Rannik's Crypt of the Everflame (Inactive)

Game Master Patrick Levasseur

Maps
Loot


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M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Hobs and Hoga can spider climb and carry the others on their backs until we're all across. It'll take 2 minutes.


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

Lets do it.


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Unless there is anything unforeseen happening with the pit, we can just call it done. Voila! Hoga will be fatigued for a bit, but it's no biggie (I hope).


Kakrish Stonetoe wrote:

Did we miss a post? We went from "path is invariably a secret door the aspirant must locate in order to even begin the trial." to "This room has a fifteen-foot-high domed ceiling and no floor..." with only two perception checks between those posts. I'm guessing that the perception checks passed and we found the secret door?

Yep, there is a paragraphe missing in my last post about finding the secret door and moving to the next room.

The group is able to pass the pit with barely any problem. Continuing on, the group come to an intersection. One corridor seems to lead to a large room, while the other seems to be making a U-turn.


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Let's check out the room first. Kyras, can you check for traps?


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

Kakrish nods. "Yep. The room first. That other way just seems to go back from where we came. Don't see any reason in going there."


Male Kitsune Cleric 6 |HP 30/46| AC 19| Will +11 Ref +4 Fort +6 | Init + 4 |Channel Energy 5/5 | Bit of Luck 5/6 | Door Sight 6/6 | Dancing Lights 3/3

"Agreed"


You head toward the room. Inside you find sixteen five-foot-wide alcoves, each containing the crumpled remains of a sparring dummy. From what Kyras can remember, this is the Aspirant’s Challenge. The aspirants monks were blindfolded to simulate the lightless conditions of the darkness between the stars, and then challenged to move quickly
through the chamber and topple sixteen separate dummies from their stands as quickly as possible. Only if the task was done in a certain amount of time was the aspirant allowed to continue.

Perception DC 30:

You find a secret door in the corner of the room.


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Can't make the DC. Anybody?

Hoga examines everything carefully. 29 percep.


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

Kyras explains what he remembers of the test as he looks around.

Preception: 1d20 + 16 ⇒ (5) + 16 = 21


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

If I take 20 I can get 28 or 30 to notice unusual stonework. Will that do it?

"So let me get this right. A bunch of monkeys would blindfold themselves, to pretend that they were up in the sky, then they would run through this room and try to knock down all those dummies? I bet it was hilarious to watch that." Kakrish strolls over to one of the alcoves and prods at the crumpled dummy with the toe of his boot.


Aka "Hobs" | CG Male Hobgoblin Geokineticist 6 | Common, Goblin | HP 71/73 [67] (18 NL from burn) | AC:22 (20) T:15 F:17 (15) | CMB+4, CMD 20/14 | F+12, R+12, W+5 | Init+8 | Perc+9 | DarkV 60 ft | Speed 30ft | Burn 6/9 | DR 6/adam (DR/- for 1 Rnd after using Talent) | Fortification 15% | 1d6 against Nat or Weap Att | *** ACTIVE CONDITIONS: -4 Wis Dmg (Wis=6 /Will +2) ¦ Prot Evil***

Too High... No perception possible for Kyzen or Maffei...


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

And I can get a 36 with a take 20


Kakrish and Kyras careful inspection of the room reveals a secret door in the north west corner. Once you open it, you find a long dark corridor that lead to a door. Listening are the door, you hear nothing coming from the other side.


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

Kyras searches the door for traps.

Perception: 1d20 + 16 ⇒ (12) + 16 = 28


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

Kakrish waves Hernvet forward. "Can you use that thing where you see through doors again? Maybe see what's on the other side?"


Kyras inspects the door and realizes that just like the old naga said, there is no traps to be found.

Giving Hernvet a bit more time.


Male Kitsune Cleric 6 |HP 30/46| AC 19| Will +11 Ref +4 Fort +6 | Init + 4 |Channel Energy 5/5 | Bit of Luck 5/6 | Door Sight 6/6 | Dancing Lights 3/3

"Will do!" Hernvet walks up to the door and lays his hands on it to see what is on the other side.


Hernvet:

Three fifteen-foot-diameter platforms lie in this room, each rising three feet high. In the center of each platform, a globeshaped container of murky liquid sits in the embrace of an octopus-shaped brass cradle. Each globe is about two feet across—the two westernmost globes are intact, and a dark, indistinct mass floats in the center of each. The eastern globe has been shattered, and a large stain has spread out around it on the floor. Along the wall near the eastern door sits a tiny wooden cabinet with a message scribbled on its front. A
similar one sits beside the western door.


Since Hernvet is busy, here's the info for everyone.

Three fifteen-foot-diameter platforms lie in this room, each rising three feet high. In the center of each platform, a globeshaped container of murky liquid sits in the embrace of an octopus-shaped brass cradle. Each globe is about two feet across—the two westernmost globes are intact, and a dark, indistinct mass floats in the center of each. The eastern globe has been shattered, and a large stain has spread out around it on the floor. Along the wall near the eastern door sits a tiny wooden cabinet with a message scribbled on its front. A similar one sits beside the western door.


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

"Interesting. Sounds like someone broke one of those globe things you're describing. I suppose we should go in and see what it is. And that writing on the cabinet."

Kakrish pushes the door open.


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Hoga follows Kakrish, unsure of what it all means.


Male Kitsune Cleric 6 |HP 30/46| AC 19| Will +11 Ref +4 Fort +6 | Init + 4 |Channel Energy 5/5 | Bit of Luck 5/6 | Door Sight 6/6 | Dancing Lights 3/3

"It might be dangerous maybe yall should not just walk on in there?" Hernvet turns to Kyras "Does this have anything to do with this whole temple thing we've been deal'in with?"


Kakrish:

As you walk into the room, you feel a presence inside your head. A voice that seems to drown out all the others.

Perfom a will DC 19, if you fail, your character will head toward the middle globe and try to shatter it.

Once inside the room, Hoga and Kakrish are able to read the inscription. Herein lies safety—but know that to rely on such crutches is to fall from the Path.


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

GM:

Will: 1d20 + 8 ⇒ (7) + 8 = 15 +2 vs. poison, spells, and spell-like abilities

Kakrish starts to scan the room and then an overwhelming voice fills his head. It drowns out all the others. He focuses on the globe in the middle of the room and scowls. That globe must be destroyed! He moves towards it, raises his sword, and brings it down hard.

greatsword@globe: 1d20 + 8 ⇒ (4) + 8 = 12
dmg: 2d6 + 6 ⇒ (6, 1) + 6 = 13


Anyone doing anything?


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Hoga really can't unerstand what's going on. He wonders if he should be destroying a globe.

What will destroying the globe do?


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

Kyras, unsure what to make of Kakrish's action tries to recall how this might be a test. He smells the air and tries to note any odor from the broken globe. [ooc]Does the swing break the globe?[/b]


The orb cracks other the impact of Kakrish's sword but the liquid inside doesn't pour out. You guess that two or three more hit like that should be enough to break it open. Kyras that a sniff at the liquid on the floor. It smell like a combination of embalming fluid, vinegar and something else he just can't figure out yet.


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

Kyras moves forward to try to restrain Kakrish if necessary. Kakrish, I think this is some test of will. You must try not to break the globe.

Readied action if Kakrish continues to attack the globe:

Disarm: 1d20 + 7 ⇒ (20) + 7 = 27


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

GM:
Do I keep trying to smash the orb?

Kakrish makes a halfhearted attempt to push Kyras away while keeping his focus on the orb.

Question to the GM before I post my real action.


Kakrish:
Yes, you want to smash the thing. That is the only thing that is important right now.

Hoga stands slightly confused as Kyras walks up to Kakrish and gets ready to act the moment Kakrish attack the globe again.

Kyzen, Hernvet, anything you want to do?


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

Kakrish stares at the globe in disbelief. His first strike should have shattered it. He raises his sword against it again.

greatsword@globe: 1d20 + 8 ⇒ (1) + 8 = 9 Wow. Good time for a 1.


Aka "Hobs" | CG Male Hobgoblin Geokineticist 6 | Common, Goblin | HP 71/73 [67] (18 NL from burn) | AC:22 (20) T:15 F:17 (15) | CMB+4, CMD 20/14 | F+12, R+12, W+5 | Init+8 | Perc+9 | DarkV 60 ft | Speed 30ft | Burn 6/9 | DR 6/adam (DR/- for 1 Rnd after using Talent) | Fortification 15% | 1d6 against Nat or Weap Att | *** ACTIVE CONDITIONS: -4 Wis Dmg (Wis=6 /Will +2) ¦ Prot Evil***

Sorry for the delay, hoping my action goes before Kakrish's...

Seeing with everyone's reaction that Kakrish should probably not continue to hit the globe, Kyzen uses is

Kinetic Cover ability (hardness 0, AC 5, and 10 hp):

--------------------------------------------------------------------
Kinetic Cover (Sp) Class Ability (Kineticist)
Element aether, earth, or water; Type utility (Sp); Level 1; Burn 0
--------------------------------------------------------------------
You call up elemental matter to defend yourself and your allies from attacks. As a standard action, you can select one face of a square within 30 feet of you and move elemental matter to block that face, providing total cover from that direction. The face you select must be supported by the ground, and the kinetic cover cannot support more than 5 pounds of weight. Water, ice, and telekinetic force are translucent, but earth, metal, mud, and the like are opaque and block line of sight. A creature who strikes the cover can easily destroy it. Regardless of its composition, the cover has hardness 0, AC 5, and 2 hit points per kineticist level you possess. You can have a number of kinetic covers in existence equal to your Constitution modifier + 1/2 your kineticist level.

to raise a barrier between Kakrish and the Globe, it is not much but will at least gives us a bit more time...


Kakrish swings his sword at the orb again, but not only is it badly aimed, but Kyras managed to disarmed the dwarf. At the same time, Kyzen create a slab of stone to block the access to the globe.

Kakrish:
You are still under the influence, you must break the orb.

Kyras:
Will DC 19 please. If you fail, you hear voices that take over. You are compel to break the orb, nothing else matter. If you pass, the voices shows up but then fade away.


Male Kitsune Cleric 6 |HP 30/46| AC 19| Will +11 Ref +4 Fort +6 | Init + 4 |Channel Energy 5/5 | Bit of Luck 5/6 | Door Sight 6/6 | Dancing Lights 3/3

Hernvet seeing all this happen says "Hold it ya'll, lets not lose our heads, Kakrish why do you wanna attack that orb?"


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

Inspired Will Save: 1d20 + 6 + 1d6 ⇒ (7) + 6 + (6) = 19 +2 vs enchantments.

Something tugs at my brain. Stay back, lest it tug at your's as well.


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

"Why? Isn't it obvious?" Kakrish looks at his empty hands as the sword clatters to the ground. He glares at Kyras. "Why'd you do that?" The slab of stone shoots up in front of him and he jumps back. "Ok. So this orb just doesn't want to get broken. I'll take care of it. Aren't the rest of you going to help me or do I have to do it all myself?"

He picks up his sword from the floor and moves around the wall of stone to the other side.

"I don't know what you're talking about. There's nothing wrong with my brain."

Move action to pick up the sword and move action to get around the wall.


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

AOO, Trip: 1d20 + 7 ⇒ (20) + 7 = 27

Sorry my friend but I do not think it will be good if you break that glass. Trust me, you are being compelled.

anyone have protection from evil? Also that is 2 nat 20s in a row.


With a very lucky move, Kyras manages to trip Kakrish. The dwarf is now prone on the floor, and unarmed. Even with all this, Kakrish is still acting weird.


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

From the floor, Kakrish glowers at Kyras. "What did you do that for? I'm just trying to break that orb. You guys should be helping me but it seems like you're trying to stop me. What's wrong with you!" Kakrish stands and then picks up his sword.

I assume that I'm on the wrong side of the wall still.


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Kakrish! I don't understand. Explain it to me. Why do we have to destroy this orb?

Hoga makes no aggressive move. He doesn't get the dwarf's strange behavior.


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

Sighing Kyras moves to position himself in front of Kakrisk blocking the orb. Is it so important to break some glass that you would hurt a friend? Think dwarf! Something compels you.


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

"Explain? What? Just listen to what they're saying." Kakrish looks stunned and perplexed at Hoga and Kyras. "Why are you guys so confused. And no, Kyras, I don't want to hurt a friend but if you are intentionally blocking us from doing what we must, then maybe you are really a friend."


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

What do you think we have to do? Smash orbs? Why?

Hoga is perplexed.


Male Kitsune Cleric 6 |HP 30/46| AC 19| Will +11 Ref +4 Fort +6 | Init + 4 |Channel Energy 5/5 | Bit of Luck 5/6 | Door Sight 6/6 | Dancing Lights 3/3

Hernvet moves over to the orb and says "Wait Kakrish let me attempt to break it with a spell so that it will not cause harm to you or your blade" Hernvet stretches out his hand and casts detect magic.

Bluff: 1d20 + 2 ⇒ (13) + 2 = 15


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

Sense Motive: 1d20 + 3 ⇒ (11) + 3 = 14

Kakrish thinks for a moment then smiles. He points at Hernvet with his sword but looks at the others. "See? Now this guy gets it. Hoga, I don't think that we have to smash the orb. I know that we do. So should you. I can't believe that Hernvet and I are the only sane ones here."

GM, does Hernvet's tactic alter my actions at all?


Kakrish:
The voices do seem to quiet down a bit while Hernvet cast his spell. But if nothing happens after he is done, the voices start again.

Hernvet:
The orb is magical, and that would explain why Kakrish wasn't able to break it in one strike. As for Kakrish, aside from his items, he does seem to be glowing from a magical effect. It is a knowledge arcane dc 20 to identify it.

Hoga:

Will dc 19 please. If you fail, you also start hearing voices compelling you to smash the orb. You can't help yourself but to do it. If you pass, the voices fade as fast as they started.


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

How big is the orb? Can Kyras pick it up? Anyone have a handy haversack or bag of holding?


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Will: 1d20 + 4 ⇒ (5) + 4 = 9

Kill the orbs!

Hoga starts swinging at the nearest one.

power attack, bloodrage: 1d20 + 10 ⇒ (11) + 10 = 21

greataxe: 1d12 + 16 ⇒ (11) + 16 = 27

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