
Rannik |

The bells atop the Temple of Erastil toll their midday song, echoing throughout the quiet town of Kassen. As the peals begin to fade, the first of the townsfolk make their way into the square, dressed in black, as if attending a funeral. They slowly fill the square, moving quietly across the cold, hard ground, their eyes downcast and mournful. After a few moments, a murmur passes through the crowd as it slowly parts to let Mayor Uptal through. He leads the way with a tarnished silver lantern. Behind him, an old pony drags a cart laden with
backpacks and supplies.
Once he reaches the center of the crowd, Mayor Uptal stops and calls out to the assembled townsfolk. “Once again the winter winds blow through the Verduran Forest, marking the end of another harvest. There are wolves in the woods, howling at our walls, and serpents in our shadows, waiting to strike. Just as it was one hundred and seventy-four years ago, when Kassen himself left these walls to protect us, so it is today. Where are the heroes? Where are the brave folk that will venture out to Kassen’s tomb and retrieve the flame to keep this community
safe for another winter?
----------------------------------------------------------------------
This will be my first try as a GM for a PBP game. I've been playing TTRPG for the past 20 years both as player and GM. I do intend to see this through and if it goes well, to follow this story with The Dragon's Demand. For that to work I moved Kassen to Taldor just north of Cassomir in the Verduran Forest.
----------------------------------------------------------------------
Now Character Creation:
Level 1
Abilities 25 pt buy
Races Core + ARG feature races. Alternate racial traits are fine.
Classes Any paizo classes that are on the PRD.(For the summoner, go with the unchained version)
No Evil. No exceptions.
Max HP 1st level, 2nd level and up are rolled. Rerolling any 1's.
Traits x2 No traits that increase starting gold. No drawback.
Wealth Average or rolled character wealth for your class.
Background Skills
Background Short background only. You are all from the town or the immediate surrounding.
If you have questions or suggetions, I am open to both.

Talomyr |

I was thinking the pioneer trait from Kingmaker.
Benefit: You begin play with a horse. Also, choose one of the following skills: Climb, Handle Animal, Knowledge (nature), Perception, Ride, Survival, or Swim—you gain a +1 trait bonus on this skill.
I'm thinking of submitting a hunter that has been around the Verduran Forest region (and Kassen in particular) off and on for the past few years.
Here's the hunter in question, Garrik Korianthil. Outside of going back and redoing his equipment (to make sure I haven't over spent) I think he's pretty much ready to go based on your character generation specifications.

Jiqs |

I've got Taladrius Syre here for your consideration. Human sorcerer with the Elemental(Earth) bloodline. You requested a short background, but I might have cut it a bit too short though.

Rannik |

Since this module is pretty straight foward, I don't mind if you have already went through it.
Updated list:
- Garrik Korianthil, Hunter
- Kakrish Stonetoe, Warpriest of Gorum
- Hoga the half orc, Bloodrager (I'm guessing you are going with this one Gufi and not the cleric.)
- Taladrius Syre, Sorcerer

Hoga the half orc |

Ok, so far we have:
- Garrik Korianthil, Hunter
- Kakrish Stonetoe, Warpriest of Gorum
- Hoga the half orc, Bloodrager (I'm guessing you are going with this one Gufi and not the cleric.)Looking good.
There's a warpriest. That's cleric-y. Curious to try the bloodrager. Haven't played one.

Aggghhh the Unclean |

Here are the stats of Agghh the Unclean. Dwarf wizard with an odor problem,
Full Name : Aaghh the Unclean
Race: Dwarf
Classes/Levels Wizard 1 (HP)(Universal)
Gender M
Size M
Age
Special Abilities :
Alignment: CG
Deity: Nethys
Location :Shackles
Languages :Common,Dwarf,Orc,Giant
Occupation : Wizard
Strength 14 (+2)
Dexterity 14 (+2)
Constitution 16 (+3)
Intelligence 14 (+2)
Wisdom 14 (+2)
Charisma 8 (-1)
Height: 4'8" Weight: Hair:Bald Eyes: Brown
Favored Class: Wizard(hp)
EXP:
Hit Points: 10
Spd: 20
Init: +2
AC: 12(armor shield)/Touch 12/FF 10) (14/16/10 against giants)
BAB: +0
CMB:
CMD:
Saves: Fort+4(+6 poison/Spells/spell-like) Ref+2(+4 poison/spells/spell-like) Will +3(+5 poison/spells/spell-like)
Weapons:
Longspear +2 1d8+2 x3 reach
Club +2 1d6+2 19-20
Skills: 4/level
Spellcraft(1+2+3)6
Know-Arcana (1+2+3)6
Know-Planes (1+2+3) 3
Perception(1+3) 4
Feats:Point Blank Shot(+1 hit/damage within 30 feet),Scribe Scroll(Bonus)
Traits:Focused Mind(+2 Concentration checks) Life of Toil(+1 Fort saves)
Special Abilities:Speed not reduced by encumbrance or armor,60 foot darkvision,+4 dodge ac against giant subtype,+2 appraise checks for
nonmagical metals/gemstones,+1 attack against goblin/orc subtypes,+2 saves vs poison/spells/spell-like abilities,+4 CMS vs bull-rush/trip while
standing on ground,+2 perception to notice unusual stonework may detect if passes within 10 feet,proficiant with axes,heavy picks, warhammers
Bonded Item(Ring),Hand of Apprentice (5/day +2 hit)
Spells
Spells per day 3/2////
Known
0 All
1. Color Spray,Sleep,Magic Missile,Mage Armor,Grease
2
3
4
Spells prepped (DC 12+level) +1 Concentration
0(12)Ray of Frost,Dancing Lights,Detect Magic
1(13)Sleep,Magic Missile
2(14)
Equipment
Kit, Wizard's(21 gp)
backpack
bedroll
belt pouch
flint and steel
ink, an inkpen
iron pot
mess kit
soap
spell component pouch
torches (10)
trail rations (5 days)
waterskin.
Longspear (5)
42 gp
Background:Agghhhh(Augier is his real name) has been seemingly cursed with being a c-grade wizard and terrible body hygiene.(although he will insist that is due to his glands.) Aggh struggled through his arcane studies and was a nigh-outcast at school due to his smell despite all of the castings of predigestion and colognes used. Managing to graduate with the basic skills of a wizard, he has decided to try to find a place where he can find work without having to worry about his scent so much.

Rannik |

Here are the stats of Agghh the Unclean. Dwarf wizard with an odor problem,
** spoiler omitted **...
That's a weird built. Also, it would seem that you used the 20 buy points, and I asked for 25. You might want to ajust that.
List:
- Garrik Korianthil, Hunter
- Kakrish Stonetoe, Warpriest of Gorum
- Hoga the half orc, Bloodrager
- Taladrius Syre, Sorcerer
- Agghh the Unclean, Wizard
I notice that there is no Trapfinder... just a though...

rungok |

I offer Red Raven, Tengu Monk to your assembly of applicants!
Red Raven
Male tengu monk (unchained) 1 (Pathfinder RPG Bestiary 263, Pathfinder Unchained 14)
LN Medium humanoid (tengu)
Init +4; Senses low-light vision; Perception +10
--------------------
Defense
--------------------
AC 18, touch 18, flat-footed 14 (+4 Dex, +4 Wis)
hp 11 (1d10+1)
Fort +3, Ref +6, Will +4
--------------------
Offense
--------------------
Speed 30 ft.
Melee cold iron sai +5/+5 (1d4+1) or
. . unarmed strike +5/+5 (1d6+2) or
. . bite +5 (1d3+1), 2 claws +5 (1d3+1)
Ranged shuriken +5/+5 (1d2+2)
Special Attacks flurry of blows (unchained), stunning fist (1/day, DC 14)
--------------------
Statistics
--------------------
Str 12, Dex 18, Con 12, Int 10, Wis 18, Cha 8
Base Atk +1; CMB +2 (+4 grapple); CMD 20 (22 vs. grapple)
Feats Improved Grapple, Improved Unarmed Strike, Stunning Fist, Weapon Finesse
Traits monk weapon skill, quain martial artist
Skills Acrobatics +8, Knowledge (history) +4, Knowledge (religion) +4, Perception +10, Profession (shepherd) +8, Stealth +10, Survival +4 (+6 to avoid becoming lost when using this); Racial Modifiers +2 Perception, +2 Stealth
Languages Common, Tengu
SQ glide
Other Gear cold iron sai, shuriken (20), backpack, bedroll, compass[APG], flint and steel, trail rations (5), wrist sheath, spring loaded, 52 gp, 4 sp
--------------------
Special Abilities
--------------------
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Glide DC 15 Fly check to fall safely from any height.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Stunning Fist (1/day, DC 14) You can stun an opponent with an unarmed attack.
--------------------
A tengu who lives near the town, working as a shepherd. Adopted by human parents when his parents were found washed up drowned by the river near the town. They had been clutching an egg, which shortly hatched. The tengu that grew from that chick had an odd coloration, he had random feathers that were crimson red instead of black. These strangely off-colour feathers had earned him the name 'red raven', since for the first several months of his life his parents hadn't even thought he would grow into a thinking being. (which led to several somewhat embarrassing moments)
Red Raven stuck, and he shepherds his family's herds for them. While in the fields, he had met a curious wanderer, who recognized his potential and taught him several techniques over the years, having him practice the same technique for weeks until his wanderings brought him back into town. His skills have honed, and after working things out with the blacksmith, managed to get some weapons that could use his skill when he defended the herds from predators.
He volunteered to participate in the ritual of the everflame, since he was about the right age, and he wanted a chance to test his skills against something real.

Rannik |

Can I use rescued trait from Jade Regent?
I will allow it. But you should know that the game will move away from the village and you will not see your savior in combat often.
List:
- Garrik Korianthil, Hunter
- Kakrish Stonetoe, Warpriest of Gorum
- Hoga the half orc, Bloodrager
- Taladrius Syre, Sorcerer
- Agghh the Unclean, Wizard
- Red Raven, Monk
- Tamora, Inquisitor
I'll be closing applications soon. I already have a hard time deciding on who to keep.

dwilhelmi |

I am working on writing up a character for this, and I had a question. On the d20 page for tieflings here, there is a sidebar about non-human tieflings, and how they are stats-wise identical to tieflings, with the exception of size. So, a halfling-tiefling would be legal, and it would be mechanically identical to the tiefling, only Small size, right? Would you allow that?

Rannik |

I am working on writing up a character for this, and I had a question. On the d20 page for tieflings here, there is a sidebar about non-human tieflings, and how they are stats-wise identical to tieflings, with the exception of size. So, a halfling-tiefling would be legal, and it would be mechanically identical to the tiefling, only Small size, right? Would you allow that?
I'll say no here. I'd rather stay with the way it is done here : Tiefling
With that, I'm going to close application. Those that posted before this post, you can continu to built your character for submission. For those that who have already finish, you can polish it to make it even harder on me for the selection. ;)
I would like to select the characters this weekend and open the gameplay late sunday night to early monday morning.

![]() |

The bells atop the Temple of Erastil toll their midday song, echoing throughout the quiet town of Kassen. As the peals begin to fade, the first of the townsfolk make their way into the square, dressed in black, as if attending a funeral. They slowly fill the square, moving quietly across the cold, hard ground, their eyes downcast and mournful. After a few moments, a murmur passes through the crowd as it slowly parts to let Mayor Uptal through. He leads the way with a tarnished silver lantern. Behind him, an old pony drags a cart laden with
backpacks and supplies.Once he reaches the center of the crowd, Mayor Uptal stops and calls out to the assembled townsfolk. “Once again the winter winds blow through the Verduran Forest, marking the end of another harvest. There are wolves in the woods, howling at our walls, and serpents in our shadows, waiting to strike. Just as it was one hundred and seventy-four years ago, when Kassen himself left these walls to protect us, so it is today. Where are the heroes? Where are the brave folk that will venture out to Kassen’s tomb and retrieve the flame to keep this community
safe for another winter?
"I do" The most hated man in town raises his hand and volunteers. No one likes the Tax man, and every hates the Tax collector even more.
monies: 3d6 ⇒ (6, 2, 3) = 11
Raylan Huggle
Human (Taldan) investigator 1 ( Pathfinder RPG Advanced Class Guide 30)
LN Medium humanoid (human)
Init +2; Senses Perception +8
—————
Defense
—————
AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 10 (1d8+2)
Fort +1, Ref +4, Will +4
—————
Offense
—————
Speed 30 ft.
Melee sap +2 (1d6 nonlethal)
Ranged shortbow +2 (1d6/×3)
Investigator Extracts Prepared (CL 1st; concentration +5)
1st—heightened awareness ACG, true skill
—————
Statistics
—————
Str 11, Dex 14, Con 12, Int 18, Wis 14, Cha 12
Base Atk +0; CMB +0; CMD 12
Feats Alertness, Weapon Finesse
Traits cultivated (any city), law enforcer
Skills Appraise +8, Diplomacy +5, Disable Device +7, Knowledge (arcana) +8, Knowledge (history) +8,
Knowledge (local) +8, Knowledge (nobility) +8, Knowledge (religion) +8, Perception +8, Profession
(barrister) +6, Sense Motive +8 (+10 to get a hunch in a social situation), Spellcraft +8, Use Magic Device
+5
Languages Common, Dwarven, Elven, Goblin, Thassilonian, Varisian
SQ alchemy (alchemy crafting +1), inspiration (4/day), trapfinding +1
Other Gear leather armor, arrows (20), sap, shortbow, alchemy crafting kit APG, backpack, bedroll, belt
pouch, flint and steel, ink, inkpen, investigator starting formula book, mess kit UE, soap, thieves' tools,
waterskin, 1 gp, 4 sp
—————
Special Abilities
—————
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Inspiration (+1d6, 4/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to
attack or save.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

AinvarG |

IMHO, it actually would work better in PBP than tabletop. You have to have a party that trusts one another to cover if/when RL pulls them away from the game.
You have enough personalities active at any given time to keep things moving. However, you might have that player that does not gel or lacks the trust or whatever and then the whole thing fails. But I have seen that on much smaller parties, too.
Not advocating as much as saying it could work. I think it would be better to start with a more traditionally-sized party and grow as necessary, as opposed to starting with a large party, though.

Rannik |

I'm just surprised I got all those applications. I though for sure I would have a harder time since this will be my first pbp game. And after looking all the characters I'm very curious to see how each woild turn out.
Of course I could try to run 2 tables of 4 but I think that would stretch me too much. I'll give myself another 24 hrs to make a decision.
Thank you all for your patience.

Hoga the half orc |

The longest PbP game I ran went to about 8th level. There were only 4 goblin players, and we changed 2 of them. Lasted a year and a half.
The more players, the longer it takes. 4 or 5 is enough.

Rannik |

Ok, so here is the selection
- Garrik Korianthil, Hunter
- Kakrish Stonetoe, Warpriest of Gorum
- Hoga the half orc, Bloodrager
- Taladrius Syre, Sorcerer
- Red Raven, Monk
- Tamora, Inquisitor
We are going to start with 6 PCs. Hopefully for the first part we are not going to lose anyone. See you guys in the discussion thread.