Seven Dooms over Sandpoint Round-Robin [PF2e]

Game Master Aeshuura


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Grand Lodge

Owlbear Rodeo

Anthony swings as the comes down, but whiffs as it buries its teeth into Snag's neck and, after tearing a chunk of flesh out, flutters back to the safety of darkness!

Flat checks: 2d20 ⇒ (10, 2) = 12

The first quarrel thunks into the head again, but Mira fails to account for the fiend's falter and the second shot whistles past as the head falls in the air a bit... The shadows playing tricks on her!

The fiend seems very unsteady, flapping in the shadows... the sounds becoming erratic.

Order - Round 4
Lucien 16/24 hp
Mangrove
Snag
10/26 hp
Anthony Slater
Flying Head! -27/? hp
Mira


Skills:
Acro: 7, Arcana: 4, Athl: 4, Craft: 0, Deception: 8, Diplomacy: 8, Intimidate: 4, Goblin L: 4, Gladitorial L: 4, Med: 0, Nature: 0, Occult: 4, Perform: 4, Religion: 0, Society: 0, Stealth: 7, Survival: 0, Thievery: 3
Attacks:
[dice=Arc Lightning, Basic Reflex DC 18]2d4[/dice][dice=Shade Bites w/Trip]d20+7[/dice][dice=Shade Damage]d8+3[/dice]
Sorcerer 2: AC 18 [19 w/Shield]: HP 26/26: Fort +6, Ref +7, Will +6: Hero Points: 1; Spells +8; DC 18: 1st: 3/4; Perception (Darkvision) +4:

Snag sends another set of bolts at the creature.

Well, three more missiles from Force Barrage.

Force Barrage with no Save: 3d4 + 3 ⇒ (2, 1, 3) + 3 = 9

Grand Lodge

Owlbear Rodeo

Almost as if scooping shadow from his own, Snag hurls 3 inky-black bolts at the flying head and it bursts from the impact! Combat over!

As bits rain down, you can't help but notice the black veins visible on the neck and lower faces of both Lucien and Snag... They seem to radiate out from the wound.

Final count: Lucien is at 16/24 hp and Snag at 10/26.


Human Warpriest Cleric 2 | Perc 7 | F:8, R: 4, W: 9 | Spd 20 | AC 19/21| HP 28 | Medicine +9 | Athletics Religion Survival +7 | Crafting Warfare Lore +4 | Exploration: Defend | ◆ | Heals 0/4

◆◆ Void Warp on the creature: 2d4 ⇒ (4, 3) = 7
Basic Fort DC 17

◆ Raise shield

Grand Lodge

Owlbear Rodeo

Combat is over, Anthony. Snag blew it to smithereens! ^_^


HP 19/24 | AC: 19 | F: +5, R: +10, W: +7 | Per: +7 | Speed 25ft | Active Conditions: None| Hero Points : 1/3 Halfling Rogue 1

"Well that was unpleasant," says Lucien rubbing the wound on his neck briskly. "What in blazes was that thing?"


Skills:
Acro: 7, Arcana: 4, Athl: 4, Craft: 0, Deception: 8, Diplomacy: 8, Intimidate: 4, Goblin L: 4, Gladitorial L: 4, Med: 0, Nature: 0, Occult: 4, Perform: 4, Religion: 0, Society: 0, Stealth: 7, Survival: 0, Thievery: 3
Attacks:
[dice=Arc Lightning, Basic Reflex DC 18]2d4[/dice][dice=Shade Bites w/Trip]d20+7[/dice][dice=Shade Damage]d8+3[/dice]
Sorcerer 2: AC 18 [19 w/Shield]: HP 26/26: Fort +6, Ref +7, Will +6: Hero Points: 1; Spells +8; DC 18: 1st: 3/4; Perception (Darkvision) +4:

Snag sits down clutches his wound and croaks, "OW....help."

I need to wait ten minutes before I get my shield back. So now seems like a good time for a Medicine check if someone was so inclined.


Female Human Fighter 2 | HP: 34 | AC: 19 (21) | F: +8 R: +7 W: +4 | Speed: 25' (30 unarmored) | Perception: +6 | ↻: Shield Block ↻: Reactive Shield ↻: Reactive Strike

When the creature falls for good, Mira spins to check on her allies, knowing they suffered during the fight. Snag's plea for help is all it takes for her to take a knee beside him and begin to bandage up his wounds. "Forgive me, I'm not the best at this but I will try to ease your pain."

Medicine DC15: 1d20 + 4 ⇒ (20) + 4 = 24 HP: 4d8 ⇒ (2, 1, 5, 2) = 10

Grand Lodge

Owlbear Rodeo

Mira, you find that no matter what medicinal techniques that you try, nothing seems to work on the festering wound...

Anthony made the check for his Recall Knowledge and can explain... It seems a shame to waste that natural 20...

Mira:
You believe that it may be something to do with that fiendish creature's bite. That there is some infection, or perhaps even something magical preventing the wound from healing...


Skills:
Acro: 7, Arcana: 4, Athl: 4, Craft: 0, Deception: 8, Diplomacy: 8, Intimidate: 4, Goblin L: 4, Gladitorial L: 4, Med: 0, Nature: 0, Occult: 4, Perform: 4, Religion: 0, Society: 0, Stealth: 7, Survival: 0, Thievery: 3
Attacks:
[dice=Arc Lightning, Basic Reflex DC 18]2d4[/dice][dice=Shade Bites w/Trip]d20+7[/dice][dice=Shade Damage]d8+3[/dice]
Sorcerer 2: AC 18 [19 w/Shield]: HP 26/26: Fort +6, Ref +7, Will +6: Hero Points: 1; Spells +8; DC 18: 1st: 3/4; Perception (Darkvision) +4:

Snag tries to ease his own wounds.

Well, let's try some magical healing. I cast Soothe on myself.

Soothe: 1d10 + 4 ⇒ (7) + 4 = 11

Grand Lodge

Owlbear Rodeo

Snag, make an Occult/Arcana counteract check, DC 18, please. Whichever is your spellcasting skill.


Skills:
Acro: 7, Arcana: 4, Athl: 4, Craft: 0, Deception: 8, Diplomacy: 8, Intimidate: 4, Goblin L: 4, Gladitorial L: 4, Med: 0, Nature: 0, Occult: 4, Perform: 4, Religion: 0, Society: 0, Stealth: 7, Survival: 0, Thievery: 3
Attacks:
[dice=Arc Lightning, Basic Reflex DC 18]2d4[/dice][dice=Shade Bites w/Trip]d20+7[/dice][dice=Shade Damage]d8+3[/dice]
Sorcerer 2: AC 18 [19 w/Shield]: HP 26/26: Fort +6, Ref +7, Will +6: Hero Points: 1; Spells +8; DC 18: 1st: 3/4; Perception (Darkvision) +4:

Occult: 1d20 + 4 ⇒ (19) + 4 = 23

Grand Lodge

Owlbear Rodeo

As Snag works his magicks, the wound closes a bit, but not completely. The black veins recede with the healing, but remain around the scar...

How this will work is, you and Lucien can only be healed with magical healing until you completely heal up to max, and even then, the caster will need to make a counteract check (DC 18) to overcome the curse that the two of you are under. Once healed to full, the curse is broken.


Human Warpriest Cleric 2 | Perc 7 | F:8, R: 4, W: 9 | Spd 20 | AC 19/21| HP 28 | Medicine +9 | Athletics Religion Survival +7 | Crafting Warfare Lore +4 | Exploration: Defend | ◆ | Heals 0/4

Counteract Check: 1d20 + 9 ⇒ (9) + 9 = 18

Heal spell w/healing hands on Snag: 1d10 + 8 ⇒ (5) + 8 = 13

Treat Wounds on Lucien: 1d20 + 9 ⇒ (10) + 9 = 19for: 2d8 ⇒ (7, 6) = 13

Treat Wounds on Lucien ten minutes later: 1d20 + 9 ⇒ (18) + 9 = 27for: 4d8 ⇒ (7, 7, 1, 3) = 18


Skills:
Acro: 7, Arcana: 4, Athl: 4, Craft: 0, Deception: 8, Diplomacy: 8, Intimidate: 4, Goblin L: 4, Gladitorial L: 4, Med: 0, Nature: 0, Occult: 4, Perform: 4, Religion: 0, Society: 0, Stealth: 7, Survival: 0, Thievery: 3
Attacks:
[dice=Arc Lightning, Basic Reflex DC 18]2d4[/dice][dice=Shade Bites w/Trip]d20+7[/dice][dice=Shade Damage]d8+3[/dice]
Sorcerer 2: AC 18 [19 w/Shield]: HP 26/26: Fort +6, Ref +7, Will +6: Hero Points: 1; Spells +8; DC 18: 1st: 3/4; Perception (Darkvision) +4:

Snag smiles at Anthony and says, "Thank you. Snag feel much better now.

Grand Lodge

Owlbear Rodeo

Anthony, Lucien is cursed as well. Your Treat Wounds are ineffective. Your character would know this before you try. Since you made the Recall Knowledge check. If you recall, he was bitten first in the combat!


Male, plant Root Leshy; HP 30/30, AC 17/17, MV 25, Hero Points 3/3, Spells (1) 3/3 Warrior Muse Bard (2) Swashbuckler (Wit) Archetype: Perception +7, Fort +6, Ref +6, Will +7, Lowlight Vision

"Maybe we need to pump more magic into it. It still looks nasty".

1d10 + 4 ⇒ (10) + 4 = 14: Cast Soothe

Counteract:'
1d20 + 9 ⇒ (15) + 9 = 24

Grand Lodge

Owlbear Rodeo

That does it!

As Mangrove's magic song fills the room, Lucien's wound closes and the black veins fade and return to a more normal hue...

Okay, make sure you note your expended spell slots and what is the next move? Continue through the next door?


Female Human Fighter 2 | HP: 34 | AC: 19 (21) | F: +8 R: +7 W: +4 | Speed: 25' (30 unarmored) | Perception: +6 | ↻: Shield Block ↻: Reactive Shield ↻: Reactive Strike

She sighs standing, watching Anthony do his work. "We are quite fortunate to have your skills!"

Mira looks confused. "I'm not the best with healing, but this seems like it should have helped? A little? Does anyone know what is the matter?"

Grand Lodge

Owlbear Rodeo

You got ninja'd by the sneaky Leshy! XD


HP 19/24 | AC: 19 | F: +5, R: +10, W: +7 | Per: +7 | Speed 25ft | Active Conditions: None| Hero Points : 1/3 Halfling Rogue 1

Lucien pats Manny on the back after his song closes the wound, and removes the ugly blackness from around it edges. "Much better, my friend! Thanks. Everyone patched up? Where to now?"


Skills:
Acro: 7, Arcana: 4, Athl: 4, Craft: 0, Deception: 8, Diplomacy: 8, Intimidate: 4, Goblin L: 4, Gladitorial L: 4, Med: 0, Nature: 0, Occult: 4, Perform: 4, Religion: 0, Society: 0, Stealth: 7, Survival: 0, Thievery: 3
Attacks:
[dice=Arc Lightning, Basic Reflex DC 18]2d4[/dice][dice=Shade Bites w/Trip]d20+7[/dice][dice=Shade Damage]d8+3[/dice]
Sorcerer 2: AC 18 [19 w/Shield]: HP 26/26: Fort +6, Ref +7, Will +6: Hero Points: 1; Spells +8; DC 18: 1st: 3/4; Perception (Darkvision) +4:

"Snag use many spells, but ready for next door." Snag says as he orders Shade to move in front of him.


Male, plant Root Leshy; HP 30/30, AC 17/17, MV 25, Hero Points 3/3, Spells (1) 3/3 Warrior Muse Bard (2) Swashbuckler (Wit) Archetype: Perception +7, Fort +6, Ref +6, Will +7, Lowlight Vision

"You guys want to check that door up top before we head deeper down here"?


Skills:
Acro: 7, Arcana: 4, Athl: 4, Craft: 0, Deception: 8, Diplomacy: 8, Intimidate: 4, Goblin L: 4, Gladitorial L: 4, Med: 0, Nature: 0, Occult: 4, Perform: 4, Religion: 0, Society: 0, Stealth: 7, Survival: 0, Thievery: 3
Attacks:
[dice=Arc Lightning, Basic Reflex DC 18]2d4[/dice][dice=Shade Bites w/Trip]d20+7[/dice][dice=Shade Damage]d8+3[/dice]
Sorcerer 2: AC 18 [19 w/Shield]: HP 26/26: Fort +6, Ref +7, Will +6: Hero Points: 1; Spells +8; DC 18: 1st: 3/4; Perception (Darkvision) +4:

Snag recasts his Shield before they move on.

We did the heal checks even if they failed so the 10 minutes has passed. We got super lucky on the DC 19 checks though. The fact that is a skill check now is sad for non-Int casters.

Grand Lodge

Owlbear Rodeo

Clerics can use Religion for their casting check, so there is that... ;) So I am assuming you are taking the Repeat a spell Exploration action?


Skills:
Acro: 7, Arcana: 4, Athl: 4, Craft: 0, Deception: 8, Diplomacy: 8, Intimidate: 4, Goblin L: 4, Gladitorial L: 4, Med: 0, Nature: 0, Occult: 4, Perform: 4, Religion: 0, Society: 0, Stealth: 7, Survival: 0, Thievery: 3
Attacks:
[dice=Arc Lightning, Basic Reflex DC 18]2d4[/dice][dice=Shade Bites w/Trip]d20+7[/dice][dice=Shade Damage]d8+3[/dice]
Sorcerer 2: AC 18 [19 w/Shield]: HP 26/26: Fort +6, Ref +7, Will +6: Hero Points: 1; Spells +8; DC 18: 1st: 3/4; Perception (Darkvision) +4:

For Exploration I would do the Detect Magic action. I just cast a spell with 10 minute duration before we open the next door. It might not be up when something happens, but such is life.

Grand Lodge

Owlbear Rodeo

I guess I was just confused by the shield casting... Were you perhaps just checking to see that it recharged after the shattering?


Skills:
Acro: 7, Arcana: 4, Athl: 4, Craft: 0, Deception: 8, Diplomacy: 8, Intimidate: 4, Goblin L: 4, Gladitorial L: 4, Med: 0, Nature: 0, Occult: 4, Perform: 4, Religion: 0, Society: 0, Stealth: 7, Survival: 0, Thievery: 3
Attacks:
[dice=Arc Lightning, Basic Reflex DC 18]2d4[/dice][dice=Shade Bites w/Trip]d20+7[/dice][dice=Shade Damage]d8+3[/dice]
Sorcerer 2: AC 18 [19 w/Shield]: HP 26/26: Fort +6, Ref +7, Will +6: Hero Points: 1; Spells +8; DC 18: 1st: 3/4; Perception (Darkvision) +4:

We made Medicine checks so the durations of when I cannot cast should have past. I was just putting it up before we went through the next door.

Grand Lodge

Owlbear Rodeo

Okay, just looking for clarification, since we are re-entering Exploration mode...

Grand Lodge

Owlbear Rodeo

Moving on...

After a little discussion, you continue through the nearest door, finding that there does not seem to be anything on the other side. The stairs lead a short ways leading to a flight of spiral stairs that wind up a circular pillar into darkness above.

Sending his divine light up into the darkness, Anthony finds that whatever structure that this led to, it has long since collapsed and leads to a dead end...

--

Back to the statue room and that door there? (Map updated)

Secret Rolls for Lucien:
1d20 ⇒ 15

Lucien:
You think you hear some movement on the other side of the door, but it fades and then is silent...


HP 19/24 | AC: 19 | F: +5, R: +10, W: +7 | Per: +7 | Speed 25ft | Active Conditions: None| Hero Points : 1/3 Halfling Rogue 1

"Thought I heard something behind this door, but now I don't. Not sure what's there, but I hope it's not one of them floating heads again. One of those was enough...Do you want to push through?


Female Human Fighter 2 | HP: 34 | AC: 19 (21) | F: +8 R: +7 W: +4 | Speed: 25' (30 unarmored) | Perception: +6 | ↻: Shield Block ↻: Reactive Shield ↻: Reactive Strike

Mira nods to Lucien, "Whatever it is, we need to do our best to remove it. We can't have anything from down here come up into the town, now can we?"


HP 19/24 | AC: 19 | F: +5, R: +10, W: +7 | Per: +7 | Speed 25ft | Active Conditions: None| Hero Points : 1/3 Halfling Rogue 1

Lucien surreptitiously rolls his eyes thinking that "town" has resources to deal with these kinds of things, but keeps his mouth shut, and attempts to opne the door silently and carefully as possible, after inspecting for traps.

Not sure what's needed from a roll here, but Lucien Perception is +7 and his Stealth is +9

Grand Lodge

Owlbear Rodeo

Lucien:
No traps found. Entering?


Without finding any traps, Lucien nods to the others and pushes open the door, readying for some kind of bad activity but not knowing what it will be exactly.

Grand Lodge

Owlbear Rodeo

This large chamber contains twenty cells that line the room’s perimeter, somewhat like a prison. A rickety wooden platform overlooks
the room, with two flights of stairs descending to the prison floor ten feet below. A five-foot-wide wooden walkway runs from the northern edge of
the platform to a passageway to the east.

You have a few moments to look around before a pair of figures drop down from the ceiling!

Initiative:

Mira: 1d20 + 6 ⇒ (9) + 6 = 15
Mangrove: 1d20 + 7 ⇒ (14) + 7 = 21
Snag: 1d20 + 4 ⇒ (12) + 4 = 16
Anthony: 1d20 + 7 ⇒ (17) + 7 = 24
Lucien: 1d20 + 7 ⇒ (15) + 7 = 22
Monster: 1d20 + 9 ⇒ (13) + 9 = 22
Monster 2: 1d20 + 9 ⇒ (11) + 9 = 20

Order - Round 1
Anthony Slater
Lucien

Sinspawn 1
Mangrove
Sinspawn 2
Snag
Mira


Human Warpriest Cleric 2 | Perc 7 | F:8, R: 4, W: 9 | Spd 20 | AC 19/21| HP 28 | Medicine +9 | Athletics Religion Survival +7 | Crafting Warfare Lore +4 | Exploration: Defend | ◆ | Heals 0/4

I'm not seeing the two 'figures'.

* Raise Shield

* Ready Morningstar

* Stride toward one of the figures.


HP 19/24 | AC: 19 | F: +5, R: +10, W: +7 | Per: +7 | Speed 25ft | Active Conditions: None| Hero Points : 1/3 Halfling Rogue 1

Lucien will act when I can see where the foes are on the map

Grand Lodge

Owlbear Rodeo

Oop, fixed! I think I got distracted yesterday!

EDIT: Anthony can reach both, no need to stride! Strike away!


HP 19/24 | AC: 19 | F: +5, R: +10, W: +7 | Per: +7 | Speed 25ft | Active Conditions: None| Hero Points : 1/3 Halfling Rogue 1

As enemies drop from above, Lucien reacts quickly, stepping down the nearby stair just a step, and firing his shortbow at the nearest bad guy. But both shots seem to miss, even at close quarters.

Stride, Strike x2

Lucien shortbow, off-guard: 1d20 + 8 ⇒ (1) + 8 = 9 critical fail
Lucien shortbow, off-guard, MAP: 1d20 + 8 - 5 ⇒ (9) + 8 - 5 = 12 likely miss


Human Warpriest Cleric 2 | Perc 7 | F:8, R: 4, W: 9 | Spd 20 | AC 19/21| HP 28 | Medicine +9 | Athletics Religion Survival +7 | Crafting Warfare Lore +4 | Exploration: Defend | ◆ | Heals 0/4

Anthony's third action will be to strike.

Strike Sinspawn 1: 1d20 + 7 ⇒ (3) + 7 = 10for: 1d8 + 3 ⇒ (8) + 3 = 11

Grand Lodge

Owlbear Rodeo

As Anthony swings a wild strike, the fleshwarped spawn of old Thassilon deftly slaps it aside!

Lucien, I believe you started adjacent to Sinspawn 2, correct?

The other abomination quickly takes advantage of Lucien's retreat and thrusts its ranseur at the halfling! Reactive Strike: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 1d10 + 4 ⇒ (1) + 4 = 5 Minimum damage. Does Lucien have Nimble Dodge?

Panicked, Lucien looses a pair of arrows, but they fly wide!

The spawn facing Anthony ignores the cleric and focuses, instead, on the leshy next to it!

Ranseur @ Mangrove: 1d20 + 10 ⇒ (20) + 10 = 30 Eeep!
Damage: 1d10 + 4 ⇒ (10) + 4 = 14 Double eep! 28 damage!

The thing scowls, realizing that its perfect strike, did not kill the Leshy, it follows up!

Ranseur @ Mangrove, MAP: 1d20 + 10 - 5 ⇒ (12) + 10 - 5 = 17 I believe that is just barely a hit. Just to make sure, you added the level up, correct?
Damage: 1d10 + 4 ⇒ (9) + 4 = 13

Satisfied that he has dropped one opponent, it turns to face Mira and Anthony. Then, it lunges at the priest!

Bite @ Anthony, MAP2: 1d20 + 10 - 8 ⇒ (6) + 10 - 8 = 8
But the priest holds it at bay with his shield!

Mangrove, please make a Flat check DC 11.

The other spawn takes advantage of its position and thrusts once at Anthony! Ranseur @Anthony, Off-Guard: 1d20 + 10 ⇒ (9) + 10 = 19 Due to the flank, that would be a hit!
Damage: 1d10 + 4 ⇒ (5) + 4 = 9 Do you have Shield Block as a War Cleric?

Seeing blood drawn, the ghastly creature leaps on the cleric, biting down! Bite @ Anthony, MAP, agile, Off-guard: 1d20 + 10 - 4 ⇒ (9) + 10 - 4 = 15

Anthony manages to keep the snapping jaws at bay, but it keeps coming, to no avail. Bite @ Anthony, MAP, agile, Off-guard: 1d20 + 10 - 8 ⇒ (5) + 10 - 8 = 7

Order - Round 1
Anthony Slater
Lucien
Sinspawn 1
Mangrove 0/30 hp; dying 1
Sinspawn 2
Snag
Mira


Female Human Fighter 2 | HP: 34 | AC: 19 (21) | F: +8 R: +7 W: +4 | Speed: 25' (30 unarmored) | Perception: +6 | ↻: Shield Block ↻: Reactive Shield ↻: Reactive Strike

Edit. Missed he went down in the attack!

"Manny, back into the corr-!" Mira shouts too late. She furiously swings her warhammer once, twice into the nearby sinspawn adjacent to him before raising her shield.

Warhammer: 1d20 + 9 ⇒ (10) + 9 = 19 Damage B: 1d8 + 4 ⇒ (4) + 4 = 8
Warhammer: 1d20 + 9 - 5 ⇒ (15) + 9 - 5 = 19 Damage B: 1d8 + 4 ⇒ (1) + 4 = 5


Male, plant Root Leshy; HP 30/30, AC 17/17, MV 25, Hero Points 3/3, Spells (1) 3/3 Warrior Muse Bard (2) Swashbuckler (Wit) Archetype: Perception +7, Fort +6, Ref +6, Will +7, Lowlight Vision

1d20 ⇒ 10 Flat Check DC11


Human Warpriest Cleric 2 | Perc 7 | F:8, R: 4, W: 9 | Spd 20 | AC 19/21| HP 28 | Medicine +9 | Athletics Religion Survival +7 | Crafting Warfare Lore +4 | Exploration: Defend | ◆ | Heals 0/4

Anthony will block with his shield as a reaction. Hardness 3, 12/12 -- I need to get a better shield


Skills:
Acro: 7, Arcana: 4, Athl: 4, Craft: 0, Deception: 8, Diplomacy: 8, Intimidate: 4, Goblin L: 4, Gladitorial L: 4, Med: 0, Nature: 0, Occult: 4, Perform: 4, Religion: 0, Society: 0, Stealth: 7, Survival: 0, Thievery: 3
Attacks:
[dice=Arc Lightning, Basic Reflex DC 18]2d4[/dice][dice=Shade Bites w/Trip]d20+7[/dice][dice=Shade Damage]d8+3[/dice]
Sorcerer 2: AC 18 [19 w/Shield]: HP 26/26: Fort +6, Ref +7, Will +6: Hero Points: 1; Spells +8; DC 18: 1st: 3/4; Perception (Darkvision) +4:

Snag sends a bolt of black lightning arcing between the two creatures as Shade snaps at the one in front of it.

Cast x2, Attack x1. I believe I use my own actions and a single action on Shade does one attack. If that is incorrect let me know. Shades bite has Trip, so I noted it, but I believe he has to attack to trip and he will rarely do that.

Arc Lightning, Basic Reflex DC 18: 2d4 ⇒ (4, 3) = 7

Shade Bites w/Trip: 1d20 + 6 ⇒ (18) + 6 = 24

Shade Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Grand Lodge

Owlbear Rodeo

Is Shade a familiar? I think Command is one of your actions, then you have the two left for your spell. Will look it up a little later.

Ref saves: 2d20 ⇒ (3, 6) = 9 Both fail. 7 hp damage each!

Snag's arc of lightning, hits the both of the Wrothspawn, sending electricity coursing through their bodies!

Shade mauls the abomination near him! 11 hp to Sinspawn 2!

Mira, seeing Mangrove go down swings her hammer down hard, once... twice! Both hits thud effectually upon the creature! 13 total damage to Sinspawn 1!

Order - Round 2
Anthony Slater 22/28 hp; shield hp 6/12 Does anyone know if the shield has to be lower than the BT to be broken? Or it is broken AT the BT?
Lucien
Sinspawn 1 -20 hp Looks rough... Bloodied, in 4e terms.
Mangrove 0/30 hp; dying 2
Sinspawn 2 -18 hp
Snag
Mira

Ok, round 2! Anthony and Lucien are up!

EDIT: It looks like Anthony's shield is broken and unusable.

EDIT2: Snag, since Shade is an Eidolon, you share your 3 actions with him. No command necessary.


Human Warpriest Cleric 2 | Perc 7 | F:8, R: 4, W: 9 | Spd 20 | AC 19/21| HP 28 | Medicine +9 | Athletics Religion Survival +7 | Crafting Warfare Lore +4 | Exploration: Defend | ◆ | Heals 0/4

I would assume that at 6 hp, the shield is broken.

* Strike Sinspawn 1: 1d20 + 7 ⇒ (10) + 7 = 17for: 1d8 + 3 ⇒ (2) + 3 = 5

** Cast two-action Heal on Mangrove: 1d10 + 8 ⇒ (2) + 8 = 10 This will provoke Reactive Strikes

Grand Lodge

Owlbear Rodeo

Anthony strikes at Sinspawn 1, landing a hit, but not enough to send it to the Boneyard! 5 hp damage to Sinspawn 1!

When the priest calls upon the power of his goddess, he leaves an opening that both Wrothspawn take advantage of!

Reactive Strike, SS1, Off-guard: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 1d10 + 4 ⇒ (10) + 4 = 14
Reactive Strike, SS2, Off-guard: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 1d10 + 4 ⇒ (8) + 4 = 12

Both spearpoints skewer Anthony as the prayers slips from his lips... Oof, this is rough! Both healers down! Time for the others to shine! Will our heroes pull this off!

Order - Round 2
Anthony Slater 0/28 hp; shield hp 6/12 (broken); dying 1
Lucien
Sinspawn 1 -25 hp Bloodied!
Mangrove 0/30 hp; dying 2
Sinspawn 2 -18 hp Bloodied!
Snag
Mira

Lucien, are you full hp? My notes are saying that you have 19 hp/24, but that might be from last combat...


HP 19/24 | AC: 19 | F: +5, R: +10, W: +7 | Per: +7 | Speed 25ft | Active Conditions: None| Hero Points : 1/3 Halfling Rogue 1

Lucien was full, but took a Reactive Strike in round 1 for 5hp dmg. He does not have Nimble Dodge

Taking careful aim, Lucien fires a pair of arrows again, first at Sinspawn 2. When that misses, he fires again.

Lucien shortbow vs SS2: 1d20 + 8 ⇒ (3) + 8 = 11
Lucien shortbow vs SS2, MAP: 1d20 + 8 - 5 ⇒ (8) + 8 - 5 = 11

Augh, the die roller hates me. And all of us, apparently.

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