Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Male, Ac 22,T16,FF18, F4,R6,W5, Fly 23, Dipl +9Perception 12, Stealth 17,UMD 13 SR 13 Ini+3 Faerie Dragon Familiar

Spoiler:
OH F*!%


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

"OH OH". All smile now! DO NOT MOVE! We have a HUGE PROBLEM. TRUST ME"
KnowARCANE: 1d20 + 9 ⇒ (12) + 9 = 21


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Okay. Standing by."

Karnog grips his hammer in readiness but holds per Felicitas's instructions.


Evil GM

aurora only:

Welcome to RA.


Evil GM

Feli knowledge results:

by the color you know that red's are evil and fire breathers, known for roasting their prey alive. Nothing like a perfect medium well steak. the have a multitude of attacks: spells, wings, tail, bite, crush, and breath that you know about. The mere presence of the beast can cause you to wet yourself. They like to dazzle the terrain with smoke causing their victims to have obscured vision but causes no ill effect to their own sight. It's not know as the "King of the Chromatics" for nothing.

That is all you know.


Evil GM

I still need Karnog, Malcolm, Des, Kalim and Grung's perception and stealth checks.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

just woke up

1d20 + 9 ⇒ (5) + 9 = 14 Percep
1d20 + 2 - 8 ⇒ (10) + 2 - 8 = 4 stealth


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

1d20 + 12 ⇒ (9) + 12 = 21 perception
1d20 - 4 ⇒ (15) - 4 = 11 stealth


Evil GM

Karnog sounds like he is walking on pillows when compared to Grung. Both dwarfs get a line of sight on the Ogres.

Ogres perception, Group1: 1d20 + 5 ⇒ (18) + 5 = 23
Ogres perception, Group2: 1d20 + 5 ⇒ (11) + 5 = 16
Ogres perception, Group3: 1d20 + 5 ⇒ (1) + 5 = 6

Quite a few ogres start to tense up as they hear noises coming from the nearby underbrush and woods. Some point in your the general direction.


Evil GM

DMPC rolls:

Desmond
perception: 1d20 + 9 ⇒ (10) + 9 = 19
stealth: 1d20 + 15 ⇒ (20) + 15 = 35

Kalim
perception: 1d20 + 2 ⇒ (16) + 2 = 18
stealth: 1d20 + 1 ⇒ (8) + 1 = 9

Malcolm
perception: 1d20 + 5 ⇒ (10) + 5 = 15
stealth: 1d20 + 11 ⇒ (2) + 11 = 13

Desmond cringes as he hides, damn companions are like oxen..

Everyone has a view of the ogres position.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"So, Felicitas; what do we do? Is there something hiding we should know about?"


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Why do you guys even move when I'm sneaking about.

Desmond holds his position.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

"Am yes, a red dragon. Huge one! I guess he wants to be in for the show."


Evil GM

DM Only:

Aragnak's: 1d20 + 25 ⇒ (7) + 25 = 32


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Huge red dragon. Okay. Where, exactly? All I see are ogres."


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

"Aurora says above us. And watching us.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Can our own dragon friend go talk to it?


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

"I think he is afraid. And rightly so!


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"The huge. Red. Dragon? Afraid? I have heard some funny things in my time but that's gotta be up there. "


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Even though the situation is grim, Felicitas manages a smile.
"Aurora is afraid!"


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Ah. Yeah, that makes more sense. Me too, Aurora. Ive no desire to be dragon chow today."


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

It could be fun to kill a dragon, just make us immune to fire...right?


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"That would work, if I had that magic prepared. Unfortunately, I did not."


Evil GM

Remember the rumors spoiler. Several in the group have seen the shadow of said dragon during their travels.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

oh i didn't read that one...but i guess it makes sense that we would have shared rumors


Several of the ogres start to walk towards your general direction to investigate the creaking and crunching noises they heard. They either don't see the red dragon perched staring down, or alternatively, for whatever reason don't have a concern about the dragon.

What is the group going to do you have several options available to you.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

So this dragon apparently likes to attack unwitting foes...maybe we should let the dragon know that we know its there.


Evil GM

I'm waiting on input from the others on what you are going to do


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

I agree. Can Aurora let it know we are aware and respect it's presence. We should advance on the Ogres before us.


Evil GM

Aurora only:

You see the dragon spread it's massive wings. It flaps twice and its massive body buffets in the air. Although not the most graceful flier, it is beautiful to watch. Until it begins it swoop towards the trees.

I need everyone make a perception check and a Will save, including Aurora.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

is this spell/SLA/Poison?

1d20 + 9 ⇒ (1) + 9 = 10 percep

1d20 + 8 ⇒ (18) + 8 = 26 +2 if it is any of the above


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

1d20 + 9 ⇒ (6) + 9 = 15 will (+2 vs spell or SLA)


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

1d20 + 12 ⇒ (15) + 12 = 27 perception


Evil GM

It's not a spell/SLA.Poison, but thanks for adding the conditional +2, that does really help me keep track of things.

Karnog roll out a perception.

Grung you're stoned willed, but you catch out of the corner of your eye the ogres pointing over the trees, they are clearly worried about what they see.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Perception: 1d20 + 11 ⇒ (18) + 11 = 29
Will: 1d20 + 3 ⇒ (17) + 3 = 20


Evil GM

Karnog Only:

You spot the massive shadow blocking out the sun as it falls over the trees, you feel presence of the terrifying beast and you are panicked by the impending doom. It's aura cripples your rational thought.

You missed the save by a quite a bit so you are frightened as opposed to shaken.

Frightened:

A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.

Frightened is like shaken, except that the creature must flee if possible. Panicked is a more extreme state of fear.


Evil GM

Des Only:

You see several ogres stop dead in their tracks, then several others bolt head low towards the cover of the trees. This gets you to look up when you are in awe of the swooping dragon. It's frightful presence overcomes your resolve as you are shaken by its presence.

shaken:

A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.

EDIT: You actually feel Malcolm unbending resolve and that steadies your nerves. You are not shaken.


Evil GM

Malcolm you are immune to fear and you shed the 10 foot morale bonus +4.

Des and Feli are in that 10 ft moral bonus area, therefore Des actually made his save.

I added Malcolm's 10 ft template to the map


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Ermahgerd the DC is over 20 I am not feeling confident about fighting this thing guys.

Despite Malcolm's reassuring presence strengthening his resolve, Desmond decides the best place for him is under cover where he hopefully cannot be seen...


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

D'oh! It shouldn't matter but his save should be 1 higher...forgot to increase my domain resistance bonus to 2.

Karnog books it away from the shadowy winged creature. 40' double move or 60' run (depending on starting terrain I guess).


Evil GM

You want to stay under the canopy of the trees so it's 40 foot movement.


Evil GM

Malcolm, Kalim, Feli and Aurora have perception and saves.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Feli perception: 1d20 + 10 ⇒ (13) + 10 = 23
will: 1d20 + 10 ⇒ (11) + 10 = 21
Aurora perception: 1d20 + 10 ⇒ (3) + 10 = 13
will: 1d20 + 5 ⇒ (19) + 5 = 24


Evil GM

Feli with the +4 morale bonus from Malcolm you actually make you save. Aurora also makes his save.

Feli:
Out of the corner of your eyes you see the cleric bolt off running, mumbling under his breath, the ability to survive a dragon attack without a cleric's healing magics is miniscule. You look back up and can see the massive figure getting bigger.

Aurora:

[i]Why am I still here?[i]you wonder. You are not certain but you believe it is sucking in air as it descends to bellow in that massive furnace of his.


Male, Ac 22,T16,FF18, F4,R6,W5, Fly 23, Dipl +9Perception 12, Stealth 17,UMD 13 SR 13 Ini+3 Faerie Dragon Familiar

I AM OUT OF HERE. RUN


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

"RUN! He is about to breath fire!"
Casting haste and then sprinting of Feli runs away, just away from the path the dragon might take. Any place where she is save from the breath will do!


Evil GM

Feli basically following the wise dwarf in the lead. :-)

Malcolm perception: 1d20 + 4 ⇒ (16) + 4 = 20

Malcolm:
You clearly see the mighty beast's chest expanding as the wings tuck propelling the creature in an arrow-like pattern

"Holy Abadar...run!

Kalim:
perception: 1d20 + 2 ⇒ (18) + 2 = 20
Will: 1d20 + 7 ⇒ (15) + 7 = 22

Kalim:

You take a deep breath feeling the chaotic situation arise, there is alomost a soothing sensation to you as your will withstands the impending doom. However, your eyes is keen.

Without hesitation the sorcerer follows Karnog, "Run your fools!


Evil GM

The comrades spread out running within the trees, there is sound of ogres crashing into the trees but farther south.

Grung is reluctant to leave a fight, so he takes a split moment to look at the ogres to make sure they don't follow. To his amazement he witnesses the chaotic anger, or maybe it was passion, of a terrifying beast.

fire: 14d10 ⇒ (8, 7, 8, 10, 10, 2, 2, 7, 10, 7, 5, 4, 7, 8) = 95

reload: 1d4 ⇒ 4

The awe inspiring flame roasts the flesh off of three ogres and for a second the dwarf believes he heard a deep laugh from the sky. With that he breaks into a run after his comrades.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

My wive saw Out of Africa last night. About the same situation. And it said if in doubt stand still. Maybe he he has just fed and wants to know if you are prey or hunter.


Evil GM

I remind everyone about the Warning Spoiler on the Camp Tab. Sometimes running is the best option, it's not what the player wants, but a little foreshadowing can be useful in RA.

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