| DoubleGold |
Alright, so you all have time to heal up and rest.
They have armor you cannot wear worth 1,000 credits each. so 3,000 credits
And aeo rifles, all fully loaded, weapons have been recharged, no extra batteries.
History of war
Runkle Jiji the skittermander thanks you. She explain what she knows. Shortly aft you headed out into the jungle, a small fleet of vessels exited the Drift in-system. The red Clarion attempted to communicate with the vessels but received no reply. Scans indicated the vessels were Azlanti design, but visiual identification showed several unknown variants of ship and that the vessesls were royal purple rather than the iconic bright green used by the Aeon guard. By the time the ships got into orbit over Kehtaria, a firefight broke out. Runkle and her copilot were ordered to perform harrying attacks on the smaller enemy craft, but Zant soon ordered them down to the surface to scan the region and get a sense of the damage caused by the mysterious attackers performing a targeted orbital bombardment near Atuity and dropping troops in the region. Runkle confirms the Ascendant Paragon remained neutral in the fighting, though the Azlanti flotilla hand enough firepower to overwhelm the Red Clarion if things continued for too long-certainly if the Ascendant Paragon got involved. She indicates that the Hellknights blocked communication shortly after the fleet engaged the Veskarium vessel but that Sub-Commander Zant managed to dispatch a signal to the Veskarium before the shooting started. Otherwise, it appears as though the attackers have launched a ground assault on Atuity You recovered a lot of computer parts, but you have to get to a supercomputer to access them, so you have to head back to town. Let me know if you want to do anything. Heal up obviously. You can drag and drop yourself on the new map of roll20, you start at the north end, no combat yet, but things happen here. Also DC 32 computers check. Dc 20 religion check
| DoubleGold |
Okay, so you are now on the correct map. Add yourselves You see 3 more of these guys. One is outside the town, the other 2 are on top of that wall. The black thing is a 30 foot wall, so to pass through it you have to go through the yellow brick road where the gate is, you obviously just walk up to get up there.
You may roll stealth for init init: 1d20 + 22 - 4 ⇒ (19) + 22 - 4 = 37 If you beat their init, you get a surprise round in addition to acting before them in round 1. Otherwise if you don't beat their init you will just act in round 1. The results of the skill checks are revealed after the battle, cause you are in the main city where you can use the computers but you have to take care of this threat first.
37 is pretty high even with the -4 distraction.
| DoubleGold |
Goji only hits once for 17 damage.
They will all supercharge weapon
They all fire their guns hit: 1d20 + 21 ⇒ (6) + 21 = 27 vs Goji, miss
hit: 1d20 + 21 ⇒ (12) + 21 = 33 vs Doctor Zharkov dmg: 2d8 + 11 ⇒ (8, 7) + 11 = 26 dmg: 1d6 ⇒ 2 electric dmg: 1d6 ⇒ 2 additional piercing
hit: 1d20 + 21 ⇒ (4) + 21 = 25 vs Kip, miss
all heroes are up
| Kip! |
Kip thinks and observes what these foes' weak points are.
Action 1: Recall Knowledge on the nearest creature.
Recall Knowledge, Society: 1d20 + 20 ⇒ (11) + 20 = 31
If success: What is their weakest saving throw?
If critical success: Also, do they have any special abilities?
Who do you think you are? Unacceptable! He shouts at the nearest enemy.
Action 2: Get 'Em! on the nearest enemy. (-1 circumstance penalty to AC, Reflex)
He fires his laser pistol, superior at last. Triggering Lead by Example. (Allies get +2 circumstance bonus to dmg against this particular enemy.)
Pistol attack for fire dmg: 1d20 + 21 ⇒ (8) + 21 = 292d6 + 2 + 3 ⇒ (1, 2) + 2 + 3 = 8
Doctor Zharkov
|
Dr Zharkov silenty glides through the air and up 10 ft towards the wall and his armor and body go dark for a second as its Tentacles wave around and .... a Divine Immolation occurs on top of the wall and fire erupts for the heavens in a 20ft burst on the two figures on top of the wall.
1 action: Move
2 Action: Divine Immolation (2 guys on the wall)
Fire Damage: 9d6 ⇒ (2, 5, 6, 6, 4, 2, 4, 1, 5) = 35
Persistent Fire Damage: 3d6 ⇒ (4, 3, 6) = 13
DC= 31 Reflex Save
critical success: The creature is unaffected.
success: The creature takes half damage and no persistent damage.
failure: The creature takes full damage and persistent damage.
critical failure: The creature takes double damage and double persistent damage.
| DoubleGold |
Reactive Strike
Miss with the reactive strike, by the way, you're up again before they go
Ray crits the nearest enemy and that hurst pretty badly.Weakest save is Fort, these are the same guys that you fought earlier, die and get back up again one last time.
You then hit with that pistol KIP.
reflexes: 2d20 ⇒ (15, 1) = 16 +19 and +19 and The left one on the wall dodges a little but the one one the right wasn't even looking in you direction as he is totally on fire.
| DoubleGold |
The binaric assault hits once, they will all supercharge weapon and try to hit again hit: 1d20 + 20 ⇒ (5) + 20 = 25 vs goji even though that provokes, he hates you for having a reach weapon, cause he would have to spend an action to step.
hit: 1d20 + 21 ⇒ (18) + 21 = 39 vs Kip dmg: 2d8 + 11 ⇒ (2, 5) + 11 = 18 fire dmg: 2d6 ⇒ (2, 2) = 4 electric, doubled if crit
hit: 1d20 + 21 ⇒ (15) + 21 = 36 vs Dr. zarkov dmg: 2d8 + 11 ⇒ (2, 5) + 11 = 18 fire dmg: 2d6 ⇒ (4, 3) = 7 electric
Doctor Zharkov
|
(I know Kip hasnt acted yet but Dr is just after him and there arnt any bad guys after us so Im going to post)
Doctor Zharkov continually pulsating with different colored lights flys up equal with the wall top and fires bolts of electricity at the two targets at the top.
:one action: Fly/move
:2 action: Electric Arc
DC 31 Basic Reflex save
19 Electricity damage to both targets on top of the wall
| Kip! |
Kip will Strike with his Laser Pistol, Superior at the enemy by Goji.
Pistol atk for fire dmg: 1d20 + 21 ⇒ (4) + 21 = 252d6 + 2 ⇒ (1, 3) + 2 = 6
Action 2: Get In There! Kip moves forward to try and flank that enemy by Goji with Goji. Folks can use their reaction to Stride half their new Speed as a reaction.
Action 3: Stride 35 feet to get with melee range with that enemy.
| DoubleGold |
The post before mine on March 24. Ray fires twice but misse kip misses, Furenzoku attacks 3 times, crits once but misses the other 2 times.46 damage dealt to himreflex saves: 2d20 ⇒ (11, 2) = 13+19 each, fail and crit fail. That 38 damage hurts did he recover: 2d20 ⇒ (19, 20) = 39 he did recover last turn after he took the double persistent damage.
| DoubleGold |
Most likely their most powerful spell hit: 1d20 + 22 ⇒ (5) + 22 = 27 vs goji hit: 1d20 + 22 ⇒ (19) + 22 = 41 vs kip. Anyone hit takes cold: 6d10 ⇒ (9, 1, 5, 1, 10, 5) = 31 which is doubled on a crit and must make a fort save dc 32, don’t forget your hero points. The guy in melee didn’t cast yet as he could be interrupted.
| FlaskOfChuckles |
I think that puts Ray up. If not, we can just use this post when it is his turn.
Ray again targets the nearest enemy and fires. I don't see a label on him, so I don't know what to call him. The guy flanked by allies near Ray.
First shot: 1d20 + 22 ⇒ (15) + 22 = 37
Sonic: 5d6 + 8 ⇒ (3, 5, 4, 1, 3) + 8 = 24
Second shot: 1d20 + 18 ⇒ (3) + 18 = 21
Sonic: 5d6 + 8 ⇒ (3, 4, 2, 3, 1) + 8 = 21