic to Discern the Location location of the general. I am not powerfull enough to Discern the Location, even with the reality bending technique I learned from Kal'im. Maybe you can Kar'nog.

baldwin the merciful |

"I concur. This is the work of a cult. Similar to those found underground"
Nym thinks for a minute on the dwarfs words.
"I may have an idea. Once when I was in the war with House DeVir, we need to locate one of our generals. One our clerics was able to use magic to Discern the Location location of the general. I am not powerfull enough to Discern the Location, even with the reality bending technique I learned from Kal'im. Maybe you can Kar'nog.
Karnog do you have the spell Nym suggests?

Kalim Gudlavaletti |

Kalim, like waking up from a daze, snaps to attention suddenly. "It's definitely not just the damned dragon. This will be ...decisive. We must be efficient. The dragon pays, one way or the other. Karnog, I now to your wisdom."

baldwin the merciful |

Here is reminder of where you are at and there's a map
So which way are you heading?
Before you there is a beachhead that surround the small harbor and beyond the beach are trees.

Duncan Redhammer |

Right, If I were a Thousand year old Fire breathin' lizard, with Smarts ta match me age, I'd be in a place not obvious ta find. One not easy ta reach and with an escape route. I'd make it so anyone wishing ta get in would have ta expend alot o'resources just ta git there. I'd soften them up wit layers o' defences so the field is ta me advantage when I meet em. There ain't no mountains I can see here. And the forest, despite being thick is not impassable and to easily set fire by me dragon breath. If I had a fight there, It would take decades Fer the trees ta cover me hiding spot.
Duncan turns toward the harbour.
Me bet's UNDERWATER. Sure he can't fly underwater but at his age, teleportation is easy ta get skyward and he's unlikely ta fear anything that lives in the bay since e's likely the biggest, baddest predator around. Being an underwater cavern means 90 percent O treasure hunters couldn't find it let alone reach it. Only reasonably experienced adventures could afford ta water breathing. The ships COULD hold minions or just be a cover. Might be a few natural predators guarding an entrance plus whatever E could bring in. If ye ain't got any better ideas, I say we check out the bay.
Duncan's reasoning he knew was sound. However it could also be a double feint. But if it was he couldn't see an alternative nearby unless there was a permanent magical veil over the forest covering something else.

baldwin the merciful |

As the group stands around discussing tactics and which way they are going to head out a crashing sound erupts in the trees. From your point of view it tops of the trees about 100 yards SE in are swaying. It sounds like something big. Unfortunately the trees prevent you from getting a clear view of what is happening.
I must have deleted the group's templates that had perception and initiative rolls on it. I need to recreate it, so give me a little time.
Make sure your profile stat line is up to date. Everyone has had a chance to heal up from the last encounters, so you should be at full HP

baldwin the merciful |

kalim: 1d20 + 4 ⇒ (18) + 4 = 22
karnog: 1d20 + 29 ⇒ (18) + 29 = 47
Desmond: 1d20 + 21 ⇒ (11) + 21 = 32
Nym: 1d20 + 12 ⇒ (5) + 12 = 17
Duncan: 1d20 + 18 ⇒ (10) + 18 = 28
stealth: 1d20 + 15 ⇒ (8) + 15 = 23
Everyone but Kalim and Nym hear rustling in the tree and bush line. The rustling is coming from three directions - to the north, east and southeast. It's sounds like you are surrounded. Then there's another large cracking sound coming from well beyond the rustling brush...there is some else out there.
kalim: 1d20 + 4 ⇒ (8) + 4 = 12
karnog: 1d20 + 1 ⇒ (10) + 1 = 11
Desmond: 1d20 + 12 ⇒ (19) + 12 = 31
Nym: 1d20 + 4 ⇒ (10) + 4 = 14
Duncan: 1d20 + 1 ⇒ (5) + 1 = 6
Deinonychus group 1: 1d20 + 6 ⇒ (18) + 6 = 24
Deinonychus group 2: 1d20 + 6 ⇒ (11) + 6 = 17
Deinonychus group 3: 1d20 + 6 ⇒ (12) + 6 = 18
RD 1: Initiative
Desmond
Dein Group 1
Dein Group 2
Dein Group 3
Nym
Kalim
Karnog
Duncan
*I just used a tighter shot of the map area even though 1 hex is a 1/4 a mile. I didn't want to have to create a new beach map.

Desmond Aeros |

Desmond's stat line should be up to date.
Desmond, invisible and flying, stays about 30' above the group and waits to see what's coming.
Perception: 1d20 + 21 ⇒ (4) + 21 = 25 +8 vs traps
Don't really want to just go charging off on my own so let's see what's coming.

baldwin the merciful |

As Desmond shouts his dino warning the bushes burst open from the North, East and Southest and three groups of four medium sized dinosaurs hustle towards you. Each is brightly colored and armed armed with a large, sickle-shaped claw. they attack in coordinated efforts.
Everyone is flat footed
Group 1 runs towards Nym
critter 1, flank: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26;damage: 1d8 + 2 ⇒ (3) + 2 = 5
critter 2, flank: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14;damage: 1d8 + 2 ⇒ (4) + 2 = 6
critter 3: 1d20 + 5 ⇒ (20) + 5 = 25;damage: 1d8 + 2 ⇒ (7) + 2 = 9
critter 4: 1d20 + 5 ⇒ (15) + 5 = 20;damage: 1d8 + 2 ⇒ (4) + 2 = 6
Since they moved they each only get one attack....darn.
group 2 dashes towards kalim
critter 1, flank: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17;damage: 1d8 + 2 ⇒ (2) + 2 = 4
critter 2, flank: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24;damage: 1d8 + 2 ⇒ (5) + 2 = 7
critter 3: 1d20 + 5 ⇒ (8) + 5 = 13;damage: 1d8 + 2 ⇒ (7) + 2 = 9
critter 4: 1d20 + 5 ⇒ (5) + 5 = 10;damage: 1d8 + 2 ⇒ (1) + 2 = 3
Edit: the last two attacks did not happen based on space. One of the critters attacked Karnog and the second one is in reserve.
Group 3 dashes towards Duncan and Karnog.
Duncan
critter 1,: 1d20 + 5 ⇒ (20) + 5 = 25;damage: 1d8 + 2 ⇒ (4) + 2 = 6
critter 2: 1d20 + 5 ⇒ (14) + 5 = 19;damage: 1d8 + 2 ⇒ (5) + 2 = 7
Karnog
critter 1: 1d20 + 5 ⇒ (8) + 5 = 13;damage: 1d8 + 2 ⇒ (3) + 2 = 5
critter 2: 1d20 + 5 ⇒ (8) + 5 = 13;damage: 1d8 + 2 ⇒ (4) + 2 = 6
Crit on Nym:
critter 1: 1d20 + 5 ⇒ (6) + 5 = 11;damage: 1d8 + 2 ⇒ (6) + 2 = 8
Crit on Duncan:
critter 1: 1d20 + 5 ⇒ (19) + 5 = 24;damage: 1d8 + 2 ⇒ (1) + 2 = 3

baldwin the merciful |

Duncan Redhammer |

Duncan's buffs: Protection from Fire, Hero's Feast (+1Morale to attack and will saves, +4 vs poison/fear), Overland Flight 5hrs, Defending Bone (DR50/Bludgeoning) 16hrs, Gtr Magic Weapon 16hrs
Reacting too slow keep his shield up against the couple of dinos, one actually managed to find a seem to scratch him through his magnificent Celestial plate, however Karnong's earlier casting of GOOD HOPE had granted him some extra vitality that absorbed the wound.
The dwarf recognised what this was.
This is the first wave O delays.
He flew straight up 30ft, Drawing his sword as part of the action. Accepting whatever attacks of opportunity the Dino's could muster.
These things can only touch his AC on a 20.
Duncan had only cast a 30min fire protection and his Flight and DEFENDING BONE spell had hours left to run.
He could afford a summon or two....
He uses a STANDARD action to summon a rift from the Upper Planes Summon Battle Companion is a standard action SLA and called forth a Celestial Tyrannosaurus to chew on the smaller Dino's. He placed the rift directly at the backs of the Dino's attacking Nym, since the "dumb" Animals had the good sense to go after their casters. Kalim generally flew and so would likely evade his dinosaurs but Nym had rarely used fly spells. He would protect the ground based wizard.
Then he uses a swift action to cast DIVINE FAVOR upon himself (+4luck to Attack and Damage)
Smaller Magic's only. This is meant ta waste our resources. Fly up if ye can.
The tyrannosaurus appeared in the opening adjacent to the smaller dinos and chomps down on the morsals in front of it. Since it's BAB is +13 it gets 2 attacks and it has reach
Full Attack Bite on Nym's Dino 1: 1d20 + 20 ⇒ (18) + 20 = 38
Damage: 4d6 + 22 ⇒ (4, 5, 1, 5) + 22 = 37
Full Attack Bite on Nym's Dino 2: 1d20 + 20 ⇒ (16) + 20 = 36
Damage: 4d6 + 22 ⇒ (4, 6, 5, 1) + 22 = 38
It sweeps the 2 smaller Dino's up with 2 vicious bites and kills both of them, blood and gore already pouring from it's great Maw.
To the air lads, the Thunder lizard will handle these easily. We need ta stay on target
Let's conserve our actual spells for the Dragon

Desmond Aeros |

"That's just the backup, the main one is still out there!" Desmond charges down to start helping their casters find some breathing room.
Charge attacking the one to the left of Nym.
Adamantium Menacing Shortsword Attack (Heroes' Feast, Reduce Person, Charge): 1d20 + 23 + 1 + 2 + 2 ⇒ (11) + 23 + 1 + 2 + 2 = 39
Small Adamantium Menacing Shortsword Damage: 1d4 + 11 + 8d6 ⇒ (4) + 11 + (5, 6, 6, 2, 6, 6, 1, 6) = 53
If the creature is alive after that hit, it takes a -2 to attack and AC (which is -8 against Desmond), and it takes 2 strength damage. If that attack lands Desmond's AC goes up by 8, which with the reduce person will put his AC at 45.

baldwin the merciful |

Nym, Kalim, Karnog are up.
I still need to do the dinos AOO against Duncan. I'll get to that later. Duncan took his action of flying and summoning. The bigger dino put two of the smaller dinos down. 3 of the 4 dinos attacking Nym are now down. One is minced and the other two are chopped and breathing faintly.

Karnog Kegmeister |

Sorry, busy weekend with the family and car troubles.
"Sorry, Duncan, I don't have that spell prepared. If this goes longer than a day, I can perhaps pray for it."
As the dinosaurs attack, Karnog grits his teeth and swings out with his hammer.
Warhammer, Hero's Feast: 1d20 + 20 ⇒ (6) + 20 = 26 to hit, for Bludgeoning, Magic: 1d8 + 7 ⇒ (7) + 7 = 14 and Fire: 1d6 ⇒ 2 damage
Warhammer, Hero's Feast: 1d20 + 15 ⇒ (14) + 15 = 29 to hit, for Bludgeoning, Magic: 1d8 + 7 ⇒ (2) + 7 = 9 and Fire: 1d6 ⇒ 4 damage
Warhammer, Hero's Feast: 1d20 + 10 ⇒ (1) + 10 = 11 to hit, for Bludgeoning, Magic: 1d8 + 7 ⇒ (4) + 7 = 11 and Fire: 1d6 ⇒ 2 damage
Reflex: 1d20 + 10 ⇒ (11) + 10 = 21
Karnog lays out two hits, nearly losing his grip on the weapon during his final swing, but retains it at the end of the haft.

Nym Omriwin |

12 loss from temp 114/116 hp heroes feast and Shield active
Nym jabs at the one that is still up
+1 Cold Iron Holy Rapier: 1d20 + 19 + 1 ⇒ (3) + 19 + 1 = 23
dmg: 1d6 + 1 ⇒ (4) + 1 = 5
holy (if evil): 2d6 ⇒ (6, 3) = 9
+1 Cold Iron Holy Rapier: 1d20 + 14 + 1 ⇒ (2) + 14 + 1 = 17
dmg: 1d6 + 1 ⇒ (2) + 1 = 3
holy (if evil): 2d6 ⇒ (1, 5) = 6
+1 Cold Iron Holy Rapier: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
dmg: 1d6 + 1 ⇒ (6) + 1 = 7
holy (if evil): 2d6 ⇒ (5, 5) = 10
confirm crit: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16
dmg: 1d6 + 1 ⇒ (4) + 1 = 5
And takes a 5 foot step. If he can get in flank he'll do that otherwize away from it

Karnog Kegmeister |

Heros Feast HP: 1d8 + 8 ⇒ (4) + 8 = 12