Empires Devoured

Game Master DoubleGold


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AoO: 1d20 + 21 ⇒ (5) + 21 = 26 damage: 2d8 + 7 ⇒ (2, 6) + 7 = 15
Binaric assault: 1d20 + 18 ⇒ (4) + 18 = 22 damage: 3d8 + 7 ⇒ (2, 6, 1) + 7 = 16


Misses Ranged, stay graviton for melee melee: 1d20 + 21 ⇒ (9) + 21 = 30 damage: 2d8 + 7 ⇒ (8, 7) + 7 = 22


If 30 doesn't hit his off guard Goji reattunes photon, if it does hit he swings for the fences. hail mary: 1d20 + 11 ⇒ (14) + 11 = 25 damage: 2d8 + 12 ⇒ (6, 6) + 12 = 24


Envoy 11
DoubleGold wrote:
hit: 1d20 + 22 ⇒ (19) + 22 = 41 vs kip

Kip gets critted on, taking 62 cold damage. He is now 18/107 HP. He will now roll a Fortitude save.

Fortitude save DC 32: 1d20 + 17 ⇒ (3) + 17 = 20 I think I'm out of hero points. Sigh.

Action 1: Get 'Em! on the foe Ray is shooting at.
Action 2: Use a worn medpatch, tactical. Triggering Lead by Example. (-1 to AC and Reflex, +2 circumstance bonus to damage against that foe.) Medpatch, Tactical healing: 3d6 + 6 ⇒ (1, 6, 1) + 6 = 14
Action 3: Battle Medicine myself. I'm going to try to roll a DC 30. Battle Medicine DC 30: 1d20 + 20 ⇒ (20) + 20 = 40

Kip heals for... DC 30 crit healing: 4d8 + 30 ⇒ (4, 3, 1, 6) + 30 = 44

Kip is now at 76/107 HP. Still waiting on result of crit fail Fort save.

Liberty's Edge

Csn I get a rough idea of how healthy the enemies look? It will change the outcome of my turn which is now


8-07 Map DungeonMaster

The Aoo Furenzoku did, did not hit, so he will cast the same spell the other 2 did hit: 1d20 + 22 ⇒ (19) + 22 = 41 vs Furenzoku
dmg: 6d10 ⇒ (9, 6, 10, 5, 4, 9) = 43 and fort save
Anyone who failed the fort save will take dmg: 6d10 ⇒ (8, 6, 8, 9, 4, 1) = 36 sonic damage at the end of their next turn, if you crit failed add another dmg: 4d10 ⇒ (4, 2, 1, 3) = 10, so Kip will take 46 sonic after he failed.
If you passed, you take dmg: 3d10 ⇒ (10, 7, 9) = 26
If you crit passed you take nothing.
The binaric assualt does hit, he is still up. Flask of Chuckles and the Doctor are up


Ray will take the same shots he did last time.
First shot: 1d20 + 22 ⇒ (10) + 22 = 32
Sonic: 5d6 + 8 ⇒ (1, 5, 6, 5, 5) + 8 = 30
Second shot: 1d20 + 18 ⇒ (19) + 18 = 37
Sonic: 5d6 + 8 ⇒ (3, 4, 1, 6, 1) + 8 = 23


Envoy 11

Oh my gosh. Enemy critted on me, then Kip critically failed the Fortitude save. My last turn never happened and I am now dying 2.

Kip's initiative moves up to just before the foe who downed me, which is between Goji and the Azlanti.

Dataphiles

? Barathu Mystic (Shadow)

Okay, this changes what I was going to do. By a long way.

One action: Take a shot with Advanced Plasma Caster at Target below on the ground. If he is already dead then the shot will go to one of the two on the wall

Two Action: 6th level Heal on Kip.

Advanced Plasma Caster vs AC: 1d20 + 21 ⇒ (8) + 21 = 292d8 + 1d6 ⇒ (5, 5) + (4) = 14
Damage is 2d8(fire) and 1d6(cold)

2 action Heal on Kip

6 level heal on Kip: 6d8 + 48 ⇒ (2, 5, 5, 2, 7, 2) + 48 = 71


Fort Save: 1d20 + 20 ⇒ (1) + 20 = 21


Hero Pointing that s&@+: 1d20 + 20 ⇒ (5) + 20 = 25


This guy needs to die. Attack 1: 1d20 + 21 ⇒ (2) + 21 = 23 Damage: 2d8 + 12 ⇒ (2, 3) + 12 = 17
Follow up with a careful strike, will still do 14 damage if it misses.
attack 2: 1d20 + 16 ⇒ (12) + 16 = 28 damage: 2d8 + 12 ⇒ (4, 3) + 12 = 19
Third action Battle medicine selfDC 30: 1d20 + 22 ⇒ (5) + 22 = 27 healing: 2d8 + 30 ⇒ (6, 7) + 30 = 43 extra if crit: 2d8 ⇒ (8, 8) = 16


8-07 Map DungeonMaster
Kip! wrote:

Oh my gosh. Enemy critted on me, then Kip critically failed the Fortitude save. My last turn never happened and I am now dying 2.

Kip's initiative moves up to just before the foe who downed me, which is between Goji and the Azlanti.

You took it as a delay at the end of your turn, so after you healed. You are at 30.[/ooc] Oh wait that is Ray.

edit coming


8-07 Map DungeonMaster
FlaskOfChuckles wrote:

Ray will take the same shots he did last time.

first shot takes him down

healing: 5d8 ⇒ (4, 5, 8, 5, 8) = 30 he is still up, then down again. Actually since Fuzeko is the melee we will say he took him down with his two hits.so ray hit a guy on the wall for 53 Then doctor hits for 14. Actually he was down on Fuzekos pst on Aril 2nd, but it still would have took both hits cause Fuzeko had to do another 30 dmg, double checking to see if others are down.


8-07 Map DungeonMaster

The guy on the left wall just barely too enough damage, he has to stand up, pick up his weapon he dropped and fire at Fuzeko hit: 1d20 + 21 ⇒ (14) + 21 = 35 dmg: 2d8 + 11 + 1d6 ⇒ (8, 8) + 11 + (6) = 33 the guy on the right will fire twice at ray, then use the wall as cover hits: 2d20 ⇒ (18, 14) = 32 +21 and +16 dmg: 2d8 + 11 + 1d6 ⇒ (5, 5) + 11 + (5) = 26 and 2nd hit dmg: 2d8 + 11 + 1d6 ⇒ (2, 5) + 11 + (3) = 21 all heroes are up, the guy on left has hp: 5d8 ⇒ (1, 2, 5, 7, 4) = 19

Liberty's Edge

Round 2

39 Furenzoku
37 Bad guys
33 Flask of chuckles
31 Kip
28 Doctor zharkov


Oof, went from "haha you keep missing" to 20 hp. Doesn't help my battle med failed or that last hit did max damage

Liberty's Edge

Thsts good becsuse spell wise there isnt much left st high levels. I’ve got healing left but it’s no thst powerful.


I am not sure who is still up. Ray will attack the nearest foe.
First shot: 1d20 + 22 ⇒ (2) + 22 = 24
Sonic: 5d6 + 8 ⇒ (2, 4, 3, 4, 4) + 8 = 25
Second shot: 1d20 + 18 ⇒ (15) + 18 = 33
Sonic: 5d6 + 8 ⇒ (1, 3, 6, 1, 4) + 8 = 23


8-07 Map DungeonMaster

Ray misses first, but kills the one on the left. One guard left, he is on the right.

Liberty's Edge

Round 4
39 Furenzoku
38* Kip
37 Bad guys
33 Flask of chuckles
28 Doctor zharkov

Dataphiles

? Barathu Mystic (Shadow)

Doctor Zharkov floats up to the top of the wall and tendrils grasp some bits of metal and fling them towards the remaining enemy

one action move

two action needledarts

needle darts vs ac: 1d20 + 21 ⇒ (11) + 21 = 32
piercing damage: 8d4 ⇒ (4, 2, 2, 4, 4, 2, 4, 4) = 26

Liberty's Edge

Round 5

39 Furenzoku
38* Kip

37 Bad guys
33 Flask of chuckles
28 Doctor zharkov

Liberty's Edge

Sorry Kip, I didnt notice your earlier mention of the change of init because you went to 0. Ive updated the table above to reflect that. I think you may of missed your turn this round then.


8-07 Map DungeonMaster

That is a hit, unfortunately that is the one that didn’t crit fail two saves in a row which means he has plenty of hit points left.


Goji doesn't have much for Ranged options since the solar shot is very limited. He'll pick up the Azlanti gun, take a shot, and try to see if there's a way up on top of the wall from the other side. Add weapon tracking to this: 1d20 + 18 ⇒ (13) + 18 = 31 damage?: 2d8 + 1d6 + 2 ⇒ (3, 4) + (4) + 2 = 13


Envoy 11

Kip grabs his laser pistol, superior (Action 1), stands (Action 2), and Get 'Em! (Action 3) on the next most injured foe.


8-07 Map DungeonMaster

The remaining soldier after having been hit will fire 3 shots at who: 1d4 ⇒ 3 Kip
hit: 3d20 ⇒ (20, 8, 8) = 36 +21, +16 and +11 dmg: 2d8 + 11 + 1d6 ⇒ (6, 8) + 11 + (2) = 27 that is doubled cause of crit, but 24 and 19 misses. All heroes are up


Ray keeps shooting.
First shot: 1d20 + 22 ⇒ (2) + 22 = 24
Sonic: 5d6 + 8 ⇒ (1, 1, 6, 3, 4) + 8 = 23
Second shot: 1d20 + 18 ⇒ (17) + 18 = 35
Sonic: 5d6 + 8 ⇒ (4, 3, 1, 2, 3) + 8 = 21

Dataphiles

? Barathu Mystic (Shadow)

Doctor zharkov unleashes more energy on his for by casting void warp snd taking a shot

Void warp
Dx 31 basic fort save
21 void damage

One action plasma caster shot
plasma caster: 1d20 + 21 ⇒ (17) + 21 = 38
fire damage: 2d8 ⇒ (6, 6) = 12


8-07 Map DungeonMaster

He wasn’t as powerful so he goes down back up: 3d8 ⇒ (5, 6, 3) = 14 last two of you should finish him

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