| Full Name |
Karish Stonetoe |
| Race |
Dwarf |
| Classes/Levels |
Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8 |
| Gender |
Male |
About Kakrish Stonetoe
Kakrish Stonetoe
Male dwarf warpriest of Gorum 6 (Pathfinder RPG Advanced Class Guide 60)
CG Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +8 (+10 to notice unusual stonework)
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Defense
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AC 21, touch 13, flat-footed 18 (+7 armor, +2 Dex, +1 dodge, +1 natural)
hp 57 (6d8+18)
Fort +8, Ref +5, Will +9; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee greatsword +9 (2d6+6/19-20)
Ranged +2 keen composite longbow +8 (1d8+4/19-20/×3)
Special Attacks blessings 6/day (Destruction: destructive attacks, War: war mind), channel positive energy 3/day (DC 16, 2d6), fervor 6/day (2d6), hatred, sacred weapon (1d8, +1, 6 rounds/day)
Warpriest Spells Prepared (CL 6th; concentration +9)
. . 2nd—bull's strength, hold person (DC 15), sound burst (DC 15), weapon of awe[APG] (DC 15)
. . 1st—entropic shield, ironbeard[ARG], magic weapon, shield of faith, stunning barrier[ACG] (DC 14)
. . 0 (at will)—detect magic, guidance, light, resistance, stabilize
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Statistics
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Str 18, Dex 14, Con 15, Int 10, Wis 16, Cha 7
Base Atk +4; CMB +8; CMD 21 (25 vs. bull rush, 25 vs. trip)
Feats Cleave, Dazzling Display, Dodge, Power Attack, Step Up, Weapon Focus (greatsword)
Skills Acrobatics -1 (-5 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Craft (weapons) +4, Intimidate +5, Knowledge (engineering) +6, Knowledge (history) +2, Knowledge (religion) +4, Linguistics +1, Perception +8 (+10 to notice unusual stonework), Perform (sing) +0, Sleight of Hand +0, Spellcraft +4, Use Magic Device -1; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Draconic, Dwarven
Combat Gear +1 dragon-bane arrows (50), potion of cure moderate wounds, scroll of campfire wall, scroll of enlarge person, scroll of excruciating deformation, scroll of haunting mists, scroll of magic circle against chaos; Other Gear +1 breastplate, +2 keen composite longbow (+2 Str), Dragon slaying arrow, greatsword, amulet of natural armor +1, bag of holding i, cloak of resistance +1, backpack, bedroll, grappling hook, hemp rope (50 ft.), sunrod (2), tindertwig (2), trail rations (5), waterskin, wooden holy symbol of Gorum, 1,143 gp
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Tracked Resources
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+1 dragon-bane arrows - 10/50
Blessings (6/day) (Su) - 0/6
Fervor (2d6, 6/day) (Su) - 0/6
Potion of cure moderate wounds - 0/1
Sacred Weapon +1 (6 rounds/day) (Su) - 0/6
Slaying arrow (Dragon) - 0/1
Sunrod - 0/2
Tindertwig - 0/2
Trail rations - 0/5
Warpriest Channel Positive Energy 2d6 (3/day, DC 16) (Su) - 0/3
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Special Abilities
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Blessings (6/day) (Su) Pool of power used to activate Blessing abilities.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Darkvision (60 feet) You can see in the dark (black and white only).
Dazzling Display (Greatsword) Intimidate check to demoralize can affect those within 30' who see you.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Fervor (2d6, 6/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Sacred Weapon +1 (6 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Warpriest Channel Positive Energy 2d6 (3/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
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Kakrish Stonetoe, standing just over 4 feet tall, is short for even a Dwarf but he makes up for it in attitude. As a loud and boisterous warpriest of Gorum he is the first into a fight and the last one standing. His black eyes shine with intensity at all times and his dark black hair emphasizes his ferocity.
Kakrish was born and raised in Highhelm. He spent his days studying in the Gorum temples and then his nights battling the orcs and goblins in the Depths below King's Crown. But that life became boring and the wanderlust struck. Kakrish's travels took him as far as Kassen, just north of Cassomir, where he settled down, at least temporarily, and in no small part due to a certain female dwarf that caught his eye.
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Tracking (for me)
Blessings used: 1/6
Fervor used: 0/6
Channels used: 0/3
Spells:
Sacred weapon used: 1/6
Spontaneous cast:
Normal stat line:
Warpriest 6 | HP 57/57 | AC: 21 T: 13 FF: 18 | CMB: +8 CMD: 21 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8
Dragonbane arrows: +2 attack against dragons and +2d6 dmg
Dragon slaying arrow: against dragon -- +1 to attack, DC 20 Fort save or take 50 points dmg