Rappan Athuk Old School

Game Master brvheart

Initiative Order:

Katzor
Elathras
Irenicus
Mitleid
Gruk
Beltin
Gnolls

Rappan Athuk Player's Will


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AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

"Well, they aren't magical, that's for sure. I'm not sure if they might work the way you described, Ela, but they are not magical items."


Male Half-Orc Sorcerer (inactive)

"At least none of us got stuck on that glue."


Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

After showing the boots and glove to his companions Elathras has an Idea, he places the boots and glove on, and holding a shield in his other hand he attempts to open the door and place the shield on the floor between the door and the doorframe, looking into the room.

perception: 1d20 + 11 ⇒ (9) + 11 = 20


Male Human Rogue6/Clr1 Current Map

the floor and walls of the room itself are all coated with an extremely adhesive alchemical glue.


Male Human Rogue6/Clr1 Current Map

You see a treasure chest on the northern wall across from the door, and a skeleton’s hand lying on the floor just next to the door, cut off at the wrist.


Male Half-Orc Sorcerer (inactive)

"Elathras, I have an idea. Don't look so surprised; it does happen. Just stand aside, I want to see if any of my magics can clear off some of that glue."

When Elathras is out of the way, Wdrozgrúk will fire one of his Fire Rays at the floor, to see if it might burn a swath through the alchemical glue:
fire ray: 1d20 + 4 ⇒ (9) + 4 = 131d6 + 2 ⇒ (2) + 2 = 4

And then, for good measure, will try to see if the Acid Splash spell does any good too:
acid splash: 1d20 + 4 ⇒ (9) + 4 = 131d3 + 1 ⇒ (2) + 1 = 3 (with point blank)

I should hope that not even Wdrozgrúk could miss a patch of solid floor this way!


Male Human Rogue6/Clr1 Current Map

Fire and acid do not burn the glue off.


Male Half-Orc Sorcerer (inactive)

"Hmph! No joy there!


Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

Elathras steps back out of the way so Wdrozgruk can test his magic against the floor, once that appeared to be unsuccessful Elathras walks carefully into the room to look at the chest, to see if it is locked or trapped.

perception: 1d20 + 11 ⇒ (7) + 11 = 18


Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

not finding the chest locked or trapped Elathras, using the gauntleted hand, opens the chest. "I'm going to open it Virgil, ok?"


Male Human Rogue6/Clr1 Current Map

It contains 500 gp and 1 silver piece.


Male Human Rogue6/Clr1 Current Map

The chest is bolted to the floor. XP=115 each for trap


Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

Elathras goes back to the door and empties his back pack saying, "spread this stuff out, the chest is filled with gold, I will put it in my pack." after emptying his pack he goes back into the room and carefully places the coins into the pack, he then returns to the group. Attempting to lift the shield out of the doorframe.


Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

Unable to lift the shield Elathras reloads as much gear as he can and distributes the rest, then heading north-east, realizing the large area is where they first entered, he retraces their steps to the hidden door and heads south into the new area, 29 as they enter the new area Elathras looks around carefully

perception: 1d20 + 11 ⇒ (16) + 11 = 27


Male Human Rogue6/Clr1 Current Map

init cube: 1d20 - 5 ⇒ (5) - 5 = 0

Everyone roll init!


Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

seeing some kind of cube, Elathras says "Hey, there is some kind of cube Virgil!"

init: 1d20 + 7 ⇒ (1) + 7 = 8


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Ini: 1d20 + 4 ⇒ (10) + 4 = 14
Nifty place... me like


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Initiative 1d20 + 3 ⇒ (9) + 3 = 12


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

init: 1d20 + 1 ⇒ (20) + 1 = 21

Foul Jelly! Not for eating!

Attack ze jelly

1d20 + 6 ⇒ (9) + 6 = 15 2d4 + 6 ⇒ (1, 3) + 6 = 10


Male Half-Orc Sorcerer (inactive)

initiative: 1d20 + 4 ⇒ (12) + 4 = 16

"There's always something here, isn't there?"

When it's his turn…
Wdrozgrúk will shoot one of his fire rays at the (icky) cube
fire ray: 1d20 + 4 ⇒ (11) + 4 = 151d6 + 2 ⇒ (4) + 2 = 6
And hope it does something


Male Human Rogue6/Clr1 Current Map

init Irenicus: 1d20 + 2 ⇒ (1) + 2 = 3
init Virgil: 1d20 + 3 ⇒ (12) + 3 = 15


Male Human Rogue6/Clr1 Current Map

Initiative Order Round One
Dolgrin Attacked cube
Wzodgruk cast fire ray
Virgil
Mittleid
Kaztor
Irenicus
Elathras
cube


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Kaz will move beside Dolgrin and tap him on the back giving him a small Strength surge. Tear through this for us, young man!"

+1 to attack next round for the pally.


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Knowledge arcana if applicable: 1d20 + 10 ⇒ (8) + 10 = 18

Irenicus fires a bead of force at the cube. force missle: 1d4 + 1 ⇒ (1) + 1 = 2


Male Human Rogue6/Clr1 Current Map

That would be knowledge dungeoneering


Male Human Trapper Ranger (Lvl 5)

Dungeoneering: 1d20 + 3 ⇒ (11) + 3 = 14

"Not sure I like the look of that."

I had to change computers. Can't see roll 20. If Virgil can shoot at it, he will.


Male Human Rogue6/Clr1 Current Map

you will have to move, but go ahead and roll to hit


Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

that is really odd not familiar with the type of creature they are facing, Elathras begins to rage, dropping his torch and grasping his Guisarme in both hands he slashes at the creature.

move action and attack, rage. power attack AC 16 HP 31

Guisarme damage: 1d20 + 7 ⇒ (15) + 7 = 22 for damage: 2d4 + 12 ⇒ (1, 3) + 12 = 16


Male Human Rogue6/Clr1 Current Map

Gelatinous Cube Virgil.


Male Half-Orc Sorcerer (inactive)

Did my fire ray have any visible effect on the cube?


Male Human Rogue6/Clr1 Current Map

There is a burn mark where it hit gruk.


Male Half-Orc Sorcerer (inactive)

Oh good!


Male Human Rogue6/Clr1 Current Map

Still waiting on Virgil and Mitleid.


Male Human Trapper Ranger (Lvl 5)

I reconsidered. Melee it is!

Virgil steps smoothly into the fray, slashing his Falchion through the gelatinous cube. "Heyah!"

Falchion attack: 1d20 + 5 ⇒ (6) + 5 = 112d4 + 9 ⇒ (2, 2) + 9 = 13


Male Human Rogue6/Clr1 Current Map

Mitleid does a ranged flurry
Flurry: 1d20 + 3 ⇒ (19) + 3 = 22 damage: 1d8 + 1 ⇒ (8) + 1 = 9
Flurry: 1d20 + 3 ⇒ (4) + 3 = 7 damage: 1d8 + 1 ⇒ (1) + 1 = 2


Male Human Rogue6/Clr1 Current Map

Virgil and Mitleid finish the cube. XP=115 each. Inside the cube are: a suit of chainmail, a spearhead, five arrows, 40 gp, and a gem worth 250 gp.


Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

As the 'cube' turns into a puddle of goo, Elathras reaches forward and picking up the chainmail holds it up and says, "Look Kaztor! This should fit a dwarf!"He then picks up the other items and asks Virgil, "Virgil can I put these in your pack?" After the items a situated Elathras takes a good look around the room and then heads south to the next room, looking around in it also.

perception: north room # 29: 1d20 + 11 ⇒ (3) + 11 = 14
perception: south room # 32: 1d20 + 11 ⇒ (15) + 11 = 26


Male Human Rogue6/Clr1 Current Map

The walls of this room are made of mortared stones, but fossilized human skeletons poke out from it to varying degrees. In one place, a skeletal stone hand pokes out from the wall, in another place the skull and ribcage of a stone skeleton protrudes from the wall along with one arm holding a sword in its hand, and in a third place the entire left side of the fossilized skeleton is visible, with the right side embedded in the wall.


Male Half-Orc Sorcerer (inactive)

"I don't like this. I mean! What's the point of using bones to make walls with? Must be a trap of some sort. Seems to be enough of them here, that's for sure."


Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

we should find out if the sword is valuable and chip it out of the wall if it is! noticing the two doors it the room, Elathras goes to the one in the north east corner and carefully inspecting it for traps or locks, opens it and looks inside.

perception: traps: 1d20 + 12 ⇒ (20) + 12 = 32
perception: room: 1d20 + 12 ⇒ (17) + 12 = 29


Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

finding a hallway with a doorway and a right hand turn going north to the glue room Elathras checks the doorway in the hall looking for traps and locks. If he finds none he opens the door and looks inside.

perception: traps: 1d20 + 11 ⇒ (8) + 11 = 19
perception: room: 1d20 + 11 ⇒ (17) + 11 = 28

Gruk would you cast detect magic on the sword sticking out of the wall?

editreflex: 1d20 + 3 ⇒ (20) + 3 = 23


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Looking at the remains of his arrows Mitleid sighs but then sees the found items and smiles his toothy smile."Ha... at least we won!"


Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

As Elathras opens the southern facing door in the hall he steps on a freasure plate causing a Portcullis to fall, his way being blocked he turns to Virgil and says, "Lets go back to the creepy room and try the southern door there" Once Elathras reaches the door he checks it for traps and locks and opens it, if it is clear and looks inside.

perception: door: 1d20 + 11 ⇒ (15) + 11 = 26
perception: Hall: 1d20 + 11 ⇒ (15) + 11 = 26


Male Human Rogue6/Clr1 Current Map

This room is relatively featureless, but it is an important discovery.
In the southern part of the room, there is a stairway leading down into
the darkness, flanked on either side by iron statues of cobras. Both cobra
statues are coiled, but with the head raised and the hood out, as if ready
to bite. Each of the statues sits upon a short stone pedestal six inches in
height


Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

Elathras approaches the statues, and the stairway, taking a closer look at the cobra's to see if they are worth taking.

perception: 1d20 + 11 ⇒ (18) + 11 = 29


Male Human Rogue6/Clr1 Current Map

The snake attacks Elathras:
bite: 1d20 + 3 ⇒ (14) + 3 = 17 damage: 1d6 + 1 ⇒ (5) + 1 = 6 plus Fort Save

Roll init


Male Human Rogue6/Clr1 Current Map

init snake: 1d20 + 2 ⇒ (19) + 2 = 21


Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

init: 1d20 + 7 ⇒ (9) + 7 = 16


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

ini: 1d20 + 4 ⇒ (12) + 4 = 16


Male Human Trapper Ranger (Lvl 5)

Initiative: 1d20 + 3 ⇒ (8) + 3 = 11

"Oh man. Those are even worse than real snakes."

When able, Virgil draws his Falchion and charges the nearest snake to help Elathras. If able. If charging is not feasible, he'll just attack when he can (subtract the +2)

Falchion attack: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 262d4 + 9 ⇒ (4, 2) + 9 = 15

Critical Confirmation!: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 162d4 + 9 ⇒ (4, 3) + 9 = 16

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