Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


5,951 to 6,000 of 17,081 << first < prev | 115 | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | 124 | 125 | next > last >>

Evil GM
Grungsdi wrote:

Grung takes alook in the door.

There is an iron key in the small compartment.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung grabs it

I am sure the dwarf won't mind me using this! Not disturbing his bones none!


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"I agree with Kalim. Of all these mausoleums, only this one has no carvings or other markings. That alone merits further investigation, no?"


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Felicitas walks closer and nods. "At the moment every path is as good the other. If this one is your choice, by all means let us start."


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Malcolm joins the others.

Seems as good a place as any. Let us proceed.


Evil GM

DM:

fun: 1d20 ⇒ 7

Descending the stairs to the building you see it is made of green stone, solid granite construction. It lack any intricate carvings. The door is iron and locked. the lock looks like it can be picked or smashed opened.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung tries the key


Evil GM

Grung tries to push the iron key into the keyhole but it does not fit.

Malcolm:

You would know that the entire graveyard resonates a slightly evil aura.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Thanks for DM pcing me to move things along.

Desmond is amused by Karnog's grave, and a little disappointed that the container had only a key. Still, a key might lead to something more interesting.

Before any muscle heads get any ideas, Desmond steps forward to open the lock.

Perception: 1d20 + 10 ⇒ (2) + 10 = 12 +3 traps
Disable Device: 1d20 + 15 ⇒ (7) + 15 = 22


Evil GM

DM Perception rolls for later:

malcolm: 1d20 + 4 ⇒ (7) + 4 = 11
grung: 1d20 ⇒ 4
Feli: 1d20 + 12 ⇒ (7) + 12 = 19
Aurora: 1d20 + 12 ⇒ (13) + 12 = 25
karnog: 1d20 + 12 ⇒ (9) + 12 = 21
kalim: 1d20 + 2 ⇒ (17) + 2 = 19
Des: 1d20 + 10 ⇒ (4) + 10 = 14

1: 1d20 + 13 + 20 ⇒ (7) + 13 + 20 = 40
2: 1d20 + 13 + 20 ⇒ (14) + 13 + 20 = 47


Evil GM

Desmond pops the door open with ease, he then gives it a push. Stale air escapes.

Everyone needs to tell me marching order and location. Des has the door popped open, so he is in front of it now.

Any objections to this order: Des, Grung, Malcolm, Feli, Kalim, Karnog?


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Seems like a solid marching order to me. Desmond will have enough of a lead that the loud party won't ruin his stealth. Hopefully.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Works for me


Evil GM

Map of mausoleum 1

From the outside it doesn't look like a massive building.

Des slips inside the building it is filled with numerous destroyed sarcophagi. Once inside Grung and Malcolm follow. The building is square in shape sort of squat. What are the three of you doing?

Feli, Aurora, Kalim and Karnog mill around anxiously.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond begins searching the sarcophagi, looking for traps first and loot second.

Perception: 1d20 + 10 ⇒ (9) + 10 = 19 +3 traps


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Malcolm draws his Bastard Sword, and he whispers.

Beware all, Abadar has warned me of the evil about.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond turns with a What the hell does that mean? expression directed at Malcolm.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"He needs his god to tell him what is obvious."


Evil GM

Desmond you look over a few sarcophagi and don't find any traps. This takes you four rounds.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond looks through the sarcophagi that he has checked for traps.


Evil GM

In the meantime back above ground. There is a sarcastic comment from Kalim. Karnog looking around and Aurora seem to be on edge frantically watching the area.

karnog and Aurora only:

The two of you believe something is different than just a few second ago but you can't put your finger/wing on it.


Evil GM

Grung only:
Your standing more or less just inside the doorway of the mausoleum doesn't hear or see much.

malcolm:
the light within the mausoleum dims.

Des:
The light is dimming in the mausoleum and there is scrapping sound.

Feli only:

the door to the Masoluem is closing closed.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond quickly moves out, not wanting to deal with any kind of darkness.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"I've got a bad feeling about this..."


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

nothing in there? Grung says as desmond passes, then onward I guess.[/b]

If Desmond goes out, Grung will follow.


Evil GM

Site crashed on me. Let me eat dinner then I'll roll out initiatives.


Evil GM

Kalim:
The door to the Masoluem is closes separating those in the tomb and those outside of it.


Evil GM

perception, surprise:

Feli: 1d20 + 12 ⇒ (18) + 12 = 30
Aurora: 1d20 + 12 ⇒ (13) + 12 = 25
karnog: 1d20 + 12 ⇒ (7) + 12 = 19
kalim: 1d20 + 2 ⇒ (8) + 2 = 10
G1: 1d20 + 13 ⇒ (1) + 13 = 14
G2: 1d20 + 13 ⇒ (3) + 13 = 16
G3: 1d20 + 13 + 20 ⇒ (9) + 13 + 20 = 42
G4: 1d20 + 13 + 20 ⇒ (12) + 13 + 20 = 45

2 of the creatures get a surprise attack. Two others do not.

RA Initiatve:

RA:
Karnog: 1d20 + 1 ⇒ (11) + 1 = 12
Kalim: 1d20 + 2 ⇒ (1) + 2 = 3
Malcolm: 1d20 + 2 ⇒ (3) + 2 = 5
Grung: 1d20 + 2 ⇒ (2) + 2 = 4
Feli: 1d20 + 2 ⇒ (1) + 2 = 3
Desmond: 1d20 + 5 ⇒ (15) + 5 = 20
Gargoyle: 1d20 + 2 ⇒ (11) + 2 = 13

Surprise RD:

G3
G4

RD 1

Gargoyle
Karnog
Kalim
Feli

The rest of the party is unaware of what is happening outside the mausoleum door has unexpectedly closed behind Grung.

Surprise RD Map


Evil GM

Surprise RD:

Suddenly two green winged statues that nobody notice before come to life and viciously attack Karnog and Kalim, they are on the ground.

They are the ones without the wings on.

Damn how'd they get so close...

-B, 5 on Flat footed Karnog
claw 1: 1d20 + 6 ⇒ (9) + 6 = 15;dam: 1d6 + 2 ⇒ (6) + 2 = 8

claw 2: 1d20 + 6 ⇒ (10) + 6 = 16;dam: 1d6 + 2 ⇒ (4) + 2 = 6

bite: 1d20 + 6 ⇒ (7) + 6 = 13;dam: 1d6 + 2 ⇒ (4) + 2 = 6

gore: 1d20 + 6 ⇒ (16) + 6 = 22;dam: 1d6 + 2 ⇒ (1) + 2 = 3

I believe they all miss you Karnog.

B, 3 on Flat footed Kalim (has his mage armor on)

claw 1: 1d20 + 6 ⇒ (3) + 6 = 9;dam: 1d6 + 2 ⇒ (1) + 2 = 3

claw 2: 1d20 + 6 ⇒ (3) + 6 = 9;dam: 1d6 + 2 ⇒ (5) + 2 = 7

bite: 1d20 + 6 ⇒ (8) + 6 = 14;dam: 1d6 + 2 ⇒ (4) + 2 = 6

gore: 1d20 + 6 ⇒ (18) + 6 = 24;dam: 1d6 + 2 ⇒ (4) + 2 = 6

Kalim I think the 24 hits for 6 HP

Two flying creatures are approaching.

Karnog, Kalim, Feli, and Aurora can make knowledge check: Nature.


Evil GM

Within the mausoleum there is creaking and groaning. Des, Malcolm and Grung can each make a Will save. It is not fear based.


Evil GM

RD 1

Gargoyle
Karnog
Kalim
Feli

RD 1 Map


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

1d20 + 8 ⇒ (16) + 8 = 24 +2 sla or apell


Evil GM

grung:

Once the others roll you can tell them...its some sort of illusion sound. If they previously failed their save they will get a second roll the next round.


Evil GM

RD 1: Gargoyles

The two on the ground continue to press their attacks on Karnog and Kalim before the two foes can react.

-B, 5 on Flat footed Karnog
claw 1: 1d20 + 6 ⇒ (13) + 6 = 19;dam: 1d6 + 2 ⇒ (6) + 2 = 8

claw 2: 1d20 + 6 ⇒ (3) + 6 = 9;dam: 1d6 + 2 ⇒ (2) + 2 = 4

bite: 1d20 + 6 ⇒ (7) + 6 = 13;dam: 1d6 + 2 ⇒ (1) + 2 = 3

gore: 1d20 + 6 ⇒ (2) + 6 = 8;dam: 1d6 + 2 ⇒ (3) + 2 = 5

The attacks once again miss the stout and well armored dwarf.

B, 3 on Flat footed Kalim (has his mage armor on)

claw 1: 1d20 + 6 ⇒ (6) + 6 = 12;dam: 1d6 + 2 ⇒ (3) + 2 = 5

claw 2: 1d20 + 6 ⇒ (3) + 6 = 9;dam: 1d6 + 2 ⇒ (3) + 2 = 5

bite: 1d20 + 6 ⇒ (8) + 6 = 14;dam: 1d6 + 2 ⇒ (4) + 2 = 6

gore: 1d20 + 6 ⇒ (12) + 6 = 18;dam: 1d6 + 2 ⇒ (1) + 2 = 3

Does the 18 hit Kalim? Your FF with mage armor AC is 17 correct? if so then you take 3 more HP.

Two others fly (move action) and hover attacking Karnog and Feli:

One hovers over each:

Karnog: Flat footed

claw 1, flank: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17;dam: 1d6 + 2 ⇒ (5) + 2 = 7

claw 2, flank: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20;dam: 1d6 + 2 ⇒ (6) + 2 = 8

Two more misses on the dwarf as the claws clank off his helm.

Feli: Flat footed

claw 1: 1d20 + 6 ⇒ (20) + 6 = 26;dam: 1d6 + 2 ⇒ (3) + 2 = 5

claw 2: 1d20 + 6 ⇒ (4) + 6 = 10;dam: 1d6 + 2 ⇒ (6) + 2 = 8

Flesh is opened with one claw.

Updated RD 1 Map


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog bashes the closest foe.

1d20 + 7 ⇒ (5) + 7 = 12 to hit; 1d8 + 2 ⇒ (6) + 2 = 8 (+2/+2) if Felicitas sings before I go.


Evil GM

Either way your attack misses karnog.

Remember to roll a Know Nature if you have the skill.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Religion & Geography only...


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

do we see anything inside?


Evil GM

Inside the mausoleum there are eight sarcophagi, only one appears to be intact, the others look ruined and in various states of disrepair. Grung you see Des making a mad dash towards you reaching out. Basically he rushed towards the door which you previously didn't know was closing behind you.

Des - I just saw your post about moving quickly to get out but by the3 time you begin to move the door is closed.

I still need Will saves from Des and Malcolm.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Will: 1d20 + 3 ⇒ (6) + 3 = 9


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Where from norbogers hidden stash did those come from?
KnowNature: 1d20 + 9 ⇒ (9) + 9 = 18
Her rapier ready Feli starts to sing(move action) and attacks the evil thing in front of her, enhancing her attack by arcane mightAttack: 1d20 + 14 ⇒ (9) + 14 = 231d6 + 5 ⇒ (6) + 5 = 11
Inspire Courage +2, Flanking +2, Arcane Strike+2


Evil GM

Feli:

You realize you are being attacked by green gargoyles, who rumor has it can remain absolutely frozen to look like statutes, and have exceptional stealth ability. Like their kindred they reanimate in a few days unless there eyes are destroyed by powerful magics (which you don't quite remember the spells). Most importantly - Right now - is the fact they have powerful DR unless hit with magic and magic weapons.


Evil GM

Inside the Mausoleum: Des, Grung and Malcolm

Des:
You believe that the door is closed, and there is some sort of moaning creature about to attack within the tomb.

Grung:
You managed to shake off the spell and understand that this is an illusion. The door is open and there is no sound inside. You do not know at this point that there is a battle outside. Make a perception check to determine if you hear the battle next round.

Malcolm owes a Will save.


Evil GM

Outside the Mausoleum:

Feli rapier dances and strikes the creature, a piece of stone chips off nearby. Her soft but strong voice resonates inspiring her comrades.

RD 1

Gargoyle - attacked. Feli 5 HP, Kalim 3 HP (9 total)
Karnog
Kalim
Feli - IC (move), Arcane strike (swift), 11 HP


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Will: 1d20 + 7 ⇒ (15) + 7 = 22

Malcolm activates his cap of light when things go dark.


Evil GM

Malcolm:
You managed to shake off the spell and understand that this is an illusion. The door is open and there is no sound inside. Des appears ready to fight something in the room and it's apparent he is under the effects of the illusion. You can attempt to aid him next round to disbelieve the illusion.

You do not know at this point that there is a battle outside. Make a perception check to determine if you hear the battle next round.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Missed my first attack, GM.


Evil GM

RD 1

Gargoyle - attacked. Feli 5 HP, Kalim 3 HP (9 total)
Karnog - missed
Kalim
Feli - IC (move), Arcane strike (swift), 11 HP

Kalim has his Rd1 action remaining.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

1d20 + 9 ⇒ (19) + 9 = 28 percep

Hey someone usin magic to make the door seem closed!


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

confident that makes it to let me join the party in rd 1

Grung moves outside to A 2 and swings an uppercut with Croaker at th beast attacking Kalim

Croaker: 1d20 + 13 - 2 ⇒ (10) + 13 - 2 = 21 for 1d10 + 7 + 4 ⇒ (5) + 7 + 4 = 16 +1 vs Monstrous Humanoid of Magical Creatures

this might actually be a magical beast!! if it is let me know cause I also get +1 to hit them after I hit them once

1 to 50 of 17,081 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Rappan Athuk set in Nirmathas All Messageboards

Want to post a reply? Sign in.