Dybbuk

Maffei-'s page

103 posts. Alias of Jeff....


Full Name

Maffei

Race

| HP 54/54 | AC:20 T:14 F:16 | CMB+6, CMD 20/16 | F+6, R+8, W+4 | Init+6 | Perc+9 (+1 traps) | DarkV 60 ft, low-light vision

Classes/Levels

| Speed 30ft | amorphous, blur, evasion | Immune : Cold, Crits, Prec.Dmg. | *** Active conditions: Blur, -9 int ***

Gender

TN Female Shae Rogue 4 | Outsider, Extraplanar | Common, Shae, Aklo, Tekritanin

About Maffei-

Statblock:

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Defense
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Defensive Abilities amorphous, blur, evasion, trap sense +1; Immune cold
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Offense
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Speed 30 ft.
Melee +1 rapier +9/+4 (1d6+2/18-20 plus 1d6 cold) or
. . +1 short sword +9 (1d6+2/19-20 plus 1d6 cold) or
. . touch +4 (1d6 cold)
Special Attacks sneak attack +2d6
Spell-Like Abilities (CL 2nd; concentration +3)
. . Constant—blur
. . At will—lesser shadow evocation (DC 14)
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Statistics
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Str 12, Dex 19, Con 14, Int 16, Wis 10, Cha 12
Base Atk +7; CMB +6; CMD 20/16
Feats Double Slice, Improved Initiative, Two-weapon Defense, Two-weapon Fighting, Weapon Finesse, Weapon Focus (rapier), Weapon Focus (Short Sword)
Languages Aklo, Common, Shae, Tekritanin
SQ rogue talent (combat trick), trapfinding +1
Other Gear leather armor, +1 rapier, +1 short sword
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Special Abilities
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Amorphous (Ex) Body is malleable and shapeless.
Cold (1d6 cold) (Su) Touch and metalic weapons deal cold damage.
Darkvision (60 feet) You can see in the dark (black and white only).
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Immunity to Cold You are immune to cold damage.
Immunity to Critical Hits You are immune to Critical Hits
Immunity to Precision Damage You are immune to Precision Damage
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Two-Weapon Defense +1 to AC while wielding 2 weapons. +2 when doing so defensively.
Uncanny Dodge (Ex) Retain Dex bonus to AC when falt-footed.

Special Abilities:

Amorphous (Ex) Body is malleable and shapeless.
Racial Modifiers +10 Stealth in regions of low light or darkness
Cold (1d6 cold) (Su) Touch and metalic weapons deal cold damage.
Darkvision (60 feet) You can see in the dark (black and white only).
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Immunity to Cold You are immune to cold damage.
Immunity to Critical Hits You are immune to Critical Hits
Immunity to Precision Damage You are immune to Precision Damage
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Two-Weapon Defense +1 to AC while wielding 2 weapons. +2 when doing so defensively.
Uncanny Dodge (Ex) Retain Dex bonus to AC when falt-footed.
Lesser Shadow Evocation (DC 14)

School illusion (shadow) [shadow]

DESCRIPTION

This spell functions like shadow evocation, except that it enables you to create partially real, illusory versions of sorcerer or wizard evocation spells of 2nd level or lower. If recognized as a lesser shadow evocation, a damaging spell deals only one-fifth (20%) damage.

shadow evocation
Casting Time 1 standard action
Components V, S
Range see text
Effect see text
Duration see text
Saving Throw Will disbelief (if interacted with); Spell Resistance yes

DESCRIPTION

You tap energy from the Plane of Shadow to cast a quasi-real, illusory version of a sorcerer or wizard evocation spell of 4th level or lower. Spells that deal damage have normal effects unless an affected creature succeeds on a Will save. Each disbelieving creature takes only one-fifth damage from the attack. If the disbelieved attack has a special effect other than damage, that effect is one-fifth as strong (if applicable) or only 20% likely to occur. If recognized as a shadow evocation, a damaging spell deals only one-fifth (20%) damage. Regardless of the result of the save to disbelieve, an affected creature is also allowed any save (or spell resistance) that the spell being simulated allows, but the save DC is set according to shadow evocation’s level (5th) rather than the spell’s normal level.

Non-damaging effects have normal effects except against those who disbelieve them. Against disbelievers, they have no effect.

Objects automatically succeed on their Will saves against this spell.

PBP Codes - Perception + Saves + Skills:

[dice=Perception]1d20 + 9[/dice]

[dice=Fortitude]1d20 + 6[/dice]
[dice=Reflex]1d20 + 8[/dice]
[dice=Reflex vs Traps]1d20 + 9[/dice]
[dice=Will]1d20 + 4[/dice]

[dice=Acrobatics]1d20 + 12[/dice]
[dice=Appraise]1d20 + 1[/dice]
[dice=Bluff]1d20 - 1[/dice]
[dice=Climb]1d20 + 6[/dice]
[dice=Diplomacy]1d20 - 1[/dice]
[dice=Disable Device]1d20 + 16[/dice]
[dice=Disguise]1d20 + 7[/dice]
[dice=Escape Artist]1d20 + 8[/dice]
[dice=Fly]1d20 + 1[/dice]
[dice=Heal]1d20 - 2[/dice]
[dice=Intimidate]1d20 + 10[/dice]

[dice=Knowledge (arcana)]1d20 + 9[/dice]
[dice=Knowledge (Dungeon)]1d20 + 6[/dice]
[dice=Knowledge (planes)]1d20 + 12[/dice]
[dice=Perception]1d20 + 9[/dice] (+1 trapfinding)
[dice=Ride]1d20 + 1[/dice]
[dice=Sense Motive]1d20 + 9[/dice]
[dice=Sleight of Hand]1d20 + 12[/dice]
[dice=Stealth]1d20 + 12[/dice]
[dice=Stealth]1d20 + 22[/dice] (in regions of low light or darkness)
[dice=Survival]1d20 - 2[/dice]
[dice=Swim]1d20 - 2[/dice]

PBP Codes - Weapons:

TWO-WEAPON FIGHTING
====================================================================
+1 Rapier 18-20/x2(2WF + Cold + Sneak)
[dice=1st Att Slashing]1d20 + 9 + 2[/dice]
[dice=Dmg]1d6 + 2 + 1d6 + 2d6[/dice]
[dice=2nd Att Slashing]1d20 + 4 + 2[/dice]
[dice=Dmg]1d6 + 2 + 1d6 + 2d6[/dice]

+1 Short sword 19-20/x2 (2WF + Cold + Sneak)
[dice=Att Piercing]1d20 + 9 + 2[/dice]
[dice=Dmg]1d6 + 2 + 1d6 + 2d6[/dice]

+1 Rapier 18-20/x2(2WF + Cold)
[dice=1st Att Slashing]1d20 + 9[/dice]
[dice=Dmg]1d6 + 2 + 1d6[/dice]
[dice=2nd Att Slashing]1d20 + 4[/dice]
[dice=Dmg]1d6 + 2 + 1d6[/dice]

+1 Short sword 19-20/x2 (2WF + Cold)
[dice=Att Piercing]1d20 + 9[/dice]
[dice=Dmg]1d6 + 2 + 1d6[/dice]

SOLO Rapier
====================================================================
+1 Rapier 18-20/x2 (SOLO + Cold + Sneak)
[dice=1st Att Slashing]1d20 + 11 + 2[/dice]
[dice=Dmg]1d6 + 2 + 1d6 + 2d6[/dice]
[dice=2nd Att Slashing]1d20 + 6 + 2[/dice]
[dice=Dmg]1d6 + 2 + 1d6 + 2d6[/dice]

+1 Rapier 18-20/x2 (SOLO + Cold)
[dice=1st Att Slashing]1d20 + 11[/dice]
[dice=Dmg]1d6 + 2 + 1d6[/dice]
[dice=2nd Att Slashing]1d20 + 6[/dice]
[dice=Dmg]1d6 + 2 + 1d6[/dice]

SOLO SHORT SWORD
====================================================================
+1 Short sword 19-20/x2 (SOLO + Cold + Sneak)
[dice=1st Att Slashing]1d20 + 11 + 2[/dice]
[dice=Dmg]1d6 + 2 + 1d6 + 2d6[/dice]
[dice=2nd Att Slashing]1d20 + 6 + 2[/dice]
[dice=Dmg]1d6 + 2 + 1d6 + 2d6[/dice]

+1 Short sword 19-20/x2 (SOLO + Cold)
[dice=1st Att Slashing]1d20 + 11[/dice]
[dice=Dmg]1d6 + 2 + 1d6[/dice]
[dice=2nd Att Slashing]1d20 + 6[/dice]
[dice=Dmg]1d6 + 2 + 1d6[/dice]

PBP Codes - Spells:

Shadow Evocation, Lesser (at Will)
Sorcerer/Wizard Spells (DC 14 Will disbelief if interacted with)
CL 2 | Vs. SR +3 | Concentration Check +3 | Cast defensively +3 vs DC 21

====================================================================
Scorching Ray (Will DC 14 to disbelieve with 20% Dmg instead)
[dice=Range touch]1d20 + 9[/dice]
[dice=Dmg]4d6[/dice]
====================================================================

Dancing Lights (Lvl 0); https://www.d20pfsrd.com/magic/all-spells/d/Dancing-Lights
Flare (Lvl 0); https://www.d20pfsrd.com/magic/all-spells/f/Flare
Light (Lvl 0); https://www.d20pfsrd.com/magic/all-spells/l/Light
Ray of Frost (Lvl 0); https://www.d20pfsrd.com/magic/all-spells/r/Ray-of-Frost
Spark (Lvl 0); https://www.d20pfsrd.com/magic/all-spells/s/Spark
Burning Hands (Lvl 1); https://www.d20pfsrd.com/magic/all-spells/b/Burning-Hands
Ear-Piercing Scream (Lvl 1); https://www.d20pfsrd.com/magic/all-spells/e/Ear-Piercing-Scream
Flare Burst (Lvl 1); https://www.d20pfsrd.com/magic/all-spells/f/Flare-Burst
Floating Disk (Lvl 1); https://www.d20pfsrd.com/magic/all-spells/f/Floating-Disk
Gentle Breeze (Lvl 1); https://www.d20pfsrd.com/magic/all-spells/g/Gentle-Breeze
Hydraulic Push (Lvl 1); https://www.d20pfsrd.com/magic/all-spells/h/Hydraulic-Push
Magic Missile (Lvl 1); https://www.d20pfsrd.com/magic/all-spells/m/Magic-Missile
Shocking Grasp (Lvl 1); https://www.d20pfsrd.com/magic/all-spells/s/Shocking-Grasp
Thunderstomp (Lvl 1); https://www.d20pfsrd.com/magic/all-spells/t/Thunderstomp
Touch Of Combustion (Lvl 1); https://www.d20pfsrd.com/magic/all-spells/t/Touch-Of-Combustion
Aggressive Thundercloud (Lvl 2); https://www.d20pfsrd.com/magic/all-spells/a/Aggressive-Thundercloud
Burning Gaze (Lvl 2); https://www.d20pfsrd.com/magic/all-spells/b/Burning-Gaze
Contingent Action (Lvl 2); https://www.d20pfsrd.com/magic/all-spells/c/Contingent-Action
Continual Flame (Lvl 2*); https://www.d20pfsrd.com/magic/all-spells/c/Continual-Flame
Darkness (Lvl 2); https://www.d20pfsrd.com/magic/all-spells/d/darkness/d/Darkness
Defensive Shock (Lvl 2); https://www.d20pfsrd.com/magic/all-spells/d/Defensive-Shock
Elemental Touch (Lvl 2); https://www.d20pfsrd.com/magic/all-spells/e/Elemental-Touch
Fire Breath (Lvl 2); https://www.d20pfsrd.com/magic/all-spells/f/Fire-Breath
Flaming Sphere (Lvl 2); https://www.d20pfsrd.com/magic/all-spells/f/Flaming-Sphere
Frigid Touch (Lvl 2); https://www.d20pfsrd.com/magic/all-spells/f/Frigid-Touch
Gust Of Wind (Lvl 2); https://www.d20pfsrd.com/magic/all-spells/g/Gust-Of-Wind
Gusting Sphere (Lvl 2); https://www.d20pfsrd.com/magic/all-spells/g/Gusting-Sphere
Imbue With Elemental Might (Lvl 2); https://www.d20pfsrd.com/magic/all-spells/i/Imbue-With-Elemental-Might
Protective Penumbra (Lvl 2); https://www.d20pfsrd.com/magic/all-spells/p/Protective-Penumbra
Scorching Ray (Lvl 2); https://www.d20pfsrd.com/magic/all-spells/s/Scorching-Ray
Shatter (Lvl 2); https://www.d20pfsrd.com/magic/all-spells/s/Shatter
Sonic Scream (Lvl 2); https://www.d20pfsrd.com/magic/all-spells/s/Sonic-Scream