
Grungsdi |

NP DM, if he does I will retcon my action and probably throw my new fun ax

Karnog Kegmeister |

Karnog moves over next to Malcolm and smashes the ghoul there.
1d20 + 10 ⇒ (1) + 10 = 11 to hit, 1d8 + 4 ⇒ (8) + 4 = 12 damage.

Karnog Kegmeister |

1d20 + 5 ⇒ (6) + 5 = 11 reflex

Grungsdi |

DM I will just do a edit and assume he drops the ghoul and I will target whoever is closest
Grung drops croaker and quick draws his sling which he fires, which he drops and then he quick draws his ax and flings that
Sling 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12 for 1d4 + 4 + 1 ⇒ (2) + 4 + 1 = 7
+2 Returning Throwing Ax: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26 for 1d6 + 6 + 1 ⇒ (2) + 6 + 1 = 9
to confirm +2 Returning Throwing Ax: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8 for 1d6 + 6 + 1 ⇒ (5) + 6 + 1 = 12

baldwin the merciful |

Karnog Kegmeister |

GM: I moved and missed last round. See above about 3 posts.

Malcolm Cavendish |

Round 2, Power Attack, Power of Faith Rd 2/10
Malcolm attacks the enemy in -O:10.
BS Att 1: 1d20 + 13 - 2 + 1 ⇒ (19) + 13 - 2 + 1 = 31
BS Dam 1: 1d10 + 5 + 4 + 1 ⇒ (8) + 5 + 4 + 1 = 18
Confirm: 1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 28
Add'l Dam: 1d10 + 5 + 1 ⇒ (1) + 5 + 1 = 7
BS Att 2: 1d20 + 8 - 2 + 1 ⇒ (2) + 8 - 2 + 1 = 9
BS Dam 2: 1d10 + 5 + 4 + 1 ⇒ (1) + 5 + 4 + 1 = 11
Potential Total Dam = 25

baldwin the merciful |

Malcolm devastates the ghoul near him.
RD 2 Red ghouls
The two remaining ghouls move out of the grease area and towards Kalim and Grung respectively. (difficult terrain - move action)
acro, kalim: 1d20 + 4 ⇒ (15) + 4 = 19
acro, grung: 1d20 + 4 ⇒ (16) + 4 = 20
The both succeed without falling.
bite, kalim: 1d20 + 3 ⇒ (6) + 3 = 9;dam: 1d6 + 1 ⇒ (6) + 1 = 7
DC 13 fort paralysis
DC 13 fort save, fever
bite, grung: 1d20 + 3 ⇒ (13) + 3 = 16;dam: 1d6 + 1 ⇒ (1) + 1 = 2
DC 13 fort paralysis
DC 13 fort save, fever

Grungsdi |

handax: 1d20 + 14 - 2 ⇒ (8) + 14 - 2 = 20 for 1d6 + 8 + 4 ⇒ (3) + 8 + 4 = 15
handax: 1d20 + 9 - 2 ⇒ (7) + 9 - 2 = 14 for 1d6 + 8 + 4 ⇒ (5) + 8 + 4 = 17
Grund full attacks with his handax

Kalim Gudlavaletti |

touch attack: 1d20 + 5 ⇒ (20) + 5 = 25shock damage: 5d6 ⇒ (6, 6, 4, 6, 5) = 27crit confirm: 1d20 + 5 ⇒ (19) + 5 = 24wow crit damage: 5d6 ⇒ (6, 6, 6, 5, 2) = 25 "Begone, wretch."Kalim puts his hand on the ghoul's head and lets his shocking grasp do its work.

Desmond Aeros |

I'm a bit confused on what is passable terrain and what isn't. For now I think my best option would just be moving to set up either a flank or a charge.

baldwin the merciful |

I'm a bit confused on what is passable terrain and what isn't. For now I think my best option would just be moving to set up either a flank or a charge.
There are graves in clusters, obviously those poise as an obstacle, there is grease spot haloed I in blue. Your group hasn't explored the area to find out what other areas are marked. There are three mausoleums at the other end of the graveyard.
Right now the ghoul threat is destroyed.

Felicitas Sweetfingers |

Looking around Feli checks for wood to burn the bodies. That done she wanders around the graveyard checking the tombs and mausoleoms from the outside to see how old they are.
KnowHistory: 1d20 + 9 ⇒ (12) + 9 = 21

baldwin the merciful |

Feli there are three masoleums, one large main building and two smaller ones. The building are lined with eerie green stoned gargoyles. You try to judge the age of the place.
In the courtyard is a life-sized statue of a dwarf on a 4 ft. by 4 ft. stone block. He looks to have been a great warrior, and dwarven runes adorn the front of the pedestal. This rather large tombstone, crested with the statue of a dwarf, seems to have been visited frequently.
There are many more grave clusters with interesting epitaphs dating as far back as 400 years ago (from what you can tell):
Thark, Couldn’t outrun Fate
Johon De the One-Handed Archer,
One miss was Enough
Kerion “Guppy” D’Archangeli,
How Big Was that Thing?
As you glance at the names in G 2 area you notice a freshly dug 7 foot by 3 hole, the soil looks moist and there is a headstone. Curiosity peaks your interest as you move to read it:
Karnog Kegmeister
An orc lovin' dwarf
1 Feli, 2 Kalim, 3 karnog, 4 Malcolm, 5 Grung, 6 des
name: 1d6 ⇒ 3
Anyone walking around I need a perception check and give me map key area you are looking at.
Map Key:
G 1 = tombstones/graves
G 2 = row of graves
G 3 = rat tunnels
G 4 = The Well
G 5 = small mausoleums
G 6 = Main Mausoleums
*At the bottom on the map that is G 6 and the main mausoleum. I have the some wording blackened out that I don't want the players to see.

Felicitas Sweetfingers |

Felicitas will inspect the row of graves with the help of Aurora
Just saw I am already there
Perception: 1d20 + 14 ⇒ (4) + 14 = 18
Calling for Karnog she will ask him to check this grave out.
"Karnog, would you please come closer. Now I think this is some macaber joke, but it would indicite someone..... is watching you intently!"

baldwin the merciful |

Feli I have you at G 2 for the time being and I assumed a perception roll with your previous history roll in order to convey the above information. Once everyone else tells me where they are, I'll adjust the map to reflect that information. I doubt everyone let you wander the graveyard: alone. Then I'll move you towards the well, if you so desire.

Karnog Kegmeister |

"I am disturbed, but not exactly surprised. That orc priest did manage to escape, after all. And who knows what kind of miscreant was in Fentonville. Any number of malcontents and evil-doers may have been at our return feast. I will be on my guard, but knowing that some evil person fears me enough to attempt to terrorize me in such fashion means I am on the right path."
Karnog chuckles, "At least they spelled my name right."

Karnog Kegmeister |

1d20 + 9 ⇒ (2) + 9 = 11 craft (stoneworking)

baldwin the merciful |

Since Des can't post till the late afternoon I will make his initial check.
Des walked with Feli over to the tombstones but walks past those items to look at (G 3)- burrowed tunnels.
perception: 1d20 + 11 ⇒ (11) + 11 = 22
"Tunnels large rat holes...could be something else."G3
dungeoneer: 1d20 + 10 ⇒ (14) + 10 = 24
His attention is then drawn to a huge stone building, its outer side carved in a grisly bas-relief of demons, devils and other creatures of the underworld. Hundreds of skulls have been carved into the stone. The building extends fully 60 ft. long and is over 40 ft. wide. There is a set of carved stairs leading down to a set of huge iron doors. Ringing the top of the building are numerous demonic statues made of a strange green stone. The building gives him the willies.G 6
*I apologize if the map coordinates get mixed up slightly. I dropped the map on a thumb drive to open and update at the office. The transfer may screw with the coordinate lines and numbers slightly. I don't expect this to be critical though.

baldwin the merciful |

Kalim you notice there are several "rat tunnels" as you walk towards the tombstones.
The small green stoned mausoleum looks interesting to you becuase of it's simplicity. The door is iron and does appear locked.

Grungsdi |

1d20 + 8 ⇒ (4) + 8 = 12 percep
After cleaning his weapons Grung wanders around

Grungsdi |

1d20 + 8 + 4 ⇒ (12) + 8 + 4 = 24 +2 if spell or SLA

baldwin the merciful |

Grung:
The Well is creepy but you manage to shake off any type of looming doom effect.
You get up and begin to wander around towards the others, your attention is drawn to the dwarf statute (naturally)(G 1).
In the courtyard is a life-sized statue of a dwarf on a 4 ft. by 4 ft. stone block. He looks to have been a great warrior, and dwarven runes adorn the front of the pedestal. This rather large tombstone, crested with the statue of a dwarf, seems to have been visited frequently. The dwarven runes read:
“Blessed is he who spares these stones/And cursed be the man who
moves my bones.”
Examination of the base of the statue reveals a small compartment.

Grungsdi |

Aye...though there be a small compartment in this grave here. Not going to move its bones, but perhaps there is something left here of use. What do ye think?