Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond stands, drawing one of his blades.

A move to stand, a move to draw. Dang move actions lol.


Evil GM

There is much more shouting now that an orc sees Desmond stand up.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

you can draw as part of a move Dsmond


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Round 1, Blessed

Malcolm will move to N16 with his Bastard Sword drawn.

Acro: 1d20 - 2 ⇒ (6) - 2 = 4
Acro: 1d20 - 2 ⇒ (9) - 2 = 7

Malcolm slips at M16.

reflex: 1d20 + 6 ⇒ (4) + 6 = 10

And, he falls in...


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Round 1

Vatilda takes a moment to refresh her ward against evil.
She remains behind Karnog.

Cast Protection from Evil


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

I don't want to get too far into the room as it is, but I will draw both my blades in that case.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim gawks at his new companion. "What is WRONG with you!?! They didn't DO anything!!! Why are all dwarves so racist?!?" Kalim misses the irony.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Why do ye think I am wandering around hiding in the caves! These orcs already attacked me once, and did ye not notice he drew his blade the second he saw me. If ye want to run away then run now, or stay and fight.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Convenient that he cannot remember whether or not he was the original aggressor ...still, he saved my life.

"Orc-folk! Surrender and leave this place or this dwarf will murder you all!" Intimidate: 1d20 + 14 ⇒ (10) + 14 = 24


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Ha! Thats a good one, Kalim. Already offered the same when they were outnumbered, surrounded, and they still fought on."


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"Karnog?!? "


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
Kalim Gudlavaletti wrote:

Convenient that he cannot remember whether or not he was the original aggressor ...still, he saved my life.

"Orc-folk! Surrender and leave this place or this dwarf will murder you all!" [dice=Intimidate]1d20+14

just want to poin out that in the sequence of events they drew their weapo a first, whether kalim recognizes that is of course your choice


Evil GM
Grungsdi wrote:
Kalim Gudlavaletti wrote:

Convenient that he cannot remember whether or not he was the original aggressor ...still, he saved my life.

"Orc-folk! Surrender and leave this place or this dwarf will murder you all!" [dice=Intimidate]1d20+14

just want to poin out that in the sequence of events they drew their weapo a first, whether kalim recognizes that is of course your choice

I'm sure Kalim realizes that Grung, but he has a philosophical issue with the dwarfs wanting to kill orcs "All the time." This is actually how he separated from the party. The group rp'ing conversation that occurred was memorable.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

What do I need to do to get the hell out of the water?


Evil GM

RD 1 Update

Initiative Order:

Vatilda - refreshes her PFE, moves to M 13
Desmond - stood up drew both weapons
Kalim - yells and intimidates
Blue Orcs
Grung
Malcolm - slipped and slid into the pool
Yellow Orcs
Karnog - bless and moves to M 14

Des I need you to make reflex save DC 12 to avoid being knocked into the pool when Malcolm came sliding down the hall.

Karnog and Vatilda I stopped yoru movement right before the slippery stone.

Kalim startles the orc closes to Grung.


Evil GM

Blue Orcs:

The orcs start to yells and scream and one fire pokes out with a spear at Kalim.

spear: 1d20 + 6 ⇒ (6) + 6 = 12;damage: 1d4 + 4 ⇒ (3) + 4 = 7

The one in L19 steps closer to the pond and slashes the water with his falchion trying to hit Malcolm,

falchion, PA 1: 1d20 + 8 - 1 ⇒ (5) + 8 - 1 = 12;damage: 2d4 + 4 + 3 ⇒ (4, 2) + 4 + 3 = 13

Two other move closer to the pond.

Missing.


Evil GM

Grung you are up. the orc in S, 15 is demoralized.


Evil GM

This is a cold calm pool of fresh water it is relatively clean and you can see the bottom at 25 feet. There are a few small fish swimming in the pond but most of the large ones have been eaten by the orcs.

Malcolm you are going to sink unless you make a DC 10 swim check.

Water:

Any character can swim in calm water only requires Swim skill checks with a DC of 10. Because you are in combat you can't just take 10. Remember, however, that armor or heavy gear makes any attempt at swimming much more difficult (see the Swim skill description).


Evil GM

RD 1 Update 2

Initiative Order:

Vatilda - refreshes her PFE, moves to M 13
Desmond - stood up drew both weapons
Kalim - yells and intimidates
Blue Orcs - shot and moved
Grung
Malcolm - slipped and slid into the pool
Yellow Orcs
Karnog - bless and moves to M 14

Des I need you to make reflex save DC 12 to avoid being knocked into the pool when Malcolm came sliding down the hall.

Karnog and Vatilda I stopped yoru movement right before the slippery stone.

Kalim startles the orc closes to Grung.

Update RD 1 Map


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung moves all the way into square T 15 and unloads with Croaker

Croaker 1d20 + 12 - 2 + 1 + 1 ⇒ (20) + 12 - 2 + 1 + 1 = 32 for 1d10 + 7 + 4 ⇒ (2) + 7 + 4 = 13 +1 vs Monstrous Humanoid
Croaker 1d20 + 7 - 2 + 1 + 1 ⇒ (11) + 7 - 2 + 1 + 1 = 18 for 1d10 + 7 + 4 ⇒ (4) + 7 + 4 = 15 +1 vs Monstrous Humanoid

to confirm Croaker 1d20 + 12 - 2 + 1 + 1 ⇒ (7) + 12 - 2 + 1 + 1 = 19 for an additional 2d10 + 14 + 8 ⇒ (3, 10) + 14 + 8 = 35 +1 vs Monstrous Humanoid

Grung slams his ax into the orcs chest then cuts for the hamstring.

bwahahahahahaha


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

fingers crossed a 19 confirms on a shaken fella...i doubt it though


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Looks good to me

"Aye, Kalim. I'd guess our fates brought us together despite our diverging choices!"


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Dwarven brothers!!!! Grung shouts with a cheer


Evil GM

Grung you do hear, but don't see the dwarf speaking. Just like the dwarf speaking doesn't see Kalim, but he does recognize the voice. {ooc]there are walls blocking LOS[/ooc]

Grung cut both the Orc's legs off, whose life blood is freely flowing from his body. (66 Hp of damage)


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Who wants some orc legs!!! I just removed two of them!

Grung waves Croaker about wildly sending spattering blood all over


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Swim: 1d20 + 2 ⇒ (1) + 2 = 3

Seriously...sinking...

Malcolm screams out as he goes under.

Help!


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AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"Some Force or god means us to be together. Let us hope it is merciful."


Evil GM

Yellow Orcs:

One orc shoots at Des with a cross bow,

crossbow: 1d20 + 8 ⇒ (19) + 8 = 27;damage: 1d8 ⇒ 1

Another pokes at Karnog with his spear

spear: 1d20 + 8 ⇒ (15) + 8 = 23;damage: 1d6 + 6 ⇒ (4) + 6 = 10

Three orcs converge on Grung with Falcions,

S,14

falchion, PA 1: 1d20 + 8 - 1 ⇒ (20) + 8 - 1 = 27;damage: 2d4 + 4 + 3 ⇒ (1, 1) + 4 + 3 = 9

S, 15

falchion, PA 1: 1d20 + 8 - 1 ⇒ (14) + 8 - 1 = 21;damage: 2d4 + 4 + 3 ⇒ (4, 4) + 4 + 3 = 15

S, 16

falchion, PA 1: 1d20 + 8 - 1 ⇒ (13) + 8 - 1 = 20;damage: 2d4 + 4 + 3 ⇒ (2, 2) + 4 + 3 = 11

Blood frenzy war cries reverberating.

Confirming Crit:

falchion, PA 1: 1d20 + 8 - 1 ⇒ (16) + 8 - 1 = 23;damage: 2d4 + 4 + 3 ⇒ (1, 1) + 4 + 3 = 9


Evil GM

RD 2

Initiative Order:

Vatilda -
Desmond -
Kalim -
Blue Orcs -
Grung
Malcolm -
Yellow Orcs
Karnog

RD 2 Map


Evil GM

The main grouping of PCs: Des, Karnog, and Vatilda (Malcolm has his own concerns going) can hear that most of the commotion is coming from the right. At least that is where you hear Kalim and some strange sounding dwarf talking to someone named Croaker.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Crit does not confirm damage reduced by 3

Edit it doesn't hit ac 28


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

What kind of check would it be to help Malcolm? A strength perhaps?


Evil GM
Grungsdi wrote:

Crit does not confirm damage reduced by 3

Edit it doesn't hit ac 28

I saw that.


Evil GM
Desmond Aeros wrote:
What kind of check would it be to help Malcolm? A strength perhaps?

A strength or use something to fish him out like rope or pole that he can grab.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Rope OP

Desmond takes out his length of silk rope, tossing an end to the sinking paladin. He grabs hold of the other end, tossing a bit to the party members behind him for a stronger anchor. "C'mon you big heavy bastard, you're not gonna die like this!"


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Stupid orc."

Karnog grabs the shaft of the longspear and channels destructive energy into it.

1d20 + 9 ⇒ (5) + 9 = 14 touch; 1d6 + 2 ⇒ (5) + 2 = 7 damage (4 remaining)


Evil GM

Feel free to post your actions, I'll work them into the overall situation.


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Round 2

Vatilda stows her shield, and takes hold of the offered rope.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

I assume that it is a Reflex or Dex Check to grab the rope?

Reflex: 1d20 + 6 ⇒ (2) + 6 = 8

Dex: 1d20 + 2 ⇒ (4) + 2 = 6

Unbelievable...

Swim: 1d20 + 2 ⇒ (15) + 2 = 17


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung lays into the Orc that almost hit him

Croaker 1d20 + 12 - 2 + 2 ⇒ (12) + 12 - 2 + 2 = 24for 1d10 + 7 + 4 ⇒ (2) + 7 + 4 = 13+1 vs Monstrous Humanoid of Magical Creatures
Croaker 1d20 + 7 - 2 + 2 ⇒ (7) + 7 - 2 + 2 = 14 for 1d10 + 7 + 4 ⇒ (10) + 7 + 4 = 21 +1 vs Monstrous Humanoid of Magical Creatures


Evil GM

Malcolm pushes off the bottom and comes out for air but can't grab the lasso (reflex or dex works which ever i higher for you.)


Evil GM

RD 2 update

Initiative Order:

Vatilda - stows shield grabs rope
Desmond - tosses a second rope to the Pally
Kalim -
Blue Orcs -
Grung - hits once for 13 HP
Malcolm - misses the lasso but pushes to the surface fo the pool
Yellow Orcs
Karnog - destroys one long spear


Evil GM

RD 2: Blue Orcs:

The orcs press their attack.

The one with the spear grunts as it dissolves in his hand. He pulls out another one, but doesn't attack until next round.

The one in L19 steps slashes the water with his falchion trying to hit Malcolm,

falchion, PA 1: 1d20 + 8 - 1 ⇒ (16) + 8 - 1 = 23;damage, PA: 2d4 + 4 + 3 ⇒ (4, 4) + 4 + 3 = 15

Another one steps up 5 ft closer to K, 18 and slashes at Malcolm in the water.

falchion, PA 1: 1d20 + 8 - 1 ⇒ (3) + 8 - 1 = 10;damage, PA: 2d4 + 4 + 3 ⇒ (2, 4) + 4 + 3 = 13


Evil GM

RD 2: Yellow orcs

The orc in N, 18 steps 5 ft closer (M,17) to block the intruders path and slashes at Desmond

falchion, PA 1: 1d20 + 8 - 1 ⇒ (16) + 8 - 1 = 23;damage, PA: 2d4 + 4 + 3 ⇒ (1, 2) + 4 + 3 = 10

The three near Grung press their semi-coordinated numbers advantage,

S14
falchion, PA 1: 1d20 + 8 - 1 ⇒ (7) + 8 - 1 = 14;damage, PA: 2d4 + 4 + 3 ⇒ (2, 2) + 4 + 3 = 11

S 15 (injured - that's the red dot on the token)
falchion, PA 1: 1d20 + 8 - 1 ⇒ (19) + 8 - 1 = 26;damage, PA: 2d4 + 4 + 3 ⇒ (3, 3) + 4 + 3 = 13

S 16
falchion, PA 1: 1d20 + 8 - 1 ⇒ (17) + 8 - 1 = 24;damage, PA: 2d4 + 4 + 3 ⇒ (1, 2) + 4 + 3 = 10

The cross bow and spearman attack.

vatilda

crossbow: 1d6 ⇒ 41d6d1d8 ⇒ 2

Another pokes at karnog with his spear

spear: 1d20 + 8 ⇒ (19) + 8 = 27;damage: 1d6 + 6 ⇒ (3) + 6 = 9

Grung a 26 misses you correct?


Evil GM

Kalim can take his RD 2 action when he logs on.

RD 3

Initiative Order:

Vatilda -
Desmond -
Kalim -
Blue Orcs -
Grung -
Malcolm -
Yellow Orcs
Karnog -

RD 3 Map


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

[oc] correct 28 is the number[/ooc]


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Round 3

Malcolm will again try to grab the offered rope.

Ref: 1d20 + 6 ⇒ (5) + 6 = 11


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog casts Protection from Evil.

AC now 26/13/25 with Barkskin and Prot Evil


Evil GM

malcolm you manage to grasp the rope this time.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung attacks the same Orc again a laugh escaping his mouth. come croaker!

Croaker 1d20 + 12 - 2 + 2 ⇒ (13) + 12 - 2 + 2 = 25for 1d10 + 7 + 4 ⇒ (10) + 7 + 4 = 21 +1 vs Monstrous Humanoid of Magical Creatures
Croaker 1d20 + 7 - 2 + 2 ⇒ (20) + 7 - 2 + 2 = 27for 1d10 + 7 + 4 ⇒ (10) + 7 + 4 = 21+1 vs Monstrous Humanoid of Magical Creatures

To confirm 1d20 + 7 - 2 + 2 ⇒ (20) + 7 - 2 + 2 = 27for 1d10 + 14 + 8 ⇒ (7) + 14 + 8 = 29

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