GM Frost's S03-98 Expedition into Pallid Peril [PbP Outpost VIII]

Game Master Frozen Frost

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Challenge Points: 15 (LOW Tier, Level 1-2)
Start Date: 2 March 2025
End Date: 12 May 2025


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Horizon Hunters

M awakened mouse | Swashbuckler 2 | ◆◇↺ | HP 20/28| AC 19(21) | F +5 R +10 W +6 | Perception +6 | Hero 1/3 | speed land/climb 20 Active Conditions: Lesser antiplague, Fever Stage 1 |

Giles draws his rapier and moves to hide behind a pillar.

Stealth +8

◆ draw weapon, ◆ stride, ◆ hide


Venture-Captain, Online PBP

**HOUSE GM ANNOUNCEMENT**

Venture-Captain Luna’s voice fills the mind of key agents, allowing them to disseminate her latest orders. “Agents, the way to Raseri Kanton is clear. Hurry here—the Aspis are on their way!”

Table GMs, you have 1 day to complete your current encounter.


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GM Screen:
Stealth: 1d20 + 8 ⇒ (13) + 8 = 21

Cur's dagger connects at Red despite his condition. 9+12 Damage
Giles effectively becomes Hidden from the enemies.

The Blue one meets Cur and lashes with dirty claws!
Claws Attack: 1d20 + 9 ⇒ (5) + 9 = 14

Claws Attack, Agile, MAP: 1d20 + 9 - 4 ⇒ (7) + 9 - 4 = 12

The enemy luckily misses on both instances.

⬤ DROSKAR'S ALTAR! Round 1 ⬤
Terrain Feature(s): The altar’s menacing glow bathes the room in dim light. The ceiling here rises 20 feet high.
Map Link: ENCOUNTER MAP
Note(s): Worshippers of Torag and the rest of the dwarven pantheon besides Droskar take a –1 status penalty to attack rolls, skill checks, saving throws and Perception checks in this room.

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Black Destroyer (HP -10) | Forbidden Thought active |
Lissa Valthum (AC 14) (HP 14/14) | 2☘️ |
Koi Polloi (AC 16) (HP 15/15) | 3☘️ |
Red Destroyer (HP -21) |
Giles le Renard (AC 19) (HP 23/28) | Fever Stage 1; Hidden | 1☘️ |
Cur (AC 18) (HP 20/23) | Fever Stage 2 (Sickened 1, 1 day) | 2☘️ |
Blue Destroyer (HP -) |
➤ Whistle Wit (AC 17) (HP 20/20) | 2☘️ |
➤⠀⠀⠀Whisper (AC 17) (HP 10/10) |
➤ High in the Mountains (AC 19) (HP 34/34) | 1☘️ |
➤⠀⠀⠀Howard (AC 17) (HP 18/18) |

Grand Archive

| HP 20/20 | AC 17 | F+5 R+7 W+7 | Perc +5 | Spell DC 18 | Whisper HP 7/10 | Speed 20ft | Hero Points: 0 | Focus Points: 2/2 | Exploration: Repeat a Spell (Glass Shield) | Active Conditions: None

Whisper scurries into the room while Whistle hurls some slicing gusts of wind at the creatures. They probably won't come to her out here, but she creates a shield of force just in case.

◆ cast glass shield
◆◆ cast slashing gust Spell attack Blue: 1d20 + 8 ⇒ (18) + 8 = 26 for slashing damage: 2d4 ⇒ (3, 3) = 6 and Spell attack Black: 1d20 + 8 ⇒ (19) + 8 = 27 for slashing damage: 2d4 ⇒ (3, 2) = 5. On crit, double damage and 1d4 persistent bleed
Independent: Stride

Verdant Wheel

Leshy Ranger 2 | ♥️ 34 | AC 19 (+2) | F +9, R +10, W +6 | Perc +8 | Acrobatics, Stealth, Thievery +8 | Nature, Survival +6 | Herbalism Lore. Hunting Lore +2 | ◆

◆ Hunt Prey on Red Destroyer

◆ Command Howard

◆ Prepare Bow.

==============
Howard's two actions

◆ Howard will fly into Red's space

Peck at Red: 1d20 + 7 ⇒ (12) + 7 = 19for: 1d6 + 2 ⇒ (5) + 2 = 7 piercing damage.


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Whisper creates a shield for protection and slices some targets with slashing winds. Blue: Crit, 12 S + 1d4 persistent bleed; Black: Crit, 10 S + 1d4 persistent bleed Whistle moves on their own.

Howard calls out Red as their prey. He calls Howard to attack Red that takes it of the encounter and brings out a bow.

Random: 1d4 ⇒ 4
Black Destroyer moves and lashes at Whisper!
DC 17 basic Will save: 1d20 + 8 ⇒ (3) + 8 = 11 vs Forbidden Thought (Failure, 7 mental damage)

The enemy gets a headache before it attacks.
Claw Attack: 1d20 + 9 ⇒ (17) + 9 = 26 vs Whisper
Damage: 1d6 + 3 ⇒ (5) + 3 = 8 S damage

It then cowers into a ball, as if hiding itself from itself.

Persistent Bleed: 1d4 ⇒ 2
DC 15 Flat check: 1d20 ⇒ 20

Black bleeds and then no more.

⬤ DROSKAR'S ALTAR! Round 2 ⬤
Terrain Feature(s): The altar’s menacing glow bathes the room in dim light. The ceiling here rises 20 feet high.
Map Link: ENCOUNTER MAP
Note(s): Worshippers of Torag and the rest of the dwarven pantheon besides Droskar take a –1 status penalty to attack rolls, skill checks, saving throws and Perception checks in this room.

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Black Destroyer (HP -29) |
➤ Lissa Valthum (AC 14) (HP 14/14) | 2☘️ |
➤ Koi Polloi (AC 16) (HP 15/15) | 3☘️ |
Red Destroyer (HP -28) |
➤ Giles le Renard (AC 19) (HP 23/28) | Fever Stage 1; Hidden | 1☘️ |
➤ Cur (AC 18) (HP 20/23) | Fever Stage 2 (Sickened 1, 1 day) | 2☘️ |
Blue Destroyer (HP -12) |
Whistle Wit (AC 17) (HP 20/20) | 2☘️ |
⠀⠀⠀Whisper (AC 17) (HP 2/10) |
High in the Mountains (AC 19) (HP 34/34) | 1☘️ |
⠀⠀⠀Howard (AC 17) (HP 18/18) |

🚩 AFTER YOUR TURN 🚩
❗ Blue Destroyer: 1d4 persistent bleed (DC 15 flat check) ❗

Horizon Hunters

M awakened mouse | Swashbuckler 2 | ◆◇↺ | HP 20/28| AC 19(21) | F +5 R +10 W +6 | Perception +6 | Hero 1/3 | speed land/climb 20 Active Conditions: Lesser antiplague, Fever Stage 1 |

Giles bursts from hiding and lashes out at one of the attackers. He then raises his rapier defensively.

rapier vs blue, OG: 1d20 + 9 ⇒ (15) + 9 = 24
damage, piercing, precision: 1d6 + 1 + 2 ⇒ (1) + 1 + 2 = 4

◆ Stride, ◆ strike, ◆ extravagant parry

Grand Archive

”Lissa Valthum” | Female Medium (Thassilonian) Human Runelord Wizard 1 | HP 14/14 | AC 14 | F +3 R +4 W +6 | Perc +4 | Speed 25ft | Spell save DC 17 | Active Conditions: None.

For time's sake, I will roll. If it turns out I am mistaken, we can retcon it.

Lissa rolls to Recall Knowledge about the creatures.
RK: 1d20 ⇒ 9+7 if it's an int-based RK, +3 if wis.

Assuming fire works, she will then use Ignition on Black.
Flaming attack: 1d20 + 7 ⇒ (12) + 7 = 19
Fire damage: 2d4 ⇒ (4, 3) = 7

Grand Archive

”Lissa Valthum” | Female Medium (Thassilonian) Human Runelord Wizard 1 | HP 14/14 | AC 14 | F +3 R +4 W +6 | Perc +4 | Speed 25ft | Spell save DC 17 | Active Conditions: None.

RK was looking for immunities, resistances, weaknesses.


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Giles reveals himself to attack Blue by surprise. Crit, 8 total damage The target is still standing but bloodied.

Black and Blue are different creatures. I assume you will go with Black. Lissa recalls nothing about Black, unfortunately. She tries her luck to burn it but the cowering helps Black to not be hit by the magical fire.

Cur is up!

Grand Archive

| HP 20/20 | AC 17 | F+5 R+7 W+7 | Perc +5 | Spell DC 18 | Whisper HP 7/10 | Speed 20ft | Hero Points: 0 | Focus Points: 2/2 | Exploration: Repeat a Spell (Glass Shield) | Active Conditions: None

Whisper once again fades partially away, preventing most of the damage.

"She sent me over here to draw fire," he says indignantly, "You all saw it!"

↺ Phase familiar, giving Whisper resist 5 to the damage
Oof, one higher and that would have been a crit for enough damage to take him out anyway.

Envoy's Alliance

Athamaru psychic 1 | Spd 20' Swim 25' | AC 16 | hp 15/15 | Fort +4 Ref +6 Will +5 | Perc +3 | Amp  | Rank1  Hero  Conditions: none | Exploration: Avoid Notice

The athamaru ◇Unleashes its Psyche and blasts the grey creature again with a ◆ ◆Phase Bolt, before ◆Fading into Daydreams (becomes Concealed)

Phase Bolt vs Black AC: 1d20 + 9 ⇒ (3) + 9 = 12 for piercing: 3d4 + 2 ⇒ (1, 3, 3) + 2 = 9

”I’m not hiding, I’m just a bit ashamed.”

Horizon Hunters

Male Aiuvarin Dwarf Exemplar 1 | HP 11/23 | AC 18 | Fortitude +8, Reflex +4, Will +6 (+1 vs. emotion) | Perception +4 | Speed 20 | Darkvision, Low-Light Vision | Default Exploration: Scout +4 | Immanence: Blade | Hero Points 1 | Provisions: Minor Healing Potion 0/1 | Active Conditions: Sickened 1, Fever (Stage 2) | ◆◇↺

"Dwarves are very upsetting."

◆ Strike

Anguished Cry of the Mountains (clan dagger): 1d20 + 7 - 1 ⇒ (11) + 7 - 1 = 17
Bludgeoning Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Spirit Damage: 2 = 2

◆ Strike

Gentle Tears of the Forest (clan dagger): 1d20 + 7 - 4 - 1 ⇒ (4) + 7 - 4 - 1 = 6
Bludgeoning Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Spirit Damage: 2 = 2

◆ Strike

Anguished Cry of the Mountains (clan dagger): 1d20 + 7 - 8 - 1 ⇒ (14) + 7 - 8 - 1 = 12
Bludgeoning Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Spirit Damage: 2 = 2

If Blue drops at some point, ◆ Step northeast and continue with any remaining attacks on Black.


Venture-Captain, Online PBP

**HOUSE GM ANNOUNCEMENT**

Venture-Captain Luna Aldred stands at one end of a wide stone bridge, facing the path back to base camp. At the far end of the bridge, a pair of tall doors stands open. Within, a marvelous city rises, seemingly unscathed by the passage of centuries. From afar, the research possibilities seem endless. As Pathfinder agents gather on the bridge, preparing to enter the city, Luna scans the area carefully. The muffled sounds of clanking armor and shuffling footsteps announce the approach of unwanted company.

Soon, a massive group of Aspis agents strides out onto the bridge. The leader of the Aspis, a man wearing a fortune in diamond jewelry, casually tosses a dagger from hand to hand.

“You aren’t so tough now, ‘venture-captain’. I do wish you didn’t have to die, but this is merely business. Profit margins are razor-thin these days.”

Luna casts a glance behind her for just a moment, smiling at the assembled Pathfinder agents. Her teeth sharpen into fangs as she charges to attack. While some Aspis agents stay behind to engage with her, many more rush past her, making a break for the city’s doors. The venture-captain can’t hold back this tide alone!

Table GMs, run Event 5: The Door In.


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Then...
Reinforcements join the Pathfinders defeat the enemies they are dealing with and are instructed to follow them for more instructions.

You have about 10 minutes to heal/refocus before the next encounter. We will retcon it.

Now...
The Aspis agents fight against the Pathfinders. Their leader meets Venture-Captain Aldred’s assault. Through the chaos, you see a group of Aspis agents coming out of the crowd.

“There! The doors!” one of them yells. "Let's get in there!"

Would you allow them to enter?

Rolling Initiatives:
Whistle Wit's Initiative using Repeat a Spell: 1d20 + 9 ⇒ (3) + 9 = 12
Koi Polloi's Initiative using Avoid Notice: 1d20 + 7 ⇒ (9) + 7 = 16
High in the Mountains's Initiative using Scout: 1d20 + 9 ⇒ (20) + 9 = 29
Lissa Valthum's Initiative using Detect Magic: 1d20 + 8 ⇒ (16) + 8 = 24
Giles le Renard's Initiative using Avoid Notice: 1d20 + 9 ⇒ (15) + 9 = 24
Cur's Initiative using Scout: 1d20 + 5 ⇒ (10) + 5 = 15

Red: 1d20 + 7 ⇒ (11) + 7 = 18
Blue: 1d20 + 7 ⇒ (9) + 7 = 16
Yellow: 1d20 + 7 ⇒ (11) + 7 = 18
White: 1d20 + 5 ⇒ (12) + 5 = 17


⬤ THE DOOR IN! Round 1 ⬤
Map Link: ENCOUNTER MAP
Note(s):

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ High in the Mountains (AC 19) (HP 34/34) | 1☘️ |
➤⠀⠀⠀Howard (AC 17) (HP 18/18) |
➤ Lissa Valthum (AC 14) (HP 14/14) | 2☘️ |
➤ Giles le Renard (AC 19) (HP 23/28) | Fever Stage 1 | 1☘️ |
Red Defender |
Yellow Usurper |
Blue Defender |
White Recruit |
Koi Polloi (AC 16) (HP 15/15) | 3☘️ |
Cur (AC 18) (HP 20/23) | Fever Stage 2 (Sickened 1, 1 day) | 2☘️ |
Whistle Wit (AC 17) (HP 20/20) | 2☘️ |
⠀⠀⠀Whisper (AC 17) (HP 7/10) |

Envoy's Alliance

Athamaru psychic 1 | Spd 20' Swim 25' | AC 16 | hp 15/15 | Fort +4 Ref +6 Will +5 | Perc +3 | Amp  | Rank1  Hero  Conditions: none | Exploration: Avoid Notice

Retcon With a careful application of its healer's kit, the athamaru applies some gauze to assuage Giles' wounds.

Treat Wounds dc15: 1d20 + 3 ⇒ (12) + 3 = 15

for Healing: 2d8 ⇒ (3, 4) = 7

"Oh no. I didn't... oh wait! I did!" Koi gazes in amazement at Gile's bandages. "I guess there's a first time for everything."

Verdant Wheel

Leshy Ranger 2 | ♥️ 34 | AC 19 (+2) | F +9, R +10, W +6 | Perc +8 | Acrobatics, Stealth, Thievery +8 | Nature, Survival +6 | Herbalism Lore. Hunting Lore +2 | ◆

◆ Hunt Prey on Yellow

◆ Command Howard

◆ Howard Flies into Yellow's space and ◆ supports High in the Mountains.

◆ High in the Mountains makes a Hunted Shot.
Hunted Shots: 1d20 + 9 ⇒ (17) + 9 = 261d20 + 9 - 3 ⇒ (13) + 9 - 3 = 19for: 1d8 ⇒ 41d8 ⇒ 3

Damage is combined for weakness and resistance

Strikes that damage a creature that your bird threatens also deal 1d4 persistent bleed damage, and the target is dazzled until it removes the bleed damage

Grand Archive

”Lissa Valthum” | Female Medium (Thassilonian) Human Runelord Wizard 1 | HP 14/14 | AC 14 | F +3 R +4 W +6 | Perc +4 | Speed 25ft | Spell save DC 17 | Active Conditions: None.

Lissa moves up 25 ft, casts Shield, and raises it.

Can't really do much until they get closer.


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High sticks arrows at Yellow while Howard harasses the same. Crit, 8 P; Success, 3 P Yellow hisses as they remove the arrows sticking.

Lissa moves and raises shield.

Giles is up!

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