Aka "Hobs" | CG Male Hobgoblin Geokineticist 6 | Common, Goblin | HP 71/73 [67] (18 NL from burn) | AC:22 (20) T:15 F:17 (15) | CMB+4, CMD 20/14 | F+12, R+12, W+5 | Init+8 | Perc+9 | DarkV 60 ft | Speed 30ft | Burn 6/9 | DR 6/adam (DR/- for 1 Rnd after using Talent) | Fortification 15% | 1d6 against Nat or Weap Att | *** ACTIVE CONDITIONS: -4 Wis Dmg (Wis=6 /Will +2) ¦ Prot Evil***
Looking at Kakrish and Hoga... "You guys were a handful... What append, why didn't you trust us... Anyway lets move on... Kyzen moves toward de eastern door...
Maffei looks a lot distracted, as if she can't quite understand what append and the way she feels. She follows Kyzen to the door, but with an absent look on her face...
You open the door and move into the next room. It is a small bare one. Thinking that there was nothing to see here, you are about to turn back when Kyras notice that the opposite wall hides a secret door. Making your way to it, you inspect it for traps and danger.
@Kyras, yes. Since the room is completely empty, I didn't want to spend the week inspecting it.
Activating the mechanism of the secret door reveals another chamber. This time, the group is presented with the option of going straight toward the door on the opposite side, or right by the archway. In both case, whether you listen at the door or near the archway, you hear the tell tale sounds of water.
"Tracks? On the stone floor. I don't know how you can do that." Kakrish sniffs at the air. "I say we go to the right. Going straight ahead always causes problems."
Studying the floor, Hoga as a hard time finding anything. But, after a few minutes, he does see some scratches on the stone that would be consistent with the foot claws of Grioths coming and going. The scratches seem to be going from the archway to the door and back. Because of the hard surface of the floor, it is impossible to ascertain the time since the last time someone past here.
You walks pass the archway and heads toward the sound of water. You pass a small room, through a corridor and into a second room. The majority of this long chamber is taken up by a large, deep pool of water. Irregularly shaped ledges and an artificial island of stone rise from the waters. You see an opening across the room and you deduce that it lead back the way you came.
Kakrish walks into the room and in the water. As he does so, the water starts moving his legs as if he was standing in a river. The difference however, is that there is no cause for it. After a few seconds, three shapes forms out of the water and turn to face the dwarf. They move as one toward the warpriest with what look like hostile intention.
Male Kitsune Cleric 6 |HP 30/46| AC 19| Will +11 Ref +4 Fort +6 | Init + 4 |Channel Energy 5/5 | Bit of Luck 5/6 | Door Sight 6/6 | Dancing Lights 3/3
"Hey sorry for the several large jumps of inactivity on my part, everything on my end should finally start shaping up and I should be able to post more regularly."
As these three creatures form Hernvet says "Well ill be, I reckon you probably shouldn't get in that water Kakrish, I generally am not a huge fan of water but in this case particularly, Hang on and stay on that island maybe they cant leave the water."
Maffei moves in to attack the nearest elemental but sadly, her blade misses the target. The three elemental attack at the same time, but only the one facing Maffei manages to get a good strike. The attack of the other two just bounce harmlessly off the armors of their target.
Slam vs Kakrish:1d20 + 7 ⇒ (7) + 7 = 14 Damage:1d8 + 4 ⇒ (7) + 4 = 11 Slam vs Hoga:1d20 + 7 ⇒ (13) + 7 = 20 Damage:1d8 + 4 ⇒ (4) + 4 = 8 Slam vs Maffei:1d20 + 7 ⇒ (13) + 7 = 20 Miss chance:1d100 ⇒ 86 Damage:1d8 + 4 ⇒ (6) + 4 = 10
Initiative:
Hoga:
Maffei (10 damages):
Water Elemental:
Kyras:
Kakrish:
Kyzen:
Hernvet:
Hoga second axe swing kills the elemental in front of him. While Kakrish gets a good on the is adversary, the creature remains alive to pursue the fight. Hernvet tries to offer support, but his starknife flies to high above the target.
Elemental Traits
An elemental is a being composed entirely from one of the four classical elements: air, earth, fire, or water.
An elemental has the following features.
- Immunity to bleed, paralysis, poison, sleep effects, and stunning.
- Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack.
- Proficient with natural weapons only, unless generally humanoid in form, in which case proficient with all simple weapons and any weapons mentioned in its entry.
- Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Elementals not indicated as wearing armor are not proficient with armor. Elementals are proficient with shields if they are proficient with any form of armor.
- Elementals do not breathe, eat, or sleep.
Kyras attacks the same one that Kakrish hit and almost finishes the elemental. Maffei launches multiple atacks with her blades, but only strike the target once. From near the entrance, Kyzen sends a blast of earth energy at the elemental that Maffei is fighting. The blast is on the target, and the damage seems impressive, but the elemental survive the attacks.
Kakrish looks as Hernvet touches his shoulder. "Ha! Ha! That's exactly what I needed. Now all of you watch as I take care of this creature." Kakrish swings his sword at the elemental.
The last of the water elemental collapse back into the water. Finding nothing else of interest here, the group only way forward is the door that as yet to be opened.
Hernvet Bargill
Male Kitsune Cleric 6 |HP 30/46| AC 19| Will +11 Ref +4 Fort +6 | Init + 4 |Channel Energy 5/5 | Bit of Luck 5/6 | Door Sight 6/6 | Dancing Lights 3/3
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