Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Male, Ac 22,T16,FF18, F4,R6,W5, Fly 23, Dipl +9Perception 12, Stealth 17,UMD 13 SR 13 Ini+3 Faerie Dragon Familiar

I honestly forgot it as my wive wanted some calv massage.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

NP DM, if he does I will retcon my action and probably throw my new fun ax


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog moves over next to Malcolm and smashes the ghoul there.

1d20 + 10 ⇒ (1) + 10 = 11 to hit, 1d8 + 4 ⇒ (8) + 4 = 12 damage.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

1d20 + 5 ⇒ (6) + 5 = 11 reflex


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

DM I will just do a edit and assume he drops the ghoul and I will target whoever is closest

Grung drops croaker and quick draws his sling which he fires, which he drops and then he quick draws his ax and flings that

Sling 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12 for 1d4 + 4 + 1 ⇒ (2) + 4 + 1 = 7
+2 Returning Throwing Ax: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26 for 1d6 + 6 + 1 ⇒ (2) + 6 + 1 = 9

to confirm +2 Returning Throwing Ax: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8 for 1d6 + 6 + 1 ⇒ (5) + 6 + 1 = 12


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim hums deeply as a shimmering, asymmetrical green throbs on his body. Mage armor!


Evil GM

[ooc]Grung that works for me.


Male, Ac 22,T16,FF18, F4,R6,W5, Fly 23, Dipl +9Perception 12, Stealth 17,UMD 13 SR 13 Ini+3 Faerie Dragon Familiar

Looking around Aurora is pleased with the progress made with the graveyard.


Evil GM

Grung's bullet misses but the throwing axe hits. (-P,12)

It did not confirm.

RD 2

Initiative:

Feli - step back, invisible
Des - flanked and destroyed ghoul
Kalim - mage armor
Malcolm -
Karnog -
yellow, ghouls- destoryed
purple, ghasts - destroyed
Grung - hit -P,12
red, ghoul

Updated RD 2 Map


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Moving to R9 Felicitas will sing again. Again inspire courage.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

GM: I moved and missed last round. See above about 3 posts.


Evil GM
Karnog Kegmeister wrote:
GM: I moved and missed last round. See above about 3 posts.

Thanks. Malcolm take your attack.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Take what I wrote into next round


Evil GM
Felicitas Sweetfingers wrote:

Take what I wrote into next round

I assumed you started your IC as a move action then maintained it as your free action.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Round 2, Power Attack, Power of Faith Rd 2/10

Malcolm attacks the enemy in -O:10.

BS Att 1: 1d20 + 13 - 2 + 1 ⇒ (19) + 13 - 2 + 1 = 31
BS Dam 1: 1d10 + 5 + 4 + 1 ⇒ (8) + 5 + 4 + 1 = 18

Confirm: 1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 28
Add'l Dam: 1d10 + 5 + 1 ⇒ (1) + 5 + 1 = 7

BS Att 2: 1d20 + 8 - 2 + 1 ⇒ (2) + 8 - 2 + 1 = 9
BS Dam 2: 1d10 + 5 + 4 + 1 ⇒ (1) + 5 + 4 + 1 = 11

Potential Total Dam = 25


Evil GM

Malcolm devastates the ghoul near him.

RD 2 Red ghouls

The two remaining ghouls move out of the grease area and towards Kalim and Grung respectively. (difficult terrain - move action)

RD 2 updated Map

acro, kalim: 1d20 + 4 ⇒ (15) + 4 = 19
acro, grung: 1d20 + 4 ⇒ (16) + 4 = 20

The both succeed without falling.

bite, kalim: 1d20 + 3 ⇒ (6) + 3 = 9;dam: 1d6 + 1 ⇒ (6) + 1 = 7
DC 13 fort paralysis
DC 13 fort save, fever

bite, grung: 1d20 + 3 ⇒ (13) + 3 = 16;dam: 1d6 + 1 ⇒ (1) + 1 = 2
DC 13 fort paralysis
DC 13 fort save, fever


Evil GM

RD 3

Initiative:

Feli -
Des -
Kalim -
Malcolm -
Karnog -
yellow, ghouls- destoryed
purple, ghasts - destroyed
Grung -
red, ghoul

the map is in the previous post.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

handax: 1d20 + 14 - 2 ⇒ (8) + 14 - 2 = 20 for 1d6 + 8 + 4 ⇒ (3) + 8 + 4 = 15
handax: 1d20 + 9 - 2 ⇒ (7) + 9 - 2 = 14 for 1d6 + 8 + 4 ⇒ (5) + 8 + 4 = 17

Grund full attacks with his handax


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

touch attack: 1d20 + 5 ⇒ (20) + 5 = 25shock damage: 5d6 ⇒ (6, 6, 4, 6, 5) = 27crit confirm: 1d20 + 5 ⇒ (19) + 5 = 24wow crit damage: 5d6 ⇒ (6, 6, 6, 5, 2) = 25 "Begone, wretch."Kalim puts his hand on the ghoul's head and lets his shocking grasp do its work.


Evil GM

The remaining ghouls are destroyed.

What are your intentions?


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

I'm a bit confused on what is passable terrain and what isn't. For now I think my best option would just be moving to set up either a flank or a charge.


Evil GM
Desmond Aeros wrote:
I'm a bit confused on what is passable terrain and what isn't. For now I think my best option would just be moving to set up either a flank or a charge.

There are graves in clusters, obviously those poise as an obstacle, there is grease spot haloed I in blue. Your group hasn't explored the area to find out what other areas are marked. There are three mausoleums at the other end of the graveyard.

Right now the ghoul threat is destroyed.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Looking around Feli checks for wood to burn the bodies. That done she wanders around the graveyard checking the tombs and mausoleoms from the outside to see how old they are.
KnowHistory: 1d20 + 9 ⇒ (12) + 9 = 21


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung, plops down and cleans his weapons


Evil GM

Feli there are three masoleums, one large main building and two smaller ones. The building are lined with eerie green stoned gargoyles. You try to judge the age of the place.

In the courtyard is a life-sized statue of a dwarf on a 4 ft. by 4 ft. stone block. He looks to have been a great warrior, and dwarven runes adorn the front of the pedestal. This rather large tombstone, crested with the statue of a dwarf, seems to have been visited frequently.

There are many more grave clusters with interesting epitaphs dating as far back as 400 years ago (from what you can tell):

Thark, Couldn’t outrun Fate

Johon De the One-Handed Archer,
One miss was Enough

Kerion “Guppy” D’Archangeli,
How Big Was that Thing?

As you glance at the names in G 2 area you notice a freshly dug 7 foot by 3 hole, the soil looks moist and there is a headstone. Curiosity peaks your interest as you move to read it:

Karnog Kegmeister
An orc lovin' dwarf

DM:

1 Feli, 2 Kalim, 3 karnog, 4 Malcolm, 5 Grung, 6 des
name: 1d6 ⇒ 3

Anyone walking around I need a perception check and give me map key area you are looking at.

Map Key:

G 1 = tombstones/graves
G 2 = row of graves
G 3 = rat tunnels
G 4 = The Well
G 5 = small mausoleums
G 6 = Main Mausoleums

Overview of Graveyard

*At the bottom on the map that is G 6 and the main mausoleum. I have the some wording blackened out that I don't want the players to see.


Evil GM

This is what the Well (G 4) looks like:

THE WELL


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Felicitas will inspect the row of graves with the help of Aurora
Just saw I am already there
Perception: 1d20 + 14 ⇒ (4) + 14 = 18
Calling for Karnog she will ask him to check this grave out.
"Karnog, would you please come closer. Now I think this is some macaber joke, but it would indicite someone..... is watching you intently!"


Evil GM

Feli I have you at G 2 for the time being and I assumed a perception roll with your previous history roll in order to convey the above information. Once everyone else tells me where they are, I'll adjust the map to reflect that information. I doubt everyone let you wander the graveyard: alone. Then I'll move you towards the well, if you so desire.


Evil GM

Since the hole is for Karnog the dimensions are 5 1/4 by 4 feet.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"I am disturbed, but not exactly surprised. That orc priest did manage to escape, after all. And who knows what kind of miscreant was in Fentonville. Any number of malcontents and evil-doers may have been at our return feast. I will be on my guard, but knowing that some evil person fears me enough to attempt to terrorize me in such fashion means I am on the right path."

Karnog chuckles, "At least they spelled my name right."


Evil GM

Karnog make a dungeoneer check.

Updated overview


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

"Could he have raised those undead? Or fallen victim to them?"


Evil GM

Karnog you can make a stonecraft check if you don't have dungoneering


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

1d20 + 9 ⇒ (2) + 9 = 11 craft (stoneworking)


Evil GM

Karnog:

The smaller mausoleum (-b to a, 0 and 1) sits in a depression with stone steps leading down, the building is made of green granite and it appears solid, it lacks any fine detail and does not contain any stone carvings. The door appears to be iron from your POV.


Evil GM

Since Des can't post till the late afternoon I will make his initial check.

Des walked with Feli over to the tombstones but walks past those items to look at (G 3)- burrowed tunnels.

perception: 1d20 + 11 ⇒ (11) + 11 = 22

"Tunnels large rat holes...could be something else."G3

dungeoneer: 1d20 + 10 ⇒ (14) + 10 = 24

His attention is then drawn to a huge stone building, its outer side carved in a grisly bas-relief of demons, devils and other creatures of the underworld. Hundreds of skulls have been carved into the stone. The building extends fully 60 ft. long and is over 40 ft. wide. There is a set of carved stairs leading down to a set of huge iron doors. Ringing the top of the building are numerous demonic statues made of a strange green stone. The building gives him the willies.G 6

Updated Map with Des movement

*I apologize if the map coordinates get mixed up slightly. I dropped the map on a thumb drive to open and update at the office. The transfer may screw with the coordinate lines and numbers slightly. I don't expect this to be critical though.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim looks with Karnog. percept: 1d20 + 2 ⇒ (14) + 2 = 16know dung: 1d20 + 14 ⇒ (19) + 14 = 33"Seems someone thinks we fear as if common children."


Evil GM

Kalim you notice there are several "rat tunnels" as you walk towards the tombstones.

Kalim:
You believe there is vast network underfoot. You've notice each of the G 3 areas.

The small green stoned mausoleum looks interesting to you becuase of it's simplicity. The door is iron and does appear locked.

Updated Overview map


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

1d20 + 8 ⇒ (4) + 8 = 12 percep

After cleaning his weapons Grung wanders around


Evil GM

Grung while you clean your weapons the well has your interest. The carvings are graphic a bit disturbing.

Make a will save plus 4 because Malcolm in near you.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

1d20 + 8 + 4 ⇒ (12) + 8 + 4 = 24 +2 if spell or SLA


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Do we want to try and head down the well?


Evil GM

Grung:

The Well is creepy but you manage to shake off any type of looming doom effect.

You get up and begin to wander around towards the others, your attention is drawn to the dwarf statute (naturally)(G 1).

In the courtyard is a life-sized statue of a dwarf on a 4 ft. by 4 ft. stone block. He looks to have been a great warrior, and dwarven runes adorn the front of the pedestal. This rather large tombstone, crested with the statue of a dwarf, seems to have been visited frequently. The dwarven runes read:

“Blessed is he who spares these stones/And cursed be the man who
moves my bones.”

Examination of the base of the statue reveals a small compartment.

Updated Map


Evil GM
Malcolm Cavendish wrote:
Do we want to try and head down the well?

The strong voice of the fearless paladin breaks the silence and garners everyone's attention.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Aye...though there be a small compartment in this grave here. Not going to move its bones, but perhaps there is something left here of use. What do ye think?


Evil GM

Grung to your eye the small door looks slightly ajar.


Evil GM

Des walks over to Grung to give it a quick look.

perception: 1d20 + 10 ⇒ (5) + 10 = 15+3 traps

He pops it open..."Naw, it's not trapped" Inside is an iron key.


Evil GM

With all the above information that has been described what are you going to do?

The fire burning the ghoul and ghasts bodies makes a sickly black smoke that lingers in the air. It is a controlled fire.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung takes alook in the door.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"Notice the relative simplicity of the small green one ...and the unlocked iron door. Seems better than a well."

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