Sironu

Hernvet Bargill's page

162 posts. Alias of Mondoo.


Full Name

Hernvet Bargill

Race

Kitsune

Classes/Levels

Cleric 6 |HP 30/46| AC 19| Will +11 Ref +4 Fort +6 | Init + 4 |Channel Energy 5/5 | Bit of Luck 5/6 | Door Sight 6/6 | Dancing Lights 3/3

Gender

Male

About Hernvet Bargill

Hernvet Bargill
Male kitsune cleric of Desna 5 (Pathfinder RPG Bestiary 4 175)
CG Medium humanoid (kitsune, shapechanger)
Init +4; Senses low-light vision; Perception +3
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Defense
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AC 19, touch 13, flat-footed 17 (+6 armor, +1 deflection, +2 Dex)
hp 40 (5d8+10)
Fort +5, Ref +3, Will +10
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee starknife +4 (1d4/×3) or
. . bite +4 (1d4)
Special Attacks channel positive energy 5/day (DC 14, 3d6)
Spell-Like Abilities (CL 5th; concentration +7)
. . 3/day—dancing lights
Domain Spell-Like Abilities (CL 5th; concentration +8)
. . 6/day—bit of luck
Cleric Spells Prepared (CL 5th; concentration +8)
. . 3rd—fly[D], prayer, searing light, Dispel Magic.
. . 2nd—aboleth's lung [ARG] (DC 15), aid[D], resist energy, lesser restoration, Remove Paralysis.(Used)
. . 1st—bless, divine favor, murderous command[UM] (DC 15), sun metal[UC] (DC 14), true strike[D]
. . 0 (at will)—detect magic, guidance, light, resistance
. . D Domain spell; Domains Travel (Exploration[APG] subdomain), Luck
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Statistics
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Str 11, Dex 14, Con 13, Int 10, Wis 17, Cha 14
Base Atk +3; CMB +3; CMD 16
Feats Iron Will, Point-Blank Shot, Precise Shot
Traits indomitable faith, reactionary
Skills Acrobatics +0, Diplomacy +6, Heal +7, Knowledge (arcana) +5, Knowledge (local) +1, Knowledge (nature) +1, Knowledge (religion) +7, Spellcraft +4, Survival +4; Racial Modifiers +2 Acrobatics
Languages Common, Sylvan
SQ change shape, door sight, kitsune magic
Combat Gear potion of invisibility, wand of cure light wounds(40/50); Other Gear mountain pattern armor[UC], starknife (3), bag of holding i, ring of protection +1, hemp rope (50 ft.), holy symbol with compartment[UE],Rod of Metamagic Reach, 173 gp
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Special Abilities
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Bit of Luck (6/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Change Shape (Su) Assume a single human form.
Cleric Channel Positive Energy 3d6 (5/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Exploration)
Cleric Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Door Sight (6/day) (Su) By touching a door for 1 minute, use clairvoyance on the other side.
Kitsune Magic Kitsune add 1 to the DCs of any saving throws to resist enchantment spells that they cast.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
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Hernvet grew up in a traveling caravan of fellow Kitsune Desna worshipers, every five years they select one person at the age of 18 to leave and spread the word of Desna and explore in the name of Desna. Hernvet was just selected, only a few months ago. He has already made his way to belhiam in hopes of finding adventure.

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