Rannik's Crypt of the Everflame (Inactive)

Game Master Patrick Levasseur

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Asar screams in rage as he charges Kyras. His blade landing a solid blow to the half-elf. While you would expect some speech or at least a few words from the skeletal warrior, only rage and fury can be felt.

Asar vs Kyras: 1d20 + 16 + 2 ⇒ (10) + 16 + 2 = 28
Damage: 1d10 + 12 ⇒ (5) + 12 = 17

6th round
Hoga : Done + AoO
Asar : Done
Maffei : Up + AoO
Kakrish: Up
Kyras : Up
Kyzen : Up
Hernvet: Up

Party buff: Bless

Battle Map


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

I'm pretty sure Hoga gets an AoO, too, due to his 10' reach.


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Wyrmsmite PA: 1d20 + 13 ⇒ (14) + 13 = 27
dmg: 1d8 + 15 ⇒ (2) + 15 = 17


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

Kyras will also get an AOO I believe. And if all his buffs are still active from the dragon fight then a 28 will miss as his AC is 32. But the shield spell is a minute/level buff. Without that spell it will hit. I have added durations to each buff. If 6 minutes have passed then a number of buffs have fallen off including the Mercurial oil benefits

+1 cold iron fauchard: 1d20 + 12 ⇒ (11) + 12 = 232d8 + 10 + 6 ⇒ (6, 5) + 10 + 6 = 27

Buffs:

Buffs:
Personal Buffs:

Heightened Awairness
Barkskin +3NA - 60 minutes
bull's strength +4 enhancement bonus to Str - 6 minutes
Resist Energy 10 Acid
Iron Skin +4 NA that stacks with Barkskin - 6 minutes
Shield +4 Shield bonus to AC - 6 minutes
Mutagen +2 NA and +4 alchemical bonus to Str. - 60 minutes
oil of keen - 60 minutes
Potion of Protection from Acid with Alchemical Allocation so it is not used up

Group Buffs:

Mercurial oil Everyone gets DR2/- - 6 minutes
Melee Characters get weapon size increase - 6 minutes


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

On his turn Kyras will 5' step, offering Kakrish tao flank, and attack.

+1 cold iron fauchard: 1d20 + 12 ⇒ (18) + 12 = 302d8 + 10 + 6 ⇒ (5, 6) + 10 + 6 = 27

Confirm?: 1d20 + 12 ⇒ (1) + 12 = 132d8 + 10 + 6 ⇒ (8, 3) + 10 + 6 = 27


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

Does Kakrish have the two parts now? If so, then he put them together.

Kakrish takes a step to place himself opposite of Kyras, with Asar in between them. "Ready for your medicine, you evil undead creature?" He takes a mighty swing at the skeleton.

greatsword@Asar: 1d20 + 9 ⇒ (18) + 9 = 27
dmg: 2d6 + 6 ⇒ (6, 1) + 6 = 13


Male Kitsune Cleric 6 |HP 30/46| AC 19| Will +11 Ref +4 Fort +6 | Init + 4 |Channel Energy 5/5 | Bit of Luck 5/6 | Door Sight 6/6 | Dancing Lights 3/3

Hernvet grabs his holy symbol and uses it to channel a wave of healing all around him and his allies.

Channel: 3d6 ⇒ (5, 2, 3) = 10


@Kakrish Putting the two part together still take a standard action, so it is either the attack or neutralizing the amulet.

Hoga hits Asar as he charges toward Kyras, but Maffei's blade glances off the undead warrior's armor. Kyras, somewhat ready of Asar's reaction barely hits on his first strike and do even better on the second. Asar looks seriously damage but doesn't seem to care. Maffei moves in for another strike but misses again. Stuck between the now closed portal and Asar, Kyzen takes a step back and swing a recently manifested energy blade. The attack was powerful, but didn't have the precision needed to inflict any damage.

1st Att Slashing: 1d20 + 11 + 2 + 1 ⇒ (6) + 11 + 2 + 1 = 20
Dmg: 1d6 + 2 + 2d6 ⇒ (5) + 2 + (6, 3) = 16
1st Att Slashing: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23
Dmg: 1d6 + 2 ⇒ (3) + 2 = 5

Blade/PBS Att: 1d20 + 6 + 2 + 1 ⇒ (7) + 6 + 2 + 1 = 16
Blade/PBS Dmg: 3d6 + 9 + 4 ⇒ (4, 3, 3) + 9 + 4 = 23

6th round
Hoga : Done
Asar : Done
Maffei : Done
Kakrish: Up
Kyras : Done
Kyzen : Done
Hernvet: Done

Party buff: Bless

Battle Map


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

Attack. I'll put the pieces together next round.


Ok, so it is now Hoga's turn


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Why didn't I see this until now? Something funky 'bout that.

Hoga stands where he is, and full attacks.

Wyrmsmite PA: 1d20 + 13 + 2 + 1 ⇒ (3) + 13 + 2 + 1 = 19

iterative: 1d20 + 8 + 2 + 1 ⇒ (11) + 8 + 2 + 1 = 22

cloak: 1d20 + 8 + 2 + 1 ⇒ (18) + 8 + 2 + 1 = 29

dmg: 1d6 + 10 ⇒ (5) + 10 = 15

He then moves 5'.


This time Hoga isn't as lucky and only one of his attacks hit the target. Asar blinded by rage continue his assault on Kyras. Luckily for the half-elf's defense stands up to the attack.

Asar vs Kyras: 1d20 + 16 ⇒ (13) + 16 = 29
Damage: 1d10 + 12 ⇒ (7) + 12 = 19

Asar vs Kyras: 1d20 + 11 ⇒ (15) + 11 = 26
Damage: 1d10 + 12 ⇒ (6) + 12 = 18

7th round
Hoga : Done
Asar : Done
Maffei : Up
Kakrish: Up
Kyras : Up
Kyzen : Up
Hernvet: Up

Party buff: Bless

Battle Map


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

Kyras 5' steps back again and attack but also cannot land a hit.

+1 cold iron fauchard: 1d20 + 12 ⇒ (5) + 12 = 172d8 + 10 + 6 ⇒ (1, 8) + 10 + 6 = 25


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

Kakrish takes the two amulet pieces in his hands. It takes a moment for him to figure out how they go together after which he joins them. "Ok Asar. Let's see what this does to you now." He holds the combined amulet piece up in front of him and towards the undead creature.


Aka "Hobs" | CG Male Hobgoblin Geokineticist 6 | Common, Goblin | HP 71/73 [67] (18 NL from burn) | AC:22 (20) T:15 F:17 (15) | CMB+4, CMD 20/14 | F+12, R+12, W+5 | Init+8 | Perc+9 | DarkV 60 ft | Speed 30ft | Burn 6/9 | DR 6/adam (DR/- for 1 Rnd after using Talent) | Fortification 15% | 1d6 against Nat or Weap Att | *** ACTIVE CONDITIONS: -4 Wis Dmg (Wis=6 /Will +2) ¦ Prot Evil***

Kyzen takes a 5ft step to stay away and switch from blade to blast... Aiming directly at Asar...

"Enjoy this one!!!"

Enpower Kinetic "Magical" Blast (Point-Blank + Elemental Overflow + Bless)
Blast/PBS Att: 1d20 + 10 + 1 + 2 + 1 ⇒ (17) + 10 + 1 + 2 + 1 = 31
Blast/PBS Dmg: 3d6 + 9 + 1 + 4 ⇒ (4, 4, 1) + 9 + 1 + 4 = 23

Enpower Dmg 23 + 11 = 34


TN Female Shae Rogue 4 | Outsider, Extraplanar | Common, Shae, Aklo, Tekritanin | HP 54/54 | AC:20 T:14 F:16 | CMB+6, CMD 20/16 | F+6, R+8, W+4 | Init+6 | Perc+9 (+1 traps) | DarkV 60 ft, low-light vision | Speed 30ft | amorphous, blur, evasion | Immune : Cold, Crits, Prec.Dmg. | *** Active conditions: Blur, -9 int ***

Maffei repositions herself and try to land some blows, but misses...

+1 Rapier 18-20/x2(2WF + Cold + Bless)
1st Att Slashing: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17
Dmg: 1d6 + 2 + 1d6 ⇒ (2) + 2 + (4) = 8
2nd Att Slashing: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
Dmg: 1d6 + 2 + 1d6 ⇒ (2) + 2 + (6) = 10

+1 Short sword 19-20/x2 (2WF + Cold + Bless)
Att Piercing: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18
Dmg: 1d6 + 2 + 1d6 ⇒ (5) + 2 + (2) = 9


As Kakrish combines the two amulets together, both flames extinguish. He is left with a normal, yet big, looking amulet that doesn't any magical effect. At the same time, members of the group continu to pile on Asar, but only Kyzen gets through the ancient warrior's defense. Hernvet closes in on Hoga and bless the bloodrager with a bit of Desna's luck.

8th round
Hoga : Up
Asar :
Maffei :
Kakrish:
Kyras :
Kyzen :
Hernvet:

Party buff: Bless

Battle Map


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Wyrmsmite PA: 1d20 + 13 + 2 + 1 ⇒ (15) + 13 + 2 + 1 = 31
dmg: 1d8 + 15 ⇒ (5) + 15 = 20

iterative: 1d20 + 8 + 2 + 1 ⇒ (11) + 8 + 2 + 1 = 22
reroll: 1d20 + 2 + 1 ⇒ (3) + 2 + 1 = 6

cloak: 1d20 + 8 + 2 + 1 ⇒ (10) + 8 + 2 + 1 = 21
Hoga swings fiercely, but fails to do much against the warrior's strong protections.


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Losing posts again.


Asar's assault toward Kyras continu with luckily no success. It is only when he calls and the amulet to heals himself that Asar notice that something is different. He turns toward Kakrish, noticing the amulet. "No!"

Asar vs Kyras: 1d20 + 16 ⇒ (4) + 16 = 20
Damage: 1d10 + 12 ⇒ (1) + 12 = 13

Asar vs Kyras: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 1d10 + 12 ⇒ (8) + 12 = 20

9th round
Hoga : Done
Asar : Done
Maffei : Up
Kakrish: Up
Kyras : Up
Kyzen : Up
Hernvet: Up

Party buff: Bless

Battle Map


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

Kyras delays to flank with Kakrish and then attacks.

+1 cold iron fauchard: 1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 172d8 + 10 + 6 ⇒ (2, 5) + 10 + 6 = 23


TN Female Shae Rogue 4 | Outsider, Extraplanar | Common, Shae, Aklo, Tekritanin | HP 54/54 | AC:20 T:14 F:16 | CMB+6, CMD 20/16 | F+6, R+8, W+4 | Init+6 | Perc+9 (+1 traps) | DarkV 60 ft, low-light vision | Speed 30ft | amorphous, blur, evasion | Immune : Cold, Crits, Prec.Dmg. | *** Active conditions: Blur, -9 int ***

Maffei tries again but Asar manage to avoid easiely all her attacks

+1 Rapier 18-20/x2(2WF + Cold + Bless)
1st Att Slashing: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14
Dmg: 1d6 + 2 + 1d6 ⇒ (1) + 2 + (4) = 7
2nd Att Slashing: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18
Dmg: 1d6 + 2 + 1d6 ⇒ (1) + 2 + (2) = 5

+1 Short sword 19-20/x2 (2WF + Cold + Bless)
Att Piercing: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14
Dmg: 1d6 + 2 + 1d6 ⇒ (5) + 2 + (2) = 9


Aka "Hobs" | CG Male Hobgoblin Geokineticist 6 | Common, Goblin | HP 71/73 [67] (18 NL from burn) | AC:22 (20) T:15 F:17 (15) | CMB+4, CMD 20/14 | F+12, R+12, W+5 | Init+8 | Perc+9 | DarkV 60 ft | Speed 30ft | Burn 6/9 | DR 6/adam (DR/- for 1 Rnd after using Talent) | Fortification 15% | 1d6 against Nat or Weap Att | *** ACTIVE CONDITIONS: -4 Wis Dmg (Wis=6 /Will +2) ¦ Prot Evil***

Kyzen takes his time and with an amazing display of light and energy he hits Asar directly in the chess...

"Go back to hell Asar!!!"

Empower Kinetic "Magical" Blast (Point-Blank + Elemental Overflow + Bless)
Blast/PBS Att: 1d20 + 10 + 1 + 2 + 1 ⇒ (20) + 10 + 1 + 2 + 1 = 34
Blast/PBS Dmg: 3d6 + 9 + 1 + 4 ⇒ (4, 6, 5) + 9 + 1 + 4 = 29

Crit confirmation
Blast/PBS Att: 1d20 + 10 + 1 + 2 + 1 ⇒ (18) + 10 + 1 + 2 + 1 = 32
Blast/PBS Dmg: 3d6 + 9 + 1 + 4 ⇒ (2, 3, 1) + 9 + 1 + 4 = 20

Not sure how it works, but guessing all DMG is empowered

DMG = 29+20=49+24=73


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

Good guess that Kyzen finished him off but if not, here's my post.

Kakrish stares right back at Asar and yells "Yes! And now I'm sending you back to your cold death." He steps forward and raises his greatsword against the creature.

greatsword@asar,flanking: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21
dmg: 2d6 + 6 ⇒ (3, 1) + 6 = 10


Asar manages to avoid most of the attacks toward him, but the blast from Kyzen hits him square in the chest. The explosion of energy sends bones and and gear flying, reducing the powerful warrior to nothing more than burned shattered bones.

With the battle over, you realize that not only is the town safe, but so is the world. What seemed like a simple quest, ended up to something as big as preventing one of the outer gods from setting foot physically on the world.

Looking around, you notice that the different alcoves are filled with crates. Unsure of what they contain, you walk over for a closer look. Most of them contain books, research material for what was going on here. Others contain coins, art work, weapons, and armors.

Gathering all that you can, you make your way back to the town. There, you are received as heroes and a big celebration is made in your honor.


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Ah, success! Good job, guys!


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

I can hardly believe won. Kyras says. Both the dragon and this undead warrior are vanquished. We should take the dragon's head as a trophy. he adds. And don't armorers make armor from dragon hide?

later, back in town after celebrations are well under way Kyras will ask What is next for us? Is this the end of our work together?


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

I hope not, my friend. We are a good team, Hoga says to the half elf.

I would love to continue our adventures, wherever they lead.

Hoga then buys a round for the house.

Yes, dragon hide is worth something. We should all make at least some personal trinkets from it.


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

Back in town, Kakrish revels in the accolades. He approaches Kyras and Hoga as they are talking about continuing adventures.

"Heh. Don't count me out. I wouldn't want you guys to have to go out into the world without me."


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Indeed, master Kakrish. Your assistance is indispensable!


First time I complete a story here, not sure if there is more for me to do here. If some of you are interested, I do have another game that will need two players soon. It is the Curse of the Crimson Throne adventure path, the characters are level 9 already. They are missing a traps guy and an arcane user.


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

I'm interested. I've got a 7th level wizard from a game that ended early. I could level him up. https://paizo.com/people/SeltynSevenleaf

I've also got an arcane trickster who's an arcane/traps guy.


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

I'd jump in too. But I would level up Kyras to 9 to be the traps guy.


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

https://paizo.com/people/SeltynSevenleaf

Didn't link it right.

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M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Holed up in this big old house with no job. I've got plenty of TP, though, because I always overbought it before.

There are lots of free movies on Youtube right now. They're not all great, but they help pass the time.


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

Helping family move. Working hard away from home but still trying to distance myself and not go out much. Sketchy internet.


Male Kitsune Cleric 6 |HP 30/46| AC 19| Will +11 Ref +4 Fort +6 | Init + 4 |Channel Energy 5/5 | Bit of Luck 5/6 | Door Sight 6/6 | Dancing Lights 3/3

Hey thanks for botting me. I should be able to do things now. thanks for your patience.


Aka "Hobs" | CG Male Hobgoblin Geokineticist 6 | Common, Goblin | HP 71/73 [67] (18 NL from burn) | AC:22 (20) T:15 F:17 (15) | CMB+4, CMD 20/14 | F+12, R+12, W+5 | Init+8 | Perc+9 | DarkV 60 ft | Speed 30ft | Burn 6/9 | DR 6/adam (DR/- for 1 Rnd after using Talent) | Fortification 15% | 1d6 against Nat or Weap Att | *** ACTIVE CONDITIONS: -4 Wis Dmg (Wis=6 /Will +2) ¦ Prot Evil***

Sorry guys if I'm less active... Since de confinment, I have to work from home, manage 3 preschool kids with 16 teams meeting/week and homeworks...

I still check as much as possible, BOT me if needed...


Aka "Hobs" | CG Male Hobgoblin Geokineticist 6 | Common, Goblin | HP 71/73 [67] (18 NL from burn) | AC:22 (20) T:15 F:17 (15) | CMB+4, CMD 20/14 | F+12, R+12, W+5 | Init+8 | Perc+9 | DarkV 60 ft | Speed 30ft | Burn 6/9 | DR 6/adam (DR/- for 1 Rnd after using Talent) | Fortification 15% | 1d6 against Nat or Weap Att | *** ACTIVE CONDITIONS: -4 Wis Dmg (Wis=6 /Will +2) ¦ Prot Evil***

Very very sorry people, I'm way over my head at home right now. About the game, I can't seem to pick up the pace in the story... If this bothers you, let me know and I will stop playing and give my characters to whom ever... I don't want to be a burden in the game...


Aka "Hobs" | CG Male Hobgoblin Geokineticist 6 | Common, Goblin | HP 71/73 [67] (18 NL from burn) | AC:22 (20) T:15 F:17 (15) | CMB+4, CMD 20/14 | F+12, R+12, W+5 | Init+8 | Perc+9 | DarkV 60 ft | Speed 30ft | Burn 6/9 | DR 6/adam (DR/- for 1 Rnd after using Talent) | Fortification 15% | 1d6 against Nat or Weap Att | *** ACTIVE CONDITIONS: -4 Wis Dmg (Wis=6 /Will +2) ¦ Prot Evil***

hi everyone, like I said before time is very limited at the moment and can`t keep up. Either we keep moving to the good stuff faster and reduce the Role playing for more Roll playing or I will give up my characters to someone else... I will understand...


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

Leveling up:

HP: 1d8 ⇒ 7

He gains +1 BAB and +1 to all saves.

His Studied Strike goes to 2d6 and his trap sense goes too +2

He gains 10 skill points and gets quite a bit better at UMD while advancing his core skills.

He gains another second level extract and learns two more.

Will get his alias updated today.


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

Also, do not let me forget about Kyras' ability to anoint when we buff to fight the dragon. 9 times a day he can anoint a weapon (increasing its damage by one size) or armor (adding +2DR). These buffs will last 6 minutes.


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7
Kyras Darksoul wrote:
Also, do not let me forget about Kyras' ability to anoint when we buff to fight the dragon. 9 times a day he can anoint a weapon (increasing its damage by one size) or armor (adding +2DR). These buffs will last 6 minutes.

Yeah! Do that! lol


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

I just missed our 4th anniversary.

I'm guessing we all did, so I thank all of you who are here and playing, especially our GM.

It's been so much fun!


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

Agree. Thanks for letting me join in. :)


Wow, 4 years already? Time sure goes by fast.


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

Buffs Kyres can/will do on himself:

Barkskin
bull's strength
Resist Energy
Iron Skin
enlarge person
Shield
Mutagen

Buffs he can do for everyone who will be in melee
Mercurial Oil DR2- on armor and weapon size increased by one for damage. He has 9 uses of this per day.


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Nice.


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

I'm going to be using the composite long bow with the dragonbane arrows and I've also got a dragon slaying arrow. I don't have precise shot so I'll be taking a bit of a penalty. Anything to help my dex would be good.


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Can Kyras cook something up?


Male Kitsune Cleric 6 |HP 30/46| AC 19| Will +11 Ref +4 Fort +6 | Init + 4 |Channel Energy 5/5 | Bit of Luck 5/6 | Door Sight 6/6 | Dancing Lights 3/3

I will be casting Bless, Prayer, True strike(to someone in melee probably), and Resist energy on whoever will be up front. I do not know the type of energy yet so once we figure that out then I will cast it on someone.


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

Since I have a dragon slaying arrow, maybe it would be best to use True Strike on me after we have softened up the target a little.


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7
Kakrish Stonetoe wrote:
Since I have a dragon slaying arrow, maybe it would be best to use True Strike on me after we have softened up the target a little.

Good!


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

True Strike is personal. And Kyras cannot buff others with Infusions yet. Investigators get fewer discoveries than alchemists and I took Murcurial Oil for my 5th level discovery.

I can give everyone DR2- though and melee weapons will do damage based on one size larger.

Remind me what energy type we need to defend against. Acid right?


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Right. Hoga can cast resist energy (acid) on himself as a rage power. The other buffs will be a big help too.


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

I've played enough wizards to know true strike is a personal spell. Duh! Kyras can do it, though. He just needs the opportunity.

Can Kyras shoot the arrow? Maybe give it to him, and let Kakrish get his melee on. I'll need help. Try to flank, though that's a tall order with a dragon. We can't surprise it.

The prepareder we are, the successfuller we'll be.


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Maffei is an excellent rogue. Really excellent. I think she should scout ahead of us.

We have to be close enough to dive in if she has a problem, but I think she's got this.


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

I worry about a big space where the dragon can fly. Bad enough to face a dragon. Worse if it can take to the air, or dive under the water.


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Yes. That's why it would be good to have an idea what we're up against before we engage. I'm hoping Maffei can scout it out.


Got stuck with overtime to prep black Friday. Will post tomorrow if I haven't been trample to death by customers.


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

This is so long, I can't find where we got the rod. Just wondering if there was anything specific about it that I can't remember.


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

Asar from Crypt of the Everflame?


Yep


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

I checked with Hernvet. He's been busy with end of term class projects and finals. I think he'll be able to post today though.


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Aka "Hobs" | CG Male Hobgoblin Geokineticist 6 | Common, Goblin | HP 71/73 [67] (18 NL from burn) | AC:22 (20) T:15 F:17 (15) | CMB+4, CMD 20/14 | F+12, R+12, W+5 | Init+8 | Perc+9 | DarkV 60 ft | Speed 30ft | Burn 6/9 | DR 6/adam (DR/- for 1 Rnd after using Talent) | Fortification 15% | 1d6 against Nat or Weap Att | *** ACTIVE CONDITIONS: -4 Wis Dmg (Wis=6 /Will +2) ¦ Prot Evil***

Happy New Year to all of you and your families.. Hoping for 2021 to be a better year...

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