Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Evil GM

RD 2 Map


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Dot


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Round 2, POF 3/10 Rds

Malcolm moves forward and shoulders the door open.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

5d10 ⇒ (8, 2, 3, 4, 10) = 27 meh not great maybe I'll take toughness


Evil GM

RD 2: Actions remaining

Des
Vatilda
Kanog


Evil GM

Kalim:

The frog's moves forward, when its tongue lashes out extending longer than you imagined it could,

TA tongue: 1d20 + 8 ⇒ (3) + 8 = 11

Just missing you, the tip of the adhesive style appendix sticks momentarily to the wall near you.

RD 1 Map


Evil GM

Grungsdi Only:

I assume your near ready since you rolled HP. If you are this apples to you then. You are have found yourself moving in the wilderness whn you ran across a a squad of heavy armed orcs trust me my orcs have levels and are been a bear in this campaign so far.. Being that you were greatly outnumbered you took refuge in tunnel passage. You began exploring and you near the sound of dripping water and croaking coming from the northern passage. When suddenly catch a flashpoint of flame brightens the darkness. What are you going to do? If you are not ready let me know.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond 5 foot steps to flank with Karnog, then swings both his blades.

Attacks: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 231d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21
Damage: 1d6 + 1 + 3d6 ⇒ (3) + 1 + (1, 2, 5) = 121d6 + 1 + 3d6 ⇒ (5) + 1 + (1, 5, 3) = 15


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

dm:
I will prob be ready by the end of today with him generally. Though I will be tinkering for a bit. I am not ready for combat yet this second.

croaking? A frog? Probably the size of a house with a thousand teeth... That flame must be more orcs or something else not native. . He freezes since he knows that he does not move quietly in his armor and he checks his gear. He loads a little star stone into his sling and prepares to launch that against a far wall as a distraction. Then he listens and watches.

I haven't done my skills yet but just to see what happens does the flame come closer does he croaking etc


Evil GM

Grungsdi:

No problem with being ready, the current situation you are about to enter into will take a while to play out. even if you come in at the end it provides a means of introduction with one of the members. You will see that I use a lot of maps and update them frequently - often twice a round.


Evil GM

Desmond drops the last orc outside the doorway. Leaving his spine severed.


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Vatilda takes a moment to heal her wounds.
"Find a position inside, and wait to see if we were heard."

CMW: 2d8 + 6 ⇒ (8, 1) + 6 = 15


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Aye, I imagine the rest of their crew will be a bit uppity now."

Karnog casts barkskin on himself (AC 24/T 11/FF 23)


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

now that I am ready I will move forward quickly


Evil GM

Grungsdi you hear water and croaking coming from the northern passage, then a sudden flash of orange, red fire that quickly disperses.

How are you proceeding?

Map from Grungsdi's POV

Each hex is five feet. When you move can you tell me the map coordinates.


Evil GM

Daarog's Lair:

One thing is certain Malcolm you see two orcs in the room that you're preventing the door from closing in. The orc in C, 7 is trying to close the door.

perception Malcolm: 1d20 + 4 ⇒ (16) + 4 = 20

Your eyes widen as you notice the arrows pointed at you from the arrow slits on the southern wall. You also see two side passages one to the east the other to the west.

Foyer Map


Evil GM

I'm just going to continue off the initial initiative rather than rerolling since the battle hasn't stopped.

Rd 3:

Malcolm
Orcs
Des
Vatilda
Karnog


In their guttural language a warning sound echoes within the chamber.

"Svkisnauy's'!

translation:
"Savages!"


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung moves to I9with a purpose and sees the frog in combat with something unknown, but suspecting the monster is still a monster he launches his sling bullet then drops it and quick draws his ax

1d20 + 9 ⇒ (15) + 9 = 24 for 1 + 4 = 5 Grung frowns as e sends the flashing bullet knowing it only does minimal damage, but perhaps whomever or whatever it is fighting will see the flash and know there is help.


Evil GM

Grungsdi as you move up closer to the dire frog creature you observe it's obvious lair which is a 25 by 70 foot cavern, there is pond to the west. The frog actually has it's but pointing towards the cavern as it has its head wedged in another side tunnel. The loud croaking reverberates within that side tunnel.

Dire Frog Cavern

Your sling bullet strikes home with a flash.

----
Kalim from your POV the frogs head is somewhat wedged into the tunnel, he is not squeezing -yet. It's tongue is flickering out. Over the frog's head there is quick flash that you observe.


Evil GM

Group 2: Dire Frog Initiative

Kalim
Dire Frog
Grungsdi

don't worry about posting in order, just post you actions when on line.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung charges if it attacks Grung will get to full attack

Waraxe 1d20 + 12 - 2 + 2 ⇒ (3) + 12 - 2 + 2 = 15 for 1d10 + 7 + 4 ⇒ (6) + 7 + 4 = 17+1 vs Monstrous Humanoid of Magical Creatures

if the frog attacks me:
. Grung swings his ax with abandon

Waraxe 1d20 + 12 - 2 ⇒ (13) + 12 - 2 = 23 for 1d10 + 7 + 4 ⇒ (3) + 7 + 4 = 14 +1 vs Monstrous Humanoid of Magical Creatures
Waraxe 1d20 + 7 - 2 ⇒ (16) + 7 - 2 = 21for 1d10 + 7 + 4 ⇒ (10) + 7 + 4 = 21+1 vs Monstrous Humanoid of Magical Creatures


RD 2 Action:

Grungsdi your attack whiffs. It doesn't seem intent on attacking you just yet. Not when there is fine meal near the tip of his tongue.

Grungsdi you can make perception check.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Round 3, POF 4/10

Malcolm baring the door with his foot will attack the Orc attempting to close the door.

Help me hold the door open. They are ready for us!

BS Att: 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21
BS Dam: 1d10 + 5 + 5 + 1 ⇒ (5) + 5 + 5 + 1 = 16

BS Att: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
BS Dam: 1d10 + 5 + 1 ⇒ (3) + 5 + 1 = 9


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Of course they are! Why wouldn't they? "

Karnog casts bull's strength and moves into the room to assist the paladin.

"I'll cover the arrow slits ss soon as I can."


Malcolm's attack hits home smashing the orc. The orc was not expecting to be attacked so he draws his falchion and then attacks Malcolm.

att: 1d20 + 8 ⇒ (19) + 8 = 27damage: 2d4 + 6 ⇒ (4, 3) + 6 = 13

His companion already had his weapon drawn he attacks malcolm,

att: 1d20 + 8 ⇒ (15) + 8 = 23damage: 2d4 + 6 ⇒ (3, 2) + 6 = 11

confirming crit:
att: 1d20 + 8 ⇒ (14) + 8 = 22damage: 2d4 + 6 ⇒ (1, 3) + 6 = 10


RD 3:

Des
Vatilda
Karnog - cast bull str moves into room. He is now in B, 5.

AOO on Karnog for moving threw an threatened area

att: 1d20 + 8 ⇒ (13) + 8 = 21;damage: 2d4 + 6 ⇒ (1, 3) + 6 = 10


Evil GM

Daarog's Lair updated Battle map

Updated Map

Karnog from your location you can see down both side halls and there are more Orcs coming!


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Moving to D4, flipping around the whole way.

Desmond begins parkouring off the walls, flipping over and around and under the attackers, then sliding under his target on two knees, turning and leaping up to cut his legs out from under him.

Acrobatics: 1d20 + 19 ⇒ (14) + 19 = 33
Trip: 1d20 + 11 + 4 + 2 ⇒ (9) + 11 + 4 + 2 = 26


Evil GM

Des which one are your trying to trip?

Updated Map after the Des move

I added some doors so you'd have better idea of the layout.


Evil GM

RD 3: Daroog's Lair Encounter, main party.

Valtilda has her action remaining.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

The one I'm now flanking at C5.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

RTA: 1d20 + 5 ⇒ (10) + 5 = 15fire damage: 4d6 ⇒ (4, 1, 1, 4) = 10"Keep back, beast! I'll not be your meal either!"


Evil GM
Desmond Aeros wrote:
The one I'm now flanking at C5.

The orc that is being flanked has been tripped and is prone.


Kalim's Ranged touch Attack lights up the dire frog, it croaks loudly pushing a little bit further into the tunnel before it flicks the sticky tongue back out trying to grab the fly.

TA tongue: 1d29 + 8 ⇒ (17) + 8 = 25

The touch strikes and he pulls you 10 feet closer closer.

CMD v CMB: 1d20 + 14 ⇒ (16) + 14 = 30

You and the frog have the grappled condition.


Evil GM

I still need Grungsdi to make perception check for RD 2.

RD 3; Dire Frog Encounter

Kalim
Frog
Grungsdi

RD 3 Map


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

oops missed that 1d20 + 8 ⇒ (15) + 8 = 23


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

touch attack: 1d20 + 5 ⇒ (14) + 5 = 19shock damage: 5d6 ⇒ (2, 2, 5, 4, 4) = 17"How do you like that, amphibious abomination?"


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

assuming we get to it

kalim don't you need to make a concentration check since you are grappled?

Grung sees a human being attacked and he growls

first non Orc I see and it gets eaten by a toad. Not on me watch!

Waraxe 1d20 + 12 - 2 ⇒ (6) + 12 - 2 = 16 for 1d10 + 7 + 4 ⇒ (9) + 7 + 4 = 20+1 vs Monstrous Humanoid of Magical Creatures
Waraxe 1d20 + 7 - 2 ⇒ (18) + 7 - 2 = 23 for 1d10 + 7 + 4 ⇒ (3) + 7 + 4 = 14 +1 vs Monstrous Humanoid of Magical Creatures


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

OUCH! Easy on those rolls, Baldwin!


Evil GM

Kalim you do need a concentration check since you have the grappled condition.


Grungsdi you notice the underground pond then catch a glimpse of two large eyes following your path, then blinking. It has a mate.


Evil GM
baldwin the merciful wrote:

RD 3: Daroog's Lair Encounter, main party.

Valtilda has her action remaining.

I'm going to give Valtilda a little more time to post her RD 3 action before I go ahead and DMPC.


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Vatilda wards herself against evil, then slips past Malcolm into the room.

protect vs evil! move to C,6


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

I don't know who ye are but there be another one com in!


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

conc: 1d20 + 1 ⇒ (4) + 1 = 5


The frog tries to maintain it's grapple and pull kalim to its mouth.

cmb v cmd: 1d20 + 14 + 4 ⇒ (1) + 14 + 4 = 19

It will try to swallow its meal,

cmb v.cmd: 1d20 + 14 + 4 ⇒ (18) + 14 + 4 = 36
damage: 1d8 + 6 ⇒ (5) + 6 = 11


Evil GM
Grungsdi wrote:

assuming we get to it

kalim don't you need to make a concentration check since you are grappled?

Grung sees a human being attacked and he growls

first non Orc I see and it gets eaten by a toad. Not on me watch!

Waraxe 1d20+12-2 for 1d10+7+4+1 vs Monstrous Humanoid of Magical Creatures
Waraxe 1d20+7-2 for 1d10+7+4 +1 vs Monstrous Humanoid of Magical Creatures

The dwarf's first attack misses but his back handed swing connects as the frog swallows it's large fly. The Frog burps and splats blood form a backside wound but it is still alive.


Evil GM

RD 4 Frog

Kalim
Frog
Grung

Kalim you are swallowed and you have the grappled condition.

A swallowed creature can try to cut its way free with any light slashing or piercing weapon. The AC 12.

RD 4 Map


Evil GM

Vatilda moves inside the room drawing one attack of opportunity

Current Mpa after Vatilda's Move

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