Rappan Athuk Old School

Game Master brvheart

Initiative Order:

Katzor
Elathras
Irenicus
Mitleid
Gruk
Beltin
Gnolls

Rappan Athuk Player's Will


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Male Human Rogue6/Clr1 Current Map

Durzub is fully healed and the rest of the night passes uneventfully.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

Waking up the next morning, Elathras replaces his armor and getting out a new torch prepares to go back into the "mouth." Once down the steps he points to the door to the north and says "we went in that door." and then pointing to the door to the south east he says "and we came out that door." Then walking over to the door in the northeast corner he asks. "what do you think is in here?" He quietly listens at the door and searches for traps. assuming it's clear He then attempts to open the door.

perception: 1d20 + 11 ⇒ (20) + 11 = 31


Male Half-Orc Sorcerer (inactive)

"Lead the way!"

"I wonder if it might have been safer just to have spent the night in there anyway? Oh well, we all came out none the worse for it."


Male Human Trapper Ranger (Lvl 5)

We should stop by that pool again. That is a pretty sweet deal


Male Human Rogue6/Clr1 Current Map

Sorry, only one to a customer on the pool Virgil. You become immune to the magic after the first sip. Where are you going?


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

How about the door to the south? I'm sure nothing bad will happen the further in we go, lol.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

Elathras posted he opened the north east door


Male Human Rogue6/Clr1 Current Map

There is a pentacle carved in the stone over the top of this alcove. You opening it Katzor?


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

as Elathras checks the door in the alcove to the northeast he finds that the door is trapped, carefully avoiding it he turns and ask Virgil "Hey Virgil, would you get rid of this trap please?"


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

While Virgil works on the NE door, Elthras goes and inspects the southern door that Katzor asked about.

perception: 1d20 + 11 ⇒ (9) + 11 = 20


Male Human Rogue6/Clr1 Current Map

Elathras find a trap at the NE door, but nothing at the south door. It looks clear to him and not locked.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

Elathras looks at Kaztor and asks "Do you want to look in here while Virgil unlocks the other door, It's always smart to split the group up, kill two birds with one stone so to speak."

editgetting a little bored, Elathras, torch in one hand, pole arm in the other, opens the door and looks inside.

perception: 1d20 + 11 ⇒ (20) + 11 = 31


Male Human Rogue6/Clr1 Current Map

Elathras opens the door to reveal and east west hallway.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

elathras goes into the hall, way, feeling like he has seen it before he ignores the doors to the west and south, going to the door facing north, inspecting the door carefully he asks "shall we look in here?"

perception: 1d20 + 11 ⇒ (8) + 11 = 19


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Following slowly Mitleid, keeping his eyes peeled for the faceeater.


Male Human Trapper Ranger (Lvl 5)

Virgil starts working on the trap by the NE door, his mustaches wobbling as he hums along to his work.

Disable Device: 1d20 + 9 ⇒ (1) + 9 = 10

Once again, a quiet "Uh-oh" can be heard as the trap clicks...

Reflex: 1d20 + 6 ⇒ (13) + 6 = 19


Male Human Rogue6/Clr1 Current Map

using the extenders Virgil?


Male Half-Orc Sorcerer (inactive)

Wdrozgrúk moves up behind Virgil to see if anything might be amiss.


Male Human Rogue6/Clr1 Current Map

Roll a DC 15 acrobatics.


Male Human Trapper Ranger (Lvl 5)

Acrobatics (untrained): 1d20 + 3 ⇒ (9) + 3 = 12

"Hup!"


Male Human Rogue6/Clr1 Current Map

falling damage: 1d6 ⇒ 6


Male Half-Orc Sorcerer (inactive)

Wdrozgrúk will lower his rope into the pit to help pull Virgil out.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

hearing the noise in the entry chamber, Elathras runs back into the room to check on his friend Virgil, looking down into the hole he calls "Are you OK Virgil, did you hit your head?"


Male Human Trapper Ranger (Lvl 5)

20/26 HP

Climb: 1d20 + 6 ⇒ (16) + 6 = 22

"Ouch. No Elathras, just my leg. Again. And my pride. It's not even a real door."


Male Half-Orc Sorcerer (inactive)

"The pit is real enough! At least there were impaling spikes to soften your fall."


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

he rolled a 19 perception earlier if it matters any

Elathras, seeing Virgil being helped out of the pit returns to the door in the southern hallway and opens it up.


Male Human Rogue6/Clr1 Current Map

FInds nothing, unlocked.


Male Half-Orc Sorcerer (inactive)

Wdrozgrúk keeps his eyes open while following Elathras down the hall.
perception: 1d20 + 8 ⇒ (12) + 8 = 20


Male Human Rogue6/Clr1 Current Map

The ceiling of this room is hung with abnormally large cobwebs, but they crumble at the touch, being extremely old.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

Elathras, not trusting the age of the cobwebs, looks around very carefully before declaring the room safe

perception: 1d20 + 11 ⇒ (5) + 11 = 16


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

After finding nothing but cobwebs in the room, don't like loose ends "Let's go back to the camp Virgil!" Elathras leads the team back through the secret doors to the camp and inspects the eastern door for traps, if he finds none he opens it.

perception: door: 1d20 + 11 ⇒ (13) + 11 = 24
perception: inside of door: 1d20 + 11 ⇒ (9) + 11 = 20


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

Opening the door Elathras finds a long hall way that wraps back around to the north, following the hallway, trying to be observant, they finally come to a spot where another corridor turns to the left east,[ooc] Elathras decides to turn to the east to see where it joins with the places they have already been,

[ooc]for the long hall
perception: 1d20 + 11 ⇒ (4) + 11 = 15
perception: 1d20 + 11 ⇒ (2) + 11 = 13
perception: 1d20 + 11 ⇒ (20) + 11 = 31
perception: 1d20 + 11 ⇒ (6) + 11 = 17
perception: 1d20 + 11 ⇒ (6) + 11 = 17
perception: 1d20 + 11 ⇒ (19) + 11 = 30
perception: 1d20 + 11 ⇒ (16) + 11 = 27
perception: 1d20 + 11 ⇒ (13) + 11 = 24
perception: 1d20 + 11 ⇒ (10) + 11 = 21
perception: 1d20 + 11 ⇒ (6) + 11 = 17

for the intersection
perception: 1d20 + 11 ⇒ (4) + 11 = 15

for the hall turning east
perception: 1d20 + 11 ⇒ (11) + 11 = 22


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

Elathras, very confused by the hallway that ends in a wall decides to take a look around, for any secrets.

perception: 1d20 + 11 ⇒ (10) + 11 = 21
perception: 1d20 + 11 ⇒ (12) + 11 = 23


Male Human Rogue6/Clr1 Current Map

Elathras finds a secret door at the end of a short hallway going east.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

At the end of the hallway Elathras finds a hidden door, "Look Virgil, I found an door" looking at the hidden door carefully for traps, assuming he finds none he opens the door, looking inside.

perception: traps on the door: 1d20 + 11 ⇒ (8) + 11 = 19
perception: inside the secret door: 1d20 + 11 ⇒ (15) + 11 = 26


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Kaz again swaps out a spell, losing his Comprehend Languages spell, to muster a CLw spell for Virgil. "You need to start finding the traps, instead of just setting them off," the dwarf jokes as he heals the trap springer.

CLW 1d8 + 2 ⇒ (4) + 2 = 6


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Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

found the trap for him Kaztor, he just had to disable it ;)


Male Human Rogue6/Clr1 Current Map

You see no traps on the secret door. It opens into a short hallway between two rooms.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

Elathras turns to Virgil and says "Shall we go north?" holding the torch out in front Elathras goes into the north room and inspects it for anything unusual

perception: 1d20 + 11 ⇒ (2) + 11 = 13


Male Human Rogue6/Clr1 Current Map

This room is featureless and empty, yielding no clues about its original purpose.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

Elathras goes to the north east corner and goes down the narrow passage way there, being careful looking for pit traps.

traps: 1d20 + 11 ⇒ (10) + 11 = 21


Male Human Rogue6/Clr1 Current Map

You proceed down the hall without finding any traps to a Y and a door. There is a pair of boots and a metal gauntlet lying in front of the door to this room.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

Elathras puts the boots and gauntlet in his pack, he listens carefully at the door and looks for traps, [ooc]assuming he doesn't find any he opens the door and looks around.

perception: the door: 1d20 + 11 ⇒ (14) + 11 = 25
perception: the room: 1d20 + 11 ⇒ (3) + 11 = 14


Male Human Rogue6/Clr1 Current Map

The floor directly in front of the door, the door and its handle, and the floor and walls of the room itself are all coated with an extremely adhesive alchemical glue. Anything touching the glue sticks to it with an essentially unbreakable bond. Elathras can see the glue and can avoid it on his perception check, but he was able to pick up the boots and the gauntlet.


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

After being informed by Elathras, Mitleid chuckles and looks at his cheap sandals. "This place has a certain charm.... not!"


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

"Dont touch anything! If we all get glued down, this would be the perfect spot for a Troy to loose something awful in all of us!"


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

pointing to the glue on the floor and door Elathras explains, "Very sticky!" wondering for a moment he backs away from the door and wonders why did the glove and shoes not stick pulling the gauntlet and boots back out to look at them the asks holding them up. "do you think they are magical?"

might be we could put the boots and the glove on to open the door and step out of them, depending if there is glue on the inside or once the door was open lay a shield on the ground to step on.

brvheart, how large is the glue area?


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Kaz looks at the items, checking for magic. "Very good theory, Ela. That might just be the solution we need."


Male Human Rogue6/Clr1 Current Map

It is not very big on this side of the door.


Male Human Rogue6/Clr1 Current Map

You do not detect magic on the boots or the gauntlet.

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