Rappan Athuk Old School

Game Master brvheart

Initiative Order:

Katzor
Elathras
Irenicus
Mitleid
Gruk
Beltin
Gnolls

Rappan Athuk Player's Will


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AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Initiative 1d20 + 3 ⇒ (20) + 3 = 23

Can we retroactively say I cast Detect Magic on the items in the cube, and the bones and weapons that were sticking out of the wall?


Male Human Rogue6/Clr1 Current Map

Katzor, you have initiative. The only thing that was magical was one of the arrows. We can deal with that after the combat.


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

init: 1d20 + 2 ⇒ (17) + 2 = 19

Know Arcana: 1d20 + 10 ⇒ (7) + 10 = 17


Male Human Rogue6/Clr1 Current Map

Irenicus:
It is a Fire Cobra, and Iron Cobra that is immune to fire.


Male Human Rogue6/Clr1 Current Map

init Dolgrin: 1d20 + 1 ⇒ (17) + 1 = 18


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Irenicus speaks up from the back, "That is called a fire cobra. It is immune to fire, Wrozgruk, so don't waste your efforts in that regard."

He then shoots it with a burst of force energy. Force missle: 1d4 + 1 ⇒ (4) + 1 = 5


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16 2d4 + 6 ⇒ (4, 1) + 6 = 11

Dolgrin charges->stabs the nearest snake.

Horrors carved from stone, meet blade!

Can't get roll20 to show current map, it's just black for me.


Male Human Rogue6/Clr1 Current Map

The snake gets its attack at Elathra first

bite: 1d20 + 3 ⇒ (20) + 3 = 23 damage: 1d6 + 1 ⇒ (4) + 1 = 5 [plus DC 11 fort]
confirm crit: 1d20 + 3 ⇒ (11) + 3 = 14 extra damage: 1d6 + 1 ⇒ (3) + 1 = 4 [plus fort]


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Kaz again uses his strength surge ability for Ela, granting him +1 to hit this round. "You can do more to it than I can, big fella! Slice it up!"

+1 to Ela to hit this round.


Male Human Rogue6/Clr1 Current Map

Dolgrin misses, Irenicus would need to make an SR check, but Virgil slices it in half. XP=115 each. Dolgrin, set the magnifier at 20% then you can find the area to zoom in on.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

"OW! Elathras, reeling from the iron spiders attack Elathras watches Virgil split the construct in half. breathing heavily, bleeding from the bite in his side, he ask "Should we finish the first floor before we go down stairs, I don't like the idea of leaving something behind us. We can go back to the hidden tunnel or the southern door from the entrance." looking at his wounds he asks "Kaztor, can you do anything about this bite?"

I forgot Elathras received constitution drain, how does he get that back?

fort: 1d20 + 4 ⇒ (12) + 4 = 16
fort: 1d20 + 4 ⇒ (20) + 4 = 24


Male Human Rogue6/Clr1 Current Map

It was damage and not drain so a lesser restoration(1d4) or eight hours sleep will gain back one stat point.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Kaz swaps his Bless spell to heal.

CLW 1d8 + 2 ⇒ (4) + 2 = 6


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

OK, pretty sure it happened before they went out side to rest,

Elathras nods to Kaztor, "Thanks Kaztor"so at 16 of 26 looking at the team, "Shall we go back to the secret tunnel and see where It goes?"


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Kaz makes sure no one else is hurt, before gathering them close and using the first of his channels for the day.

Channel 1d6 ⇒ 4


Male Human Rogue6/Clr1 Current Map

I am showing you at 26 of 27 after all healing Elathras. You did notice something odd about the pedestal the cobra was on.


Male Human Trapper Ranger (Lvl 5)

Virgil puts his hands on his hips and stretches.

"Hoo! I may not be having much luck with these traps, but it looks like I'm catching up with this baby." The ranger pats his Falchion.

"I agree Elathras: clearing this level sounds pretty good to me.


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Moving a few steps closer to get clear line of sight, Mitleid shoots at the left snake.
Attack: 1d20 + 4 ⇒ (19) + 4 = 231d8 + 2 ⇒ (7) + 2 = 9


Male Human Rogue6/Clr1 Current Map

Well you knocked the statue off its pedestal Mitleid as it goes sailing against the wall.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

thanks for the update on HP, brvheart

I notice something odd about the pedestal the cobra was on. After thanking Kaztor, Elathras goes and checks the pedestal that the iron cobra was on.


Male Human Rogue6/Clr1 Current Map

The pedestal can be unscrewed from the floor to reveal a small chamber beneath, containing three gems worth 100 gp each.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

"Ah, that's much nicer than a cobra," Kaz says as the group pockets the gems. "This place might make us all rich..."

...or all dead.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

Elathras uses a coin to unscrew the pedestal and retrieving the three gems hands them to Kaztor saying "and a rich cobra, tt" turning back to the team he asks "Shall we finish exploring our secret tunnel, and then go back to the south?" Elathras heads north to where the secret tunnel entrance is, planning on entering and going south,


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

As good a plan as any Elathras.

Dolgrin follows the half elf.


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

dsafafd edit isn't new post.

Dolgrin falls into a pit.


Male Human Rogue6/Clr1 Current Map

Dolgrin falls into a 10' pit
damage: 1d6 ⇒ 5


Male Human Rogue6/Clr1 Current Map

Virgil will give Dolgrin a hand up.


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

Further down the hall is a set of stairs leading down Label 27, but dolgrin doubles back with the group to clear the floor.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

Elathras follows Dogrin to the stairs and double backs to the pit, looking carefully to the other side, trying to see if there is anything of interest.

perception: 1d20 + 11 ⇒ (11) + 11 = 22


Male Half-Orc Sorcerer (inactive)

Wdrozgrúk will follow the others, keeping alert for trouble:
perception: 1d20 + 8 ⇒ (13) + 8 = 21


Male Human Rogue6/Clr1 Current Map

There is nothing on the other side of the pit


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

having finished exploring the secret tunnel Elathras leads the team back to the entry chamber and heading south into the hallway they explored starts to inspect the doors starting with the furthest east. "Lets look in this one Virgil!" Elathras inspects the door for locks and traps.

perception: 1d20 + 11 ⇒ (10) + 11 = 21


Male Human Rogue6/Clr1 Current Map

This room is featureless and empty, yielding no clues about its original
purpose.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

Elathras opens the door to the small room being featureless and empty he takes a look around, inspecting the southwest corner and then inspecting the southeast corner.

perception:SW: 1d20 + 11 ⇒ (18) + 11 = 29
perception:SE: 1d20 + 11 ⇒ (12) + 11 = 23


Male Human Rogue6/Clr1 Current Map

wmc: 1d20 ⇒ 14


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

not finking anything in the small room Elathras returns to the hall way and inspects the next door,

perception: 1d20 + 11 ⇒ (3) + 11 = 14


Male Human Rogue6/Clr1 Current Map

Room 3 Mitleid finds a secret door along the east wall.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

Elathras stops inspecting the door in the hallway when Mitleid lets out a "whoop" and Kaztor mumbles something about 'elves and trees' returning to the room with a sheepish grin and a shrug, Elathras looks at the wall where Mitleid points with his knocked arrow, Elathras takes a long hard look to see what he can find to open the door. Not giving up after the first time Elathras

perception: 1d20 + 11 ⇒ (9) + 11 = 20
perception: 1d20 + 11 ⇒ (9) + 11 = 20
perception: 1d20 + 11 ⇒ (3) + 11 = 14
perception: 1d20 + 11 ⇒ (7) + 11 = 18
perception: 1d20 + 11 ⇒ (16) + 11 = 27


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

after finding the latch to the secret door Elathras opens it up. Finding a hall headed south, Elathras ask Virgil "shall we?" As he heads down the hallway, finding another door he stops and inspects it.

perception: 1d20 + 11 ⇒ (19) + 11 = 30

finding the door a little sticky and stingy Elathras carefully opens the door. Seeing the room is covered with a green slimy substance Elathras, leaving the door open calls to the team "I don't know what this is, would someone come look?"


Male Human Rogue6/Clr1 Current Map

The entire ceiling of this room is coated with green slime — so
much so that it is immediately visible when the characters look into the
room


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

After finding the secret door, bollwerk cannot help himself but feeling smug. Then he sees the green slime and sighs.
"And I hoped behind the door is a treasure chamber. A well what kind of slime is that!!!"


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

Elathras nods his head in agreement "I was hoping for treasure too, Mitleid, do you know that this green slime is?"

brv said it was a knowledge: dungeoneering check in roll20


Male Human Rogue6/Clr1 Current Map

A small batch of slime moves onto Elathras.


Male Human Rogue6/Clr1 Current Map

This is not a monster it is a hazarc


Male Human Rogue6/Clr1 Current Map

This is not a monster it is a hazard


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

"Ow, that burns" looking down, some of the green slime has gotten on Elathras' leg, he slams the door shut and pulling his shortsword he scrapes the goo off of his leg.


Male Human Rogue6/Clr1 Current Map

The sword Elathras used is being dissolved by the acid. Bye bye short sword.
damage: 1d6 ⇒ 2 con


Male Human Rogue6/Clr1 Current Map

XP=175 each


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

leaving the door with the green slimy stuff behind it closed, Elathras returns through the secret door and says "when we figure out how to eliminate the green slimy stuff we can return and check that room, for now lets check the doors in the hallway," Returning to the hallway off of the southern door, Elathras opens the second door on the south side. stepping in he takes a look around.

perception: 1d20 + 11 ⇒ (8) + 11 = 19

finding a hall running south Elathras turns and says "Look Virgil a hall!" proceeding down the hallway Elathras stops at the door at the end and inspects it for traps and locks,

perception: 1d20 + 11 ⇒ (3) + 11 = 14


Male Human Rogue6/Clr1 Current Map

Virgil rolls a STR Check to assist
str: 1d20 + 4 ⇒ (2) + 4 = 6
retries
str: 1d20 + 4 ⇒ (1) + 4 = 5
third times a charm?
str: 1d20 + 4 ⇒ (8) + 4 = 12

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