baldwin the merciful |
DMPC'ing Des in the Daarog's lair. Since he has been a bit slow in posting, I moved him to the back of the line and put Malcolm and Karnog up front.
Des checks out the wooden door to the south
perception: 1d10 + 3 ⇒ (8) + 3 = 11
+3 if trapped
It is locked but you actually found a skeleton key on one of the orcs. Des inserts the key and there is a click as the lock opens. He motions for others to get ready, then he opens the door.
The tanks lead the way down the rough tunnel which opens into to a squared room. There are two orcs with waiting for you.
baldwin the merciful |
Daarog's lair
RA:
Karnog: 1d20 + 1 ⇒ (20) + 1 = 21
Malcolm: 1d20 + 2 ⇒ (14) + 2 = 16
Vatilda: 1d20 + 2 ⇒ (10) + 2 = 12
Desmond: 1d20 + 5 ⇒ (12) + 5 = 17
orc: 1d20 + 1 ⇒ (7) + 1 = 8
Initiative order:
karnog
Des
Malcolm
Vatilda
Orcs
Anyone before the orcs can act.
the orcs look a bit nervous that this group has gotten this far into their home, past so many guards.
Karnog Kegmeister |
Taking the initiative for once, Karnog moves past the two orcs and bashes the one in the middle of the room with his hammer.
1d20 + 7 ⇒ (10) + 7 = 17 to hit, 1d8 + 2 ⇒ (7) + 2 = 9 damage (+2 to hit/damage if it's been less than 5 minutes since entering the lair...I figured its been more than that)
"Fast and deadly, let's take these two down!"
Grungsdi |
dm I am confused is this the round I grab my stuff? Or do I have another action?
Malcolm Cavendish |
Round 1
Malcolm five foot steps to LO7 and attacks the Orc in M7.
BS Att 1: 1d20 + 12 ⇒ (19) + 12 = 31
BS Dam 1: 1d10 + 5 ⇒ (4) + 5 = 9
Crit Confirm: 1d20 + 12 ⇒ (13) + 12 = 25
Add'l Crit Dam: 1d10 + 5 ⇒ (2) + 5 = 7
BS Att 2: 1d20 + 7 ⇒ (12) + 7 = 19
BS Dam 2: 1d10 + 5 ⇒ (10) + 5 = 15
Potentially, 31 Total Damage
baldwin the merciful |
dm I am confused is this the round I grab my stuff? Or do I have another action?
You bent down in RD 3, pickup your ax (move action). I'm not taking the AOO. Since you are at the bottom of the round and used your standard action to turtled up with total defense.
Meanwhile RD 4 begins with the red cap attacking you again, that was followed up with Kalim attacking the redcap and asking if you are withdrawing which he was fine doing. If you withdraw he will use his movement to follow you.
Grungsdi |
Ty
Grung leads the retreat with a withdraw
. Well that blew
baldwin the merciful |
Ty
Grung leads the retreat with a withdraw
. Well that blew
Laughing...reading the Warning spoiler under the Campaign Tab.
Although this entire tunnel scenario is GM created as a mini-quest since Kalim is separated from the main party. This undead redcap comes form Raging Swan's 100% Crunch, Skeletal Champions.
Desmond Aeros |
Battle is a little confusing right now, so I'll keep it to a simple move action and an attack. I'll try to get adjacent without provoking. If my movement would provoke feel free to roll an acrobatics for me.
Desmond quickly slips to the front, bringing a shortsword down.
Attack: 1d20 + 11 ⇒ (15) + 11 = 26
Damage: 1d6 + 1 + 3d6 ⇒ (4) + 1 + (4, 2, 1) = 12
[ooc]Edit: Thanks for reminding me Karnog!
Karnog Kegmeister |
Orcs are flat-footed, Desmond. So no AoO's & sneak attack = yes.
Malcolm Cavendish |
Round 2, Flanking
Malcolm attacks from a flanking position with Des.
BS Att 1: 1d20 + 12 + 2 ⇒ (18) + 12 + 2 = 32
BS Dam 1: 1d10 + 5 ⇒ (5) + 5 = 10
Crit Confirm: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21
Add'l Crit Dam: 1d10 + 5 ⇒ (6) + 5 = 11
BS Att 2: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
BS Dam 2: 1d10 + 5 ⇒ (3) + 5 = 8
Potential Total Damage = 29
Karnog Kegmeister |
Karnog swings at the orc.
1d20 + 9 ⇒ (5) + 9 = 14 attack; 1d8 + 4 ⇒ (7) + 4 = 11 damage
Karnog Kegmeister |
"Well done. Check the bodies for potions, and lets continue around the corner."
Desmond Aeros |
I love masterwork gear. Their sell price piles up so quickly.
"Don't mind if I do. We should take those blades, they look well crafted."
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Current HP: 47/49
baldwin the merciful |
Desmond Aeros |
#Totallynotatrap
Desmond points out the arrow slits, then crawls underneath them and tries to find a way to disable what he suspects just might be a trap.
Traps Perception: 1d20 + 13 ⇒ (3) + 13 = 16
Disable Device: 1d20 + 14 ⇒ (9) + 14 = 23
baldwin the merciful |
During your journey thorough the side tunnel you ahd plenty of time to chug healing potions.
perception, Grung: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24
perception, Kalim: 1d20 + 2 ⇒ (4) + 2 = 6
Kalim looks at all the rock, "Stone feels suffocating...blasted dead-end"
While Grung notices the beautiful intricacies and the craft hidden door. you've found a secret door.
Desmond Aeros |
Desmond silently motions for the party to remain where they are, then he continues down the hall and tries peering around to find the source of the noise.
Stealth: 1d20 + 14 ⇒ (18) + 14 = 32
baldwin the merciful |
Grungsdi |
Nah nothing suffocating about the stone...comforting, in fact there is always a way for things to get through if ye look hard enough. Here. He points to the hidden door.
1d4 ⇒ 3 second wind and 2d8 + 6 ⇒ (5, 7) + 6 = 18 CMW potion
Shall we open her up? Grung opens the door, assuming he didn't notice traps on it.
Orcs! |
Grung the door is not trapped and it opens inward quite smoothly from your location, apparently the builder knew his craft. Your eyes widen as you see 6 orcs mulling around in various stages of light activity. Several are eating mutton chops , two are sharping their falchions and one is staring is surprise directly at you.
In Orc...
"W..w...Wha...Dwarf!" he instinctively pulls his falchion from its sheath.
------
Desmond you hear a sudden guttural cry and lots of movement from the right side of the wall.
Desmond Aeros |
Desmond clicks his tongue in annoyance, then sharply gestures the rest of the party forward. He hurried forward and soft feet, trying to find the source of the cry.
Grungsdi |
Die Orcs!!!!!! Grung quick draws his ax and stands in the doorway. He goes total defense first and waits.
I also added hp back because I forgot about my DR
baldwin the merciful |
It's time to reunite the party although nobody is certain about the presence of their allies.
RA:
Karnog: 1d20 + 1 ⇒ (8) + 1 = 9
Kalim: 1d20 + 2 ⇒ (15) + 2 = 17
Malcolm: 1d20 + 2 ⇒ (11) + 2 = 13
Grung: 1d20 + 2 ⇒ (13) + 2 = 15
Vatilda: 1d20 + 2 ⇒ (20) + 2 = 22
Desmond: 1d20 + 5 ⇒ (12) + 5 = 17
Blue: 1d20 + 2 ⇒ (14) + 2 = 16
Yellow: 1d20 + 2 ⇒ (9) + 2 = 11
Initiative Order:
Vatilda
Desmond
Kalim
Blue Orcs
Grung
Malcolm
Yellow Orcs
Karnog (back to his natural starting postion)
baldwin the merciful |
Desmond clicks his tongue in annoyance, then sharply gestures the rest of the party forward. He hurried forward and soft feet, trying to find the source of the cry.
Desmond you are prone on your hands and knees to avoid the arrow slits. You can see an orc by the pool.
PCs coming down the hallway, its double move at M 15 and M16, because it is slick acro 10 to move, failure by 5 equals a fall. If you fall its a reflex 12 save or you slide into the pool. If you fall there is a chance that you take the people in front of you with you. They get reflex 12 save or they are in the pool.
baldwin the merciful |
Grungsdi |
Ye all are the reason I can't remember! I am going to make sure no one remembers ye! Grung roars as he sees all the orcs
Karnog Kegmeister |
Karnog moves forward carefully and casts bless.
+1 Morale to hit & will saves vs. fear