Asar screams in rage as he charges Kyras. His blade landing a solid blow to the half-elf. While you would expect some speech or at least a few words from the skeletal warrior, only rage and fury can be felt.
Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2
Kyras will also get an AOO I believe. And if all his buffs are still active from the dragon fight then a 28 will miss as his AC is 32. But the shield spell is a minute/level buff. Without that spell it will hit. I have added durations to each buff. If 6 minutes have passed then a number of buffs have fallen off including the Mercurial oil benefits
Heightened Awairness
Barkskin +3NA - 60 minutes
bull's strength +4 enhancement bonus to Str - 6 minutes
Resist Energy 10 Acid
Iron Skin +4 NA that stacks with Barkskin - 6 minutes
Shield +4 Shield bonus to AC - 6 minutes
Mutagen +2 NA and +4 alchemical bonus to Str. - 60 minutes
oil of keen - 60 minutes
Potion of Protection from Acid with Alchemical Allocation so it is not used up
Does Kakrish have the two parts now? If so, then he put them together.
Kakrish takes a step to place himself opposite of Kyras, with Asar in between them. "Ready for your medicine, you evil undead creature?" He takes a mighty swing at the skeleton.
@Kakrish Putting the two part together still take a standard action, so it is either the attack or neutralizing the amulet.
Hoga hits Asar as he charges toward Kyras, but Maffei's blade glances off the undead warrior's armor. Kyras, somewhat ready of Asar's reaction barely hits on his first strike and do even better on the second. Asar looks seriously damage but doesn't seem to care. Maffei moves in for another strike but misses again. Stuck between the now closed portal and Asar, Kyzen takes a step back and swing a recently manifested energy blade. The attack was powerful, but didn't have the precision needed to inflict any damage.
This time Hoga isn't as lucky and only one of his attacks hit the target. Asar blinded by rage continue his assault on Kyras. Luckily for the half-elf's defense stands up to the attack.
Asar vs Kyras:1d20 + 16 ⇒ (13) + 16 = 29 Damage:1d10 + 12 ⇒ (7) + 12 = 19
Asar vs Kyras:1d20 + 11 ⇒ (15) + 11 = 26 Damage:1d10 + 12 ⇒ (6) + 12 = 18
7th round
Hoga : Done
Asar : Done
Maffei : Up
Kakrish: Up
Kyras : Up
Kyzen : Up
Hernvet: Up
Kakrish takes the two amulet pieces in his hands. It takes a moment for him to figure out how they go together after which he joins them. "Ok Asar. Let's see what this does to you now." He holds the combined amulet piece up in front of him and towards the undead creature.
As Kakrish combines the two amulets together, both flames extinguish. He is left with a normal, yet big, looking amulet that doesn't any magical effect. At the same time, members of the group continu to pile on Asar, but only Kyzen gets through the ancient warrior's defense. Hernvet closes in on Hoga and bless the bloodrager with a bit of Desna's luck.
8th round
Hoga : Up
Asar :
Maffei :
Kakrish:
Kyras :
Kyzen :
Hernvet:
Asar's assault toward Kyras continu with luckily no success. It is only when he calls and the amulet to heals himself that Asar notice that something is different. He turns toward Kakrish, noticing the amulet. "No!"
Asar vs Kyras:1d20 + 16 ⇒ (4) + 16 = 20 Damage:1d10 + 12 ⇒ (1) + 12 = 13
Asar vs Kyras:1d20 + 11 ⇒ (18) + 11 = 29 Damage:1d10 + 12 ⇒ (8) + 12 = 20
9th round
Hoga : Done
Asar : Done
Maffei : Up
Kakrish: Up
Kyras : Up
Kyzen : Up
Hernvet: Up
Good guess that Kyzen finished him off but if not, here's my post.
Kakrish stares right back at Asar and yells "Yes! And now I'm sending you back to your cold death." He steps forward and raises his greatsword against the creature.
Asar manages to avoid most of the attacks toward him, but the blast from Kyzen hits him square in the chest. The explosion of energy sends bones and and gear flying, reducing the powerful warrior to nothing more than burned shattered bones.
With the battle over, you realize that not only is the town safe, but so is the world. What seemed like a simple quest, ended up to something as big as preventing one of the outer gods from setting foot physically on the world.
Looking around, you notice that the different alcoves are filled with crates. Unsure of what they contain, you walk over for a closer look. Most of them contain books, research material for what was going on here. Others contain coins, art work, weapons, and armors.
Gathering all that you can, you make your way back to the town. There, you are received as heroes and a big celebration is made in your honor.
Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2
I can hardly believe won. Kyras says. Both the dragon and this undead warrior are vanquished. We should take the dragon's head as a trophy. he adds. And don't armorers make armor from dragon hide?
later, back in town after celebrations are well under way Kyras will ask What is next for us? Is this the end of our work together?
First time I complete a story here, not sure if there is more for me to do here. If some of you are interested, I do have another game that will need two players soon. It is the Curse of the Crimson Throne adventure path, the characters are level 9 already. They are missing a traps guy and an arcane user.
Aka "Hobs" | CG Male Hobgoblin Geokineticist 6 | Common, Goblin | HP 71/73 [67] (18 NL from burn) | AC:22 (20) T:15 F:17 (15) | CMB+4, CMD 20/14 | F+12, R+12, W+5 | Init+8 | Perc+9 | DarkV 60 ft | Speed 30ft | Burn 6/9 | DR 6/adam (DR/- for 1 Rnd after using Talent) | Fortification 15% | 1d6 against Nat or Weap Att | *** ACTIVE CONDITIONS: -4 Wis Dmg (Wis=6 /Will +2) ¦ Prot Evil***
Very very sorry people, I'm way over my head at home right now. About the game, I can't seem to pick up the pace in the story... If this bothers you, let me know and I will stop playing and give my characters to whom ever... I don't want to be a burden in the game...
Aka "Hobs" | CG Male Hobgoblin Geokineticist 6 | Common, Goblin | HP 71/73 [67] (18 NL from burn) | AC:22 (20) T:15 F:17 (15) | CMB+4, CMD 20/14 | F+12, R+12, W+5 | Init+8 | Perc+9 | DarkV 60 ft | Speed 30ft | Burn 6/9 | DR 6/adam (DR/- for 1 Rnd after using Talent) | Fortification 15% | 1d6 against Nat or Weap Att | *** ACTIVE CONDITIONS: -4 Wis Dmg (Wis=6 /Will +2) ¦ Prot Evil***
hi everyone, like I said before time is very limited at the moment and can`t keep up. Either we keep moving to the good stuff faster and reduce the Role playing for more Roll playing or I will give up my characters to someone else... I will understand...
Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2
Also, do not let me forget about Kyras' ability to anoint when we buff to fight the dragon. 9 times a day he can anoint a weapon (increasing its damage by one size) or armor (adding +2DR). These buffs will last 6 minutes.
M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7
Kyras Darksoul wrote:
Also, do not let me forget about Kyras' ability to anoint when we buff to fight the dragon. 9 times a day he can anoint a weapon (increasing its damage by one size) or armor (adding +2DR). These buffs will last 6 minutes.
Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2
Buffs Kyres can/will do on himself:
Barkskin
bull's strength
Resist Energy
Iron Skin
enlarge person
Shield
Mutagen
Buffs he can do for everyone who will be in melee
Mercurial Oil DR2- on armor and weapon size increased by one for damage. He has 9 uses of this per day.
I'm going to be using the composite long bow with the dragonbane arrows and I've also got a dragon slaying arrow. I don't have precise shot so I'll be taking a bit of a penalty. Anything to help my dex would be good.
Male Kitsune Cleric 6 |HP 30/46| AC 19| Will +11 Ref +4 Fort +6 | Init + 4 |Channel Energy 5/5 | Bit of Luck 5/6 | Door Sight 6/6 | Dancing Lights 3/3
I will be casting Bless, Prayer, True strike(to someone in melee probably), and Resist energy on whoever will be up front. I do not know the type of energy yet so once we figure that out then I will cast it on someone.
Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2
True Strike is personal. And Kyras cannot buff others with Infusions yet. Investigators get fewer discoveries than alchemists and I took Murcurial Oil for my 5th level discovery.
I can give everyone DR2- though and melee weapons will do damage based on one size larger.
Remind me what energy type we need to defend against. Acid right?
M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7
I've played enough wizards to know true strike is a personal spell. Duh! Kyras can do it, though. He just needs the opportunity.
Can Kyras shoot the arrow? Maybe give it to him, and let Kakrish get his melee on. I'll need help. Try to flank, though that's a tall order with a dragon. We can't surprise it.
The prepareder we are, the successfuller we'll be.