
Kip! |

hit: 1d20 + 22 ⇒ (19) + 22 = 41 vs kip
Kip gets critted on, taking 62 cold damage. He is now 18/107 HP. He will now roll a Fortitude save.
Fortitude save DC 32: 1d20 + 17 ⇒ (3) + 17 = 20 I think I'm out of hero points. Sigh.
Action 1: Get 'Em! on the foe Ray is shooting at.
Action 2: Use a worn medpatch, tactical. Triggering Lead by Example. (-1 to AC and Reflex, +2 circumstance bonus to damage against that foe.) Medpatch, Tactical healing: 3d6 + 6 ⇒ (1, 6, 1) + 6 = 14
Action 3: Battle Medicine myself. I'm going to try to roll a DC 30. Battle Medicine DC 30: 1d20 + 20 ⇒ (20) + 20 = 40
Kip heals for... DC 30 crit healing: 4d8 + 30 ⇒ (4, 3, 1, 6) + 30 = 44
Kip is now at 76/107 HP. Still waiting on result of crit fail Fort save.

DoubleGold |

The Aoo Furenzoku did, did not hit, so he will cast the same spell the other 2 did hit: 1d20 + 22 ⇒ (19) + 22 = 41 vs Furenzoku
dmg: 6d10 ⇒ (9, 6, 10, 5, 4, 9) = 43 and fort save
Anyone who failed the fort save will take dmg: 6d10 ⇒ (8, 6, 8, 9, 4, 1) = 36 sonic damage at the end of their next turn, if you crit failed add another dmg: 4d10 ⇒ (4, 2, 1, 3) = 10, so Kip will take 46 sonic after he failed.
If you passed, you take dmg: 3d10 ⇒ (10, 7, 9) = 26
If you crit passed you take nothing.
The binaric assualt does hit, he is still up. Flask of Chuckles and the Doctor are up

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Okay, this changes what I was going to do. By a long way.
One action: Take a shot with Advanced Plasma Caster at Target below on the ground. If he is already dead then the shot will go to one of the two on the wall
Two Action: 6th level Heal on Kip.
Advanced Plasma Caster vs AC: 1d20 + 21 ⇒ (8) + 21 = 292d8 + 1d6 ⇒ (5, 5) + (4) = 14
Damage is 2d8(fire) and 1d6(cold)
2 action Heal on Kip
6 level heal on Kip: 6d8 + 48 ⇒ (2, 5, 5, 2, 7, 2) + 48 = 71

Furenzoku |

This guy needs to die. Attack 1: 1d20 + 21 ⇒ (2) + 21 = 23 Damage: 2d8 + 12 ⇒ (2, 3) + 12 = 17
Follow up with a careful strike, will still do 14 damage if it misses.
attack 2: 1d20 + 16 ⇒ (12) + 16 = 28 damage: 2d8 + 12 ⇒ (4, 3) + 12 = 19
Third action Battle medicine selfDC 30: 1d20 + 22 ⇒ (5) + 22 = 27 healing: 2d8 + 30 ⇒ (6, 7) + 30 = 43 extra if crit: 2d8 ⇒ (8, 8) = 16

DoubleGold |

Oh my gosh. Enemy critted on me, then Kip critically failed the Fortitude save. My last turn never happened and I am now dying 2.
Kip's initiative moves up to just before the foe who downed me, which is between Goji and the Azlanti.
You took it as a delay at the end of your turn, so after you healed. You are at 30.[/ooc] Oh wait that is Ray.
edit coming
DoubleGold |

Ray will take the same shots he did last time.
first shot takes him down
healing: 5d8 ⇒ (4, 5, 8, 5, 8) = 30 he is still up, then down again. Actually since Fuzeko is the melee we will say he took him down with his two hits.so ray hit a guy on the wall for 53 Then doctor hits for 14. Actually he was down on Fuzekos pst on Aril 2nd, but it still would have took both hits cause Fuzeko had to do another 30 dmg, double checking to see if others are down.

DoubleGold |

The guy on the left wall just barely too enough damage, he has to stand up, pick up his weapon he dropped and fire at Fuzeko hit: 1d20 + 21 ⇒ (14) + 21 = 35 dmg: 2d8 + 11 + 1d6 ⇒ (8, 8) + 11 + (6) = 33 the guy on the right will fire twice at ray, then use the wall as cover hits: 2d20 ⇒ (18, 14) = 32 +21 and +16 dmg: 2d8 + 11 + 1d6 ⇒ (5, 5) + 11 + (5) = 26 and 2nd hit dmg: 2d8 + 11 + 1d6 ⇒ (2, 5) + 11 + (3) = 21 all heroes are up, the guy on left has hp: 5d8 ⇒ (1, 2, 5, 7, 4) = 19

DoubleGold |

Ray misses first, but kills the one on the left. One guard left, he is on the right.

DoubleGold |

That is a hit, unfortunately that is the one that didn’t crit fail two saves in a row which means he has plenty of hit points left.

Furenzoku |

Goji doesn't have much for Ranged options since the solar shot is very limited. He'll pick up the Azlanti gun, take a shot, and try to see if there's a way up on top of the wall from the other side. Add weapon tracking to this: 1d20 + 18 ⇒ (13) + 18 = 31 damage?: 2d8 + 1d6 + 2 ⇒ (3, 4) + (4) + 2 = 13

DoubleGold |

The remaining soldier after having been hit will fire 3 shots at who: 1d4 ⇒ 3 Kip
hit: 3d20 ⇒ (20, 8, 8) = 36 +21, +16 and +11 dmg: 2d8 + 11 + 1d6 ⇒ (6, 8) + 11 + (2) = 27 that is doubled cause of crit, but 24 and 19 misses. All heroes are up

DoubleGold |

He wasn’t as powerful so he goes down back up: 3d8 ⇒ (5, 6, 3) = 14 last two of you should finish him