
GM Frost |

Dot in and delete.

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A tiny brown mouse wearing a blue tabard and a matching blue hat with a dashing yellow feather steps forward. He removes his hat and bows flamboyantly, introducing himself with a squeak. "Bonjour mes amis. Eet is I, Giles le Renard, swordsmouse extraordinaire at your service." He speaks in a thick Galtan accent.

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A tall, lithe, pearly athamaru with bright orange splotches gazed beyond the camp, its fishtail swirling behind its head in the air currents. The ribbon-cut skirt of its coral-and-yellow striped toga bobbed along in harmony, buoyed by the sway of its hips. Mountain air was a new experience, far from East Xidao, but it had its perks. The athamaru rocked gently to the spectacular view. A range towering like… like blurry whales. Well, sort of. Or not much at all. The mood soured. They really were a terribly long way from the sea.
The athamaru quickly turned its frown upside-down and faced the gathering pathfinders. With an accent from far to the east and below the sea, it spoke, “Hello! I’m Koi!”

GM Frost |

At the looming foot of Droskar’s Crag, a dormant volcano, the Pathfinder Society’s base camp bustles with activity. Wagons arrive with new goods as merchants set up shop. A steady stream of Pathfinders trickles into the camp, and joyful greetings fill the air, together with whispered rumors about the mission ahead. Venture-Captain Luna Aldred has called everyone here for a major expedition, and if the rumors are to be believed, the secret road to a legendary lost city awaits!
Kindly introduce yourselves to one another upon gathering together. If your character has played Pathfinder Society Scenario #2-19: Enter the Pallid Peak or Pathfinder Society Scenario #3-10: Delve the Pallid Depths, you can share any information you've heard about this area.
Koi Polloi's Diplomacy (T): 1d20 + 7 ⇒ (4) + 7 = 11
Giles le Renard's Diplomacy (T): 1d20 + 6 ⇒ (10) + 6 = 16 (One For All)
Lissa Valthum's Society (T): 1d20 + 7 ⇒ (11) + 7 = 18
High in the Mountains's Pathfinder Society Lore (T): 1d20 + 3 ⇒ (6) + 3 = 9
Everyone notices that merchants from Olfden and beyond followed the rumors of a large Pathfinder Society expedition in the hopes of a quick profit. The PCs can make purchases at the start of the adventure or when they return to the base camp. At the start of the adventure, the PCs can purchase common equipment from the Pathfinder Core Rulebook up to their level.

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A man in a dirty breastplate enters the room. His ancestry is hard to pin down - he has the stocky frame and beard of a dwarf, but the height and tapered ears of an elf. The look might be comical if not for the scowl that seems permanently etched on his face. There is a clan dagger at his hip, but the symbol on the pommel is unrecognizable - it seems almost as if someone tried to draw a leaf with the angled runic script.
The first sentence out of his mouth is not in any language anyone recognizes, but he proceeds as if it was clear as water. "Most people just call me 'Cur', and you may as well, too. Clearly I'm the muscle on this job."
Those scenarios are on other characters.

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A seeming bundle of vines walks in, with a bow on it's back and a healer's toolkit at its waist. You notice a bird nesting inside of it. "Hi. I'm High. Meet Howard, my bird friend."

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"Well sir, I daresay I'm not too equipped in the 'muscle' department, but I'll do what I can to assist, heal, and protect you."
The speaker, a bird with black and gold feathers, whistles, and a cat appears behind her. She alights briefly on the cat's head, before fluttering her wings and landing next to him; she does seem a little heavy for him to carry that way. While rather small compared to the other Pathfinders, the bird does seem unusually large for her kind, the size of a large crow.
Though if her size as going to suggest there was something unusual about her, the tiny spectacles or the messenger bag slung over her shoulder give it away faster. A wayfinder is clipped to the side of the bag.
"Whistle Wit. I used to be a librarian['s pet]. My cat's proper name is Whisker, but sometimes I call him Feathers. It's a little joke."
Whisker nods at Giles. "Ah, Mr. the Fox. I've heard of you--you recently worked with a friend of my master. This probably goes without saying just from the fact that I'm saying anything at all, but rest assured that I am not just a cat, that I am rather acutely aware of the distinction between a mouse and an awakened mouse, and that in any case I am also fairly sure you're actually more formidable then I--I have no intention of trying to harm you, so please do not stab me."
"He means 'more formidable then me.' Whisker isn't really an independent being either, though. He's my familiar, a manifestation of my magic. He's a part of me, and he's effectively immortal as long as I'm alive. He has made his displeasure at being violently dispersed known--"
"Being killed does hurt."
"--but he'll always find his way back to this mortal plane soon enough, so if he's injured you don't have to make him a priority."
"Quite rude. Perhaps I should go on strike."
"Well, not as much of a priority as for anyone else, anyway."
"Hm. Acceptable."
"Anyway! I've done a little exploration of ancient ruins, of course, but this is still a big one for me. I did do a little research, and I know that Droskar’s Crag, also known as the Pallid Peak, is a dormant volcano. It erupted nearly 800 years ago in a cataclysm known as the Rending, which toppled the great dwarven empire of Tar Khardurrm. Expeditions into the Pallid Peak have uncovered a wide range of dangers, from vermin to duergars to fiends. Expeditions should be well-stocked and prepared with deal with a variety of different threats."

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A woman with an exotic and stunning type of beauty looks around at the assembled Pathfinders.
"I'm sorry if I'm a bit late to the party," she says, "but just for my understanding, you said a 'dwarven empire.' What does that mean? Is dwarven a nation?"
Lissa is a Thassilonian runelord, recently released from a time bubble when her home emerged from thousands of years in the past. She doesn't know if she is being rude- Cur is actually the first dwarf she has ever met.

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The athamaru quickly turned its frown upside-down and faced the gathering pathfinders. With an accent from far to the east and below the sea, it spoke, “Hello! I’m Koi!”
"Ah there is no need to be shy, mon ami. We are all friends here."

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The athamaru tracked the yellow hatfeather rocking on the mouse’s head as he spoke. ”Indeed Giles, you may be small but you are razor sharp! I shall think of you as Gillette.”
A moment later Koi felt the full weight of De Renard’s recollections. It might encounter written Dwarven on this adventure! If only it had thought of that back at the pathfinder lodge, it might have switched its Envoy’s Alliance copy of ’Alghollthu Lingo’.

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"'Dwarven' are everywhere, except where I happen to be." Cur replies bitterly. "If you want to find one, pick a mountain and dig."

bigrin42 |

**HOUSE GM ANNOUNCEMENT**
## __HOUSE GM ANNOUNCEMENT__
Venture-Captain Luna Aldred bangs on her shield to gain the attention of the gathered crowd. As the noise dies down, she points to a piece of stretched canvas with a whittled stick. "When I was first told about the discovery of a ruined outpost under this mountain, I assigned a few agents to explore it."
On the canvas, charcoal and chalk outline a sprawling underground complex. The map already lists names, discoveries, and potential hazards. However, three highlighted routes lead past the end of the explored segments. Each route is labelled with a name and shaded with a distinctive color: yellow for the Labyrinth, blue for the Sunken Halls, and white for Unsealed Way.
"Their preliminary explorations found extensive ruins, as well as signs that this path will lead us to a find that’s worthy of the Pathfinder Chronicles: the lost city of Raseri Kanton, which has been missing for almost a thousand years! This expedition warrants a large team. I reckon this group is enough, though I won’t turn away any stragglers." Venture-Captain Luna chuckles.
Her tone darkens as she continues, "This expedition was set to take months. However, the Aspis Consortium has heard of our plans, and they’ll surely be dispatching their own teams. We need to act quickly before those destructive louts claim the ruins. Move quickly, but not recklessly. Report back regularly. And for all that Aroden left us, don’t die."
"You know what to do. Explore. Report. Cooperate."
Table GMs, please hand out your Scouting Reports and begin Act 1

GM Frost |

Please see the enclosed collection of scouting notes. — Luna Aldred
The Sunken Halls: “Strangely, one of our members heard a voice coming from the lake. When we went to examine it, we found a tunnel at the bottom of the lake. We secured the area but turned back when we found
carnivorous fish.”
The Labyrinth: “At the end of these passageways is a sort of door. A tombstone stretches from floor to ceiling and seals off the next set of halls. It reacts to the touch, but we haven’t found a way to open it yet.”
The Unsealed Way: “We used the rest of our munitions to clear the rubble from these hallways. They seem clear enough now, but we can’t figure out why it was sealed before. We recommend a larger team investigate.”
Kindly choose a location you would like to explore. Two votes to go.

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The athamaru scanned the scouing notes. The first one stood out. ”Ooh! Ooh! Let’s do the lake! There will be lots of open sky. Not grubby caves, no stuffy corridors. And there’s probably a lot less mindless undead than in a tomb… Where most of us would be blind. And, and, and… lakes have far fewer huge granite tombstones to deal with. ” Koi paused.
”On the other hand my motives are mostly selfish. Giant tombstones? Brr.”
1. Sunken 2. Unsealed 3. Labyrinth

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Lissa nods toward Koi. "If we have somebody who wants to be in a certain area, I think that might be the best bet. If we finish quickly enough, perhaps we can follow another route afterward."

GM Frost |

The Sunken Halls, then.
A Pathfinder Society agent makes a note of everyone present and the locations they intend to explore before running through a memorized set of instructions. “Keep in mind that this is a coordinated expedition. If anything strange happens, report it back. If you fully explore an area, report back. If you find additional passageways, report it back. If Venture- Captain Aldred gives you instructions or you receive a courier to change locations, follow them immediately. If you ever find yourself in over your heads, retreat and rest. If you’re not sure what to do... I guess you should report that back as well. Best of luck down there.”
"Before you enter the Sunken Halls, the Society provides each of you with a potion of water breathing. Past Society expeditions have placed a guide rope that leads directly to the entrance to the mapped chambers, enabling you to reach the area with ease." the agent adds and gives them a potion each.
The Pathfinders then proceed to their chosen location. It takes 30 minutes to reach it. They arrive at the entrance, a sunken antechamber. Swimming down after drinking the potion, they find that indeed, faintly glowing algae tints jagged stone walls in a green light. A fine silt that clouds the water with every movement covers the bottoms of the chamber, though it settles seconds later. Clearly manufactured steps start at the base of the floor and sink to deeper waters in the flooded room to the east.
Everyone is currently on the surface of entrance that is 20 ft underwater here on the Map. Bioluminescent algae flourishes in the area, shedding dim light. This room is 20 feet tall, but all but a sliver of air near its ceiling is filled with still water (DC 10 Athletics to Swim). The rough stone wall provides natural handholds that PCs can use, so long as they are careful not to grab onto anything sharp. While adjacent to the walls, the PCs can use the handholds to Climb instead of Swimming (the DC of the Athletics check to Climb along these handholds is 10). Well-crafted but oversized steps lead down from this area to another cavern to the east. Each step goes down by 5 feet. The jagged walls have been sharpened to an edge from the teeth of the creatures that live here. Any creature or object Pushed into the walls takes 1d6 piercing damage.
Hungry carnivorous aquatic creatures are currently occupying the entrance.
Koi Polloi's Initiative using Avoid Notice: 1d20 + 7 ⇒ (1) + 7 = 8
High in the Mountains's Initiative using Scout: 1d20 + 9 ⇒ (6) + 9 = 15
Lissa Valthum's Initiative using Detect Magic: 1d20 + 14 ⇒ (7) + 14 = 21
Giles le Renard's Initiative using Avoid Notice: 1d20 + 9 ⇒ (10) + 9 = 19
Cur's Initiative using Scout: 1d20 + 5 ⇒ (16) + 5 = 21
Red: Perception: 1d20 + 8 ⇒ (10) + 8 = 18
Blue: Perception: 1d20 + 8 ⇒ (4) + 8 = 12
Yellow: Perception: 1d20 + 8 ⇒ (8) + 8 = 16
White: Perception: 1d20 + 4 ⇒ (20) + 4 = 24
The Tiny White Fish swims towards Cur and Giles and inflates itself. DC 13 Reflex save or take 1 piercing damage and be exposed to its venom. The same fish then tries to bite Cur.
Bite Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d6 + 1 ⇒ (5) + 1 = 6 piercing plus Venom
⬤ SUNKEN ANTECHAMBER Round 1 ⬤
Terrain Feature(s): Dim Light is shed by flourishing bioluminescent algae. DC 10 Athletics to Swim; DC 10 Athletics to Climb while adjacent to walls as handholds. This room is 20 feet tall, but all but a sliver of air near its ceiling is filled with still water. The jagged walls have been sharpened to an edge from the teeth of the creatures that live here. Any creature or object Pushed into the walls takes 1d6 piercing damage.
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard
🚩 BEFORE YOUR TURN 🚩
❗ Cur: DC 13 Reflex save or take 1 piercing damage and be exposed to its Venom; DC 16 Fortitude save vs Venom ❗
❗ Giles le Renard: DC 13 Reflex save or take 1 piercing damage and be exposed to its Venom; DC 16 Fortitude save vs Venom ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
White Fish (Tiny) (HP -) | -20 ft underwater
➤ Lissa Valthum (AC 14) (HP 14/14) | 2☘️ | -20 ft underwater
➤ Cur (AC 18) (HP 17/23) | 2☘️ | -20 ft underwater
➤ Giles le Renard (AC 19) (HP 28/28) | 2☘️ | -20 ft underwater
Red Claw (HP -) | -20 ft underwater
Yellow Claw (HP -) | -20 ft underwater
High in the Mountains (AC 19) (HP 34/34) | 2☘️ | -20 ft underwater
⠀⠀⠀Howard (AC 17) (HP 18/18) | -20 ft underwater
Whistle Wit (AC 17) (HP 20/20) | 2☘️ | -20 ft underwater
⠀⠀⠀Whisper (AC 17) (HP 10/10) | -20 ft underwater
Blue Claw (HP -) | -20 ft underwater
Koi Polloi (AC 16) (HP 15/15) | 2☘️ | -20 ft underwater
EFFECTS & CONDITIONS REFERENCE

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reflex save DC13: 1d20 + 10 ⇒ (7) + 10 = 17
"Zut alors! We are besieged!"
Giles draws his rapier, feints to the left then strikes to the right.
feint vs white: 1d20 + 6 ⇒ (7) + 6 = 13
rapier-confident finisher vs white, FF?: 1d20 + 9 ⇒ (1) + 9 = 10
damage, P: 1d6 + 1 + 2d6 ⇒ (2) + 1 + (3, 6) = 12
◆ Draw weapon, ◆ feint, ◆ strike

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◆ Athletics to swim: 1d20 + 1 ⇒ (12) + 1 = 13
◆ Get out the bow.
◆ Shoot once at the white fish.
Arrow, volley: 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13for: 1d8 ⇒ 4 piercing damage.

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Reflex save: 1d20 + 4 ⇒ (10) + 4 = 14
Cur gets out of the way of the stingers at the last moment.
No need to swim or climb, though, since he's already got a fish to fry. He releases the wall and grips his dagger with both hands, pulling it apart until there are two copies - one with graceful, flowing lines reminiscent of the leaves of an iris, the other square and sturdy as stone.
◆ Twin Stars
◆ Strike
Anguished Cry of the Mountains (clan dagger): 1d20 + 7 ⇒ (19) + 7 = 26
Piercing Damage: 1d6 + 4 ⇒ (6) + 4 = 10
◆ Strike
Gentle Tears of the Forest (clan dagger): 1d20 + 7 - 4 ⇒ (15) + 7 - 4 = 18
Piercing Damage: 1d6 + 4 ⇒ (4) + 4 = 8

GM Frost |

Giles: Giles le Renard's Fortitude Save (T): 1d20 + 5 ⇒ (14) + 5 = 19 vs DC 16 Venom
Giles evades the venomous spine, so is the venom from the bite is easily neutralized. The swash fails to deceive and hit the White Fish though.
High the Mountains, not your turn yet, but will count your actions on your turn.
Cur: Giles le Renard's Fortitude Save (T): 1d20 + 8 ⇒ (16) + 8 = 24 vs DC 16 Venom
Cur easily dodges the attacking fish and the venom is not enough to poison the dwarf. He easily takes down the White Fish with his blade. Crit, 20 P damage. White Fish is out. You have one action left.
White Fish is out. Lissa is up and Cur has one action left!

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Cur's first action was Twin Stars, which uses an Interact action, then 2 Strikes. Oh I see... first Strike was a kill, so one action left.

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Cur concentrates after the kill, and his blades seem to glow, red and green, respectively.
◆ Shift Immanence (Blade)

GM Frost |

Cur shifts his heroic spark into his blade while Lissa moves about and draws weapon.
Red Claw, hungry for meat, swims toward Lissa and lashes claws at her!
Claw Attack: 1d20 + 9 ⇒ (3) + 9 = 12 vs Lissa AC 14 -2 OG (no Swim speed, underwater)
Damage: 1d6 + 1 ⇒ (4) + 1 = 5 slashing plus claw venom (DC 17 Fortitude save)
Red Claw then attempts to get a hold of her.
Athletics to Grab: 1d20 + 4 ⇒ (15) + 4 = 19 vs Lissa's Fort DC 13 (Success)
Red Claw wraps itself around the wizard!
Yellow Claw, who is also hungry, rushes to Giles after finding the awakened mouse yummy. It also lashes its claws at the swash!
Claw Attack: 1d20 + 9 ⇒ (10) + 9 = 19 vs Giles AC 19 -2 OG (no Swim speed, underwater)
Damage: 1d6 + 1 ⇒ (5) + 1 = 6 slashing plus claw venom (DC 17 Fortitude save)
It also attempts to wrap around itself on Giles.
Athletics to Grab: 1d20 + 4 ⇒ (16) + 4 = 20 vs Giles's Fort DC 15 (Success)
The awakened mouse is now wrapped by the Yellow Claw.

GM Frost |

⬤ SUNKEN ANTECHAMBER Round 1 ⬤
Terrain Feature(s): Dim Light is shed by flourishing bioluminescent algae. DC 10 Athletics to Swim; DC 10 Athletics to Climb while adjacent to walls as handholds. This room is 20 feet tall, but all but a sliver of air near its ceiling is filled with still water. The jagged walls have been sharpened to an edge from the teeth of the creatures that live here. Any creature or object Pushed into the walls takes 1d6 piercing damage.
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard
BEFORE YOUR TURN
❗ Lissa Valthum: DC 17 Fortitude save vs Claw Venom ❗
❗ Giles le Renard: DC 17 Fortitude save vs Claw Venom ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
White Fish (Tiny) (HP -20) |
Lissa Valthum (AC 14) (HP 9/14) | Grabbed (OG, Immobilized) by Red Claw (DC 14 to ◆ Escape) | 2☘️ | -20 ft underwater
Cur (AC 18) (HP 17/23) | 2☘️ | -20 ft underwater
Giles le Renard (AC 19) (HP 22/28) | Grabbed (OG, Immobilized) by Yellow Claw (DC 14 to ◆ Escape) | 2☘️ | -20 ft underwater
Red Claw (HP -) | -20 ft underwater
Yellow Claw (HP -) | -20 ft underwater
➤ High in the Mountains (AC 19) (HP 34/34) | 2☘️ | -20 ft underwater
➤⠀⠀⠀Howard (AC 17) (HP 18/18) | -20 ft underwater
➤ Whistle Wit (AC 17) (HP 20/20) | 2☘️ | -20 ft underwater
➤⠀⠀⠀Whisper (AC 17) (HP 10/10) | -20 ft underwater
Blue Claw (HP -) | -20 ft underwater
Koi Polloi (AC 16) (HP 15/15) | 2☘️ | -20 ft underwater
EFFECTS & CONDITIONS REFERENCE

GM Frost |

Lissa, you can Escape when it is your turn because you need to spend an action for it.
While Grabbed and if your spell/cantrip has Manipulate trait, you need to roll a DC 5 flat check or the spell/cantrip is lost; roll the check after spending the action, but before any effects are applied.

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Whistle Wit is... not entirely prepared for this situation.
Acid will likely just dissipate in the water, and her air-based spells may not work too well, either. Getting Whisper closer seems like slow going, even if he wasn't acting like a cat who was forced to go underwater.
But maybe she can protect some of the others, at least--what are those fish-things, anyway?
◆ Recall Knowledge
Occultism +8, so three higher if she can use that.
Primary question: What type of creatures are they? Animals, beasts, etc?
Not that anybody can hear her speak underwater. Whistle Wit puts a protective ward on Lissa and... she hesitates for half a moment. Giles is smaller and actually snared, but Cur does seem hurt worse. She wards Cur.
◆ Cast Blood ward to protect Lissa from [that creature type], granting her +1 status to saves and AC against that creature type.
◆ Cast Blood ward to protect Cur from [that creature type], granting him +1 status to saves and AC against that creature type.
Not that anybody can hear her speak underwater.
Whistle Wit casts a blast of air, knowing the slicing winds will be somewhat blunted by passing through the water--and she doesn't have the cleanest shot at either of them, anyway. Still, as air bubbles go they are unusually sharp.
◆◆ Cast slashing gust. Spell attack vs Yellow (Cover): 1d20 + 8 - 2 ⇒ (15) + 8 - 2 = 21 for slashing damage: 2d4 ⇒ (2, 3) = 5 (on crit, double and add 1d4 persistent bleed). Spell attack vs Red (lesser Cover): 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 7 for slashing damage: 2d4 ⇒ (2, 2) = 4 (on crit, double and add 1d4 persistent bleed).

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◆ Hunt Prey on Red.
◆ Hunted Shot on Red.
First shot, w/volley: 1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 20for: 1d8 ⇒ 4 piercing.
Second shot, w/volley: 1d20 + 9 - 2 - 3 ⇒ (12) + 9 - 2 - 3 = 16for: 1d8 ⇒ 4 piercing.
◆ Final shot, w/volley: 1d20 + 9 - 2 - 6 ⇒ (12) + 9 - 2 - 6 = 13for: 1d8 ⇒ 4 piercing.

GM Frost |

Whistle Wit is unsure what the Claws are, looks to her as lobsters, hungry lobster for that one. She sorts it by sending gust of slashing winds toward Yellow and Red. It dissipates before it can hit Red. 5 S damage to Yellow
Meanwhile, High focuses on attacking Red, launching arrows that hit only the first time. 4 P damage
Blue Claw joins the fray and swims above and lashes at Cur with claws.
Claw Attack: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 1d6 + 1 ⇒ (4) + 1 = 5 slashing plus claw venom (DC 17 Fortitude save)
It also attacks Koi but misses to hit.
Claw Attack, MAP: 1d20 + 9 - 5 ⇒ (3) + 9 - 5 = 7
⬤ SUNKEN ANTECHAMBER Round 1 and 2 ⬤
Terrain Feature(s): Dim Light is shed by flourishing bioluminescent algae. DC 10 Athletics to Swim; DC 10 Athletics to Climb while adjacent to walls as handholds. This room is 20 feet tall, but all but a sliver of air near its ceiling is filled with still water. The jagged walls have been sharpened to an edge from the teeth of the creatures that live here. Any creature or object Pushed into the walls takes 1d6 piercing damage.
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard
BEFORE YOUR TURN
❗ Lissa Valthum: DC 17 Fortitude save vs Claw Venom ❗
❗ Cur: DC 17 Fortitude save vs Claw Venom ❗
❗ Giles le Renard: DC 17 Fortitude save vs Claw Venom ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Round 2
White Fish (Tiny) (HP -20) |
➤ Lissa Valthum (AC 14) (HP 9/14) | Grabbed (OG, Immobilized) by Red Claw (DC 14 to ◆ Escape) | 2☘️ | -20 ft underwater
➤ Cur (AC 18) (HP 12/23) | 2☘️ | -20 ft underwater
➤ Giles le Renard (AC 19) (HP 22/28) | Grabbed (OG, Immobilized) by Yellow Claw (DC 14 to ◆ Escape) | 2☘️ | -20 ft underwater
Red Claw (HP -4) | High's Prey | -20 ft underwater
Yellow Claw (HP -5) | -20 ft underwater
High in the Mountains (AC 19) (HP 34/34) | 2☘️ | -20 ft underwater
⠀⠀⠀Howard (AC 17) (HP 18/18) | -20 ft underwater
Whistle Wit (AC 17) (HP 20/20) | 2☘️ | -20 ft underwater
⠀⠀⠀Whisper (AC 17) (HP 10/10) | -20 ft underwater
Blue Claw (HP -) | -15 ft underwater
Round 1
➤ Koi Polloi (AC 16) (HP 15/15) | 2☘️ | -20 ft underwater
EFFECTS & CONDITIONS REFERENCE
Blue Claw is just above Cur, within reach on melee.

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Water, water, everywhere, nor any stop to think. The athamaru's glee at being submerged was so great that it utterly (critically) failed to register the threat of the sea creatures ahead of them. "The pretty lights!"
But the monsters latching onto Koi's allies are an instant call to action. Its arms and spear ripple as waves of magic flow along them. The athamaru casts ◆◆Forbidden Thought on the Red creature tackling Lissa, hoping to deter it from Striking the frontlined wizard.
Forbidden Thought basic Will Save DC 17 mental damage: 2d6 ⇒ (4, 5) = 9 When Red attempts any Strike, it must first save
Koi then ◆Swims ten feet up up = difficult terrain = 20' move and five feet forward to flank the latest Blue creature.

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acrobatics-escape: 1d20 + 8 ⇒ (8) + 8 = 16
Giles squirms out of the creature's grasp then offers some words of encouragement to Cur. "Now Mon ami. Finish him." The swashbuckler then prepares to deflect his enemies' attacks.
◆ escape, ◆ prepare to aid, ◆ extravagant parry

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Lissa aims at the creatures, and an electric arc goes from the one directly in front of her to the other.
They each get a basic Reflex save, DC 17.
Electric damage: 2d4 ⇒ (3, 1) = 4

GM Frost |

Koi restrains the thought of Red Claw on attacking Lissa, with a threat of mental jolt. He then swims toward Blue into flanking position.
Giles: Giles le Renard's Fortitude Save (T): 1d20 + 5 ⇒ (20) + 5 = 25 vs DC 17 Claw Venom
Venom is washed into the water before it can get through Gile's bloodstream. Gile escapes Yellow's grasp and encourages Cur to aid him, after which he parries.
Venom seeps into Lissa's blood, inflicting her with 1d6 ⇒ 5 poison damage. She manages to escape Red's grasp. She electrifies them in retaliation.
Red: DC 17 Reflex save: 1d20 + 9 ⇒ (12) + 9 = 21 vs EA (Success, 2 E damage)
Yellow: DC 17 Reflex save: 1d20 + 9 ⇒ (7) + 9 = 16 vs EA (Failure, 4 E damage)
⬤ SUNKEN ANTECHAMBER Round 2 ⬤
Terrain Feature(s): Dim Light is shed by flourishing bioluminescent algae. DC 10 Athletics to Swim; DC 10 Athletics to Climb while adjacent to walls as handholds. This room is 20 feet tall, but all but a sliver of air near its ceiling is filled with still water. The jagged walls have been sharpened to an edge from the teeth of the creatures that live here. Any creature or object Pushed into the walls takes 1d6 piercing damage.
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard
BEFORE YOUR TURN
❗ Lissa Valthum: (Round 3) Claw Venom Stage 1 (DC 17 Fortitude) ❗
❗ Cur: DC 17 Fortitude save vs Claw Venom ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
White Fish (Tiny) (HP -20) |
Lissa Valthum (AC 14) (HP 4/14) | Enfeebled 1 | 1☘️ | -20 ft underwater
➤ Cur (AC 18) (HP 12/23) | 2☘️ | -20 ft underwater
Giles le Renard (AC 19+2 w Extravagant Parry) (HP 22/28) | 2☘️ | -20 ft underwater
Red Claw (HP -6) | High's Prey; Forbidden Thought active vs Lissa | -20 ft underwater
Yellow Claw (HP -9) | -20 ft underwater
High in the Mountains (AC 19) (HP 34/34) | 2☘️ | -20 ft underwater
⠀⠀⠀Howard (AC 17) (HP 18/18) | -20 ft underwater
Whistle Wit (AC 17) (HP 20/20) | 2☘️ | -20 ft underwater
⠀⠀⠀Whisper (AC 17) (HP 10/10) | -20 ft underwater
Blue Claw (HP -) | -15 ft underwater
Koi Polloi (AC 16) (HP 15/15) | 2☘️ | -10 ft underwater
EFFECTS & CONDITIONS REFERENCE

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Cur finds himself in a target rich environment, so begins a dance of blades. Unfortunately, it looks like a combination of waltz and square dance.
Red, then yellow, then blue, continuing on each until it drops.
◆ Strike
Anguished Cry of the Mountains (clan dagger): 1d20 + 7 ⇒ (14) + 7 = 21
Bludgeoning Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Spirit Damage: 2 = 2
◆ Strike
Gentle Tears of the Forest (clan dagger): 1d20 + 7 - 4 ⇒ (15) + 7 - 4 = 18
Bludgeoning Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Spirit Damage: 2 = 2
◆ Strike
Anguished Cry of the Mountains (clan dagger): 1d20 + 7 - 8 ⇒ (2) + 7 - 8 = 1
Bludgeoning Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Spirit Damage: 2 = 2

GM Frost |

Cur's Fortitude Save (E): 1d20 + 8 ⇒ (9) + 8 = 17 vs DC 17 Claw Venom
Cur takes advantage of the approach of the enemies surrounding him, his blades dancing among them. (Hit, 8 damage to Red; Miss, Miss)
Red Claw attempts to lash out at Cur, but it must overcome Koi's spell to do it.
DC 17 basic Will save: 1d20 + 4 ⇒ (19) + 4 = 23 vs Forbidden Thought [ooc](Success, 4 mental damage)
He receives a headache that is too much for a fish. (Red out)
Yellow faces Cur to attack!
Claw Attack: 1d20 + 9 ⇒ (20) + 9 = 29 vs Cur AC 18 -2 (OG, no swim speed) Crit
Damage: 1d6 + 1 ⇒ (6) + 1 = 7 slashing x2 plus DC 17 Fortitude vs claw venom
It then swims toward Koi and does the same attack.
Claw Attack: 1d20 + 9 - 5 ⇒ (4) + 9 - 5 = 8 vs Koi AC 16
Yellow is now on the same level as Koi.
⬤ SUNKEN ANTECHAMBER Round 2 ⬤
Terrain Feature(s): Dim Light is shed by flourishing bioluminescent algae. DC 10 Athletics to Swim; DC 10 Athletics to Climb while adjacent to walls as handholds. This room is 20 feet tall, but all but a sliver of air near its ceiling is filled with still water. The jagged walls have been sharpened to an edge from the teeth of the creatures that live here. Any creature or object Pushed into the walls takes 1d6 piercing damage.
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard
BEFORE YOUR TURN
❗ Lissa Valthum: (Round 3) Claw Venom Stage 1 (DC 17 Fortitude) ❗
❗ Cur: DC 17 Fortitude save vs Claw Venom ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
White Fish (Tiny) (HP -20) |
Lissa Valthum (AC 14) (HP 4/14) | Enfeebled 1 | 1☘️ | -20 ft underwater
Giles le Renard (AC 19+2 w Extravagant Parry) (HP 22/28) | 2☘️ | -20 ft underwater
Cur (AC 18) (HP 0/23) | Dying 2 | 2☘️ | -20 ft underwater
Red Claw (HP -18) |
Yellow Claw (HP -9) | -10 ft underwater
➤ High in the Mountains (AC 19) (HP 34/34) | 2☘️ | -20 ft underwater
➤⠀⠀⠀Howard (AC 17) (HP 18/18) | -20 ft underwater
➤ Whistle Wit (AC 17) (HP 20/20) | 2☘️ | -20 ft underwater
➤⠀⠀⠀Whisper (AC 17) (HP 10/10) | -20 ft underwater
Blue Claw (HP -) | -15 ft underwater
Koi Polloi (AC 16) (HP 15/15) | 2☘️ | -10 ft underwater
EFFECTS & CONDITIONS REFERENCE

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Well. Can't have that! Whistle casts a healing spell on Cur.
It isn't as effective as she hoped, so she also whispers a silent threat against the creature that hurt him.
Even underwater, it feels the brush of feathers as an unseen bird menaces it, threatening it to stay back lest it face attack.
◆◆ Cast heal on Cur Healing: 1d8 + 8 ⇒ (2) + 8 = 10
◆ Cast murmuration on Yellow, designating Cur. There's no immediate effect, but if Yellow moves closer to Cur it must make a DC 18 Will save or take piercing damage: 1d4 ⇒ 1, with half damage on a success or no damage on a critical success. On a critical failure it also takes sonic damage: 1d4 ⇒ 3 and takes a -2 circumstance penalty the roll if it attempts an attack roll or hostile skill action.
Independent: Whisper Swims. Athletics: 1d20 + 2 ⇒ (15) + 2 = 17

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◆ Hunt Prey on Yellow.
◆ Hunted Shot on Yellow.
First shot, w/volley: 1d20 + 9 - 2 ⇒ (3) + 9 - 2 = 10for: 1d8 ⇒ 6 piercing.
Second shot, w/volley: 1d20 + 9 - 2 - 3 ⇒ (11) + 9 - 2 - 3 = 15for: 1d8 ⇒ 4 piercing.
◆ Final shot, w/volley: 1d20 + 9 - 2 - 6 ⇒ (1) + 9 - 2 - 6 = 2for: 1d8 ⇒ 6 piercing.

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Fortitude Save: 1d20 + 8 ⇒ (7) + 8 = 15
This happened on being hit, so he should have gone to dying 3 from the poison damage, then wounded 1 when he received the healing magic.
The dwarf/elf hybrid begins to foam at the mouth as he wakes.

GM Frost |

The venom seeps through Cur's blood, but Whistle is just in time to grab the exemplar away from death's door. Whistle then lays a hex upon Yellow. Meanwhile Whisper swims.
High makes Yellow as prey but none of the attacks hit the target.
Blue Claw turns its attention to Koi, lashing claws at the athamaru.
Claw Attack: 1d20 + 9 ⇒ (13) + 9 = 22 vs Koi AC 16
Damage: 1d6 + 1 ⇒ (4) + 1 = 5 slashing plus DC 17 Fortitude vs Claw Venom
It then tries to grab him.
Athletics to Grapple: 1d20 + 4 ⇒ (3) + 4 = 7 vs Koi's Fortitude DC 14
Athletics to Grapple, MAP: 1d20 + 4 - 5 ⇒ (9) + 4 - 5 = 8 vs Koi's Fortitude DC 14
It fails to get a hold of Koi.
⬤ SUNKEN ANTECHAMBER Round 2 and 3 ⬤
Terrain Feature(s): Dim Light is shed by flourishing bioluminescent algae. DC 10 Athletics to Swim; DC 10 Athletics to Climb while adjacent to walls as handholds. This room is 20 feet tall, but all but a sliver of air near its ceiling is filled with still water. The jagged walls have been sharpened to an edge from the teeth of the creatures that live here. Any creature or object Pushed into the walls takes 1d6 piercing damage.
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard
BEFORE YOUR TURN
❗ Lissa Valthum: (Round 3) Claw Venom Stage 1 (DC 17 Fortitude) on Red's turn ❗
❗ Cur: (Round 3) Claw Venom Stage 1 (DC 17 Fortitude) on Yellow's turn ❗
❗ Koi Polloi: DC 17 Fortitude vs Claw Venom ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
White Fish (Tiny) (HP -20) |
➤ Lissa Valthum (AC 14) (HP 4/14) | Enfeebled 1 | 1☘️ | -20 ft underwater
➤ Giles le Renard (AC 19+2 w Extravagant Parry) (HP 22/28) | 2☘️ | -20 ft underwater
➤ Cur (AC 18) (HP 10/23) | Wounded 1; Enfeebled 1 | 2☘️ | -20 ft underwater
Red Claw (HP -18) |
Yellow Claw (HP -9) | Under Murmuration hex; High's Prey | -10 ft underwater
High in the Mountains (AC 19) (HP 34/34) | 2☘️ | -20 ft underwater
⠀⠀⠀Howard (AC 17) (HP 18/18) | -20 ft underwater
Whistle Wit (AC 17) (HP 20/20) | 2☘️ | -20 ft underwater
⠀⠀⠀Whisper (AC 17) (HP 10/10) | -20 ft underwater
Blue Claw (HP -) | -15 ft underwater
➤ Koi Polloi (AC 16) (HP 10/15) | 2☘️ | -10 ft underwater
EFFECTS & CONDITIONS REFERENCE

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No sooner was one fish fried than the next takes out Cur with an extremely lucky blow, leaving focused enemy fire on the athamaru. But thanks to the last-second save by the magic bird, Cur remains poisoned, yet alive. Despite the attentions of the creature beside it, Koi remains focused on the (Blue) creature swiping at it from below. At least the athamaru’s spellcasting has now turbot-charged its psyche. Koi's body ripples in and out of view as it ◇Unleashes its Psyche and ◆Fades to Daydreams.
Koi gains the Concealed condition; Koi can also use its reaction ↺Dazzle Seeker the first time it is attacked each round to get an additional flat DC5 concealment check.
Koi then casts ◆◆Forbidden Thought on the deeper (Blue) creature to deter it from Striking.
Forbidden Thought basic Will Save DC 17, +2 unleashed mental damage:: 2d6 + 2 ⇒ (6, 4) + 2 = 12 When Blue attempts any Strike, it must first save.
Koi sneers at the angry creature below. "You missed, blue-fin! It's time for you to sing a different tuna!"
Koi is also willing to cast ↺Lose the Path (Level 1 spell) if any creature uses Stride to try chasing an ally or run away.

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athletics, swim: 1d20 + 5 ⇒ (16) + 5 = 21
feint vs yellow: 1d20 + 6 ⇒ (16) + 6 = 22
rapier, confident finish vs yellow: 1d20 + 9 ⇒ (9) + 9 = 18
damage, piercing: 1d6 + 1 + 2d6 ⇒ (4) + 1 + (4, 3) = 12
Giles swims up to confront one of the crab monsters. He feints left and strikes right. "En garde!"
Giles is in yellow's square
◆ swim, ◆ feint, ◆ strike

GM Frost |

Koi Polloi's Fortitude Save (T): 1d20 + 4 ⇒ (3) + 4 = 7 vs DC 17 Claw Venom
Koi, would you like to Hero Point this?
Koi blends with the water ripples after unleashing their psyche. Casting Forbidden Thought at Blue, mental jolt will be made once Blue attacks any one of them.
Meanwhile, Giles swims and confuses Yellow, allowing him to land a fatal strike against Yellow Claw, but it strikes (↺ Death Frenzy) back before dying.
↺ Death Frenzy Claw Attack: 1d20 + 9 ⇒ (18) + 9 = 27 vs Giles
Damage: 1d6 + 1 ⇒ (4) + 1 = 5 slashing plus DC 17 Fortitude save vs claw venom
Yellow Claw out
⬤ SUNKEN ANTECHAMBER Round 3 ⬤
Terrain Feature(s): Dim Light is shed by flourishing bioluminescent algae. DC 10 Athletics to Swim; DC 10 Athletics to Climb while adjacent to walls as handholds. This room is 20 feet tall, but all but a sliver of air near its ceiling is filled with still water. The jagged walls have been sharpened to an edge from the teeth of the creatures that live here. Any creature or object Pushed into the walls takes 1d6 piercing damage.
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard
🚩 BEFORE YOUR TURN 🚩
❗ Lissa Valthum: (Round 3) Claw Venom Stage 1 (DC 17 Fortitude) on Red's turn ❗
❗ Giles le Renard: DC 17 Fortitude save vs Claw Venom ❗
❗ Cur: (Round 3) Claw Venom Stage 1 (DC 17 Fortitude) on Yellow's turn ❗
❗ Koi Polloi: DC 17 Fortitude vs Claw Venom (pending HP) ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
White Fish (Tiny) (HP -20) |
➤ Lissa Valthum (AC 14) (HP 4/14) | Enfeebled 1 | 1☘️ | -20 ft underwater
Giles le Renard (AC 19) (HP 17/28) | 2☘️ | -20 ft underwater
➤ Cur (AC 18) (HP 10/23) | Wounded 1; Enfeebled 1 | 2☘️ | -20 ft underwater
Red Claw (HP -18) |
Yellow Claw (HP -21) |
➤ High in the Mountains (AC 19) (HP 34/34) | 2☘️ | -20 ft underwater
➤⠀⠀⠀Howard (AC 17) (HP 18/18) | -20 ft underwater
➤ Whistle Wit (AC 17) (HP 20/20) | 2☘️ | -20 ft underwater
➤⠀⠀⠀Whisper (AC 17) (HP 10/10) | -20 ft underwater
Blue Claw (HP -) | Forbidden Thought active | -15 ft underwater
Koi Polloi (AC 16) (HP 10/15) | Concealed (DC 5) | 2☘️ | -10 ft underwater; ↺ Dazzle Seeker or ↺ Lose the Path ready
EFFECTS & CONDITIONS REFERENCE